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authorJeff Ames2009-06-14 21:37:50 +0000
committerJeff Ames2009-06-14 21:37:50 +0000
commit8d0eb3307fe665aed35209184ff4736e7c6170c4 (patch)
treebd9e4f24df736715ad9fe48f69f3c2421c68195e /OpenSim/Region
parentRenamed Region/CoreModules/ServiceConnectors to Region/CoreModules/ServiceCon... (diff)
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Update svn properties.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs270
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/RemoteNeighourServiceConnector.cs296
2 files changed, 283 insertions, 283 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs
index 6f2b354..f16bc46 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs
@@ -1,135 +1,135 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using log4net; 28using log4net;
29using Nini.Config; 29using Nini.Config;
30using System; 30using System;
31using System.Collections.Generic; 31using System.Collections.Generic;
32using System.Reflection; 32using System.Reflection;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Server.Base; 34using OpenSim.Server.Base;
35using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
37using OpenSim.Services.Interfaces; 37using OpenSim.Services.Interfaces;
38 38
39namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour 39namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
40{ 40{
41 public class LocalNeighbourServicesConnector : 41 public class LocalNeighbourServicesConnector :
42 ISharedRegionModule, INeighbourService 42 ISharedRegionModule, INeighbourService
43 { 43 {
44 private static readonly ILog m_log = 44 private static readonly ILog m_log =
45 LogManager.GetLogger( 45 LogManager.GetLogger(
46 MethodBase.GetCurrentMethod().DeclaringType); 46 MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 private List<Scene> m_Scenes = new List<Scene>(); 48 private List<Scene> m_Scenes = new List<Scene>();
49 49
50 private bool m_Enabled = false; 50 private bool m_Enabled = false;
51 51
52 public LocalNeighbourServicesConnector() 52 public LocalNeighbourServicesConnector()
53 { 53 {
54 } 54 }
55 55
56 public LocalNeighbourServicesConnector(List<Scene> scenes) 56 public LocalNeighbourServicesConnector(List<Scene> scenes)
57 { 57 {
58 m_Scenes = scenes; 58 m_Scenes = scenes;
59 } 59 }
60 60
61 #region ISharedRegionModule 61 #region ISharedRegionModule
62 62
63 public string Name 63 public string Name
64 { 64 {
65 get { return "LocalNeighbourServicesConnector"; } 65 get { return "LocalNeighbourServicesConnector"; }
66 } 66 }
67 67
68 public void Initialise(IConfigSource source) 68 public void Initialise(IConfigSource source)
69 { 69 {
70 IConfig moduleConfig = source.Configs["Modules"]; 70 IConfig moduleConfig = source.Configs["Modules"];
71 if (moduleConfig != null) 71 if (moduleConfig != null)
72 { 72 {
73 string name = moduleConfig.GetString("NeighbourServices", this.Name); 73 string name = moduleConfig.GetString("NeighbourServices", this.Name);
74 if (name == Name) 74 if (name == Name)
75 { 75 {
76 // m_Enabled rules whether this module registers as INeighbourService or not 76 // m_Enabled rules whether this module registers as INeighbourService or not
77 m_Enabled = true; 77 m_Enabled = true;
78 m_log.Info("[NEIGHBOUR CONNECTOR]: Local neighbour connector enabled"); 78 m_log.Info("[NEIGHBOUR CONNECTOR]: Local neighbour connector enabled");
79 } 79 }
80 } 80 }
81 } 81 }
82 82
83 public void Close() 83 public void Close()
84 { 84 {
85 } 85 }
86 86
87 public void AddRegion(Scene scene) 87 public void AddRegion(Scene scene)
88 { 88 {
89 m_Scenes.Add(scene); 89 m_Scenes.Add(scene);
90 90
91 if (!m_Enabled) 91 if (!m_Enabled)
92 return; 92 return;
93 93
94 scene.RegisterModuleInterface<INeighbourService>(this); 94 scene.RegisterModuleInterface<INeighbourService>(this);
95 } 95 }
96 96
97 public void RegionLoaded(Scene scene) 97 public void RegionLoaded(Scene scene)
98 { 98 {
99 m_log.Info("[NEIGHBOUR CONNECTOR]: Local neighbour connector enabled for region " + scene.RegionInfo.RegionName); 99 m_log.Info("[NEIGHBOUR CONNECTOR]: Local neighbour connector enabled for region " + scene.RegionInfo.RegionName);
100 } 100 }
101 101
102 public void PostInitialise() 102 public void PostInitialise()
103 { 103 {
104 } 104 }
105 105
106 public void RemoveRegion(Scene scene) 106 public void RemoveRegion(Scene scene)
107 { 107 {
108 // Always remove 108 // Always remove
109 if (m_Scenes.Contains(scene)) 109 if (m_Scenes.Contains(scene))
110 m_Scenes.Remove(scene); 110 m_Scenes.Remove(scene);
111 } 111 }
112 112
113 #endregion ISharedRegionModule 113 #endregion ISharedRegionModule
114 114
115 #region INeighbourService 115 #region INeighbourService
116 116
117 public bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) 117 public bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
118 { 118 {
119 m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}", 119 m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}",
120 thisRegion.RegionName, regionHandle, m_Scenes.Count); 120 thisRegion.RegionName, regionHandle, m_Scenes.Count);
121 foreach (Scene s in m_Scenes) 121 foreach (Scene s in m_Scenes)
122 { 122 {
123 if (s.RegionInfo.RegionHandle == regionHandle) 123 if (s.RegionInfo.RegionHandle == regionHandle)
124 { 124 {
125 m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour"); 125 m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour");
126 return s.IncomingHelloNeighbour(thisRegion); 126 return s.IncomingHelloNeighbour(thisRegion);
127 } 127 }
128 } 128 }
129 m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: region handle {0} not found", regionHandle); 129 m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: region handle {0} not found", regionHandle);
130 return false; 130 return false;
131 } 131 }
132 132
133 #endregion INeighbourService 133 #endregion INeighbourService
134 } 134 }
135} 135}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/RemoteNeighourServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/RemoteNeighourServiceConnector.cs
index 9145d11..d584a98 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/RemoteNeighourServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/RemoteNeighourServiceConnector.cs
@@ -1,148 +1,148 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using log4net; 28using log4net;
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Reflection; 31using System.Reflection;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Services.Connectors; 34using OpenSim.Services.Connectors;
35using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
37using OpenSim.Services.Interfaces; 37using OpenSim.Services.Interfaces;
38using OpenSim.Server.Base; 38using OpenSim.Server.Base;
39 39
40namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour 40namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
41{ 41{
42 public class RemoteNeighbourServicesConnector : 42 public class RemoteNeighbourServicesConnector :
43 NeighbourServicesConnector, ISharedRegionModule, INeighbourService 43 NeighbourServicesConnector, ISharedRegionModule, INeighbourService
44 { 44 {
45 private static readonly ILog m_log = 45 private static readonly ILog m_log =
46 LogManager.GetLogger( 46 LogManager.GetLogger(
47 MethodBase.GetCurrentMethod().DeclaringType); 47 MethodBase.GetCurrentMethod().DeclaringType);
48 48
49 private bool m_Enabled = false; 49 private bool m_Enabled = false;
50 private LocalNeighbourServicesConnector m_LocalService; 50 private LocalNeighbourServicesConnector m_LocalService;
51 private string serviceDll; 51 private string serviceDll;
52 private List<Scene> m_Scenes = new List<Scene>(); 52 private List<Scene> m_Scenes = new List<Scene>();
53 53
54 public string Name 54 public string Name
55 { 55 {
56 get { return "RemoteNeighbourServicesConnector"; } 56 get { return "RemoteNeighbourServicesConnector"; }
57 } 57 }
58 58
59 public void Initialise(IConfigSource source) 59 public void Initialise(IConfigSource source)
60 { 60 {
61 IConfig moduleConfig = source.Configs["Modules"]; 61 IConfig moduleConfig = source.Configs["Modules"];
62 if (moduleConfig != null) 62 if (moduleConfig != null)
63 { 63 {
64 string name = moduleConfig.GetString("NeighbourServices"); 64 string name = moduleConfig.GetString("NeighbourServices");
65 if (name == Name) 65 if (name == Name)
66 { 66 {
67 m_LocalService = new LocalNeighbourServicesConnector(); 67 m_LocalService = new LocalNeighbourServicesConnector();
68 68
69 //IConfig neighbourConfig = source.Configs["NeighbourService"]; 69 //IConfig neighbourConfig = source.Configs["NeighbourService"];
70 //if (neighbourConfig == null) 70 //if (neighbourConfig == null)
71 //{ 71 //{
72 // m_log.Error("[NEIGHBOUR CONNECTOR]: NeighbourService missing from OpenSim.ini"); 72 // m_log.Error("[NEIGHBOUR CONNECTOR]: NeighbourService missing from OpenSim.ini");
73 // return; 73 // return;
74 //} 74 //}
75 //serviceDll = neighbourConfig.GetString("LocalServiceModule", String.Empty); 75 //serviceDll = neighbourConfig.GetString("LocalServiceModule", String.Empty);
76 //if (serviceDll == String.Empty) 76 //if (serviceDll == String.Empty)
77 //{ 77 //{
78 // m_log.Error("[NEIGHBOUR CONNECTOR]: No LocalServiceModule named in section NeighbourService"); 78 // m_log.Error("[NEIGHBOUR CONNECTOR]: No LocalServiceModule named in section NeighbourService");
79 // return; 79 // return;
80 //} 80 //}
81 81
82 m_Enabled = true; 82 m_Enabled = true;
83 83
84 m_log.Info("[NEIGHBOUR CONNECTOR]: Remote Neighbour connector enabled"); 84 m_log.Info("[NEIGHBOUR CONNECTOR]: Remote Neighbour connector enabled");
85 } 85 }
86 } 86 }
87 } 87 }
88 88
89 public void PostInitialise() 89 public void PostInitialise()
90 { 90 {
91 //if (m_Enabled) 91 //if (m_Enabled)
92 //{ 92 //{
93 // Object[] args = new Object[] { m_Scenes }; 93 // Object[] args = new Object[] { m_Scenes };
94 // m_LocalService = 94 // m_LocalService =
95 // ServerUtils.LoadPlugin<INeighbourService>(serviceDll, 95 // ServerUtils.LoadPlugin<INeighbourService>(serviceDll,
96 // args); 96 // args);
97 97
98 // if (m_LocalService == null) 98 // if (m_LocalService == null)
99 // { 99 // {
100 // m_log.Error("[NEIGHBOUR CONNECTOR]: Can't load neighbour service"); 100 // m_log.Error("[NEIGHBOUR CONNECTOR]: Can't load neighbour service");
101 // Unregister(); 101 // Unregister();
102 // return; 102 // return;
103 // } 103 // }
104 //} 104 //}
105 } 105 }
106 106
107 public void Close() 107 public void Close()
108 { 108 {
109 } 109 }
110 110
111 public void AddRegion(Scene scene) 111 public void AddRegion(Scene scene)
112 { 112 {
113 if (!m_Enabled) 113 if (!m_Enabled)
114 return; 114 return;
115 115
116 m_MapService = scene.CommsManager.GridService; 116 m_MapService = scene.CommsManager.GridService;
117 m_LocalService.AddRegion(scene); 117 m_LocalService.AddRegion(scene);
118 scene.RegisterModuleInterface<INeighbourService>(this); 118 scene.RegisterModuleInterface<INeighbourService>(this);
119 } 119 }
120 120
121 public void RemoveRegion(Scene scene) 121 public void RemoveRegion(Scene scene)
122 { 122 {
123 if (m_Enabled && m_Scenes.Contains(scene)) 123 if (m_Enabled && m_Scenes.Contains(scene))
124 m_LocalService.RemoveRegion(scene); 124 m_LocalService.RemoveRegion(scene);
125 } 125 }
126 126
127 public void RegionLoaded(Scene scene) 127 public void RegionLoaded(Scene scene)
128 { 128 {
129 if (!m_Enabled) 129 if (!m_Enabled)
130 return; 130 return;
131 131
132 m_log.InfoFormat("[NEIGHBOUR CONNECTOR]: Enabled remote neighbours for region {0}", scene.RegionInfo.RegionName); 132 m_log.InfoFormat("[NEIGHBOUR CONNECTOR]: Enabled remote neighbours for region {0}", scene.RegionInfo.RegionName);
133 133
134 } 134 }
135 135
136 #region INeighbourService 136 #region INeighbourService
137 137
138 public override bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) 138 public override bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
139 { 139 {
140 if (m_LocalService.HelloNeighbour(regionHandle, thisRegion)) 140 if (m_LocalService.HelloNeighbour(regionHandle, thisRegion))
141 return true; 141 return true;
142 142
143 return base.HelloNeighbour(regionHandle, thisRegion); 143 return base.HelloNeighbour(regionHandle, thisRegion);
144 } 144 }
145 145
146 #endregion INeighbourService 146 #endregion INeighbourService
147 } 147 }
148} 148}