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authorJohn Hurliman2009-10-22 12:33:23 -0700
committerJohn Hurliman2009-10-22 12:33:23 -0700
commitb2ed348aa2746fbf034b713d006e40366c479d5a (patch)
tree26c114e88f54e64e1fdf17dcc7de1e54165db2bc /OpenSim/Region
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/OpenSim.cs11
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs19
-rw-r--r--OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs13
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs20
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs10
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs7
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs12
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs83
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs8
12 files changed, 116 insertions, 100 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 26298e7..0366d94 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -172,6 +172,9 @@ namespace OpenSim
172 m_scriptTimer.Elapsed += RunAutoTimerScript; 172 m_scriptTimer.Elapsed += RunAutoTimerScript;
173 } 173 }
174 174
175 // Hook up to the watchdog timer
176 Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler;
177
175 PrintFileToConsole("startuplogo.txt"); 178 PrintFileToConsole("startuplogo.txt");
176 179
177 // For now, start at the 'root' level by default 180 // For now, start at the 'root' level by default
@@ -384,6 +387,14 @@ namespace OpenSim
384 } 387 }
385 } 388 }
386 389
390 private void WatchdogTimeoutHandler(System.Threading.Thread thread, int lastTick)
391 {
392 int now = Environment.TickCount & Int32.MaxValue;
393
394 m_log.ErrorFormat("[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago",
395 thread.Name, thread.ThreadState, now - lastTick);
396 }
397
387 #region Console Commands 398 #region Console Commands
388 399
389 /// <summary> 400 /// <summary>
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index a9f4b2c..734471e 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -187,14 +187,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
187 187
188 base.Start(m_recvBufferSize, m_asyncPacketHandling); 188 base.Start(m_recvBufferSize, m_asyncPacketHandling);
189 189
190 // Start the incoming packet processing thread 190 // Start the packet processing threads
191 Thread incomingThread = new Thread(IncomingPacketHandler); 191 Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
192 incomingThread.Name = "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")"; 192 Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
193 incomingThread.Start();
194
195 Thread outgoingThread = new Thread(OutgoingPacketHandler);
196 outgoingThread.Name = "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")";
197 outgoingThread.Start();
198 } 193 }
199 194
200 public new void Stop() 195 public new void Stop()
@@ -775,11 +770,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
775 { 770 {
776 m_log.Error("[LLUDPSERVER]: Error in the incoming packet handler loop: " + ex.Message, ex); 771 m_log.Error("[LLUDPSERVER]: Error in the incoming packet handler loop: " + ex.Message, ex);
777 } 772 }
773
774 Watchdog.UpdateThread();
778 } 775 }
779 776
780 if (packetInbox.Count > 0) 777 if (packetInbox.Count > 0)
781 m_log.Warn("[LLUDPSERVER]: IncomingPacketHandler is shutting down, dropping " + packetInbox.Count + " packets"); 778 m_log.Warn("[LLUDPSERVER]: IncomingPacketHandler is shutting down, dropping " + packetInbox.Count + " packets");
782 packetInbox.Clear(); 779 packetInbox.Clear();
780
781 Watchdog.RemoveThread();
783 } 782 }
784 783
785 private void OutgoingPacketHandler() 784 private void OutgoingPacketHandler()
@@ -842,12 +841,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
842 // token bucket could get more tokens 841 // token bucket could get more tokens
843 if (!m_packetSent) 842 if (!m_packetSent)
844 Thread.Sleep((int)TickCountResolution); 843 Thread.Sleep((int)TickCountResolution);
844
845 Watchdog.UpdateThread();
845 } 846 }
846 catch (Exception ex) 847 catch (Exception ex)
847 { 848 {
848 m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex); 849 m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex);
849 } 850 }
850 } 851 }
852
853 Watchdog.RemoveThread();
851 } 854 }
852 855
853 private void ClientOutgoingPacketHandler(IClientAPI client) 856 private void ClientOutgoingPacketHandler(IClientAPI client)
diff --git a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
index d636b1c..62500a2 100644
--- a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
+++ b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
@@ -1208,10 +1208,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
1208 if (homeScene.TryGetAvatar(avatarId,out avatar)) 1208 if (homeScene.TryGetAvatar(avatarId,out avatar))
1209 { 1209 {
1210 KillAUser ku = new KillAUser(avatar,mod); 1210 KillAUser ku = new KillAUser(avatar,mod);
1211 Thread ta = new Thread(ku.ShutdownNoLogout); 1211 Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true);
1212 ta.IsBackground = true;
1213 ta.Name = "ShutdownThread";
1214 ta.Start();
1215 } 1212 }
1216 } 1213 }
1217 1214
@@ -1261,7 +1258,13 @@ namespace OpenSim.Region.CoreModules.InterGrid
1261 1258
1262 avToBeKilled.ControllingClient.SendLogoutPacketWhenClosing = false; 1259 avToBeKilled.ControllingClient.SendLogoutPacketWhenClosing = false;
1263 1260
1264 Thread.Sleep(30000); 1261 int sleepMS = 30000;
1262 while (sleepMS > 0)
1263 {
1264 Watchdog.UpdateThread();
1265 Thread.Sleep(1000);
1266 sleepMS -= 1000;
1267 }
1265 1268
1266 // test for child agent because they might have come back 1269 // test for child agent because they might have come back
1267 if (avToBeKilled.IsChildAgent) 1270 if (avToBeKilled.IsChildAgent)
@@ -1270,6 +1273,8 @@ namespace OpenSim.Region.CoreModules.InterGrid
1270 avToBeKilled.ControllingClient.Close(); 1273 avToBeKilled.ControllingClient.Close();
1271 } 1274 }
1272 } 1275 }
1276
1277 Watchdog.RemoveThread();
1273 } 1278 }
1274 1279
1275 } 1280 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index fe9c8d9..c9fce91 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -128,7 +128,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
128 if (m_repliesRequired == 0) 128 if (m_repliesRequired == 0)
129 { 129 {
130 m_requestState = RequestState.Completed; 130 m_requestState = RequestState.Completed;
131 PerformAssetsRequestCallback(); 131 PerformAssetsRequestCallback(null);
132 return; 132 return;
133 } 133 }
134 134
@@ -246,9 +246,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
246 246
247 // We want to stop using the asset cache thread asap 247 // We want to stop using the asset cache thread asap
248 // as we now need to do the work of producing the rest of the archive 248 // as we now need to do the work of producing the rest of the archive
249 Thread newThread = new Thread(PerformAssetsRequestCallback); 249 Util.FireAndForget(PerformAssetsRequestCallback);
250 newThread.Name = "OpenSimulator archiving thread post assets receipt";
251 newThread.Start();
252 } 250 }
253 else 251 else
254 { 252 {
@@ -265,7 +263,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
265 /// <summary> 263 /// <summary>
266 /// Perform the callback on the original requester of the assets 264 /// Perform the callback on the original requester of the assets
267 /// </summary> 265 /// </summary>
268 protected void PerformAssetsRequestCallback() 266 protected void PerformAssetsRequestCallback(object o)
269 { 267 {
270 try 268 try
271 { 269 {
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 4e40084..a4bcbad 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -74,7 +74,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
74 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>(); 74 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>();
75 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>(); 75 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>();
76 private List<UUID> m_rootAgents = new List<UUID>(); 76 private List<UUID> m_rootAgents = new List<UUID>();
77 private Thread mapItemReqThread;
78 private volatile bool threadrunning = false; 77 private volatile bool threadrunning = false;
79 78
80 //private int CacheRegionsDistance = 256; 79 //private int CacheRegionsDistance = 256;
@@ -338,13 +337,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
338 { 337 {
339 if (threadrunning) return; 338 if (threadrunning) return;
340 threadrunning = true; 339 threadrunning = true;
340
341 m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread"); 341 m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread");
342 mapItemReqThread = new Thread(new ThreadStart(process)); 342
343 mapItemReqThread.IsBackground = true; 343 Watchdog.StartThread(process, "MapItemRequestThread", ThreadPriority.BelowNormal, true);
344 mapItemReqThread.Name = "MapItemRequestThread";
345 mapItemReqThread.Priority = ThreadPriority.BelowNormal;
346 mapItemReqThread.SetApartmentState(ApartmentState.MTA);
347 mapItemReqThread.Start();
348 } 344 }
349 345
350 /// <summary> 346 /// <summary>
@@ -461,6 +457,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
461 OSDMap response = RequestMapItemsAsync("", st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle); 457 OSDMap response = RequestMapItemsAsync("", st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
462 RequestMapItemsCompleted(response); 458 RequestMapItemsCompleted(response);
463 } 459 }
460
461 Watchdog.UpdateThread();
464 } 462 }
465 } 463 }
466 catch (Exception e) 464 catch (Exception e)
@@ -469,6 +467,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
469 } 467 }
470 468
471 threadrunning = false; 469 threadrunning = false;
470 Watchdog.RemoveThread();
472 } 471 }
473 472
474 /// <summary> 473 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 5005ac9..4b87f92 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -81,8 +81,6 @@ namespace OpenSim.Region.Framework.Scenes
81 81
82 protected Timer m_restartWaitTimer = new Timer(); 82 protected Timer m_restartWaitTimer = new Timer();
83 83
84 protected Thread m_updateEntitiesThread;
85
86 public SimStatsReporter StatsReporter; 84 public SimStatsReporter StatsReporter;
87 85
88 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); 86 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
@@ -945,11 +943,8 @@ namespace OpenSim.Region.Framework.Scenes
945 HeartbeatThread = null; 943 HeartbeatThread = null;
946 } 944 }
947 m_lastUpdate = Environment.TickCount; 945 m_lastUpdate = Environment.TickCount;
948 HeartbeatThread = new Thread(new ParameterizedThreadStart(Heartbeat)); 946
949 HeartbeatThread.SetApartmentState(ApartmentState.MTA); 947 HeartbeatThread = Watchdog.StartThread(Heartbeat, "Heartbeat for region " + RegionInfo.RegionName, ThreadPriority.Normal, false);
950 HeartbeatThread.Name = string.Format("Heartbeat for region {0}", RegionInfo.RegionName);
951 HeartbeatThread.Priority = ThreadPriority.AboveNormal;
952 HeartbeatThread.Start();
953 } 948 }
954 949
955 /// <summary> 950 /// <summary>
@@ -976,12 +971,13 @@ namespace OpenSim.Region.Framework.Scenes
976 /// <summary> 971 /// <summary>
977 /// Performs per-frame updates regularly 972 /// Performs per-frame updates regularly
978 /// </summary> 973 /// </summary>
979 /// <param name="sender"></param> 974 private void Heartbeat()
980 /// <param name="e"></param>
981 private void Heartbeat(object sender)
982 { 975 {
983 if (!Monitor.TryEnter(m_heartbeatLock)) 976 if (!Monitor.TryEnter(m_heartbeatLock))
977 {
978 Watchdog.RemoveThread();
984 return; 979 return;
980 }
985 981
986 try 982 try
987 { 983 {
@@ -998,6 +994,8 @@ namespace OpenSim.Region.Framework.Scenes
998 Monitor.Pulse(m_heartbeatLock); 994 Monitor.Pulse(m_heartbeatLock);
999 Monitor.Exit(m_heartbeatLock); 995 Monitor.Exit(m_heartbeatLock);
1000 } 996 }
997
998 Watchdog.RemoveThread();
1001 } 999 }
1002 1000
1003 /// <summary> 1001 /// <summary>
@@ -1146,6 +1144,8 @@ namespace OpenSim.Region.Framework.Scenes
1146 1144
1147 if ((maintc < (m_timespan * 1000)) && maintc > 0) 1145 if ((maintc < (m_timespan * 1000)) && maintc > 0)
1148 Thread.Sleep(maintc); 1146 Thread.Sleep(maintc);
1147
1148 Watchdog.UpdateThread();
1149 } 1149 }
1150 } 1150 }
1151 1151
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index df03b8d..4b0d01a 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -67,9 +67,8 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
67 { 67 {
68 m_client = client; 68 m_client = client;
69 m_scene = scene; 69 m_scene = scene;
70 70
71 Thread loopThread = new Thread(InternalLoop); 71 Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false);
72 loopThread.Start();
73 } 72 }
74 73
75 private void SendServerCommand(string command) 74 private void SendServerCommand(string command)
@@ -102,7 +101,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
102 { 101 {
103 try 102 try
104 { 103 {
105 string strbuf = ""; 104 string strbuf = String.Empty;
106 105
107 while (m_connected && m_client.Connected) 106 while (m_connected && m_client.Connected)
108 { 107 {
@@ -140,6 +139,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
140 } 139 }
141 140
142 Thread.Sleep(0); 141 Thread.Sleep(0);
142 Watchdog.UpdateThread();
143 } 143 }
144 } 144 }
145 catch (IOException) 145 catch (IOException)
@@ -156,6 +156,8 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
156 156
157 m_log.Warn("[IRCd] Disconnected client."); 157 m_log.Warn("[IRCd] Disconnected client.");
158 } 158 }
159
160 Watchdog.RemoveThread();
159 } 161 }
160 162
161 private void ProcessInMessage(string message, string command) 163 private void ProcessInMessage(string message, string command)
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs
index 91ce9f1..eb39026 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs
@@ -33,6 +33,7 @@ using System.Reflection;
33using System.Text; 33using System.Text;
34using System.Threading; 34using System.Threading;
35using log4net; 35using log4net;
36using OpenSim.Framework;
36using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
37 38
38namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server 39namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
@@ -56,8 +57,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
56 57
57 m_listener.Start(50); 58 m_listener.Start(50);
58 59
59 Thread thread = new Thread(ListenLoop); 60 Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false);
60 thread.Start();
61 m_baseScene = baseScene; 61 m_baseScene = baseScene;
62 } 62 }
63 63
@@ -72,7 +72,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
72 while (m_running) 72 while (m_running)
73 { 73 {
74 AcceptClient(m_listener.AcceptTcpClient()); 74 AcceptClient(m_listener.AcceptTcpClient());
75 Watchdog.UpdateThread();
75 } 76 }
77
78 Watchdog.RemoveThread();
76 } 79 }
77 80
78 private void AcceptClient(TcpClient client) 81 private void AcceptClient(TcpClient client)
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
index 16fe9e9..8d6c41d 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
@@ -86,7 +86,6 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
86 /// </value> 86 /// </value>
87 Hashtable m_sceneList = Hashtable.Synchronized(new Hashtable()); 87 Hashtable m_sceneList = Hashtable.Synchronized(new Hashtable());
88 State m_state = State.NONE; 88 State m_state = State.NONE;
89 Thread m_thread = null;
90 CMView m_view = null; 89 CMView m_view = null;
91 90
92 #endregion Fields 91 #endregion Fields
@@ -148,10 +147,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
148 lock (this) 147 lock (this)
149 { 148 {
150 m_estateModule = scene.RequestModuleInterface<IEstateModule>(); 149 m_estateModule = scene.RequestModuleInterface<IEstateModule>();
151 m_thread = new Thread(MainLoop); 150 Watchdog.StartThread(MainLoop, "Content Management", ThreadPriority.Normal, true);
152 m_thread.Name = "Content Management";
153 m_thread.IsBackground = true;
154 m_thread.Start();
155 m_state = State.NONE; 151 m_state = State.NONE;
156 } 152 }
157 } 153 }
@@ -200,6 +196,8 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
200 m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- uuuuuuuuuh, what?"); 196 m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- uuuuuuuuuh, what?");
201 break; 197 break;
202 } 198 }
199
200 Watchdog.UpdateThread();
203 } 201 }
204 } 202 }
205 catch (Exception e) 203 catch (Exception e)
@@ -209,6 +207,8 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
209 "[CONTENT MANAGEMENT]: Content management thread terminating with exception. PLEASE REBOOT YOUR SIM - CONTENT MANAGEMENT WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}", 207 "[CONTENT MANAGEMENT]: Content management thread terminating with exception. PLEASE REBOOT YOUR SIM - CONTENT MANAGEMENT WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
210 e); 208 e);
211 } 209 }
210
211 Watchdog.RemoveThread();
212 } 212 }
213 213
214 /// <summary> 214 /// <summary>
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
index 583d2ff..51fd41a 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
@@ -132,12 +132,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
132 /// </summary> 132 /// </summary>
133 private void Start() 133 private void Start()
134 { 134 {
135 EventQueueThread = new Thread(EventQueueThreadLoop); 135 EventQueueThread = Watchdog.StartThread(EventQueueThreadLoop, "EventQueueManagerThread_" + ThreadCount, MyThreadPriority, true);
136 EventQueueThread.IsBackground = true;
137
138 EventQueueThread.Priority = MyThreadPriority;
139 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
140 EventQueueThread.Start();
141 136
142 // Look at this... Don't you wish everyone did that solid 137 // Look at this... Don't you wish everyone did that solid
143 // coding everywhere? :P 138 // coding everywhere? :P
@@ -184,6 +179,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
184 while (true) 179 while (true)
185 { 180 {
186 DoProcessQueue(); 181 DoProcessQueue();
182 Watchdog.UpdateThread();
187 } 183 }
188 } 184 }
189 catch (ThreadAbortException) 185 catch (ThreadAbortException)
@@ -214,6 +210,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
214 m_log.ErrorFormat("[{0}]: Exception {1} thrown", ScriptEngineName, e.GetType().ToString()); 210 m_log.ErrorFormat("[{0}]: Exception {1} thrown", ScriptEngineName, e.GetType().ToString());
215 throw e; 211 throw e;
216 } 212 }
213
214 Watchdog.UpdateThread();
217 } 215 }
218 } 216 }
219 catch (ThreadAbortException) 217 catch (ThreadAbortException)
@@ -226,6 +224,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
226 "[{0}]: Event queue thread terminating with exception. PLEASE REBOOT YOUR SIM - SCRIPT EVENTS WILL NOT WORK UNTIL YOU DO. Exception is {1}", 224 "[{0}]: Event queue thread terminating with exception. PLEASE REBOOT YOUR SIM - SCRIPT EVENTS WILL NOT WORK UNTIL YOU DO. Exception is {1}",
227 ScriptEngineName, e); 225 ScriptEngineName, e);
228 } 226 }
227
228 Watchdog.RemoveThread();
229 } 229 }
230 230
231 public void DoProcessQueue() 231 public void DoProcessQueue()
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs
index 7ffdb1a..87fdf1f 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs
@@ -93,10 +93,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
93 { 93 {
94 if (MaintenanceThreadThread == null) 94 if (MaintenanceThreadThread == null)
95 { 95 {
96 MaintenanceThreadThread = new Thread(MaintenanceLoop); 96 MaintenanceThreadThread = Watchdog.StartThread(MaintenanceLoop, "ScriptMaintenanceThread", ThreadPriority.Normal, true);
97 MaintenanceThreadThread.Name = "ScriptMaintenanceThread";
98 MaintenanceThreadThread.IsBackground = true;
99 MaintenanceThreadThread.Start();
100 } 97 }
101 } 98 }
102 99
@@ -164,56 +161,54 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
164 MaintenanceLoopTicks_ScriptLoadUnload_Count++; 161 MaintenanceLoopTicks_ScriptLoadUnload_Count++;
165 MaintenanceLoopTicks_Other_Count++; 162 MaintenanceLoopTicks_Other_Count++;
166 163
167 164 foreach (ScriptEngine m_ScriptEngine in new ArrayList(ScriptEngine.ScriptEngines))
168 //lock (ScriptEngine.ScriptEngines) 165 {
169 //{ 166 // lastScriptEngine = m_ScriptEngine;
170 foreach (ScriptEngine m_ScriptEngine in new ArrayList(ScriptEngine.ScriptEngines)) 167 // Re-reading config every x seconds
168 if (MaintenanceLoopTicks_Other_Count >= MaintenanceLoopTicks_Other)
171 { 169 {
172 // lastScriptEngine = m_ScriptEngine; 170 MaintenanceLoopTicks_Other_ResetCount = true;
173 // Re-reading config every x seconds 171 if (m_ScriptEngine.RefreshConfigFilens > 0)
174 if (MaintenanceLoopTicks_Other_Count >= MaintenanceLoopTicks_Other)
175 { 172 {
176 MaintenanceLoopTicks_Other_ResetCount = true; 173 // Check if its time to re-read config
177 if (m_ScriptEngine.RefreshConfigFilens > 0) 174 if (DateTime.Now.Ticks - Last_ReReadConfigFilens >
175 m_ScriptEngine.RefreshConfigFilens)
178 { 176 {
179 // Check if its time to re-read config 177 //m_log.Debug("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens);
180 if (DateTime.Now.Ticks - Last_ReReadConfigFilens > 178 // Its time to re-read config file
181 m_ScriptEngine.RefreshConfigFilens) 179 m_ScriptEngine.ReadConfig();
182 { 180 Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
183 //m_log.Debug("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens); 181 }
184 // Its time to re-read config file
185 m_ScriptEngine.ReadConfig();
186 Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
187 }
188 182
189 183
190 // Adjust number of running script threads if not correct 184 // Adjust number of running script threads if not correct
191 if (m_ScriptEngine.m_EventQueueManager != null) 185 if (m_ScriptEngine.m_EventQueueManager != null)
192 m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads(); 186 m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
193 187
194 // Check if any script has exceeded its max execution time 188 // Check if any script has exceeded its max execution time
195 if (EventQueueManager.EnforceMaxExecutionTime) 189 if (EventQueueManager.EnforceMaxExecutionTime)
190 {
191 // We are enforcing execution time
192 if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens >
193 EventQueueManager.maxFunctionExecutionTimens)
196 { 194 {
197 // We are enforcing execution time 195 // Its time to check again
198 if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens > 196 m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
199 EventQueueManager.maxFunctionExecutionTimens) 197 Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
200 {
201 // Its time to check again
202 m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
203 Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
204 }
205 } 198 }
206 } 199 }
207 } 200 }
208 if (MaintenanceLoopTicks_ScriptLoadUnload_Count >= MaintenanceLoopTicks_ScriptLoadUnload)
209 {
210 MaintenanceLoopTicks_ScriptLoadUnload_ResetCount = true;
211 // LOAD / UNLOAD SCRIPTS
212 if (m_ScriptEngine.m_ScriptManager != null)
213 m_ScriptEngine.m_ScriptManager.DoScriptLoadUnload();
214 }
215 } 201 }
216 //} 202 if (MaintenanceLoopTicks_ScriptLoadUnload_Count >= MaintenanceLoopTicks_ScriptLoadUnload)
203 {
204 MaintenanceLoopTicks_ScriptLoadUnload_ResetCount = true;
205 // LOAD / UNLOAD SCRIPTS
206 if (m_ScriptEngine.m_ScriptManager != null)
207 m_ScriptEngine.m_ScriptManager.DoScriptLoadUnload();
208 }
209 }
210
211 Watchdog.UpdateThread();
217 } 212 }
218 } 213 }
219 catch(ThreadAbortException) 214 catch(ThreadAbortException)
@@ -225,6 +220,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
225 m_log.ErrorFormat("Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: {0}", ex.ToString()); 220 m_log.ErrorFormat("Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: {0}", ex.ToString());
226 } 221 }
227 } 222 }
223
224 Watchdog.RemoveThread();
228 } 225 }
229 #endregion 226 #endregion
230 227
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 1607d34..9d97cb2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -137,11 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
137 if (cmdHandlerThread == null) 137 if (cmdHandlerThread == null)
138 { 138 {
139 // Start the thread that will be doing the work 139 // Start the thread that will be doing the work
140 cmdHandlerThread = new Thread(CmdHandlerThreadLoop); 140 cmdHandlerThread = Watchdog.StartThread(CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true);
141 cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread";
142 cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
143 cmdHandlerThread.IsBackground = true;
144 cmdHandlerThread.Start();
145 } 141 }
146 } 142 }
147 143
@@ -185,6 +181,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
185 Thread.Sleep(cmdHandlerThreadCycleSleepms); 181 Thread.Sleep(cmdHandlerThreadCycleSleepms);
186 182
187 DoOneCmdHandlerPass(); 183 DoOneCmdHandlerPass();
184
185 Watchdog.UpdateThread();
188 } 186 }
189 } 187 }
190 catch 188 catch