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author | Justin Clarke Casey | 2008-01-05 21:17:51 +0000 |
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committer | Justin Clarke Casey | 2008-01-05 21:17:51 +0000 |
commit | a55c987b781b726086480cb752db0f2bfe2dfde1 (patch) | |
tree | 6aaea2b3286538c9e9369bf802cc775bd214bb3f /OpenSim/Region | |
parent | Fix for typo in updateInventoryItem in MSSQLInventoryData.cs (thanks Grumly!) (diff) | |
download | opensim-SC-a55c987b781b726086480cb752db0f2bfe2dfde1.zip opensim-SC-a55c987b781b726086480cb752db0f2bfe2dfde1.tar.gz opensim-SC-a55c987b781b726086480cb752db0f2bfe2dfde1.tar.bz2 opensim-SC-a55c987b781b726086480cb752db0f2bfe2dfde1.tar.xz |
Dah, don't try and commit the primitems table if we're not running with prim inventories
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs | 38 |
1 files changed, 37 insertions, 1 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs index 5dac92f..2de7e25 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs | |||
@@ -238,6 +238,11 @@ namespace OpenSim.DataStore.MonoSqlite | |||
238 | Commit(); | 238 | Commit(); |
239 | } | 239 | } |
240 | 240 | ||
241 | /// <summary> | ||
242 | /// Load persisted objects from region storage. | ||
243 | /// </summary> | ||
244 | /// <param name="regionUUID"></param> | ||
245 | /// <returns></returns> | ||
241 | public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) | 246 | public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) |
242 | { | 247 | { |
243 | Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); | 248 | Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); |
@@ -299,6 +304,9 @@ namespace OpenSim.DataStore.MonoSqlite | |||
299 | } | 304 | } |
300 | createdObjects[new LLUUID(objID)].AddPart(prim); | 305 | createdObjects[new LLUUID(objID)].AddPart(prim); |
301 | } | 306 | } |
307 | |||
308 | // Add inventory restore code here, probably in a separate method. | ||
309 | |||
302 | } | 310 | } |
303 | catch (Exception e) | 311 | catch (Exception e) |
304 | { | 312 | { |
@@ -314,6 +322,29 @@ namespace OpenSim.DataStore.MonoSqlite | |||
314 | return retvals; | 322 | return retvals; |
315 | } | 323 | } |
316 | 324 | ||
325 | /// <summary> | ||
326 | /// Load in a prim's persisted inventory. | ||
327 | /// </summary> | ||
328 | /// <param name="prim"></param> | ||
329 | /* | ||
330 | private void LoadPrimInventory(SceneObjectPart prim) | ||
331 | { | ||
332 | String sql = String.Format("primID = '{0}'", primID); | ||
333 | DataRow[] dbItemRows = dbItems.Select(sql); | ||
334 | |||
335 | DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID)); | ||
336 | if (shapeRow != null) | ||
337 | { | ||
338 | prim.Shape = buildShape(shapeRow); | ||
339 | } | ||
340 | else | ||
341 | { | ||
342 | MainLog.Instance.Notice( | ||
343 | "No shape found for prim in storage, so setting default box shape"); | ||
344 | prim.Shape = PrimitiveBaseShape.Default; | ||
345 | } | ||
346 | } | ||
347 | */ | ||
317 | 348 | ||
318 | public void StoreTerrain(double[,] ter, LLUUID regionID) | 349 | public void StoreTerrain(double[,] ter, LLUUID regionID) |
319 | { | 350 | { |
@@ -499,7 +530,12 @@ namespace OpenSim.DataStore.MonoSqlite | |||
499 | { | 530 | { |
500 | primDa.Update(ds, "prims"); | 531 | primDa.Update(ds, "prims"); |
501 | shapeDa.Update(ds, "primshapes"); | 532 | shapeDa.Update(ds, "primshapes"); |
502 | itemsDa.Update(ds, "primitems"); | 533 | |
534 | if (persistPrimInventories) | ||
535 | { | ||
536 | itemsDa.Update(ds, "primitems"); | ||
537 | } | ||
538 | |||
503 | terrainDa.Update(ds, "terrain"); | 539 | terrainDa.Update(ds, "terrain"); |
504 | landDa.Update(ds, "land"); | 540 | landDa.Update(ds, "land"); |
505 | landAccessListDa.Update(ds, "landaccesslist"); | 541 | landAccessListDa.Update(ds, "landaccesslist"); |