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author | dahlia | 2012-05-07 00:08:56 -0700 |
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committer | dahlia | 2012-05-07 00:08:56 -0700 |
commit | 4186fa10f0eba3628ef8222db2e4b0e2b69df5cd (patch) | |
tree | 5d176e54d4282c6ef7e0b5ec13a9bdc51091b867 /OpenSim/Region | |
parent | add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for m... (diff) | |
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remove default values from prior commit since mono cant deal with them
Diffstat (limited to 'OpenSim/Region')
4 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index e071ea3..860483d 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
117 | /// If true, NPC moves with running speed. | 117 | /// If true, NPC moves with running speed. |
118 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | 118 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> |
119 | /// | 119 | /// |
120 | bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false); | 120 | bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running); |
121 | 121 | ||
122 | /// <summary> | 122 | /// <summary> |
123 | /// Stop the NPC's current movement. | 123 | /// Stop the NPC's current movement. |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 541ad7d..d3456ab 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
169 | } | 169 | } |
170 | } | 170 | } |
171 | 171 | ||
172 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false) | 172 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running) |
173 | { | 173 | { |
174 | lock (m_avatars) | 174 | lock (m_avatars) |
175 | { | 175 | { |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index a39257e..65dad2d 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -242,7 +242,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
242 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 242 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
243 | 243 | ||
244 | Vector3 targetPos = startPos + new Vector3(0, 10, 0); | 244 | Vector3 targetPos = startPos + new Vector3(0, 10, 0); |
245 | m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false); | 245 | m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false); |
246 | 246 | ||
247 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 247 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
248 | //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); | 248 | //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); |
@@ -267,7 +267,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
267 | // Try a second movement | 267 | // Try a second movement |
268 | startPos = npc.AbsolutePosition; | 268 | startPos = npc.AbsolutePosition; |
269 | targetPos = startPos + new Vector3(10, 0, 0); | 269 | targetPos = startPos + new Vector3(10, 0, 0); |
270 | m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false); | 270 | m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false); |
271 | 271 | ||
272 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 272 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
273 | // Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1))); | 273 | // Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1))); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 3659687..ed9a4e0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -2449,7 +2449,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2449 | return; | 2449 | return; |
2450 | 2450 | ||
2451 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); | 2451 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); |
2452 | module.MoveToTarget(npcId, World, pos, false, true); | 2452 | module.MoveToTarget(npcId, World, pos, false, true, false); |
2453 | } | 2453 | } |
2454 | } | 2454 | } |
2455 | 2455 | ||