diff options
author | Robert Adams | 2012-11-20 11:33:42 -0800 |
---|---|---|
committer | Robert Adams | 2012-11-21 16:43:06 -0800 |
commit | 8dd5813889b17cc213d20491b41dbf8142b3ccb9 (patch) | |
tree | 7377d9f15e5afa6205df23711219ae2c15b25e20 /OpenSim/Region | |
parent | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett... (diff) | |
download | opensim-SC-8dd5813889b17cc213d20491b41dbf8142b3ccb9.zip opensim-SC-8dd5813889b17cc213d20491b41dbf8142b3ccb9.tar.gz opensim-SC-8dd5813889b17cc213d20491b41dbf8142b3ccb9.tar.bz2 opensim-SC-8dd5813889b17cc213d20491b41dbf8142b3ccb9.tar.xz |
BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually having mesh avatars.
Diffstat (limited to 'OpenSim/Region')
4 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 92ff804..799211e 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -205,7 +205,7 @@ public sealed class BSCharacter : BSPhysObject | |||
205 | // I want the physics engine to make an avatar capsule | 205 | // I want the physics engine to make an avatar capsule |
206 | public override PhysicsShapeType PreferredPhysicalShape | 206 | public override PhysicsShapeType PreferredPhysicalShape |
207 | { | 207 | { |
208 | get {return PhysicsShapeType.SHAPE_AVATAR; } | 208 | get {return PhysicsShapeType.SHAPE_CAPSULE; } |
209 | } | 209 | } |
210 | 210 | ||
211 | public override bool Grabbed { | 211 | public override bool Grabbed { |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 0232618..a53ad6e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -405,10 +405,10 @@ public sealed class BSShapeCollection : IDisposable | |||
405 | bool ret = false; | 405 | bool ret = false; |
406 | bool haveShape = false; | 406 | bool haveShape = false; |
407 | 407 | ||
408 | if (!haveShape && prim.PreferredPhysicalShape == PhysicsShapeType.SHAPE_AVATAR) | 408 | if (!haveShape && prim.PreferredPhysicalShape == PhysicsShapeType.SHAPE_CAPSULE) |
409 | { | 409 | { |
410 | // an avatar capsule is close to a native shape (it is not shared) | 410 | // an avatar capsule is close to a native shape (it is not shared) |
411 | ret = GetReferenceToNativeShape(prim, PhysicsShapeType.SHAPE_AVATAR, | 411 | ret = GetReferenceToNativeShape(prim, PhysicsShapeType.SHAPE_CAPSULE, |
412 | FixedShapeKey.KEY_CAPSULE, shapeCallback); | 412 | FixedShapeKey.KEY_CAPSULE, shapeCallback); |
413 | DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.PhysShape); | 413 | DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.PhysShape); |
414 | ret = true; | 414 | ret = true; |
@@ -551,7 +551,7 @@ public sealed class BSShapeCollection : IDisposable | |||
551 | nativeShapeData.MeshKey = (ulong)shapeKey; | 551 | nativeShapeData.MeshKey = (ulong)shapeKey; |
552 | nativeShapeData.HullKey = (ulong)shapeKey; | 552 | nativeShapeData.HullKey = (ulong)shapeKey; |
553 | 553 | ||
554 | if (shapeType == PhysicsShapeType.SHAPE_AVATAR) | 554 | if (shapeType == PhysicsShapeType.SHAPE_CAPSULE) |
555 | { | 555 | { |
556 | newShape = new BulletShape( | 556 | newShape = new BulletShape( |
557 | BulletSimAPI.BuildCapsuleShape2(PhysicsScene.World.ptr, 1f, 1f, prim.Scale) | 557 | BulletSimAPI.BuildCapsuleShape2(PhysicsScene.World.ptr, 1f, 1f, prim.Scale) |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index 71b5074..f2e62d9 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | |||
@@ -54,10 +54,10 @@ public abstract class BSShape | |||
54 | { | 54 | { |
55 | BSShape ret = null; | 55 | BSShape ret = null; |
56 | 56 | ||
57 | if (prim.PreferredPhysicalShape == PhysicsShapeType.SHAPE_AVATAR) | 57 | if (prim.PreferredPhysicalShape == PhysicsShapeType.SHAPE_CAPSULE) |
58 | { | 58 | { |
59 | // an avatar capsule is close to a native shape (it is not shared) | 59 | // an avatar capsule is close to a native shape (it is not shared) |
60 | ret = BSShapeNative.GetReference(physicsScene, prim, PhysicsShapeType.SHAPE_AVATAR, | 60 | ret = BSShapeNative.GetReference(physicsScene, prim, PhysicsShapeType.SHAPE_CAPSULE, |
61 | FixedShapeKey.KEY_CAPSULE); | 61 | FixedShapeKey.KEY_CAPSULE); |
62 | physicsScene.DetailLog("{0},BSShape.GetShapeReference,avatarCapsule,shape={1}", prim.LocalID, ret); | 62 | physicsScene.DetailLog("{0},BSShape.GetShapeReference,avatarCapsule,shape={1}", prim.LocalID, ret); |
63 | } | 63 | } |
@@ -141,7 +141,7 @@ public class BSShapeNative : BSShape | |||
141 | nativeShapeData.HullKey = (ulong)shapeKey; | 141 | nativeShapeData.HullKey = (ulong)shapeKey; |
142 | 142 | ||
143 | 143 | ||
144 | if (shapeType == PhysicsShapeType.SHAPE_AVATAR) | 144 | if (shapeType == PhysicsShapeType.SHAPE_CAPSULE) |
145 | { | 145 | { |
146 | ptr = BulletSimAPI.BuildCapsuleShape2(physicsScene.World.ptr, 1f, 1f, prim.Scale); | 146 | ptr = BulletSimAPI.BuildCapsuleShape2(physicsScene.World.ptr, 1f, 1f, prim.Scale); |
147 | physicsScene.DetailLog("{0},BSShapeCollection.BuiletPhysicalNativeShape,capsule,scale={1}", prim.LocalID, prim.Scale); | 147 | physicsScene.DetailLog("{0},BSShapeCollection.BuiletPhysicalNativeShape,capsule,scale={1}", prim.LocalID, prim.Scale); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index 75e7f99..407d6d7 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |||
@@ -181,7 +181,7 @@ public struct ConvexHull | |||
181 | public enum PhysicsShapeType | 181 | public enum PhysicsShapeType |
182 | { | 182 | { |
183 | SHAPE_UNKNOWN = 0, | 183 | SHAPE_UNKNOWN = 0, |
184 | SHAPE_AVATAR = 1, | 184 | SHAPE_CAPSULE = 1, |
185 | SHAPE_BOX = 2, | 185 | SHAPE_BOX = 2, |
186 | SHAPE_CONE = 3, | 186 | SHAPE_CONE = 3, |
187 | SHAPE_CYLINDER = 4, | 187 | SHAPE_CYLINDER = 4, |