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author | Justin Clark-Casey (justincc) | 2012-10-30 01:48:05 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-10-30 01:48:05 +0000 |
commit | 984faf24dfaea26cdd436c8097abf334b74ebed8 (patch) | |
tree | b1764ade07e0ca203261f55b7e747558852f107e /OpenSim/Region | |
parent | Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv... (diff) | |
download | opensim-SC-984faf24dfaea26cdd436c8097abf334b74ebed8.zip opensim-SC-984faf24dfaea26cdd436c8097abf334b74ebed8.tar.gz opensim-SC-984faf24dfaea26cdd436c8097abf334b74ebed8.tar.bz2 opensim-SC-984faf24dfaea26cdd436c8097abf334b74ebed8.tar.xz |
Only create a new list to check if objects have reached targets if there actually are any targets.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 7d8cbf5..69c1027 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1692,15 +1692,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1692 | 1692 | ||
1693 | private void CheckAtTargets() | 1693 | private void CheckAtTargets() |
1694 | { | 1694 | { |
1695 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); | 1695 | List<SceneObjectGroup> objs = null; |
1696 | |||
1696 | lock (m_groupsWithTargets) | 1697 | lock (m_groupsWithTargets) |
1697 | { | 1698 | { |
1698 | foreach (SceneObjectGroup grp in m_groupsWithTargets.Values) | 1699 | if (m_groupsWithTargets.Count != 0) |
1699 | objs.Add(grp); | 1700 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1700 | } | 1701 | } |
1701 | 1702 | ||
1702 | foreach (SceneObjectGroup entry in objs) | 1703 | if (objs != null) |
1703 | entry.checkAtTargets(); | 1704 | { |
1705 | foreach (SceneObjectGroup entry in objs) | ||
1706 | entry.checkAtTargets(); | ||
1707 | } | ||
1704 | } | 1708 | } |
1705 | 1709 | ||
1706 | /// <summary> | 1710 | /// <summary> |