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authorJustin Clark-Casey (justincc)2013-03-28 22:55:13 +0000
committerJustin Clark-Casey (justincc)2013-03-28 22:55:13 +0000
commit03e421bf3d796bf3498f4f3311c59ce04fb1fea1 (patch)
tree58c8abe08120334b89e305c3c9de07ab4bea9ba3 /OpenSim/Region
parentIf the viewer has already rezzed any attachments itself, then ignore the simu... (diff)
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minor: comment out unused Scene.AgentCrossing() to reduce code complexity
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs54
1 files changed, 27 insertions, 27 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 0ac4027..5337835 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4103,33 +4103,33 @@ namespace OpenSim.Region.Framework.Scenes
4103// } 4103// }
4104// } 4104// }
4105 4105
4106 /// <summary> 4106// /// <summary>
4107 /// Triggered when an agent crosses into this sim. Also happens on initial login. 4107// /// Triggered when an agent crosses into this sim. Also happens on initial login.
4108 /// </summary> 4108// /// </summary>
4109 /// <param name="agentID"></param> 4109// /// <param name="agentID"></param>
4110 /// <param name="position"></param> 4110// /// <param name="position"></param>
4111 /// <param name="isFlying"></param> 4111// /// <param name="isFlying"></param>
4112 public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) 4112// public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
4113 { 4113// {
4114 ScenePresence presence = GetScenePresence(agentID); 4114// ScenePresence presence = GetScenePresence(agentID);
4115 if (presence != null) 4115// if (presence != null)
4116 { 4116// {
4117 try 4117// try
4118 { 4118// {
4119 presence.MakeRootAgent(position, isFlying); 4119// presence.MakeRootAgent(position, isFlying);
4120 } 4120// }
4121 catch (Exception e) 4121// catch (Exception e)
4122 { 4122// {
4123 m_log.ErrorFormat("[SCENE]: Unable to do agent crossing, exception {0}{1}", e.Message, e.StackTrace); 4123// m_log.ErrorFormat("[SCENE]: Unable to do agent crossing, exception {0}{1}", e.Message, e.StackTrace);
4124 } 4124// }
4125 } 4125// }
4126 else 4126// else
4127 { 4127// {
4128 m_log.ErrorFormat( 4128// m_log.ErrorFormat(
4129 "[SCENE]: Could not find presence for agent {0} crossing into scene {1}", 4129// "[SCENE]: Could not find presence for agent {0} crossing into scene {1}",
4130 agentID, RegionInfo.RegionName); 4130// agentID, RegionInfo.RegionName);
4131 } 4131// }
4132 } 4132// }
4133 4133
4134 /// <summary> 4134 /// <summary>
4135 /// We've got an update about an agent that sees into this region, 4135 /// We've got an update about an agent that sees into this region,