aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
authorMelanie2011-11-05 22:54:47 +0000
committerMelanie2011-11-05 22:54:47 +0000
commitbbbcdaa4625f602e4f3dcead7396e17ca7678128 (patch)
treec30dc1cae95973699f417701e36304376ddb7b2d /OpenSim/Region
parentRemove some left over debug and reverse experimental reordering of ifs (diff)
downloadopensim-SC-bbbcdaa4625f602e4f3dcead7396e17ca7678128.zip
opensim-SC-bbbcdaa4625f602e4f3dcead7396e17ca7678128.tar.gz
opensim-SC-bbbcdaa4625f602e4f3dcead7396e17ca7678128.tar.bz2
opensim-SC-bbbcdaa4625f602e4f3dcead7396e17ca7678128.tar.xz
Remove spammy autopilot debug
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 287f637..ce638e0 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1754,8 +1754,8 @@ namespace OpenSim.Region.Framework.Scenes
1754 if (SitGround) 1754 if (SitGround)
1755 StandUp(); 1755 StandUp();
1756 1756
1757 m_log.DebugFormat( 1757// m_log.DebugFormat(
1758 "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}", 1758// "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",
1759 Name, pos, m_scene.RegionInfo.RegionName); 1759 Name, pos, m_scene.RegionInfo.RegionName);
1760 1760
1761 if (pos.X < 0 || pos.X >= Constants.RegionSize 1761 if (pos.X < 0 || pos.X >= Constants.RegionSize
@@ -1820,7 +1820,7 @@ namespace OpenSim.Region.Framework.Scenes
1820 /// </summary> 1820 /// </summary>
1821 public void ResetMoveToTarget() 1821 public void ResetMoveToTarget()
1822 { 1822 {
1823 m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); 1823// m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name);
1824 1824
1825 MovingToTarget = false; 1825 MovingToTarget = false;
1826 MoveToPositionTarget = Vector3.Zero; 1826 MoveToPositionTarget = Vector3.Zero;