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authorMelanie2010-01-10 22:41:42 +0000
committerMelanie2010-01-10 22:41:42 +0000
commit3c90d834eac382af5edf091e83aea1ffcce91792 (patch)
tree60662b0f13fab4e0d7a7ab93533e5e66edbecf68 /OpenSim/Region
parent* Last reference to CommsManager.UserProfileCacheService removed (diff)
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Remove all references to master avatar, replacing with estate owner where
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs29
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs16
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs18
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs6
-rw-r--r--OpenSim/Region/DataSnapshot/EstateSnapshot.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs6
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs6
-rw-r--r--OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs4
11 files changed, 16 insertions, 99 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 391856b..2db17b1 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -586,35 +586,6 @@ namespace OpenSim
586 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); 586 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
587 scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); 587 scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
588 588
589 // TODO: Remove this cruft once MasterAvatar is fully deprecated
590 //Master Avatar Setup
591 UserProfileData masterAvatar;
592 if (scene.RegionInfo.MasterAvatarAssignedUUID == UUID.Zero)
593 {
594 masterAvatar =
595 m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName,
596 scene.RegionInfo.MasterAvatarLastName,
597 scene.RegionInfo.MasterAvatarSandboxPassword);
598 }
599 else
600 {
601 masterAvatar = m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarAssignedUUID);
602 scene.RegionInfo.MasterAvatarFirstName = masterAvatar.FirstName;
603 scene.RegionInfo.MasterAvatarLastName = masterAvatar.SurName;
604 }
605
606 if (masterAvatar == null)
607 {
608 m_log.Info("[PARCEL]: No master avatar found, using null.");
609 scene.RegionInfo.MasterAvatarAssignedUUID = UUID.Zero;
610 }
611 else
612 {
613 m_log.InfoFormat("[PARCEL]: Found master avatar {0} {1} [" + masterAvatar.ID.ToString() + "]",
614 scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName);
615 scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.ID;
616 }
617
618 return scene; 589 return scene;
619 } 590 }
620 591
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 3a802df..81fd86e 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4030,10 +4030,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4030 EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock(); 4030 EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
4031 edata.CovenantID = covenant; 4031 edata.CovenantID = covenant;
4032 edata.CovenantTimestamp = 0; 4032 edata.CovenantTimestamp = 0;
4033 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 4033 edata.EstateOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
4034 edata.EstateOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
4035 else
4036 edata.EstateOwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
4037 edata.EstateName = Utils.StringToBytes(m_scene.RegionInfo.EstateSettings.EstateName); 4034 edata.EstateName = Utils.StringToBytes(m_scene.RegionInfo.EstateSettings.EstateName);
4038 einfopack.Data = edata; 4035 einfopack.Data = edata;
4039 OutPacket(einfopack, ThrottleOutPacketType.Task); 4036 OutPacket(einfopack, ThrottleOutPacketType.Task);
@@ -4054,8 +4051,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4054 4051
4055 //Sending Estate Settings 4052 //Sending Estate Settings
4056 returnblock[0].Parameter = Utils.StringToBytes(estateName); 4053 returnblock[0].Parameter = Utils.StringToBytes(estateName);
4057 // TODO: remove this cruft once MasterAvatar is fully deprecated
4058 //
4059 returnblock[1].Parameter = Utils.StringToBytes(estateOwner.ToString()); 4054 returnblock[1].Parameter = Utils.StringToBytes(estateOwner.ToString());
4060 returnblock[2].Parameter = Utils.StringToBytes(estateID.ToString()); 4055 returnblock[2].Parameter = Utils.StringToBytes(estateID.ToString());
4061 4056
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 4c43389..cc5dfa1 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -182,10 +182,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
182 182
183 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid 183 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid
184 // otherwise, use the master avatar uuid instead 184 // otherwise, use the master avatar uuid instead
185 UUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
186
187 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
188 masterAvatarId = m_scene.RegionInfo.EstateSettings.EstateOwner;
189 185
190 // Reload serialized parcels 186 // Reload serialized parcels
191 m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count); 187 m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
@@ -194,7 +190,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
194 { 190 {
195 LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); 191 LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
196 if (!ResolveUserUuid(parcel.OwnerID)) 192 if (!ResolveUserUuid(parcel.OwnerID))
197 parcel.OwnerID = masterAvatarId; 193 parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
198 landData.Add(parcel); 194 landData.Add(parcel);
199 } 195 }
200 m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData); 196 m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
@@ -233,13 +229,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
233 foreach (SceneObjectPart part in sceneObject.Children.Values) 229 foreach (SceneObjectPart part in sceneObject.Children.Values)
234 { 230 {
235 if (!ResolveUserUuid(part.CreatorID)) 231 if (!ResolveUserUuid(part.CreatorID))
236 part.CreatorID = masterAvatarId; 232 part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
237 233
238 if (!ResolveUserUuid(part.OwnerID)) 234 if (!ResolveUserUuid(part.OwnerID))
239 part.OwnerID = masterAvatarId; 235 part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
240 236
241 if (!ResolveUserUuid(part.LastOwnerID)) 237 if (!ResolveUserUuid(part.LastOwnerID))
242 part.LastOwnerID = masterAvatarId; 238 part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
243 239
244 // And zap any troublesome sit target information 240 // And zap any troublesome sit target information
245 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); 241 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
@@ -255,11 +251,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
255 { 251 {
256 if (!ResolveUserUuid(kvp.Value.OwnerID)) 252 if (!ResolveUserUuid(kvp.Value.OwnerID))
257 { 253 {
258 kvp.Value.OwnerID = masterAvatarId; 254 kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
259 } 255 }
260 if (!ResolveUserUuid(kvp.Value.CreatorID)) 256 if (!ResolveUserUuid(kvp.Value.CreatorID))
261 { 257 {
262 kvp.Value.CreatorID = masterAvatarId; 258 kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
263 } 259 }
264 } 260 }
265 } 261 }
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 5b82d4c..2109336 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -57,10 +57,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
57 if (!m_scene.RegionInfo.EstateSettings.UseGlobalTime) 57 if (!m_scene.RegionInfo.EstateSettings.UseGlobalTime)
58 sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800; 58 sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800;
59 UUID estateOwner; 59 UUID estateOwner;
60 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 60 estateOwner = m_scene.RegionInfo.EstateSettings.EstateOwner;
61 estateOwner = m_scene.RegionInfo.EstateSettings.EstateOwner;
62 else
63 estateOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
64 61
65 if (m_scene.Permissions.IsGod(remote_client.AgentId)) 62 if (m_scene.Permissions.IsGod(remote_client.AgentId))
66 estateOwner = remote_client.AgentId; 63 estateOwner = remote_client.AgentId;
@@ -230,8 +227,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
230 227
231 if (user == m_scene.RegionInfo.EstateSettings.EstateOwner) 228 if (user == m_scene.RegionInfo.EstateSettings.EstateOwner)
232 return; // never process EO 229 return; // never process EO
233 if (user == m_scene.RegionInfo.MasterAvatarAssignedUUID)
234 return; // never process owner
235 230
236 switch (estateAccessType) 231 switch (estateAccessType)
237 { 232 {
@@ -741,14 +736,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
741 args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; 736 args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
742 args.regionFlags = GetRegionFlags(); 737 args.regionFlags = GetRegionFlags();
743 args.regionName = m_scene.RegionInfo.RegionName; 738 args.regionName = m_scene.RegionInfo.RegionName;
744 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 739 args.SimOwner = m_scene.RegionInfo.EstateSettings.EstateOwner;
745 args.SimOwner = m_scene.RegionInfo.EstateSettings.EstateOwner;
746 else
747 args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
748
749 // Fudge estate owner
750 //if (m_scene.Permissions.IsGod(remoteClient.AgentId))
751 // args.SimOwner = remoteClient.AgentId;
752 740
753 args.terrainBase0 = UUID.Zero; 741 args.terrainBase0 = UUID.Zero;
754 args.terrainBase1 = UUID.Zero; 742 args.terrainBase1 = UUID.Zero;
@@ -1127,8 +1115,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
1127 1115
1128 public bool IsManager(UUID avatarID) 1116 public bool IsManager(UUID avatarID)
1129 { 1117 {
1130 if (avatarID == m_scene.RegionInfo.MasterAvatarAssignedUUID)
1131 return true;
1132 if (avatarID == m_scene.RegionInfo.EstateSettings.EstateOwner) 1118 if (avatarID == m_scene.RegionInfo.EstateSettings.EstateOwner)
1133 return true; 1119 return true;
1134 1120
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 9b39b09..f0c87f4 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -227,10 +227,7 @@ namespace OpenSim.Region.CoreModules.World.Land
227 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 227 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
228 228
229 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 229 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
230 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 230 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
231 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
232 else
233 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
234 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 231 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
235 AddLandObject(fullSimParcel); 232 AddLandObject(fullSimParcel);
236 } 233 }
@@ -1090,10 +1087,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1090 { 1087 {
1091 if (m_scene.Permissions.CanAbandonParcel(remote_client.AgentId, land)) 1088 if (m_scene.Permissions.CanAbandonParcel(remote_client.AgentId, land))
1092 { 1089 {
1093 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 1090 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
1094 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
1095 else
1096 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
1097 land.LandData.GroupID = UUID.Zero; 1091 land.LandData.GroupID = UUID.Zero;
1098 land.LandData.IsGroupOwned = false; 1092 land.LandData.IsGroupOwned = false;
1099 m_scene.ForEachClient(SendParcelOverlay); 1093 m_scene.ForEachClient(SendParcelOverlay);
@@ -1114,10 +1108,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1114 { 1108 {
1115 if (m_scene.Permissions.CanReclaimParcel(remote_client.AgentId, land)) 1109 if (m_scene.Permissions.CanReclaimParcel(remote_client.AgentId, land))
1116 { 1110 {
1117 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 1111 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
1118 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
1119 else
1120 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
1121 land.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 1112 land.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
1122 land.LandData.GroupID = UUID.Zero; 1113 land.LandData.GroupID = UUID.Zero;
1123 land.LandData.IsGroupOwned = false; 1114 land.LandData.IsGroupOwned = false;
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index aaebd00..ee76440 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -477,12 +477,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
477 { 477 {
478 if (user == UUID.Zero) return false; 478 if (user == UUID.Zero) return false;
479 479
480 if (m_scene.RegionInfo.MasterAvatarAssignedUUID != UUID.Zero)
481 {
482 if (m_RegionOwnerIsGod && (m_scene.RegionInfo.MasterAvatarAssignedUUID == user))
483 return true;
484 }
485
486 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 480 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
487 { 481 {
488 if (m_scene.RegionInfo.EstateSettings.EstateOwner == user) 482 if (m_scene.RegionInfo.EstateSettings.EstateOwner == user)
diff --git a/OpenSim/Region/DataSnapshot/EstateSnapshot.cs b/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
index 9206a6d..27c82cd 100644
--- a/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
+++ b/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
@@ -56,9 +56,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
56 //Now in DataSnapshotProvider module form! 56 //Now in DataSnapshotProvider module form!
57 XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", ""); 57 XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", "");
58 58
59 UUID ownerid = m_scene.RegionInfo.MasterAvatarAssignedUUID; 59 ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner;
60 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
61 ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner;
62 60
63 UserAccount userInfo = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerid); 61 UserAccount userInfo = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerid);
64 //TODO: Change to query userserver about the master avatar UUID ? 62 //TODO: Change to query userserver about the master avatar UUID ?
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 476873a..e0da51b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -101,12 +101,6 @@ namespace OpenSim.Region.Framework.Scenes
101 { 101 {
102 userlevel = 1; 102 userlevel = 1;
103 } 103 }
104 // TODO: remove this cruft once MasterAvatar is fully deprecated
105 //
106 if (m_regInfo.MasterAvatarAssignedUUID == AgentID)
107 {
108 userlevel = 2;
109 }
110 EventManager.TriggerOnNewInventoryItemUploadComplete(AgentID, item.AssetID, item.Name, userlevel); 104 EventManager.TriggerOnNewInventoryItemUploadComplete(AgentID, item.AssetID, item.Name, userlevel);
111 } 105 }
112 else 106 else
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs
index 773507c..53b103e 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs
@@ -57,8 +57,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
57 internal string Host = String.Empty; 57 internal string Host = String.Empty;
58 internal string LocX = String.Empty; 58 internal string LocX = String.Empty;
59 internal string LocY = String.Empty; 59 internal string LocY = String.Empty;
60 internal string MA1 = String.Empty;
61 internal string MA2 = String.Empty;
62 internal string IDK = String.Empty; 60 internal string IDK = String.Empty;
63 61
64 // System values - used only be the IRC classes themselves 62 // System values - used only be the IRC classes themselves
@@ -85,8 +83,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
85 Host = scene.RegionInfo.ExternalHostName; 83 Host = scene.RegionInfo.ExternalHostName;
86 LocX = Convert.ToString(scene.RegionInfo.RegionLocX); 84 LocX = Convert.ToString(scene.RegionInfo.RegionLocX);
87 LocY = Convert.ToString(scene.RegionInfo.RegionLocY); 85 LocY = Convert.ToString(scene.RegionInfo.RegionLocY);
88 MA1 = scene.RegionInfo.MasterAvatarFirstName;
89 MA2 = scene.RegionInfo.MasterAvatarLastName;
90 IDK = Convert.ToString(_idk_++); 86 IDK = Convert.ToString(_idk_++);
91 87
92 // OpenChannel conditionally establishes a connection to the 88 // OpenChannel conditionally establishes a connection to the
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
index 4521f8e..19f9a82 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
@@ -212,8 +212,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
212 if (script.StartsWith("//MRM:C#")) 212 if (script.StartsWith("//MRM:C#"))
213 { 213 {
214 if (m_config.GetBoolean("OwnerOnly", true)) 214 if (m_config.GetBoolean("OwnerOnly", true))
215 if (m_scene.GetSceneObjectPart(localID).OwnerID != m_scene.RegionInfo.MasterAvatarAssignedUUID 215 if (m_scene.GetSceneObjectPart(localID).OwnerID != m_scene.RegionInfo.EstateSettings.EstateOwner)
216 || m_scene.GetSceneObjectPart(localID).CreatorID != m_scene.RegionInfo.MasterAvatarAssignedUUID) 216 || m_scene.GetSceneObjectPart(localID).CreatorID != m_scene.RegionInfo.EstateSettings.EstateOwner)
217 return; 217 return;
218 218
219 script = ConvertMRMKeywords(script); 219 script = ConvertMRMKeywords(script);
@@ -280,7 +280,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
280 public void GetGlobalEnvironment(uint localID, out IWorld world, out IHost host) 280 public void GetGlobalEnvironment(uint localID, out IWorld world, out IHost host)
281 { 281 {
282 // UUID should be changed to object owner. 282 // UUID should be changed to object owner.
283 UUID owner = m_scene.RegionInfo.MasterAvatarAssignedUUID; 283 UUID owner = m_scene.RegionInfo.EstateSettings.EstateOwner)
284 SEUser securityUser = new SEUser(owner, "Name Unassigned"); 284 SEUser securityUser = new SEUser(owner, "Name Unassigned");
285 SecurityCredential creds = new SecurityCredential(securityUser, m_scene); 285 SecurityCredential creds = new SecurityCredential(securityUser, m_scene);
286 286
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
index e3fbb6e..92a205b 100644
--- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
@@ -306,8 +306,6 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
306 306
307 m_log.InfoFormat("[TREES]: New tree planting for copse {0}", copsename); 307 m_log.InfoFormat("[TREES]: New tree planting for copse {0}", copsename);
308 UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; 308 UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
309 if (uuid == UUID.Zero)
310 uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
311 309
312 foreach (Copse copse in m_copse) 310 foreach (Copse copse in m_copse)
313 { 311 {
@@ -760,8 +758,6 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
760 Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) 758 Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range)
761 { 759 {
762 UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; 760 UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
763 if (uuid == UUID.Zero)
764 uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
765 761
766 CreateTree(uuid, copse, position); 762 CreateTree(uuid, copse, position);
767 } 763 }