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author | Tedd Hansen | 2007-08-13 19:39:51 +0000 |
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committer | Tedd Hansen | 2007-08-13 19:39:51 +0000 |
commit | 876f71cf931b887a3132ce719a4cc539b77cbca9 (patch) | |
tree | a1b31e54c85218deedcc257ad693e0ff64d56f81 /OpenSim/Region | |
parent | Setting culture for startup thread to invariant. Config now read correctly on... (diff) | |
download | opensim-SC-876f71cf931b887a3132ce719a4cc539b77cbca9.zip opensim-SC-876f71cf931b887a3132ce719a4cc539b77cbca9.tar.gz opensim-SC-876f71cf931b887a3132ce719a4cc539b77cbca9.tar.bz2 opensim-SC-876f71cf931b887a3132ce719a4cc539b77cbca9.tar.xz |
(DotNet) ScriptEngine is now loaded and added to Scene during startup.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 9 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/RegionApplicationBase.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 9 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs (renamed from OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs) | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs | 100 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | 2 |
6 files changed, 123 insertions, 3 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index ca95a8d..4dd5fe1 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -154,14 +154,21 @@ namespace OpenSim | |||
154 | configFiles = Directory.GetFiles(regionConfigPath, "*.xml"); | 154 | configFiles = Directory.GetFiles(regionConfigPath, "*.xml"); |
155 | } | 155 | } |
156 | 156 | ||
157 | // Load all script engines found | ||
158 | OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(); | ||
159 | |||
157 | for (int i = 0; i < configFiles.Length; i++) | 160 | for (int i = 0; i < configFiles.Length; i++) |
158 | { | 161 | { |
159 | //Console.WriteLine("Loading region config file"); | 162 | //Console.WriteLine("Loading region config file"); |
160 | RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i]); | 163 | RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i]); |
161 | 164 | ||
165 | |||
162 | UDPServer udpServer; | 166 | UDPServer udpServer; |
163 | Scene scene = SetupScene(regionInfo, out udpServer); | 167 | Scene scene = SetupScene(regionInfo, out udpServer); |
164 | 168 | ||
169 | |||
170 | scene.AddScriptEngine(ScriptEngineLoader.LoadScriptEngine("DotNetEngine")); | ||
171 | |||
165 | m_localScenes.Add(scene); | 172 | m_localScenes.Add(scene); |
166 | 173 | ||
167 | m_udpServers.Add(udpServer); | 174 | m_udpServers.Add(udpServer); |
@@ -174,6 +181,8 @@ namespace OpenSim | |||
174 | this.m_udpServers[i].ServerListener(); | 181 | this.m_udpServers[i].ServerListener(); |
175 | } | 182 | } |
176 | 183 | ||
184 | |||
185 | |||
177 | 186 | ||
178 | } | 187 | } |
179 | 188 | ||
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index d47450a..faf6f66 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -139,5 +139,7 @@ namespace OpenSim.Region.ClientStack | |||
139 | } | 139 | } |
140 | 140 | ||
141 | protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager); | 141 | protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager); |
142 | |||
143 | |||
142 | } | 144 | } |
143 | } | 145 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 42d8c27..08722a0 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1012,5 +1012,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1012 | return result; | 1012 | return result; |
1013 | } | 1013 | } |
1014 | #endregion | 1014 | #endregion |
1015 | |||
1016 | #region Script Engine | ||
1017 | private List<OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface> ScriptEngines = new List<OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface>(); | ||
1018 | public void AddScriptEngine(OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine) | ||
1019 | { | ||
1020 | ScriptEngines.Add(ScriptEngine); | ||
1021 | ScriptEngine.InitializeEngine(this); | ||
1022 | } | ||
1023 | #endregion | ||
1015 | } | 1024 | } |
1016 | } | 1025 | } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs index bc735c9..3c3b5a7 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs | |||
@@ -30,9 +30,9 @@ using System; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | 31 | using System.Text; |
32 | //TODO: WHERE TO PLACE THIS? | 32 | //TODO: WHERE TO PLACE THIS? |
33 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 33 | namespace OpenSim.Region.Environment.Scenes.Scripting |
34 | { | 34 | { |
35 | interface ScriptEngineInterface | 35 | public interface ScriptEngineInterface |
36 | { | 36 | { |
37 | void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld); | 37 | void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld); |
38 | void Shutdown(); | 38 | void Shutdown(); |
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs new file mode 100644 index 0000000..2f0551c --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs | |||
@@ -0,0 +1,100 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | /* Original code: Tedd Hansen */ | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | using System.Reflection; | ||
33 | |||
34 | namespace OpenSim.Region.Environment.Scenes.Scripting | ||
35 | { | ||
36 | public class ScriptEngineLoader | ||
37 | { | ||
38 | public ScriptEngineLoader() | ||
39 | { | ||
40 | } | ||
41 | |||
42 | public ScriptEngineInterface LoadScriptEngine(string EngineName) | ||
43 | { | ||
44 | return LoadAndInitAssembly(@"ScriptEngines\OpenSim.Region.ScriptEngine." + EngineName + ".dll", | ||
45 | "OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine"); | ||
46 | } | ||
47 | |||
48 | /// <summary> | ||
49 | /// Does actual loading and initialization of script Assembly | ||
50 | /// </summary> | ||
51 | /// <param name="FreeAppDomain">AppDomain to load script into</param> | ||
52 | /// <param name="FileName">FileName of script assembly (.dll)</param> | ||
53 | /// <returns></returns> | ||
54 | private ScriptEngineInterface LoadAndInitAssembly(string FileName, string NameSpace) | ||
55 | { | ||
56 | //Common.SendToDebug("Loading ScriptEngine Assembly " + FileName); | ||
57 | // Load .Net Assembly (.dll) | ||
58 | // Initialize and return it | ||
59 | |||
60 | // TODO: Add error handling | ||
61 | |||
62 | Assembly a; | ||
63 | //try | ||
64 | //{ | ||
65 | |||
66 | |||
67 | // Load to default appdomain (temporary) | ||
68 | a = Assembly.LoadFrom(FileName); | ||
69 | // Load to specified appdomain | ||
70 | // TODO: Insert security | ||
71 | //a = FreeAppDomain.Load(FileName); | ||
72 | //} | ||
73 | //catch (Exception e) | ||
74 | //{ | ||
75 | //} | ||
76 | |||
77 | |||
78 | //Console.WriteLine("Loading: " + FileName); | ||
79 | //foreach (Type _t in a.GetTypes()) | ||
80 | //{ | ||
81 | // Console.WriteLine("Type: " + _t.ToString()); | ||
82 | //} | ||
83 | |||
84 | Type t; | ||
85 | //try | ||
86 | //{ | ||
87 | t = a.GetType(NameSpace, true); | ||
88 | //} | ||
89 | //catch (Exception e) | ||
90 | //{ | ||
91 | //} | ||
92 | |||
93 | return (ScriptEngineInterface)Activator.CreateInstance(t); | ||
94 | |||
95 | |||
96 | } | ||
97 | |||
98 | |||
99 | } | ||
100 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index a1e2e1d..8f90483 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -32,7 +32,7 @@ using System.Text; | |||
32 | 32 | ||
33 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 33 | namespace OpenSim.Region.ScriptEngine.DotNetEngine |
34 | { | 34 | { |
35 | public class ScriptEngine : ScriptEngineInterface | 35 | public class ScriptEngine : OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface |
36 | { | 36 | { |
37 | // | 37 | // |
38 | // This is the root object for ScriptEngine | 38 | // This is the root object for ScriptEngine |