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authorMelanie2011-11-06 20:38:07 +0000
committerMelanie2011-11-06 20:38:07 +0000
commitc7dd7b13a2058fa6855e2e78f1dbb83e9a806f95 (patch)
tree2208d841ddd01013d590845f306d2719ecf96503 /OpenSim/Region
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Convert SendKillObject to take a list of uint rather than sending one
packet per prim. More to come as we change to make use of this.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs53
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs32
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
8 files changed, 50 insertions, 49 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index a7f83f9..4a0b0c6 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -1531,38 +1531,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1531 OutPacket(pc, ThrottleOutPacketType.Unknown); 1531 OutPacket(pc, ThrottleOutPacketType.Unknown);
1532 } 1532 }
1533 1533
1534 public void SendKillObject(ulong regionHandle, uint localID) 1534 public void SendKillObject(ulong regionHandle, List<uint> localIDs)
1535 { 1535 {
1536// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1536// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle);
1537 1537
1538 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1538 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1539 // TODO: don't create new blocks if recycling an old packet 1539 // TODO: don't create new blocks if recycling an old packet
1540 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; 1540 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count];
1541 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); 1541 for (int i = 0 ; i < localIDs.Count ; i++ )
1542 kill.ObjectData[0].ID = localID; 1542 {
1543 kill.ObjectData[i] = new KillObjectPacket.ObjectDataBlock();
1544 kill.ObjectData[i].ID = localIDs[i];
1545 }
1543 kill.Header.Reliable = true; 1546 kill.Header.Reliable = true;
1544 kill.Header.Zerocoded = true; 1547 kill.Header.Zerocoded = true;
1545 1548
1546 if (m_scene.GetScenePresence(localID) == null) 1549 lock (m_killRecord)
1547 { 1550 {
1548 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 1551 if (localIDs.Count == 1)
1549 // condition where a kill can be processed before an out-of-date update for the same object.
1550 lock (m_killRecord)
1551 { 1552 {
1552 m_killRecord.Add(localID); 1553 if (m_scene.GetScenePresence(localIDs[0]) != null)
1553 1554 {
1554 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1555 OutPacket(kill, ThrottleOutPacketType.State);
1555 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1556 return;
1556 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1557 }
1557 // scene objects in a viewer until that viewer is relogged in. 1558 m_killRecord.Add(localIDs[0]);
1558 OutPacket(kill, ThrottleOutPacketType.Task); 1559 }
1560 else
1561 {
1562 lock (m_entityUpdates.SyncRoot)
1563 {
1564 foreach (uint localID in localIDs)
1565 m_killRecord.Add(localID);
1566 }
1559 } 1567 }
1560 } 1568 }
1561 else 1569
1562 { 1570 // The throttle queue used here must match that being used for
1563 // OutPacket(kill, ThrottleOutPacketType.State); 1571 // updates. Otherwise, there is a chance that a kill packet put
1564 OutPacket(kill, ThrottleOutPacketType.Task); 1572 // on a separate queue will be sent to the client before an
1565 } 1573 // existing update packet on another queue. Receiving updates
1574 // after kills results in unowned and undeletable
1575 // scene objects in a viewer until that viewer is relogged in.
1576 OutPacket(kill, ThrottleOutPacketType.Task);
1566 } 1577 }
1567 1578
1568 /// <summary> 1579 /// <summary>
@@ -11265,7 +11276,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11265 { 11276 {
11266 // It's a ghost! tell the client to delete it from view. 11277 // It's a ghost! tell the client to delete it from view.
11267 simClient.SendKillObject(Scene.RegionInfo.RegionHandle, 11278 simClient.SendKillObject(Scene.RegionInfo.RegionHandle,
11268 localId); 11279 new List<uint> { localId });
11269 } 11280 }
11270 else 11281 else
11271 { 11282 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index de99b94..2349e40 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -548,7 +548,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
548 // 548 //
549 if (so.IsSelected) 549 if (so.IsSelected)
550 { 550 {
551 m_scene.SendKillObject(so.RootPart.LocalId); 551 m_scene.SendKillObject(new List<uint> { so.RootPart.LocalId });
552 } 552 }
553 553
554 so.IsSelected = false; // fudge.... 554 so.IsSelected = false; // fudge....
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 7251bd8..d01f89b 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -570,7 +570,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
570 570
571 protected void KillEntity(Scene scene, uint localID) 571 protected void KillEntity(Scene scene, uint localID)
572 { 572 {
573 scene.SendKillObject(localID); 573 scene.SendKillObject(new List<uint> { localID });
574 } 574 }
575 575
576 protected virtual GridRegion GetFinalDestination(GridRegion region) 576 protected virtual GridRegion GetFinalDestination(GridRegion region)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 5465ca4..3b90c16 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3102,7 +3102,7 @@ namespace OpenSim.Region.Framework.Scenes
3102 delegate(IClientAPI client) 3102 delegate(IClientAPI client)
3103 { 3103 {
3104 //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway 3104 //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway
3105 try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } 3105 try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); }
3106 catch (NullReferenceException) { } 3106 catch (NullReferenceException) { }
3107 }); 3107 });
3108 3108
@@ -3161,28 +3161,24 @@ namespace OpenSim.Region.Framework.Scenes
3161 3161
3162 #region Entities 3162 #region Entities
3163 3163
3164 public void SendKillObject(uint localID) 3164 public void SendKillObject(List<uint> localIDs)
3165 { 3165 {
3166 SceneObjectPart part = GetSceneObjectPart(localID); 3166 List<uint> deleteIDs = new List<uint>();
3167 UUID attachedAvatar = UUID.Zero;
3168 3167
3169 if (part != null) // It is a prim 3168 foreach (uint localID in localIDs)
3170 { 3169 {
3171 if (!part.ParentGroup.IsDeleted) // Valid 3170 SceneObjectPart part = GetSceneObjectPart(localID);
3171 if (part != null) // It is a prim
3172 { 3172 {
3173 if (part.ParentGroup.RootPart != part) // Child part 3173 if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid
3174 return; 3174 {
3175 3175 if (part.ParentGroup.RootPart != part) // Child part
3176 if (part.ParentGroup.IsAttachment && part.ParentGroup.AttachmentPoint >= 31 && part.ParentGroup.AttachmentPoint <= 38) 3176 continue;
3177 attachedAvatar = part.ParentGroup.AttachedAvatar; 3177 }
3178 } 3178 }
3179 deleteIDs.Add(localID);
3179 } 3180 }
3180 3181 ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); });
3181 ForEachClient(delegate(IClientAPI client)
3182 {
3183 if (attachedAvatar == UUID.Zero || attachedAvatar == client.AgentId)
3184 client.SendKillObject(m_regionHandle, localID);
3185 });
3186 } 3182 }
3187 3183
3188 #endregion 3184 #endregion
@@ -3200,7 +3196,6 @@ namespace OpenSim.Region.Framework.Scenes
3200 //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; 3196 //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
3201 //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; 3197 //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar;
3202 m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; 3198 m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid;
3203 m_sceneGridService.KiPrimitive += SendKillObject;
3204 m_sceneGridService.OnGetLandData += GetLandData; 3199 m_sceneGridService.OnGetLandData += GetLandData;
3205 } 3200 }
3206 3201
@@ -3209,7 +3204,6 @@ namespace OpenSim.Region.Framework.Scenes
3209 /// </summary> 3204 /// </summary>
3210 public void UnRegisterRegionWithComms() 3205 public void UnRegisterRegionWithComms()
3211 { 3206 {
3212 m_sceneGridService.KiPrimitive -= SendKillObject;
3213 m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; 3207 m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid;
3214 //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; 3208 //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
3215 //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; 3209 //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 7cffa70..eccce89 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -44,8 +44,6 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
44 44
45namespace OpenSim.Region.Framework.Scenes 45namespace OpenSim.Region.Framework.Scenes
46{ 46{
47 public delegate void KiPrimitiveDelegate(uint localID);
48
49 public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); 47 public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst);
50 48
51 /// <summary> 49 /// <summary>
@@ -113,8 +111,6 @@ namespace OpenSim.Region.Framework.Scenes
113// private LogOffUser handlerLogOffUser = null; 111// private LogOffUser handlerLogOffUser = null;
114// private GetLandData handlerGetLandData = null; // OnGetLandData 112// private GetLandData handlerGetLandData = null; // OnGetLandData
115 113
116 public KiPrimitiveDelegate KiPrimitive;
117
118 public SceneCommunicationService() 114 public SceneCommunicationService()
119 { 115 {
120 } 116 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 3f4e112..339cf0f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1162,7 +1162,7 @@ namespace OpenSim.Region.Framework.Scenes
1162 { 1162 {
1163 if (!IsAttachment || (AttachedAvatar == avatar.ControllingClient.AgentId) || 1163 if (!IsAttachment || (AttachedAvatar == avatar.ControllingClient.AgentId) ||
1164 (AttachmentPoint < 31) || (AttachmentPoint > 38)) 1164 (AttachmentPoint < 31) || (AttachmentPoint > 38))
1165 avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); 1165 avatar.ControllingClient.SendKillObject(m_regionHandle, new List<uint> { part.LocalId });
1166 } 1166 }
1167 } 1167 }
1168 }); 1168 });
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 8e9647e..380570b 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -934,7 +934,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
934 934
935 } 935 }
936 936
937 public void SendKillObject(ulong regionHandle, uint localID) 937 public void SendKillObject(ulong regionHandle, List<uint> localID)
938 { 938 {
939 939
940 } 940 }
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index ee9a4c1..152377a 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -520,7 +520,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
520 520
521 } 521 }
522 522
523 public virtual void SendKillObject(ulong regionHandle, uint localID) 523 public virtual void SendKillObject(ulong regionHandle, List<uint> localID)
524 { 524 {
525 } 525 }
526 526