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authorJeff Ames2008-08-28 14:41:54 +0000
committerJeff Ames2008-08-28 14:41:54 +0000
commit3bf88587277b83c0b6f058fabba7d46a3b5a6a00 (patch)
treeed4ad9dc27e649a6f52661665fb681984251f480 /OpenSim/Region
parentThannk you, Ralphos, for a patch the corrects an improper cast in (diff)
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Update svn properties, formatting cleanup.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/KillPacket.cs7
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs14
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs4
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1GridServices.cs14
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs138
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs4
-rw-r--r--OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/WorldMap/ShadedMapTileRenderer.cs10
-rw-r--r--OpenSim/Region/Environment/Modules/World/WorldMap/TexturedMapTileRenderer.cs32
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs60
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs6
-rw-r--r--OpenSim/Region/Physics/Meshing/Mesh.cs2
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs7
-rw-r--r--OpenSim/Region/Physics/Meshing/PrimMesher.cs97
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs40
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs34
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/EventManager.cs3
21 files changed, 208 insertions, 282 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/KillPacket.cs b/OpenSim/Region/ClientStack/LindenUDP/KillPacket.cs
index 616d8d9..d7d9128 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/KillPacket.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/KillPacket.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// When packetqueue dequeues this packet in the outgoing stream, it thread aborts 36 /// When packetqueue dequeues this packet in the outgoing stream, it thread aborts
37 /// Ensures that the thread abort happens from within the client thread 37 /// Ensures that the thread abort happens from within the client thread
38 /// regardless of where the close method is called 38 /// regardless of where the close method is called
39 /// </summary> 39 /// </summary>
40 class KillPacket : Packet 40 class KillPacket : Packet
@@ -42,20 +42,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
42 private Header header; 42 private Header header;
43 public override void FromBytes(Header header, byte[] bytes, ref int i, ref int packetEnd, byte[] zeroBuffer) 43 public override void FromBytes(Header header, byte[] bytes, ref int i, ref int packetEnd, byte[] zeroBuffer)
44 { 44 {
45
46 } 45 }
47 46
48 public override void FromBytes(byte[] bytes, ref int i, ref int packetEnd, byte[] zeroBuffer) 47 public override void FromBytes(byte[] bytes, ref int i, ref int packetEnd, byte[] zeroBuffer)
49 { 48 {
50
51 } 49 }
52 50
53 public override Header Header { get { return header; } set { header = value; }} 51 public override Header Header { get { return header; } set { header = value; }}
54 52
55 public override byte[] ToBytes() 53 public override byte[] ToBytes()
56 { 54 {
57 return new byte[0]; 55 return new byte[0];
58 } 56 }
57
59 public KillPacket() 58 public KillPacket()
60 { 59 {
61 Header = new LowHeader(); 60 Header = new LowHeader();
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index fc99334..0a067d5 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -373,7 +373,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
373 public bool SendLogoutPacketWhenClosing 373 public bool SendLogoutPacketWhenClosing
374 { 374 {
375 set { m_SendLogoutPacketWhenClosing = value; } 375 set { m_SendLogoutPacketWhenClosing = value; }
376 } 376 }
377 377
378 /* METHODS */ 378 /* METHODS */
379 379
@@ -459,10 +459,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
459 { 459 {
460 GC.Collect(); 460 GC.Collect();
461 461
462 // Sends a KillPacket object, with which, the 462 // Sends a KillPacket object, with which, the
463 // blockingqueue dequeues and sees it's a killpacket 463 // blockingqueue dequeues and sees it's a killpacket
464 // and terminates within the context of the client thread. 464 // and terminates within the context of the client thread.
465 // This ensures that it's done from within the context 465 // This ensures that it's done from within the context
466 // of the client thread regardless of where Close() is called. 466 // of the client thread regardless of where Close() is called.
467 KillEndDone(); 467 KillEndDone();
468 } 468 }
@@ -2099,8 +2099,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2099 #endregion 2099 #endregion
2100 2100
2101 // Gesture 2101 // Gesture
2102
2103
2104 2102
2105 #region Appearance/ Wearables Methods 2103 #region Appearance/ Wearables Methods
2106 2104
@@ -5964,11 +5962,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5964 if (handlerActivateGesture != null) 5962 if (handlerActivateGesture != null)
5965 { 5963 {
5966 handlerActivateGesture(this, 5964 handlerActivateGesture(this,
5967 activateGesturePacket.Data[0].AssetID, 5965 activateGesturePacket.Data[0].AssetID,
5968 activateGesturePacket.Data[0].ItemID); 5966 activateGesturePacket.Data[0].ItemID);
5969 } 5967 }
5970 else m_log.Error("Null pointer for activateGesture"); 5968 else m_log.Error("Null pointer for activateGesture");
5971 5969
5972 break; 5970 break;
5973 5971
5974 case PacketType.DeactivateGestures: 5972 case PacketType.DeactivateGestures:
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
index e874394..551e7ab 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
@@ -234,7 +234,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 // to. Packet drop notifies will not be triggered in this 234 // to. Packet drop notifies will not be triggered in this
235 // configuration! 235 // configuration!
236 // 236 //
237 237
238 if ((m_SynchronizeClient != null) && (!m_Client.IsActive)) 238 if ((m_SynchronizeClient != null) && (!m_Client.IsActive))
239 { 239 {
240 if (m_SynchronizeClient(m_Client.Scene, packet, 240 if (m_SynchronizeClient(m_Client.Scene, packet,
@@ -749,7 +749,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
749 // If we sent a killpacket 749 // If we sent a killpacket
750 if (packet is KillPacket) 750 if (packet is KillPacket)
751 Thread.CurrentThread.Abort(); 751 Thread.CurrentThread.Abort();
752 752
753 // Actually make the byte array and send it 753 // Actually make the byte array and send it
754 byte[] sendbuffer = packet.ToBytes(); 754 byte[] sendbuffer = packet.ToBytes();
755 755
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
index abaf743..da2e4a2 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
@@ -260,9 +260,9 @@ namespace OpenSim.Region.Communications.OGS1
260 catch (SocketException e) 260 catch (SocketException e)
261 { 261 {
262 m_log.WarnFormat( 262 m_log.WarnFormat(
263 "[OGS1 GRID SERVICES]: RequestNeighbours(): Lookup of neighbour {0} failed! Not including in neighbours list. {1}", 263 "[OGS1 GRID SERVICES]: RequestNeighbours(): Lookup of neighbour {0} failed! Not including in neighbours list. {1}",
264 simIp, e); 264 simIp, e);
265 265
266 continue; 266 continue;
267 } 267 }
268 268
@@ -304,7 +304,7 @@ namespace OpenSim.Region.Communications.OGS1
304 SendParams.Add(requestData); 304 SendParams.Add(requestData);
305 XmlRpcRequest gridReq = new XmlRpcRequest("simulator_data_request", SendParams); 305 XmlRpcRequest gridReq = new XmlRpcRequest("simulator_data_request", SendParams);
306 XmlRpcResponse gridResp = null; 306 XmlRpcResponse gridResp = null;
307 307
308 try 308 try
309 { 309 {
310 gridResp = gridReq.Send(serversInfo.GridURL, 3000); 310 gridResp = gridReq.Send(serversInfo.GridURL, 3000);
@@ -312,9 +312,9 @@ namespace OpenSim.Region.Communications.OGS1
312 catch (WebException e) 312 catch (WebException e)
313 { 313 {
314 m_log.ErrorFormat( 314 m_log.ErrorFormat(
315 "[OGS1 GRID SERVICES]: Communication with the grid server at {0} failed, {1}", 315 "[OGS1 GRID SERVICES]: Communication with the grid server at {0} failed, {1}",
316 serversInfo.GridURL, e); 316 serversInfo.GridURL, e);
317 317
318 return null; 318 return null;
319 } 319 }
320 320
@@ -1621,14 +1621,14 @@ namespace OpenSim.Region.Communications.OGS1
1621 { 1621 {
1622 m_log.DebugFormat( 1622 m_log.DebugFormat(
1623 "[OGS1 GRID SERVICES]: CheckRegion Socket Setup exception: {0}:{1}", e.Message, e.StackTrace); 1623 "[OGS1 GRID SERVICES]: CheckRegion Socket Setup exception: {0}:{1}", e.Message, e.StackTrace);
1624 1624
1625 return false; 1625 return false;
1626 } 1626 }
1627 1627
1628 if (timed_out) 1628 if (timed_out)
1629 { 1629 {
1630 m_log.DebugFormat( 1630 m_log.DebugFormat(
1631 "[OGS1 GRID SERVICES]: socket [{0}] timed out ({1}) waiting to obtain a connection.", 1631 "[OGS1 GRID SERVICES]: socket [{0}] timed out ({1}) waiting to obtain a connection.",
1632 m_EndPoint, timeOut * 1000); 1632 m_EndPoint, timeOut * 1000);
1633 1633
1634 if (retry) 1634 if (retry)
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs
index 77dd0f9..9f01ad8 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs
@@ -1537,7 +1537,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
1537 { 1537 {
1538 GetClientFunds(client); 1538 GetClientFunds(client);
1539 1539
1540 lock(m_KnownClientFunds) 1540 lock (m_KnownClientFunds)
1541 { 1541 {
1542 if (!m_KnownClientFunds.ContainsKey(client.AgentId)) 1542 if (!m_KnownClientFunds.ContainsKey(client.AgentId))
1543 return 0; 1543 return 0;
@@ -1570,7 +1570,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
1570 1570
1571 int funds = m_KnownClientFunds[remoteClient.AgentId]; 1571 int funds = m_KnownClientFunds[remoteClient.AgentId];
1572 1572
1573 if(salePrice != 0 && funds < salePrice) 1573 if (salePrice != 0 && funds < salePrice)
1574 { 1574 {
1575 remoteClient.SendAgentAlertMessage("Unable to buy now. You don't have sufficient funds.", false); 1575 remoteClient.SendAgentAlertMessage("Unable to buy now. You don't have sufficient funds.", false);
1576 return; 1576 return;
@@ -1584,7 +1584,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
1584 remoteClient.SendAgentAlertMessage("Unable to buy now. The object was not found.", false); 1584 remoteClient.SendAgentAlertMessage("Unable to buy now. The object was not found.", false);
1585 return; 1585 return;
1586 } 1586 }
1587 1587
1588 doMoneyTransfer(remoteClient.AgentId, part.OwnerID, salePrice, 5000, "Object buy"); 1588 doMoneyTransfer(remoteClient.AgentId, part.OwnerID, salePrice, 5000, "Object buy");
1589 1589
1590 s.PerformObjectBuy(remoteClient, categoryID, localID, saleType); 1590 s.PerformObjectBuy(remoteClient, categoryID, localID, saleType);
diff --git a/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs
index 926e584..0c15637 100644
--- a/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs
+++ b/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs
@@ -83,16 +83,13 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
83 public bool visible_to_parent; 83 public bool visible_to_parent;
84 } 84 }
85 85
86
87 public class OpenGridProtocolModule : IRegionModule 86 public class OpenGridProtocolModule : IRegionModule
88 { 87 {
89 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 88 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
90 private List<Scene> m_scene = new List<Scene>(); 89 private List<Scene> m_scene = new List<Scene>();
91 90
92 private Dictionary<string, AgentCircuitData> CapsLoginID = new Dictionary<string, AgentCircuitData>(); 91 private Dictionary<string, AgentCircuitData> CapsLoginID = new Dictionary<string, AgentCircuitData>();
93 private Dictionary<LLUUID, OGPState> m_OGPState = new Dictionary<LLUUID, OGPState>(); 92 private Dictionary<LLUUID, OGPState> m_OGPState = new Dictionary<LLUUID, OGPState>();
94
95
96 93
97 #region IRegionModule Members 94 #region IRegionModule Members
98 95
@@ -134,7 +131,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
134 m_log.Error("[OGP]: Certificate validation handler change not supported. You may get ssl certificate validation errors teleporting from your region to some SSL regions."); 131 m_log.Error("[OGP]: Certificate validation handler change not supported. You may get ssl certificate validation errors teleporting from your region to some SSL regions.");
135 } 132 }
136 } 133 }
137 134
138 } 135 }
139 136
140 if (!m_scene.Contains(scene)) 137 if (!m_scene.Contains(scene))
@@ -217,15 +214,12 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
217 m_log.WarnFormat("[REQUESTREZAVATAR]: {0}", request.ToString()); 214 m_log.WarnFormat("[REQUESTREZAVATAR]: {0}", request.ToString());
218 215
219 LLSDMap requestMap = (LLSDMap)request; 216 LLSDMap requestMap = (LLSDMap)request;
220 217
221 Scene homeScene = GetRootScene(); 218 Scene homeScene = GetRootScene();
222
223
224 219
225 if (homeScene == null) 220 if (homeScene == null)
226 return GenerateNoHandlerMessage(); 221 return GenerateNoHandlerMessage();
227 222
228
229 RegionInfo reg = homeScene.RegionInfo; 223 RegionInfo reg = homeScene.RegionInfo;
230 ulong regionhandle = GetOSCompatibleRegionHandle(reg); 224 ulong regionhandle = GetOSCompatibleRegionHandle(reg);
231 //string RegionURI = reg.ServerURI; 225 //string RegionURI = reg.ServerURI;
@@ -234,14 +228,13 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
234 LLUUID RemoteAgentID = requestMap["agent_id"].AsUUID(); 228 LLUUID RemoteAgentID = requestMap["agent_id"].AsUUID();
235 229
236 // will be used in the future. The client always connects with the aditi agentid currently 230 // will be used in the future. The client always connects with the aditi agentid currently
237 LLUUID LocalAgentID = RemoteAgentID; 231 LLUUID LocalAgentID = RemoteAgentID;
238 232
239 string FirstName = requestMap["first_name"].AsString(); 233 string FirstName = requestMap["first_name"].AsString();
240 string LastName = requestMap["last_name"].AsString(); 234 string LastName = requestMap["last_name"].AsString();
241 235
242
243 OGPState userState = GetOGPState(LocalAgentID); 236 OGPState userState = GetOGPState(LocalAgentID);
244 237
245 userState.first_name = requestMap["first_name"].AsString(); 238 userState.first_name = requestMap["first_name"].AsString();
246 userState.last_name = requestMap["last_name"].AsString(); 239 userState.last_name = requestMap["last_name"].AsString();
247 userState.age_verified = requestMap["age_verified"].AsBoolean(); 240 userState.age_verified = requestMap["age_verified"].AsBoolean();
@@ -268,7 +261,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
268 responseMap["region_Y"] = LLSD.FromInteger(reg.RegionLocY * (uint)Constants.RegionSize); // LLY 261 responseMap["region_Y"] = LLSD.FromInteger(reg.RegionLocY * (uint)Constants.RegionSize); // LLY
269 responseMap["region_id"] = LLSD.FromUUID(reg.originRegionID); 262 responseMap["region_id"] = LLSD.FromUUID(reg.originRegionID);
270 responseMap["sim_access"] = LLSD.FromString((reg.RegionSettings.Maturity == 1) ? "Mature" : "PG"); 263 responseMap["sim_access"] = LLSD.FromString((reg.RegionSettings.Maturity == 1) ? "Mature" : "PG");
271 264
272 // Generate a dummy agent for the user so we can get back a CAPS path 265 // Generate a dummy agent for the user so we can get back a CAPS path
273 AgentCircuitData agentData = new AgentCircuitData(); 266 AgentCircuitData agentData = new AgentCircuitData();
274 agentData.AgentID = LocalAgentID; 267 agentData.AgentID = LocalAgentID;
@@ -299,7 +292,6 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
299 useragent.SecureSessionID=agentData.SecureSessionID; 292 useragent.SecureSessionID=agentData.SecureSessionID;
300 useragent.SessionID = agentData.SessionID; 293 useragent.SessionID = agentData.SessionID;
301 294
302
303 UserProfileData userProfile = new UserProfileData(); 295 UserProfileData userProfile = new UserProfileData();
304 userProfile.AboutText = "OGP User"; 296 userProfile.AboutText = "OGP User";
305 userProfile.CanDoMask = (uint)0; 297 userProfile.CanDoMask = (uint)0;
@@ -338,15 +330,13 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
338 330
339 // Do caps registration 331 // Do caps registration
340 // get seed cap 332 // get seed cap
341 333
342
343 // Stick our data in the cache so the region will know something about us 334 // Stick our data in the cache so the region will know something about us
344 homeScene.CommsManager.UserProfileCacheService.PreloadUserCache(agentData.AgentID, userProfile); 335 homeScene.CommsManager.UserProfileCacheService.PreloadUserCache(agentData.AgentID, userProfile);
345 336
346 // Call 'new user' event handler 337 // Call 'new user' event handler
347 homeScene.NewUserConnection(reg.RegionHandle, agentData); 338 homeScene.NewUserConnection(reg.RegionHandle, agentData);
348 339
349
350 //string raCap = string.Empty; 340 //string raCap = string.Empty;
351 341
352 LLUUID AvatarRezCapUUID = LLUUID.Random(); 342 LLUUID AvatarRezCapUUID = LLUUID.Random();
@@ -379,16 +369,16 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
379 public LLSD RezAvatarMethod(string path, LLSD request) 369 public LLSD RezAvatarMethod(string path, LLSD request)
380 { 370 {
381 m_log.WarnFormat("[REZAVATAR]: {0}", request.ToString()); 371 m_log.WarnFormat("[REZAVATAR]: {0}", request.ToString());
382 372
383 LLSDMap responseMap = new LLSDMap(); 373 LLSDMap responseMap = new LLSDMap();
384 374
385 AgentCircuitData userData = null; 375 AgentCircuitData userData = null;
386 376
387 // Only people we've issued a cap can go further 377 // Only people we've issued a cap can go further
388 if (TryGetAgentCircuitData(path,out userData)) 378 if (TryGetAgentCircuitData(path,out userData))
389 { 379 {
390 LLSDMap requestMap = (LLSDMap)request; 380 LLSDMap requestMap = (LLSDMap)request;
391 381
392 // take these values to start. There's a few more 382 // take these values to start. There's a few more
393 LLUUID SecureSessionID=requestMap["secure_session_id"].AsUUID(); 383 LLUUID SecureSessionID=requestMap["secure_session_id"].AsUUID();
394 LLUUID SessionID = requestMap["session_id"].AsUUID(); 384 LLUUID SessionID = requestMap["session_id"].AsUUID();
@@ -419,7 +409,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
419 if (item.ContainsKey("parent_estate_id")) 409 if (item.ContainsKey("parent_estate_id"))
420 { 410 {
421 parentEstateID = item["parent_estate_id"].AsInteger(); 411 parentEstateID = item["parent_estate_id"].AsInteger();
422 412
423 } 413 }
424 if (item.ContainsKey("region_id")) 414 if (item.ContainsKey("region_id"))
425 { 415 {
@@ -437,11 +427,11 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
437 427
438 // Locate a home scene suitable for the user. 428 // Locate a home scene suitable for the user.
439 Scene homeScene = GetRootScene(); 429 Scene homeScene = GetRootScene();
440 430
441 if (homeScene != null) 431 if (homeScene != null)
442 { 432 {
443 // Get a reference to their Cap object so we can pull out the capobjectroot 433 // Get a reference to their Cap object so we can pull out the capobjectroot
444 OpenSim.Framework.Communications.Capabilities.Caps userCap = 434 OpenSim.Framework.Communications.Capabilities.Caps userCap =
445 homeScene.GetCapsHandlerForUser(userData.AgentID); 435 homeScene.GetCapsHandlerForUser(userData.AgentID);
446 436
447 //Update the circuit data in the region so this user is authorized 437 //Update the circuit data in the region so this user is authorized
@@ -470,7 +460,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
470 userState.region_id = regionID; 460 userState.region_id = regionID;
471 userState.src_parent_estate_id = parentEstateID; 461 userState.src_parent_estate_id = parentEstateID;
472 userState.visible_to_parent = visibleToParent; 462 userState.visible_to_parent = visibleToParent;
473 463
474 // Save state changes 464 // Save state changes
475 UpdateOGPState(userData.AgentID, userState); 465 UpdateOGPState(userData.AgentID, userState);
476 466
@@ -481,8 +471,8 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
481 LLSDArray PositionArray = new LLSDArray(); 471 LLSDArray PositionArray = new LLSDArray();
482 PositionArray.Add(LLSD.FromInteger(128)); 472 PositionArray.Add(LLSD.FromInteger(128));
483 PositionArray.Add(LLSD.FromInteger(128)); 473 PositionArray.Add(LLSD.FromInteger(128));
484 PositionArray.Add(LLSD.FromInteger(40)); 474 PositionArray.Add(LLSD.FromInteger(40));
485 475
486 LLSDArray LookAtArray = new LLSDArray(); 476 LLSDArray LookAtArray = new LLSDArray();
487 LookAtArray.Add(LLSD.FromInteger(1)); 477 LookAtArray.Add(LLSD.FromInteger(1));
488 LookAtArray.Add(LLSD.FromInteger(1)); 478 LookAtArray.Add(LLSD.FromInteger(1));
@@ -503,44 +493,36 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
503 responseMap["seed_capability"] = LLSD.FromString("http://" + reg.ExternalHostName + ":" + reg.HttpPort + "/CAPS/" + userCap.CapsObjectPath + "0000/"); 493 responseMap["seed_capability"] = LLSD.FromString("http://" + reg.ExternalHostName + ":" + reg.HttpPort + "/CAPS/" + userCap.CapsObjectPath + "0000/");
504 responseMap["region"] = LLSD.FromUUID(reg.originRegionID); 494 responseMap["region"] = LLSD.FromUUID(reg.originRegionID);
505 responseMap["look_at"] = LookAtArray; 495 responseMap["look_at"] = LookAtArray;
506 496
507 responseMap["sim_port"] = LLSD.FromInteger(reg.InternalEndPoint.Port); 497 responseMap["sim_port"] = LLSD.FromInteger(reg.InternalEndPoint.Port);
508 responseMap["sim_host"] = LLSD.FromString(Util.GetHostFromDNS(reg.ExternalHostName).ToString());// + ":" + reg.InternalEndPoint.Port.ToString()); 498 responseMap["sim_host"] = LLSD.FromString(Util.GetHostFromDNS(reg.ExternalHostName).ToString());// + ":" + reg.InternalEndPoint.Port.ToString());
509 responseMap["sim_ip"] = LLSD.FromString(Util.GetHostFromDNS(reg.ExternalHostName).ToString()); 499 responseMap["sim_ip"] = LLSD.FromString(Util.GetHostFromDNS(reg.ExternalHostName).ToString());
510 500
511 responseMap["session_id"] = LLSD.FromUUID(SessionID); 501 responseMap["session_id"] = LLSD.FromUUID(SessionID);
512 responseMap["secure_session_id"] = LLSD.FromUUID(SecureSessionID); 502 responseMap["secure_session_id"] = LLSD.FromUUID(SecureSessionID);
513 responseMap["circuit_code"] = LLSD.FromInteger(circuitcode); 503 responseMap["circuit_code"] = LLSD.FromInteger(circuitcode);
514 504
515 responseMap["position"] = PositionArray; 505 responseMap["position"] = PositionArray;
516 506
517 responseMap["region_id"] = LLSD.FromUUID(reg.originRegionID); 507 responseMap["region_id"] = LLSD.FromUUID(reg.originRegionID);
518 508
519 responseMap["sim_access"] = LLSD.FromString("Mature"); 509 responseMap["sim_access"] = LLSD.FromString("Mature");
520 510
521 responseMap["connect"] = LLSD.FromBoolean(true); 511 responseMap["connect"] = LLSD.FromBoolean(true);
522 512
523 m_log.InfoFormat("[OGP]: host: {0}, IP {1}", responseMap["sim_host"].ToString(), responseMap["sim_ip"].ToString()); 513 m_log.InfoFormat("[OGP]: host: {0}, IP {1}", responseMap["sim_host"].ToString(), responseMap["sim_ip"].ToString());
524
525 } 514 }
526
527 } 515 }
528 516
529 return responseMap; 517 return responseMap;
530 } 518 }
531 519
532
533
534 public LLSD DerezAvatarMethod(string path, LLSD request) 520 public LLSD DerezAvatarMethod(string path, LLSD request)
535 { 521 {
536
537
538 m_log.ErrorFormat("DerezPath: {0}, Request: {1}", path, request.ToString()); 522 m_log.ErrorFormat("DerezPath: {0}, Request: {1}", path, request.ToString());
539 523
540 //LLSD llsdResponse = null; 524 //LLSD llsdResponse = null;
541 LLSDMap responseMap = new LLSDMap(); 525 LLSDMap responseMap = new LLSDMap();
542
543
544 526
545 string[] PathArray = path.Split('/'); 527 string[] PathArray = path.Split('/');
546 m_log.InfoFormat("[OGP]: prefix {0}, uuid {1}, suffix {2}", PathArray[1], PathArray[2], PathArray[3]); 528 m_log.InfoFormat("[OGP]: prefix {0}, uuid {1}, suffix {2}", PathArray[1], PathArray[2], PathArray[3]);
@@ -549,17 +531,15 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
549 LLUUID userUUID = LLUUID.Zero; 531 LLUUID userUUID = LLUUID.Zero;
550 if (Helpers.TryParse(uuidString, out userUUID)) 532 if (Helpers.TryParse(uuidString, out userUUID))
551 { 533 {
552
553 LLUUID RemoteID = uuidString; 534 LLUUID RemoteID = uuidString;
554 LLUUID LocalID = RemoteID; 535 LLUUID LocalID = RemoteID;
555 // FIXME: TODO: Routine to map RemoteUUIDs to LocalUUIds 536 // FIXME: TODO: Routine to map RemoteUUIDs to LocalUUIds
556 // would be done already.. but the client connects with the Aditi UUID 537 // would be done already.. but the client connects with the Aditi UUID
557 // regardless over the UDP stack 538 // regardless over the UDP stack
558 539
559 OGPState userState = GetOGPState(LocalID); 540 OGPState userState = GetOGPState(LocalID);
560 if (userState.agent_id != LLUUID.Zero) 541 if (userState.agent_id != LLUUID.Zero)
561 { 542 {
562
563 //LLSDMap outboundRequestMap = new LLSDMap(); 543 //LLSDMap outboundRequestMap = new LLSDMap();
564 LLSDMap inboundRequestMap = (LLSDMap)request; 544 LLSDMap inboundRequestMap = (LLSDMap)request;
565 string rezAvatarString = inboundRequestMap["rez_avatar"].AsString(); 545 string rezAvatarString = inboundRequestMap["rez_avatar"].AsString();
@@ -569,12 +549,11 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
569 LookAtArray.Add(LLSD.FromInteger(1)); 549 LookAtArray.Add(LLSD.FromInteger(1));
570 LookAtArray.Add(LLSD.FromInteger(1)); 550 LookAtArray.Add(LLSD.FromInteger(1));
571 551
572
573 LLSDArray PositionArray = new LLSDArray(); 552 LLSDArray PositionArray = new LLSDArray();
574 PositionArray.Add(LLSD.FromInteger(128)); 553 PositionArray.Add(LLSD.FromInteger(128));
575 PositionArray.Add(LLSD.FromInteger(128)); 554 PositionArray.Add(LLSD.FromInteger(128));
576 PositionArray.Add(LLSD.FromInteger(40)); 555 PositionArray.Add(LLSD.FromInteger(40));
577 556
578 LLSDArray lookArray = new LLSDArray(); 557 LLSDArray lookArray = new LLSDArray();
579 lookArray.Add(LLSD.FromInteger(128)); 558 lookArray.Add(LLSD.FromInteger(128));
580 lookArray.Add(LLSD.FromInteger(128)); 559 lookArray.Add(LLSD.FromInteger(128));
@@ -582,11 +561,11 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
582 561
583 responseMap["connect"] = LLSD.FromBoolean(true);// it's okay to give this user up 562 responseMap["connect"] = LLSD.FromBoolean(true);// it's okay to give this user up
584 responseMap["look_at"] = LookAtArray; 563 responseMap["look_at"] = LookAtArray;
585 564
586 m_log.WarnFormat("[OGP]: Invoking rez_avatar on host:{0} for avatar: {1} {2}", rezAvatarString, userState.first_name, userState.last_name); 565 m_log.WarnFormat("[OGP]: Invoking rez_avatar on host:{0} for avatar: {1} {2}", rezAvatarString, userState.first_name, userState.last_name);
587 566
588 LLSDMap rezResponseMap = invokeRezAvatarCap(responseMap, rezAvatarString,userState); 567 LLSDMap rezResponseMap = invokeRezAvatarCap(responseMap, rezAvatarString,userState);
589 568
590 // If invoking it returned an error, parse and end 569 // If invoking it returned an error, parse and end
591 if (rezResponseMap.ContainsKey("connect")) 570 if (rezResponseMap.ContainsKey("connect"))
592 { 571 {
@@ -599,17 +578,16 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
599 string rezRespSeedCap = rezResponseMap["seed_capability"].AsString(); 578 string rezRespSeedCap = rezResponseMap["seed_capability"].AsString();
600 string rezRespSim_ip = rezResponseMap["sim_ip"].AsString(); 579 string rezRespSim_ip = rezResponseMap["sim_ip"].AsString();
601 string rezRespSim_host = rezResponseMap["sim_host"].AsString(); 580 string rezRespSim_host = rezResponseMap["sim_host"].AsString();
602 581
603 int rrPort = rezResponseMap["sim_port"].AsInteger(); 582 int rrPort = rezResponseMap["sim_port"].AsInteger();
604 int rrX = rezResponseMap["region_x"].AsInteger(); 583 int rrX = rezResponseMap["region_x"].AsInteger();
605 int rrY = rezResponseMap["region_y"].AsInteger(); 584 int rrY = rezResponseMap["region_y"].AsInteger();
606 m_log.ErrorFormat("X:{0}, Y:{1}", rrX, rrY); 585 m_log.ErrorFormat("X:{0}, Y:{1}", rrX, rrY);
607 LLUUID rrRID = rezResponseMap["region_id"].AsUUID(); 586 LLUUID rrRID = rezResponseMap["region_id"].AsUUID();
608 587
609 string rrAccess = rezResponseMap["sim_access"].AsString(); 588 string rrAccess = rezResponseMap["sim_access"].AsString();
610 589
611 LLSDArray RezResponsePositionArray = (LLSDArray)rezResponseMap["position"]; 590 LLSDArray RezResponsePositionArray = (LLSDArray)rezResponseMap["position"];
612
613 591
614 responseMap["seed_capability"] = LLSD.FromString(rezRespSeedCap); 592 responseMap["seed_capability"] = LLSD.FromString(rezRespSeedCap);
615 responseMap["sim_ip"] = LLSD.FromString(Util.GetHostFromDNS(rezRespSim_ip).ToString()); 593 responseMap["sim_ip"] = LLSD.FromString(Util.GetHostFromDNS(rezRespSim_ip).ToString());
@@ -619,23 +597,17 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
619 responseMap["region_y"] = LLSD.FromInteger(rrY ); 597 responseMap["region_y"] = LLSD.FromInteger(rrY );
620 responseMap["region_id"] = LLSD.FromUUID(rrRID); 598 responseMap["region_id"] = LLSD.FromUUID(rrRID);
621 responseMap["sim_access"] = LLSD.FromString(rrAccess); 599 responseMap["sim_access"] = LLSD.FromString(rrAccess);
622
623
624
625 responseMap["position"] = RezResponsePositionArray; 600 responseMap["position"] = RezResponsePositionArray;
626 responseMap["look_at"] = lookArray; 601 responseMap["look_at"] = lookArray;
627 responseMap["connect"] = LLSD.FromBoolean(true); 602 responseMap["connect"] = LLSD.FromBoolean(true);
628 603
629 ShutdownConnection(LocalID,this); 604 ShutdownConnection(LocalID,this);
630 605
631
632 m_log.Warn("RESPONSEDEREZ: " + responseMap.ToString()); 606 m_log.Warn("RESPONSEDEREZ: " + responseMap.ToString());
633 return responseMap; 607 return responseMap;
634
635 } 608 }
636 else 609 else
637 { 610 {
638
639 return GenerateNoHandlerMessage(); 611 return GenerateNoHandlerMessage();
640 } 612 }
641 } 613 }
@@ -649,20 +621,18 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
649 621
650 private LLSDMap invokeRezAvatarCap(LLSDMap responseMap, string CapAddress, OGPState userState) 622 private LLSDMap invokeRezAvatarCap(LLSDMap responseMap, string CapAddress, OGPState userState)
651 { 623 {
652
653 Scene reg = GetRootScene(); 624 Scene reg = GetRootScene();
654 625
655 WebRequest DeRezRequest = WebRequest.Create(CapAddress); 626 WebRequest DeRezRequest = WebRequest.Create(CapAddress);
656 DeRezRequest.Method = "POST"; 627 DeRezRequest.Method = "POST";
657 DeRezRequest.ContentType = "application/xml+llsd"; 628 DeRezRequest.ContentType = "application/xml+llsd";
658
659 629
660 LLSDMap RAMap = new LLSDMap(); 630 LLSDMap RAMap = new LLSDMap();
661 LLSDMap AgentParms = new LLSDMap(); 631 LLSDMap AgentParms = new LLSDMap();
662 LLSDMap RegionParms = new LLSDMap(); 632 LLSDMap RegionParms = new LLSDMap();
663 633
664 LLSDArray Parameter = new LLSDArray(2); 634 LLSDArray Parameter = new LLSDArray(2);
665 635
666 LLSDMap version = new LLSDMap(); 636 LLSDMap version = new LLSDMap();
667 version["version"] = LLSD.FromInteger(userState.src_version); 637 version["version"] = LLSD.FromInteger(userState.src_version);
668 Parameter.Add((LLSD)version); 638 Parameter.Add((LLSD)version);
@@ -673,7 +643,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
673 SrcData["region_id"] = LLSD.FromUUID(reg.RegionInfo.originRegionID); 643 SrcData["region_id"] = LLSD.FromUUID(reg.RegionInfo.originRegionID);
674 SrcData["visible_to_parent"] = LLSD.FromBoolean(userState.visible_to_parent); 644 SrcData["visible_to_parent"] = LLSD.FromBoolean(userState.visible_to_parent);
675 Parameter.Add((LLSD)SrcData); 645 Parameter.Add((LLSD)SrcData);
676 646
677 AgentParms["first_name"] = LLSD.FromString(userState.first_name); 647 AgentParms["first_name"] = LLSD.FromString(userState.first_name);
678 AgentParms["last_name"] = LLSD.FromString(userState.last_name); 648 AgentParms["last_name"] = LLSD.FromString(userState.last_name);
679 AgentParms["agent_id"] = LLSD.FromUUID(userState.agent_id); 649 AgentParms["agent_id"] = LLSD.FromUUID(userState.agent_id);
@@ -689,13 +659,12 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
689 AgentParms["age_verified"] = LLSD.FromBoolean(userState.age_verified); 659 AgentParms["age_verified"] = LLSD.FromBoolean(userState.age_verified);
690 AgentParms["limited_to_estate"] = LLSD.FromInteger(userState.limited_to_estate); 660 AgentParms["limited_to_estate"] = LLSD.FromInteger(userState.limited_to_estate);
691 AgentParms["inventory_host"] = LLSD.FromString(userState.inventory_host); 661 AgentParms["inventory_host"] = LLSD.FromString(userState.inventory_host);
692 662
693 // version 1 663 // version 1
694 RAMap = AgentParms; 664 RAMap = AgentParms;
695 665
696 // Planned for version 2 666 // Planned for version 2
697 // RAMap["agent_params"] = AgentParms; 667 // RAMap["agent_params"] = AgentParms;
698
699 668
700 RAMap["region_params"] = RegionParms; 669 RAMap["region_params"] = RegionParms;
701 RAMap["parameter"] = Parameter; 670 RAMap["parameter"] = Parameter;
@@ -770,15 +739,13 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
770 return responseMap; 739 return responseMap;
771 } 740 }
772 741
773
774
775 public LLSD GenerateNoHandlerMessage() 742 public LLSD GenerateNoHandlerMessage()
776 { 743 {
777 LLSDMap map = new LLSDMap(); 744 LLSDMap map = new LLSDMap();
778 map["reason"] = LLSD.FromString("LLSDRequest"); 745 map["reason"] = LLSD.FromString("LLSDRequest");
779 map["message"] = LLSD.FromString("No handler registered for LLSD Requests"); 746 map["message"] = LLSD.FromString("No handler registered for LLSD Requests");
780 map["login"] = LLSD.FromString("false"); 747 map["login"] = LLSD.FromString("false");
781 748
782 return map; 749 return map;
783 } 750 }
784 751
@@ -802,7 +769,6 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
802 CapsLoginID.Remove(path); 769 CapsLoginID.Remove(path);
803 } 770 }
804 771
805
806 private Scene GetRootScene() 772 private Scene GetRootScene()
807 { 773 {
808 Scene ReturnScene = null; 774 Scene ReturnScene = null;
@@ -815,9 +781,8 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
815 } 781 }
816 782
817 return ReturnScene; 783 return ReturnScene;
818
819 } 784 }
820 785
821 private ulong GetOSCompatibleRegionHandle(RegionInfo reg) 786 private ulong GetOSCompatibleRegionHandle(RegionInfo reg)
822 { 787 {
823 return Util.UIntsToLong(reg.RegionLocX, reg.RegionLocY); 788 return Util.UIntsToLong(reg.RegionLocX, reg.RegionLocY);
@@ -849,7 +814,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
849 returnState.src_version = 1; 814 returnState.src_version = 1;
850 returnState.src_parent_estate_id = 1; 815 returnState.src_parent_estate_id = 1;
851 returnState.visible_to_parent = true; 816 returnState.visible_to_parent = true;
852 817
853 return returnState; 818 return returnState;
854 } 819 }
855 820
@@ -871,9 +836,10 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
871 public void DeleteOGPState(LLUUID agentId) 836 public void DeleteOGPState(LLUUID agentId)
872 { 837 {
873 lock (m_OGPState) 838 lock (m_OGPState)
839 {
874 if (m_OGPState.ContainsKey(agentId)) 840 if (m_OGPState.ContainsKey(agentId))
875 m_OGPState.Remove(agentId); 841 m_OGPState.Remove(agentId);
876 842 }
877 } 843 }
878 844
879 private void UpdateOGPState(LLUUID agentId, OGPState state) 845 private void UpdateOGPState(LLUUID agentId, OGPState state)
@@ -884,12 +850,13 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
884 { 850 {
885 m_OGPState[agentId] = state; 851 m_OGPState[agentId] = state;
886 } 852 }
887 else 853 else
888 { 854 {
889 m_OGPState.Add(agentId,state); 855 m_OGPState.Add(agentId,state);
890 } 856 }
891 } 857 }
892 } 858 }
859
893 public void ShutdownConnection(LLUUID avatarId, OpenGridProtocolModule mod) 860 public void ShutdownConnection(LLUUID avatarId, OpenGridProtocolModule mod)
894 { 861 {
895 Scene homeScene = GetRootScene(); 862 Scene homeScene = GetRootScene();
@@ -903,22 +870,17 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
903 ta.Start(); 870 ta.Start();
904 } 871 }
905 } 872 }
873
906 // Temporary hack to allow teleporting to and from Vaak 874 // Temporary hack to allow teleporting to and from Vaak
907 private static bool customXertificateValidation(object sender, X509Certificate cert, X509Chain chain, SslPolicyErrors error) 875 private static bool customXertificateValidation(object sender, X509Certificate cert, X509Chain chain, SslPolicyErrors error)
908 { 876 {
909
910 //if (cert.Subject == "E=root@lindenlab.com, CN=*.vaak.lindenlab.com, O=\"Linden Lab, Inc.\", L=San Francisco, S=California, C=US") 877 //if (cert.Subject == "E=root@lindenlab.com, CN=*.vaak.lindenlab.com, O=\"Linden Lab, Inc.\", L=San Francisco, S=California, C=US")
911 //{ 878 //{
912
913 return true; 879 return true;
914
915 //} 880 //}
916 881
917 //return false; 882 //return false;
918
919 } 883 }
920
921
922 } 884 }
923 885
924 public class KillAUser 886 public class KillAUser
@@ -944,7 +906,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
944 avToBeKilled.ControllingClient.SendLogoutPacketWhenClosing = false; 906 avToBeKilled.ControllingClient.SendLogoutPacketWhenClosing = false;
945 907
946 Thread.Sleep(30000); 908 Thread.Sleep(30000);
947 909
948 // test for child agent because they might have come back 910 // test for child agent because they might have come back
949 if (avToBeKilled.IsChildAgent) 911 if (avToBeKilled.IsChildAgent)
950 { 912 {
@@ -953,12 +915,10 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
953 } 915 }
954 } 916 }
955 } 917 }
956
957 } 918 }
919
958 public class MonoCert : ICertificatePolicy 920 public class MonoCert : ICertificatePolicy
959 { 921 {
960
961
962 #region ICertificatePolicy Members 922 #region ICertificatePolicy Members
963 923
964 public bool CheckValidationResult(ServicePoint srvPoint, X509Certificate certificate, WebRequest request, int certificateProblem) 924 public bool CheckValidationResult(ServicePoint srvPoint, X509Certificate certificate, WebRequest request, int certificateProblem)
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
index 5e22e57..0b68c5f 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
59 /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out. 59 /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
60 /// </summary> 60 /// </summary>
61 public static readonly string TERRAINS_PATH = "terrains/"; 61 public static readonly string TERRAINS_PATH = "terrains/";
62 62
63 /// <summary> 63 /// <summary>
64 /// The character the separates the uuid from extension information in an archived asset filename 64 /// The character the separates the uuid from extension information in an archived asset filename
65 /// </summary> 65 /// </summary>
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index 201986e..89f5fd7 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -212,16 +212,16 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
212 // Right now we're nastily obtaining the lluuid from the filename 212 // Right now we're nastily obtaining the lluuid from the filename
213 string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); 213 string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
214 int i = filename.LastIndexOf(ArchiveConstants.ASSET_EXTENSION_SEPARATOR); 214 int i = filename.LastIndexOf(ArchiveConstants.ASSET_EXTENSION_SEPARATOR);
215 215
216 if (i == -1) 216 if (i == -1)
217 { 217 {
218 m_log.ErrorFormat( 218 m_log.ErrorFormat(
219 "[ARCHIVER]: Could not find extension information in asset path {0} since it's missing the separator {1}. Skipping", 219 "[ARCHIVER]: Could not find extension information in asset path {0} since it's missing the separator {1}. Skipping",
220 assetPath, ArchiveConstants.ASSET_EXTENSION_SEPARATOR); 220 assetPath, ArchiveConstants.ASSET_EXTENSION_SEPARATOR);
221 221
222 return false; 222 return false;
223 } 223 }
224 224
225 string extension = filename.Substring(i); 225 string extension = filename.Substring(i);
226 string uuid = filename.Remove(filename.Length - extension.Length); 226 string uuid = filename.Remove(filename.Length - extension.Length);
227 227
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
index 2d27b11..c1f5566 100644
--- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
@@ -315,13 +315,13 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
315 public event RegionHandleRequest OnRegionHandleRequest; 315 public event RegionHandleRequest OnRegionHandleRequest;
316 public event ParcelInfoRequest OnParcelInfoRequest; 316 public event ParcelInfoRequest OnParcelInfoRequest;
317 317
318 public event ActivateGesture OnActivateGesture; 318 public event ActivateGesture OnActivateGesture;
319 public event DeactivateGesture OnDeactivateGesture; 319 public event DeactivateGesture OnDeactivateGesture;
320 320
321#pragma warning restore 67 321#pragma warning restore 67
322 322
323 #endregion 323 #endregion
324 324
325 public void ActivateGesture(LLUUID assetId, LLUUID gestureId) 325 public void ActivateGesture(LLUUID assetId, LLUUID gestureId)
326 { 326 {
327 } 327 }
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs
index 2ae4174..bfb5016 100644
--- a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
103 103
104 Bitmap mapbmp = new Bitmap(256, 256); 104 Bitmap mapbmp = new Bitmap(256, 256);
105 //long t = System.Environment.TickCount; 105 //long t = System.Environment.TickCount;
106 //for(int i = 0; i < 10; ++i) { 106 //for (int i = 0; i < 10; ++i) {
107 terrainRenderer.TerrainToBitmap(mapbmp); 107 terrainRenderer.TerrainToBitmap(mapbmp);
108 //} 108 //}
109 //t = System.Environment.TickCount - t; 109 //t = System.Environment.TickCount - t;
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/ShadedMapTileRenderer.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/ShadedMapTileRenderer.cs
index 253a7f5..1ee86ba 100644
--- a/OpenSim/Region/Environment/Modules/World/WorldMap/ShadedMapTileRenderer.cs
+++ b/OpenSim/Region/Environment/Modules/World/WorldMap/ShadedMapTileRenderer.cs
@@ -97,8 +97,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
97 // No, that doesn't scale it: 97 // No, that doesn't scale it:
98 // heightvalue = low + mid * (heightvalue - low) / mid; => low + (heightvalue - low) * mid / mid = low + (heightvalue - low) * 1 = low + heightvalue - low = heightvalue 98 // heightvalue = low + mid * (heightvalue - low) / mid; => low + (heightvalue - low) * mid / mid = low + (heightvalue - low) * 1 = low + heightvalue - low = heightvalue
99 99
100
101
102 if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) 100 if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue))
103 heightvalue = 0; 101 heightvalue = 0;
104 else if (heightvalue > 255f) 102 else if (heightvalue > 255f)
@@ -136,7 +134,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
136 int hfdiffi = 0; 134 int hfdiffi = 0;
137 int hfdiffihighlight = 0; 135 int hfdiffihighlight = 0;
138 float highlightfactor = 0.18f; 136 float highlightfactor = 0.18f;
139 137
140 try 138 try
141 { 139 {
142 // hfdiffi = Math.Abs((int)((hfdiff * 4) + (hfdiff * 0.5))) + 1; 140 // hfdiffi = Math.Abs((int)((hfdiff * 4) + (hfdiff * 0.5))) + 1;
@@ -146,7 +144,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
146 // hfdiffi = hfdiffi + Math.Abs((int)(((hfdiff % 1) * 0.5f) * 10f) - 1); 144 // hfdiffi = hfdiffi + Math.Abs((int)(((hfdiff % 1) * 0.5f) * 10f) - 1);
147 hfdiffi = hfdiffi + Math.Abs((int)((hfdiff % 1f) * 5f) - 1); 145 hfdiffi = hfdiffi + Math.Abs((int)((hfdiff % 1f) * 5f) - 1);
148 } 146 }
149 147
150 hfdiffihighlight = Math.Abs((int)((hfdiff * highlightfactor) * 4.5f)) + 1; 148 hfdiffihighlight = Math.Abs((int)((hfdiff * highlightfactor) * 4.5f)) + 1;
151 if (hfdiff % 1f != 0) 149 if (hfdiff % 1f != 0)
152 { 150 {
@@ -195,10 +193,9 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
195 color = Color.FromArgb((r - hfdiffi > 0) ? r - hfdiffi : 0, 193 color = Color.FromArgb((r - hfdiffi > 0) ? r - hfdiffi : 0,
196 (g - hfdiffi > 0) ? g - hfdiffi : 0, 194 (g - hfdiffi > 0) ? g - hfdiffi : 0,
197 (b - hfdiffi > 0) ? b - hfdiffi : 0); 195 (b - hfdiffi > 0) ? b - hfdiffi : 0);
198 196
199 mapbmp.SetPixel(x-1, yr+1, color); 197 mapbmp.SetPixel(x-1, yr+1, color);
200 } 198 }
201
202 } 199 }
203 } 200 }
204 } 201 }
@@ -213,7 +210,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
213 color = Color.Black; 210 color = Color.Black;
214 mapbmp.SetPixel(x, yr, color); 211 mapbmp.SetPixel(x, yr, color);
215 } 212 }
216
217 } 213 }
218 else 214 else
219 { 215 {
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/TexturedMapTileRenderer.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/TexturedMapTileRenderer.cs
index 957a1df..615befc 100644
--- a/OpenSim/Region/Environment/Modules/World/WorldMap/TexturedMapTileRenderer.cs
+++ b/OpenSim/Region/Environment/Modules/World/WorldMap/TexturedMapTileRenderer.cs
@@ -82,10 +82,10 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
82 // (for info about algorithm, see http://en.wikipedia.org/wiki/HSL_and_HSV) 82 // (for info about algorithm, see http://en.wikipedia.org/wiki/HSL_and_HSV)
83 public Color toColor() 83 public Color toColor()
84 { 84 {
85 if(s < 0f) Console.WriteLine("S < 0: " + s); 85 if (s < 0f) Console.WriteLine("S < 0: " + s);
86 else if(s > 1f) Console.WriteLine("S > 1: " + s); 86 else if (s > 1f) Console.WriteLine("S > 1: " + s);
87 if(v < 0f) Console.WriteLine("V < 0: " + v); 87 if (v < 0f) Console.WriteLine("V < 0: " + v);
88 else if(v > 1f) Console.WriteLine("V > 1: " + v); 88 else if (v > 1f) Console.WriteLine("V > 1: " + v);
89 89
90 float f = h / 60f; 90 float f = h / 60f;
91 int sector = (int)f % 6; 91 int sector = (int)f % 6;
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
95 int ti = (int)(v * (1f - (1f - f) * s) * 255f); 95 int ti = (int)(v * (1f - (1f - f) * s) * 255f);
96 int vi = (int)(v * 255f); 96 int vi = (int)(v * 255f);
97 97
98 switch(sector) 98 switch (sector)
99 { 99 {
100 case 0: 100 case 0:
101 return Color.FromArgb(vi, ti, pi); 101 return Color.FromArgb(vi, ti, pi);
@@ -168,7 +168,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
168 { 168 {
169 AssetBase asset = m_scene.AssetCache.GetAsset(id, true); 169 AssetBase asset = m_scene.AssetCache.GetAsset(id, true);
170 m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null); 170 m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null);
171 if(asset == null) return null; 171 if (asset == null) return null;
172 return new Bitmap(OpenJPEG.DecodeToImage(asset.Data)); 172 return new Bitmap(OpenJPEG.DecodeToImage(asset.Data));
173 } 173 }
174 174
@@ -179,9 +179,9 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
179 // color-channel, so 2^24 is the maximum value we can get, adding everything. 179 // color-channel, so 2^24 is the maximum value we can get, adding everything.
180 // int is be big enough for that. 180 // int is be big enough for that.
181 int r = 0, g = 0, b = 0; 181 int r = 0, g = 0, b = 0;
182 for(int y = 0; y < bmp.Height; ++y) 182 for (int y = 0; y < bmp.Height; ++y)
183 { 183 {
184 for(int x = 0; x < bmp.Width; ++x) 184 for (int x = 0; x < bmp.Width; ++x)
185 { 185 {
186 Color c = bmp.GetPixel(x, y); 186 Color c = bmp.GetPixel(x, y);
187 r += (int)c.R & 0xff; 187 r += (int)c.R & 0xff;
@@ -218,14 +218,14 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
218 218
219 // interpolate two colors in HSV space and return the resulting color 219 // interpolate two colors in HSV space and return the resulting color
220 private HSV interpolateHSV(ref HSV c1, ref HSV c2, float ratio) { 220 private HSV interpolateHSV(ref HSV c1, ref HSV c2, float ratio) {
221 if(ratio <= 0f) return c1; 221 if (ratio <= 0f) return c1;
222 if(ratio >= 1f) return c2; 222 if (ratio >= 1f) return c2;
223 223
224 // make sure we are on the same side on the hue-circle for interpolation 224 // make sure we are on the same side on the hue-circle for interpolation
225 // We change the hue of the parameters here, but we don't change the color 225 // We change the hue of the parameters here, but we don't change the color
226 // represented by that value 226 // represented by that value
227 if(c1.h - c2.h > 180f) c1.h -= 360f; 227 if (c1.h - c2.h > 180f) c1.h -= 360f;
228 else if(c2.h - c1.h > 180f) c1.h += 360f; 228 else if (c2.h - c1.h > 180f) c1.h += 360f;
229 229
230 return new HSV(c1.h * (1f - ratio) + c2.h * ratio, 230 return new HSV(c1.h * (1f - ratio) + c2.h * ratio,
231 c1.s * (1f - ratio) + c2.s * ratio, 231 c1.s * (1f - ratio) + c2.s * ratio,
@@ -321,16 +321,16 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
321 } 321 }
322 322
323 HSV hsv; 323 HSV hsv;
324 if(hmod <= low) hsv = hsv1; // too low 324 if (hmod <= low) hsv = hsv1; // too low
325 else if(hmod >= high) hsv = hsv4; // too high 325 else if (hmod >= high) hsv = hsv4; // too high
326 else 326 else
327 { 327 {
328 // HSV-interpolate along the colors 328 // HSV-interpolate along the colors
329 // first, rescale h to 0.0 - 1.0 329 // first, rescale h to 0.0 - 1.0
330 hmod = (hmod - low) / (high - low); 330 hmod = (hmod - low) / (high - low);
331 // now we have to split: 0.00 => color1, 0.33 => color2, 0.67 => color3, 1.00 => color4 331 // now we have to split: 0.00 => color1, 0.33 => color2, 0.67 => color3, 1.00 => color4
332 if(hmod < 1f/3f) hsv = interpolateHSV(ref hsv1, ref hsv2, hmod * 3f); 332 if (hmod < 1f/3f) hsv = interpolateHSV(ref hsv1, ref hsv2, hmod * 3f);
333 else if(hmod < 2f/3f) hsv = interpolateHSV(ref hsv2, ref hsv3, (hmod * 3f) - 1f); 333 else if (hmod < 2f/3f) hsv = interpolateHSV(ref hsv2, ref hsv3, (hmod * 3f) - 1f);
334 else hsv = interpolateHSV(ref hsv3, ref hsv4, (hmod * 3f) - 2f); 334 else hsv = interpolateHSV(ref hsv3, ref hsv4, (hmod * 3f) - 2f);
335 } 335 }
336 336
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 424c56c..0bd0028 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -276,8 +276,6 @@ namespace OpenSim.Region.Environment.Scenes
276 if (m_storageManager.EstateDataStore != null) 276 if (m_storageManager.EstateDataStore != null)
277 m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); 277 m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID);
278 278
279
280
281 //Bind Storage Manager functions to some land manager functions for this scene 279 //Bind Storage Manager functions to some land manager functions for this scene
282 EventManager.OnLandObjectAdded += 280 EventManager.OnLandObjectAdded +=
283 new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); 281 new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject);
@@ -322,7 +320,6 @@ namespace OpenSim.Region.Environment.Scenes
322 { 320 {
323 m_log.Warn("Failed to load StartupConfig"); 321 m_log.Warn("Failed to load StartupConfig");
324 } 322 }
325
326 } 323 }
327 324
328 #endregion 325 #endregion
@@ -351,7 +348,6 @@ namespace OpenSim.Region.Environment.Scenes
351 // we add it to the notify list regardless of distance. 348 // we add it to the notify list regardless of distance.
352 // We'll check the agent's draw distance before notifying them though. 349 // We'll check the agent's draw distance before notifying them though.
353 350
354
355 if (RegionInfo.RegionHandle != otherRegion.RegionHandle) 351 if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
356 { 352 {
357 for (int i = 0; i < m_neighbours.Count; i++) 353 for (int i = 0; i < m_neighbours.Count; i++)
@@ -386,8 +382,7 @@ namespace OpenSim.Region.Environment.Scenes
386 382
387 int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX); 383 int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX);
388 int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY); 384 int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY);
389 if ((resultX <= 1) && 385 if (resultX <= 1 && resultY <= 1)
390 (resultY <= 1))
391 { 386 {
392 try 387 try
393 { 388 {
@@ -584,8 +579,6 @@ namespace OpenSim.Region.Environment.Scenes
584 } 579 }
585 } 580 }
586 } 581 }
587
588
589 } 582 }
590 m_scripts_enabled = !ScriptEngine; 583 m_scripts_enabled = !ScriptEngine;
591 m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); 584 m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine");
@@ -600,7 +593,9 @@ namespace OpenSim.Region.Environment.Scenes
600 public int GetInaccurateNeighborCount() 593 public int GetInaccurateNeighborCount()
601 { 594 {
602 lock (m_neighbours) 595 lock (m_neighbours)
596 {
603 return m_neighbours.Count; 597 return m_neighbours.Count;
598 }
604 } 599 }
605 600
606 // This is the method that shuts down the scene. 601 // This is the method that shuts down the scene.
@@ -1062,7 +1057,6 @@ namespace OpenSim.Region.Environment.Scenes
1062 float hfdiff = hfvalue; 1057 float hfdiff = hfvalue;
1063 int hfdiffi = 0; 1058 int hfdiffi = 0;
1064 1059
1065
1066 for (int x = 0; x < 256; x++) 1060 for (int x = 0; x < 256; x++)
1067 { 1061 {
1068 //int tc = System.Environment.TickCount; 1062 //int tc = System.Environment.TickCount;
@@ -1087,10 +1081,8 @@ namespace OpenSim.Region.Environment.Scenes
1087 //float tmpval = (float)hm[x, y]; 1081 //float tmpval = (float)hm[x, y];
1088 float heightvalue = (float)hm[x, y]; 1082 float heightvalue = (float)hm[x, y];
1089 1083
1090
1091 if (heightvalue > (float)m_regInfo.RegionSettings.WaterHeight) 1084 if (heightvalue > (float)m_regInfo.RegionSettings.WaterHeight)
1092 { 1085 {
1093
1094 // scale height value 1086 // scale height value
1095 heightvalue = low + mid * (heightvalue - low) / mid; 1087 heightvalue = low + mid * (heightvalue - low) / mid;
1096 1088
@@ -1102,6 +1094,7 @@ namespace OpenSim.Region.Environment.Scenes
1102 1094
1103 if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) 1095 if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue))
1104 heightvalue = 0; 1096 heightvalue = 0;
1097
1105 try 1098 try
1106 { 1099 {
1107 Color green = Color.FromArgb((int)heightvalue, 100, (int)heightvalue); 1100 Color green = Color.FromArgb((int)heightvalue, 100, (int)heightvalue);
@@ -1136,7 +1129,6 @@ namespace OpenSim.Region.Environment.Scenes
1136 // we use floats, colors use bytes, so shrink are space down to 1129 // we use floats, colors use bytes, so shrink are space down to
1137 // 0-255 1130 // 0-255
1138 1131
1139
1140 try 1132 try
1141 { 1133 {
1142 hfdiffi = Math.Abs((int)((hfdiff * 4) + (hfdiff * 0.5))) + 1; 1134 hfdiffi = Math.Abs((int)((hfdiff * 4) + (hfdiff * 0.5))) + 1;
@@ -1166,15 +1158,8 @@ namespace OpenSim.Region.Environment.Scenes
1166 mapbmp.SetPixel(x - 1, (256 - y) - 1, Shade); 1158 mapbmp.SetPixel(x - 1, (256 - y) - 1, Shade);
1167 } 1159 }
1168 } 1160 }
1169
1170
1171 } 1161 }
1172
1173 } 1162 }
1174
1175
1176
1177
1178 } 1163 }
1179 catch (System.ArgumentException) 1164 catch (System.ArgumentException)
1180 { 1165 {
@@ -1264,7 +1249,6 @@ namespace OpenSim.Region.Environment.Scenes
1264 if (part == null) 1249 if (part == null)
1265 continue; 1250 continue;
1266 1251
1267
1268 // Draw if the object is at least 1 meter wide in any direction 1252 // Draw if the object is at least 1 meter wide in any direction
1269 if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f) 1253 if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f)
1270 { 1254 {
@@ -1426,6 +1410,7 @@ namespace OpenSim.Region.Environment.Scenes
1426 } 1410 }
1427 } 1411 }
1428 } 1412 }
1413
1429 public void LazySaveGeneratedMaptile(byte[] data, bool temporary) 1414 public void LazySaveGeneratedMaptile(byte[] data, bool temporary)
1430 { 1415 {
1431 // Overwrites the local Asset cache with new maptile data 1416 // Overwrites the local Asset cache with new maptile data
@@ -1482,6 +1467,7 @@ namespace OpenSim.Region.Environment.Scenes
1482 asset.Temporary = temporary; 1467 asset.Temporary = temporary;
1483 AssetCache.AddAsset(asset); 1468 AssetCache.AddAsset(asset);
1484 } 1469 }
1470
1485 #endregion 1471 #endregion
1486 1472
1487 #region Load Land 1473 #region Load Land
@@ -1556,6 +1542,7 @@ namespace OpenSim.Region.Environment.Scenes
1556 pos = RayEnd; 1542 pos = RayEnd;
1557 return pos; 1543 return pos;
1558 } 1544 }
1545
1559 if (RayTargetID != LLUUID.Zero) 1546 if (RayTargetID != LLUUID.Zero)
1560 { 1547 {
1561 SceneObjectPart target = GetSceneObjectPart(RayTargetID); 1548 SceneObjectPart target = GetSceneObjectPart(RayTargetID);
@@ -1921,9 +1908,7 @@ namespace OpenSim.Region.Environment.Scenes
1921 if (position.X > Constants.RegionSize + 0.1f) 1908 if (position.X > Constants.RegionSize + 0.1f)
1922 { 1909 {
1923 pos.X = ((pos.X - Constants.RegionSize)); 1910 pos.X = ((pos.X - Constants.RegionSize));
1924
1925 newRegionHandle = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize)); 1911 newRegionHandle = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize));
1926
1927 // x + 1 1912 // x + 1
1928 } 1913 }
1929 else if (position.X < -0.1f) 1914 else if (position.X < -0.1f)
@@ -2165,9 +2150,7 @@ namespace OpenSim.Region.Environment.Scenes
2165 client.OnScriptReset += ProcessScriptReset; 2150 client.OnScriptReset += ProcessScriptReset;
2166 client.OnGetScriptRunning += GetScriptRunning; 2151 client.OnGetScriptRunning += GetScriptRunning;
2167 client.OnSetScriptRunning += SetScriptRunning; 2152 client.OnSetScriptRunning += SetScriptRunning;
2168
2169 client.OnRegionHandleRequest += RegionHandleRequest; 2153 client.OnRegionHandleRequest += RegionHandleRequest;
2170
2171 client.OnUnackedTerrain += TerrainUnAcked; 2154 client.OnUnackedTerrain += TerrainUnAcked;
2172 2155
2173 //Gesture 2156 //Gesture
@@ -2185,7 +2168,6 @@ namespace OpenSim.Region.Environment.Scenes
2185 2168
2186 if (userInfo != null) 2169 if (userInfo != null)
2187 { 2170 {
2188
2189 InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId); 2171 InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId);
2190 if (item != null) 2172 if (item != null)
2191 { 2173 {
@@ -2206,7 +2188,6 @@ namespace OpenSim.Region.Environment.Scenes
2206 2188
2207 if (userInfo != null) 2189 if (userInfo != null)
2208 { 2190 {
2209
2210 InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId); 2191 InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId);
2211 if (item != null) 2192 if (item != null)
2212 { 2193 {
@@ -2607,7 +2588,6 @@ namespace OpenSim.Region.Environment.Scenes
2607 "[CONNECTION DEBUGGING]: Skipping this region for welcoming avatar {0} [{1}] at {2}", 2588 "[CONNECTION DEBUGGING]: Skipping this region for welcoming avatar {0} [{1}] at {2}",
2608 agent.AgentID, regionHandle, RegionInfo.RegionName); 2589 agent.AgentID, regionHandle, RegionInfo.RegionName);
2609 } 2590 }
2610
2611 } 2591 }
2612 2592
2613 public void UpdateCircuitData(AgentCircuitData data) 2593 public void UpdateCircuitData(AgentCircuitData data)
@@ -2645,9 +2625,8 @@ namespace OpenSim.Region.Environment.Scenes
2645 m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); 2625 m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString());
2646 } 2626 }
2647 } 2627 }
2648
2649
2650 } 2628 }
2629
2651 /// <summary> 2630 /// <summary>
2652 /// Add a caps handler for the given agent. If the CAPS handler already exists for this agent, 2631 /// Add a caps handler for the given agent. If the CAPS handler already exists for this agent,
2653 /// then it is replaced by a new CAPS handler. 2632 /// then it is replaced by a new CAPS handler.
@@ -2905,14 +2884,14 @@ namespace OpenSim.Region.Environment.Scenes
2905 public void RequestTeleportLandmark(IClientAPI remoteClient, LLUUID regionID, LLVector3 position) 2884 public void RequestTeleportLandmark(IClientAPI remoteClient, LLUUID regionID, LLVector3 position)
2906 { 2885 {
2907 RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(regionID); 2886 RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(regionID);
2908 2887
2909 if (info == null) 2888 if (info == null)
2910 { 2889 {
2911 // can't find the region: Tell viewer and abort 2890 // can't find the region: Tell viewer and abort
2912 remoteClient.SendTeleportFailed("The teleport destination could not be found."); 2891 remoteClient.SendTeleportFailed("The teleport destination could not be found.");
2913 return; 2892 return;
2914 } 2893 }
2915 2894
2916 lock (m_scenePresences) 2895 lock (m_scenePresences)
2917 { 2896 {
2918 if (m_scenePresences.ContainsKey(remoteClient.AgentId)) 2897 if (m_scenePresences.ContainsKey(remoteClient.AgentId))
@@ -3016,7 +2995,6 @@ namespace OpenSim.Region.Environment.Scenes
3016 m_statsReporter.SetObjectCapacity(objects); 2995 m_statsReporter.SetObjectCapacity(objects);
3017 } 2996 }
3018 objectCapacity = objects; 2997 objectCapacity = objects;
3019
3020 } 2998 }
3021 2999
3022 public List<FriendListItem> GetFriendList(LLUUID avatarID) 3000 public List<FriendListItem> GetFriendList(LLUUID avatarID)
@@ -3089,7 +3067,6 @@ namespace OpenSim.Region.Environment.Scenes
3089 return LLUUID.Zero; 3067 return LLUUID.Zero;
3090 } 3068 }
3091 3069
3092
3093 /// <summary> 3070 /// <summary>
3094 /// This method is a way for the Friends Module to create an instant 3071 /// This method is a way for the Friends Module to create an instant
3095 /// message to the avatar and for Instant Messages that travel across 3072 /// message to the avatar and for Instant Messages that travel across
@@ -3105,7 +3082,6 @@ namespace OpenSim.Region.Environment.Scenes
3105 m_eventManager.TriggerGridInstantMessage(message, options); 3082 m_eventManager.TriggerGridInstantMessage(message, options);
3106 } 3083 }
3107 3084
3108
3109 public virtual void StoreAddFriendship(LLUUID ownerID, LLUUID friendID, uint perms) 3085 public virtual void StoreAddFriendship(LLUUID ownerID, LLUUID friendID, uint perms)
3110 { 3086 {
3111 // TODO: m_sceneGridService.DoStuff; 3087 // TODO: m_sceneGridService.DoStuff;
@@ -3123,6 +3099,7 @@ namespace OpenSim.Region.Environment.Scenes
3123 // TODO: m_sceneGridService.DoStuff; 3099 // TODO: m_sceneGridService.DoStuff;
3124 m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); 3100 m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID);
3125 } 3101 }
3102
3126 public virtual List<FriendListItem> StoreGetFriendsForUser(LLUUID ownerID) 3103 public virtual List<FriendListItem> StoreGetFriendsForUser(LLUUID ownerID)
3127 { 3104 {
3128 // TODO: m_sceneGridService.DoStuff; 3105 // TODO: m_sceneGridService.DoStuff;
@@ -3135,11 +3112,13 @@ namespace OpenSim.Region.Environment.Scenes
3135 m_statsReporter.AddOutPackets(outPackets); 3112 m_statsReporter.AddOutPackets(outPackets);
3136 m_statsReporter.AddunAckedBytes(unAckedBytes); 3113 m_statsReporter.AddunAckedBytes(unAckedBytes);
3137 } 3114 }
3115
3138 public void AddAgentTime(int ms) 3116 public void AddAgentTime(int ms)
3139 { 3117 {
3140 m_statsReporter.addFrameMS(ms); 3118 m_statsReporter.addFrameMS(ms);
3141 m_statsReporter.addAgentMS(ms); 3119 m_statsReporter.addAgentMS(ms);
3142 } 3120 }
3121
3143 public void AddAgentUpdates(int count) 3122 public void AddAgentUpdates(int count)
3144 { 3123 {
3145 m_statsReporter.AddAgentUpdates(count); 3124 m_statsReporter.AddAgentUpdates(count);
@@ -3239,7 +3218,6 @@ namespace OpenSim.Region.Environment.Scenes
3239 /// <param name="Message">The Message being sent to the user</param> 3218 /// <param name="Message">The Message being sent to the user</param>
3240 public void SendRegionMessageFromEstateTools(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message) 3219 public void SendRegionMessageFromEstateTools(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message)
3241 { 3220 {
3242
3243 List<ScenePresence> presenceList = GetScenePresences(); 3221 List<ScenePresence> presenceList = GetScenePresences();
3244 3222
3245 foreach (ScenePresence presence in presenceList) 3223 foreach (ScenePresence presence in presenceList)
@@ -3359,7 +3337,7 @@ namespace OpenSim.Region.Environment.Scenes
3359 3337
3360 foreach (ScenePresence presence in presenceList) 3338 foreach (ScenePresence presence in presenceList)
3361 { 3339 {
3362 if ((presence.Firstname == firstName) && (presence.Lastname == lastName)) 3340 if (presence.Firstname == firstName && presence.Lastname == lastName)
3363 { 3341 {
3364 presence.ControllingClient.SendAgentAlertMessage(message, modal); 3342 presence.ControllingClient.SendAgentAlertMessage(message, modal);
3365 break; 3343 break;
@@ -3876,7 +3854,6 @@ namespace OpenSim.Region.Environment.Scenes
3876 return m_httpListener.AddLLSDHandler(path, handler); 3854 return m_httpListener.AddLLSDHandler(path, handler);
3877 } 3855 }
3878 3856
3879
3880 public void RemoveStreamHandler(string httpMethod, string path) 3857 public void RemoveStreamHandler(string httpMethod, string path)
3881 { 3858 {
3882 m_httpListener.RemoveStreamHandler(httpMethod, path); 3859 m_httpListener.RemoveStreamHandler(httpMethod, path);
@@ -3945,7 +3922,6 @@ namespace OpenSim.Region.Environment.Scenes
3945 client.SendRegionHandle(regionID, info.RegionHandle); 3922 client.SendRegionHandle(regionID, info.RegionHandle);
3946 } 3923 }
3947 3924
3948
3949 public void TerrainUnAcked(IClientAPI client, int patchX, int patchY) 3925 public void TerrainUnAcked(IClientAPI client, int patchX, int patchY)
3950 { 3926 {
3951 //Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); 3927 //Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY);
@@ -3973,10 +3949,10 @@ namespace OpenSim.Region.Environment.Scenes
3973 public void ObjectSaleInfo(IClientAPI client, LLUUID agentID, LLUUID sessionID, uint localID, byte saleType, int salePrice) 3949 public void ObjectSaleInfo(IClientAPI client, LLUUID agentID, LLUUID sessionID, uint localID, byte saleType, int salePrice)
3974 { 3950 {
3975 SceneObjectPart part = GetSceneObjectPart(localID); 3951 SceneObjectPart part = GetSceneObjectPart(localID);
3976 if(part == null || part.ParentGroup == null) 3952 if (part == null || part.ParentGroup == null)
3977 return; 3953 return;
3978 3954
3979 if(part.ParentGroup.RootPart == null) 3955 if (part.ParentGroup.RootPart == null)
3980 return; 3956 return;
3981 3957
3982 part = part.ParentGroup.RootPart; 3958 part = part.ParentGroup.RootPart;
@@ -3994,10 +3970,10 @@ namespace OpenSim.Region.Environment.Scenes
3994 { 3970 {
3995 SceneObjectPart part = GetSceneObjectPart(localID); 3971 SceneObjectPart part = GetSceneObjectPart(localID);
3996 3972
3997 if(part == null) 3973 if (part == null)
3998 return; 3974 return;
3999 3975
4000 if(part.ParentGroup == null) 3976 if (part.ParentGroup == null)
4001 return; 3977 return;
4002 3978
4003 SceneObjectGroup group = part.ParentGroup; 3979 SceneObjectGroup group = part.ParentGroup;
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 24f814e..f8c5814 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -636,7 +636,7 @@ namespace OpenSim.Region.Environment.Scenes
636 // both regions 636 // both regions
637 if (avatar.ParentID != (uint)0) 637 if (avatar.ParentID != (uint)0)
638 avatar.StandUp(); 638 avatar.StandUp();
639 if(!avatar.ValidateAttachments()) 639 if (!avatar.ValidateAttachments())
640 { 640 {
641 avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state"); 641 avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
642 return; 642 return;
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index cf24c73..4b785e9 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -2350,10 +2350,10 @@ namespace OpenSim.Region.Environment.Scenes
2350 // Validate 2350 // Validate
2351 foreach (SceneObjectGroup gobj in m_attachments) 2351 foreach (SceneObjectGroup gobj in m_attachments)
2352 { 2352 {
2353 if(gobj == null) 2353 if (gobj == null)
2354 return false; 2354 return false;
2355 2355
2356 if(gobj.RootPart == null) 2356 if (gobj.RootPart == null)
2357 { 2357 {
2358 return false; 2358 return false;
2359 } 2359 }
@@ -2370,7 +2370,7 @@ namespace OpenSim.Region.Environment.Scenes
2370 // Validate 2370 // Validate
2371 foreach (SceneObjectGroup gobj in m_attachments) 2371 foreach (SceneObjectGroup gobj in m_attachments)
2372 { 2372 {
2373 if(gobj == null || gobj.RootPart == null) 2373 if (gobj == null || gobj.RootPart == null)
2374 return false; 2374 return false;
2375 } 2375 }
2376 2376
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs
index 394dcf3..4630d98 100644
--- a/OpenSim/Region/Physics/Meshing/Mesh.cs
+++ b/OpenSim/Region/Physics/Meshing/Mesh.cs
@@ -231,7 +231,7 @@ namespace OpenSim.Region.Physics.Meshing
231 { 231 {
232 int[] result = getIndexListAsInt(); 232 int[] result = getIndexListAsInt();
233 pinnedIndex = GCHandle.Alloc(result, GCHandleType.Pinned); 233 pinnedIndex = GCHandle.Alloc(result, GCHandleType.Pinned);
234 234
235 return result; 235 return result;
236 } 236 }
237 237
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index a66a1b1..7cf8b76 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -1890,9 +1890,9 @@ namespace OpenSim.Region.Physics.Meshing
1890 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) 1890 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
1891 { // half circle, prim is a sphere 1891 { // half circle, prim is a sphere
1892 sides = 24; 1892 sides = 24;
1893 1893
1894 profileBegin = 0.5f * profileBegin + 0.5f; 1894 profileBegin = 0.5f * profileBegin + 0.5f;
1895 profileEnd = 0.5f * profileEnd + 0.5f; 1895 profileEnd = 0.5f * profileEnd + 0.5f;
1896 1896
1897 //profileHollow = 0.0f; // debugging only 1897 //profileHollow = 0.0f; // debugging only
1898 } 1898 }
@@ -1904,7 +1904,6 @@ namespace OpenSim.Region.Physics.Meshing
1904 hollowSides = 4; 1904 hollowSides = 4;
1905 else if (primShape.HollowShape == HollowShape.Triangle) 1905 else if (primShape.HollowShape == HollowShape.Triangle)
1906 hollowSides = 3; 1906 hollowSides = 3;
1907
1908 1907
1909 PrimMesh primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); 1908 PrimMesh primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides);
1910 //PrimMesh primMesh = new PrimMesh(sides, profileBegin, profileEnd, 0.0f, 4); 1909 //PrimMesh primMesh = new PrimMesh(sides, profileBegin, profileEnd, 0.0f, 4);
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
index 53cc443..58bb82e 100644
--- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs
+++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
@@ -99,8 +99,8 @@ namespace OpenSim.Region.Physics.Meshing
99 internal List<Angle> angles; 99 internal List<Angle> angles;
100 100
101 // this class should have a table of most commonly computed values 101 // this class should have a table of most commonly computed values
102 // instead of all the trig function calls 102 // instead of all the trig function calls
103 // most common would be for sides = 3, 4, or 24 103 // most common would be for sides = 3, 4, or 24
104 internal void makeAngles( int sides, float startAngle, float stopAngle ) 104 internal void makeAngles( int sides, float startAngle, float stopAngle )
105 { 105 {
106 angles = new List<Angle>(); 106 angles = new List<Angle>();
@@ -134,7 +134,7 @@ namespace OpenSim.Region.Physics.Meshing
134 newAngle.Y = (float) System.Math.Sin(angle); 134 newAngle.Y = (float) System.Math.Sin(angle);
135 angles.Add(newAngle); 135 angles.Add(newAngle);
136 step += 1; 136 step += 1;
137 angle = stepSize * step; 137 angle = stepSize * step;
138 } 138 }
139 139
140 if (startAngle > angles[0].angle) 140 if (startAngle > angles[0].angle)
@@ -187,15 +187,15 @@ namespace OpenSim.Region.Physics.Meshing
187 AngleList hollowAngles = new AngleList(); 187 AngleList hollowAngles = new AngleList();
188 188
189 float xScale = 0.5f; 189 float xScale = 0.5f;
190 float yScale = 0.5f; 190 float yScale = 0.5f;
191 if (sides == 4) // corners of a square are sqrt(2) from center 191 if (sides == 4) // corners of a square are sqrt(2) from center
192 { 192 {
193 xScale = 0.707f; 193 xScale = 0.707f;
194 yScale = 0.707f; 194 yScale = 0.707f;
195 } 195 }
196 196
197 float startAngle = profileStart * twoPi; 197 float startAngle = profileStart * twoPi;
198 float stopAngle = profileEnd * twoPi; 198 float stopAngle = profileEnd * twoPi;
199 float stepSize = twoPi / sides; 199 float stepSize = twoPi / sides;
200 200
201 try { angles.makeAngles(sides, startAngle, stopAngle); } 201 try { angles.makeAngles(sides, startAngle, stopAngle); }
@@ -397,7 +397,7 @@ namespace OpenSim.Region.Physics.Meshing
397 { 397 {
398 vert = this.coords[i]; 398 vert = this.coords[i];
399 Vertex v = new Vertex(vert.X, vert.Y, vert.Z) * q; 399 Vertex v = new Vertex(vert.X, vert.Y, vert.Z) * q;
400 400
401 vert.X = v.X; 401 vert.X = v.X;
402 vert.Y = v.Y; 402 vert.Y = v.Y;
403 vert.Z = v.Z; 403 vert.Z = v.Z;
@@ -507,23 +507,23 @@ namespace OpenSim.Region.Physics.Meshing
507 s += "sides..................: " + this.sides.ToString(); 507 s += "sides..................: " + this.sides.ToString();
508 s += "\nhollowSides..........: " + this.hollowSides.ToString(); 508 s += "\nhollowSides..........: " + this.hollowSides.ToString();
509 s += "\nprofileStart.........: " + this.profileStart.ToString(); 509 s += "\nprofileStart.........: " + this.profileStart.ToString();
510 s += "\nprofileEnd...........: " + this.profileEnd.ToString(); 510 s += "\nprofileEnd...........: " + this.profileEnd.ToString();
511 s += "\nhollow...............: " + this.hollow.ToString(); 511 s += "\nhollow...............: " + this.hollow.ToString();
512 s += "\ntwistBegin...........: " + this.twistBegin.ToString(); 512 s += "\ntwistBegin...........: " + this.twistBegin.ToString();
513 s += "\ntwistEnd.............: " + this.twistEnd.ToString(); 513 s += "\ntwistEnd.............: " + this.twistEnd.ToString();
514 s += "\ntopShearX............: " + this.topShearX.ToString(); 514 s += "\ntopShearX............: " + this.topShearX.ToString();
515 s += "\ntopShearY............: " + this.topShearY.ToString(); 515 s += "\ntopShearY............: " + this.topShearY.ToString();
516 s += "\npathCutBegin.........: " + this.pathCutBegin.ToString(); 516 s += "\npathCutBegin.........: " + this.pathCutBegin.ToString();
517 s += "\npathCutEnd...........: " + this.pathCutEnd.ToString(); 517 s += "\npathCutEnd...........: " + this.pathCutEnd.ToString();
518 s += "\ndimpleBegin..........: " + this.dimpleBegin.ToString(); 518 s += "\ndimpleBegin..........: " + this.dimpleBegin.ToString();
519 s += "\ndimpleEnd............: " + this.dimpleEnd.ToString(); 519 s += "\ndimpleEnd............: " + this.dimpleEnd.ToString();
520 s += "\nskew.................: " + this.skew.ToString(); 520 s += "\nskew.................: " + this.skew.ToString();
521 s += "\nholeSizeX............: " + this.holeSizeX.ToString(); 521 s += "\nholeSizeX............: " + this.holeSizeX.ToString();
522 s += "\nholeSizeY............: " + this.holeSizeY.ToString(); 522 s += "\nholeSizeY............: " + this.holeSizeY.ToString();
523 s += "\ntaperX...............: " + this.taperX.ToString(); 523 s += "\ntaperX...............: " + this.taperX.ToString();
524 s += "\ntaperY...............: " + this.taperY.ToString(); 524 s += "\ntaperY...............: " + this.taperY.ToString();
525 s += "\nradius...............: " + this.radius.ToString(); 525 s += "\nradius...............: " + this.radius.ToString();
526 s += "\nrevolutions..........: " + this.revolutions.ToString(); 526 s += "\nrevolutions..........: " + this.revolutions.ToString();
527 s += "\nstepsPerRevolution...: " + this.stepsPerRevolution.ToString(); 527 s += "\nstepsPerRevolution...: " + this.stepsPerRevolution.ToString();
528 528
529 return s; 529 return s;
@@ -542,20 +542,20 @@ namespace OpenSim.Region.Physics.Meshing
542 this.hollowSides = hollowSides; 542 this.hollowSides = hollowSides;
543 543
544 if (sides < 3) 544 if (sides < 3)
545 this.sides = 3; 545 this.sides = 3;
546 if ( hollowSides < 3) 546 if ( hollowSides < 3)
547 this.hollowSides = 3; 547 this.hollowSides = 3;
548 if (profileStart < 0.0f) 548 if (profileStart < 0.0f)
549 this.profileStart = 0.0f; 549 this.profileStart = 0.0f;
550 if (profileEnd > 1.0f) 550 if (profileEnd > 1.0f)
551 this.profileEnd = 1.0f; 551 this.profileEnd = 1.0f;
552 if (profileEnd < 0.02f) 552 if (profileEnd < 0.02f)
553 this.profileEnd = 0.02f; 553 this.profileEnd = 0.02f;
554 if (profileStart >= profileEnd) 554 if (profileStart >= profileEnd)
555 this.profileStart = profileEnd - 0.02f; 555 this.profileStart = profileEnd - 0.02f;
556 if (hollow > 1.0f) 556 if (hollow > 1.0f)
557 this.hollow = 1.0f; 557 this.hollow = 1.0f;
558 if (hollow < 0.0f) 558 if (hollow < 0.0f)
559 this.hollow = 0.0f; 559 this.hollow = 0.0f;
560 } 560 }
561 561
@@ -578,7 +578,7 @@ namespace OpenSim.Region.Physics.Meshing
578 steps = (int)(steps * 4.5 * length); 578 steps = (int)(steps * 4.5 * length);
579 } 579 }
580#endif 580#endif
581 581
582 float twistBegin = this.twistBegin / 360.0f * twoPi; 582 float twistBegin = this.twistBegin / 360.0f * twoPi;
583 float twistEnd = this.twistEnd / 360.0f * twoPi; 583 float twistEnd = this.twistEnd / 360.0f * twoPi;
584 float twistTotal = twistEnd - twistBegin; 584 float twistTotal = twistEnd - twistBegin;
@@ -661,7 +661,7 @@ namespace OpenSim.Region.Physics.Meshing
661 newLayer.AddValue2Faces(coordsLen); 661 newLayer.AddValue2Faces(coordsLen);
662 662
663 this.coords.AddRange(newLayer.coords); 663 this.coords.AddRange(newLayer.coords);
664 this.faces.AddRange(newLayer.faces); 664 this.faces.AddRange(newLayer.faces);
665 665
666 // fill faces between layers 666 // fill faces between layers
667 667
@@ -707,7 +707,6 @@ namespace OpenSim.Region.Physics.Meshing
707 else done = true; 707 else done = true;
708 } 708 }
709 } 709 }
710
711 710
712 public void ExtrudeCircular() 711 public void ExtrudeCircular()
713 { 712 {
@@ -721,9 +720,9 @@ namespace OpenSim.Region.Physics.Meshing
721 float twistEnd = this.twistEnd / 360.0f * twoPi; 720 float twistEnd = this.twistEnd / 360.0f * twoPi;
722 float twistTotal = twistEnd - twistBegin; 721 float twistTotal = twistEnd - twistBegin;
723 722
724 // if the profile has a lot of twist, add more layers otherwise the layers may overlap 723 // if the profile has a lot of twist, add more layers otherwise the layers may overlap
725 // and the resulting mesh may be quite inaccurate. This method is arbitrary and doesn't 724 // and the resulting mesh may be quite inaccurate. This method is arbitrary and doesn't
726 // accurately match the viewer 725 // accurately match the viewer
727 float twistTotalAbs = Math.Abs(twistTotal); 726 float twistTotalAbs = Math.Abs(twistTotal);
728 if (twistTotalAbs > 0.01f) 727 if (twistTotalAbs > 0.01f)
729 { 728 {
@@ -732,19 +731,19 @@ namespace OpenSim.Region.Physics.Meshing
732 if (twistTotalAbs > Math.PI * 3.0f) 731 if (twistTotalAbs > Math.PI * 3.0f)
733 steps *= 2; 732 steps *= 2;
734 } 733 }
735 734
736 float yPathScale = this.holeSizeY * 0.5f; 735 float yPathScale = this.holeSizeY * 0.5f;
737 float pathLength = this.pathCutEnd - this.pathCutBegin; 736 float pathLength = this.pathCutEnd - this.pathCutBegin;
738 float totalSkew = this.skew * 2.0f * pathLength; 737 float totalSkew = this.skew * 2.0f * pathLength;
739 float skewStart = this.pathCutBegin * 2.0f * this.skew - this.skew; 738 float skewStart = this.pathCutBegin * 2.0f * this.skew - this.skew;
740 739
741 // It's not quite clear what pushY (Y top shear) does, but subtracting it from the start and end 740 // It's not quite clear what pushY (Y top shear) does, but subtracting it from the start and end
742 // angles appears to approximate it's effects on path cut. Likewise, adding it to the angle used 741 // angles appears to approximate it's effects on path cut. Likewise, adding it to the angle used
743 // to calculate the sine for generating the path radius appears to approximate it's effects there 742 // to calculate the sine for generating the path radius appears to approximate it's effects there
744 // too, but there are some subtle differences in the radius which are noticeable as the prim size 743 // too, but there are some subtle differences in the radius which are noticeable as the prim size
745 // increases and it may affect megaprims quite a bit. The effect of the Y top shear parameter on 744 // increases and it may affect megaprims quite a bit. The effect of the Y top shear parameter on
746 // the meshes generated with this technique appear nearly identical in shape to the same prims when 745 // the meshes generated with this technique appear nearly identical in shape to the same prims when
747 // displayed by the viewer. 746 // displayed by the viewer.
748 747
749 float startAngle = (twoPi * this.pathCutBegin * this.revolutions) - this.topShearY * 0.9f; 748 float startAngle = (twoPi * this.pathCutBegin * this.revolutions) - this.topShearY * 0.9f;
750 float endAngle = (twoPi * this.pathCutEnd * this.revolutions) - this.topShearY * 0.9f; 749 float endAngle = (twoPi * this.pathCutEnd * this.revolutions) - this.topShearY * 0.9f;
@@ -784,7 +783,7 @@ namespace OpenSim.Region.Physics.Meshing
784 hollow /= 0.7f; 783 hollow /= 0.7f;
785 } 784 }
786 } 785 }
787 786
788 Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides); 787 Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides);
789 788
790 if (initialProfileRot != 0.0f) 789 if (initialProfileRot != 0.0f)
@@ -834,7 +833,7 @@ namespace OpenSim.Region.Physics.Meshing
834 newLayer.AddRot(new Quaternion(new Vertex(0.0f, 0.0f, 1.0f), twist)); 833 newLayer.AddRot(new Quaternion(new Vertex(0.0f, 0.0f, 1.0f), twist));
835 834
836 // now orient the rotation of the profile layer relative to it's position on the path 835 // now orient the rotation of the profile layer relative to it's position on the path
837 // adding taperY to the angle used to generate the quat appears to approximate the viewer 836 // adding taperY to the angle used to generate the quat appears to approximate the viewer
838 newLayer.AddRot(new Quaternion(new Vertex(1.0f, 0.0f, 0.0f), angle + this.topShearY * 0.9f)); 837 newLayer.AddRot(new Quaternion(new Vertex(1.0f, 0.0f, 0.0f), angle + this.topShearY * 0.9f));
839 newLayer.AddPos(xOffset, yOffset, zOffset); 838 newLayer.AddPos(xOffset, yOffset, zOffset);
840 839
@@ -959,7 +958,7 @@ namespace OpenSim.Region.Physics.Meshing
959 958
960 sw.WriteLine(s); 959 sw.WriteLine(s);
961 } 960 }
962 961
963 sw.Close(); 962 sw.Close();
964 } 963 }
965 } 964 }
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 9fdf3ce..f10a854 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -2296,7 +2296,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2296 bool found = false; 2296 bool found = false;
2297 2297
2298 float dist = (float)llVecDist(llGetPos(), pos); 2298 float dist = (float)llVecDist(llGetPos(), pos);
2299 if(dist > m_distanceFactor * 10.0f) 2299 if (dist > m_distanceFactor * 10.0f)
2300 return; 2300 return;
2301 2301
2302 // Instead of using return;, I'm using continue; because in our TaskInventory implementation 2302 // Instead of using return;, I'm using continue; because in our TaskInventory implementation
@@ -6247,7 +6247,7 @@ namespace OpenSim.Region.ScriptEngine.Common
6247 switch (primType) 6247 switch (primType)
6248 { 6248 {
6249 case BuiltIn_Commands_BaseClass.PRIM_TYPE_BOX: 6249 case BuiltIn_Commands_BaseClass.PRIM_TYPE_BOX:
6250 case BuiltIn_Commands_BaseClass.PRIM_TYPE_CYLINDER: 6250 case BuiltIn_Commands_BaseClass.PRIM_TYPE_CYLINDER:
6251 case BuiltIn_Commands_BaseClass.PRIM_TYPE_PRISM: 6251 case BuiltIn_Commands_BaseClass.PRIM_TYPE_PRISM:
6252 res.Add(new LSL_Types.LSLInteger(Shape.ProfileCurve)); 6252 res.Add(new LSL_Types.LSLInteger(Shape.ProfileCurve));
6253 res.Add(new LSL_Types.Vector3(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); 6253 res.Add(new LSL_Types.Vector3(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0));
@@ -6298,10 +6298,10 @@ namespace OpenSim.Region.ScriptEngine.Common
6298 // vector tapera 6298 // vector tapera
6299 res.Add(new LSL_Types.Vector3(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0)); 6299 res.Add(new LSL_Types.Vector3(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0));
6300 6300
6301 // float revolutions, 6301 // float revolutions,
6302 res.Add(new LSL_Types.LSLFloat(Shape.PathRevolutions / 50.0)); // needs fixing :( 6302 res.Add(new LSL_Types.LSLFloat(Shape.PathRevolutions / 50.0)); // needs fixing :(
6303 6303
6304 // float radiusoffset, 6304 // float radiusoffset,
6305 res.Add(new LSL_Types.LSLFloat(Shape.PathRadiusOffset / 100.0)); 6305 res.Add(new LSL_Types.LSLFloat(Shape.PathRadiusOffset / 100.0));
6306 6306
6307 // float skew 6307 // float skew
@@ -7014,10 +7014,10 @@ namespace OpenSim.Region.ScriptEngine.Common
7014 { 7014 {
7015 case 5: // DATA_SIM_POS 7015 case 5: // DATA_SIM_POS
7016 if (info == null) 7016 if (info == null)
7017 { 7017 {
7018 // ScriptSleep(1000); 7018 // ScriptSleep(1000);
7019 return LLUUID.Zero.ToString(); 7019 return LLUUID.Zero.ToString();
7020 } 7020 }
7021 reply = new LSL_Types.Vector3( 7021 reply = new LSL_Types.Vector3(
7022 info.RegionLocX * Constants.RegionSize, 7022 info.RegionLocX * Constants.RegionSize,
7023 info.RegionLocY * Constants.RegionSize, 7023 info.RegionLocY * Constants.RegionSize,
@@ -7031,10 +7031,10 @@ namespace OpenSim.Region.ScriptEngine.Common
7031 break; 7031 break;
7032 case 7: // DATA_SIM_RATING 7032 case 7: // DATA_SIM_RATING
7033 if (info == null) 7033 if (info == null)
7034 { 7034 {
7035 // ScriptSleep(1000); 7035 // ScriptSleep(1000);
7036 return LLUUID.Zero.ToString(); 7036 return LLUUID.Zero.ToString();
7037 } 7037 }
7038 int access = info.RegionSettings.Maturity; 7038 int access = info.RegionSettings.Maturity;
7039 if (access == 0) 7039 if (access == 0)
7040 reply = "PG"; 7040 reply = "PG";
@@ -7047,18 +7047,18 @@ namespace OpenSim.Region.ScriptEngine.Common
7047 reply = m_ScriptEngine.World.GetSimulatorVersion(); 7047 reply = m_ScriptEngine.World.GetSimulatorVersion();
7048 break; 7048 break;
7049 default: 7049 default:
7050 // ScriptSleep(1000); 7050 // ScriptSleep(1000);
7051 return LLUUID.Zero.ToString(); // Raise no event 7051 return LLUUID.Zero.ToString(); // Raise no event
7052 } 7052 }
7053 LLUUID rq = LLUUID.Random(); 7053 LLUUID rq = LLUUID.Random();
7054 7054
7055 LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager. 7055 LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
7056 m_Dataserver.RegisterRequest(m_localID, m_itemID, rq.ToString()); 7056 m_Dataserver.RegisterRequest(m_localID, m_itemID, rq.ToString());
7057 7057
7058 m_ScriptEngine.m_ASYNCLSLCommandManager. 7058 m_ScriptEngine.m_ASYNCLSLCommandManager.
7059 m_Dataserver.DataserverReply(rq.ToString(), reply); 7059 m_Dataserver.DataserverReply(rq.ToString(), reply);
7060 7060
7061 // ScriptSleep(1000); 7061 // ScriptSleep(1000);
7062 return tid.ToString(); 7062 return tid.ToString();
7063 } 7063 }
7064 catch(Exception e) 7064 catch(Exception e)
@@ -8041,12 +8041,12 @@ namespace OpenSim.Region.ScriptEngine.Common
8041 (line >= 0) && 8041 (line >= 0) &&
8042 (line < notecardLines.Length)) 8042 (line < notecardLines.Length))
8043 { 8043 {
8044 // ScriptSleep(100); 8044 // ScriptSleep(100);
8045 return notecardLines[line]; 8045 return notecardLines[line];
8046 } 8046 }
8047 else 8047 else
8048 { 8048 {
8049 // ScriptSleep(100); 8049 // ScriptSleep(100);
8050 return String.Empty; 8050 return String.Empty;
8051 } 8051 }
8052 } 8052 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index b48edfb..b5ca167 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2130,7 +2130,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2130 { 2130 {
2131 float dist = (float)llVecMag(llGetPos() - pos); 2131 float dist = (float)llVecMag(llGetPos() - pos);
2132 2132
2133 if(dist > m_ScriptDistanceFactor * 10.0f) 2133 if (dist > m_ScriptDistanceFactor * 10.0f)
2134 return; 2134 return;
2135 2135
2136 m_host.AddScriptLPS(1); 2136 m_host.AddScriptLPS(1);
@@ -5735,8 +5735,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5735 case (int)ScriptBaseClass.PRIM_POINT_LIGHT: 5735 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
5736 if (remain < 5) 5736 if (remain < 5)
5737 return; 5737 return;
5738 LSL_Types.LSLInteger light = new LSL_Types.LSLInteger(rules.Data[idx++].ToString()); 5738 LSL_Types.LSLInteger light = new LSL_Types.LSLInteger(rules.Data[idx++].ToString());
5739 LSL_Types.Vector3 lightcolor =new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5739 LSL_Types.Vector3 lightcolor = new LSL_Types.Vector3(rules.Data[idx++].ToString());
5740 float intensity = (float)Convert.ToDouble(rules.Data[idx++]); 5740 float intensity = (float)Convert.ToDouble(rules.Data[idx++]);
5741 float radius = (float)Convert.ToDouble(rules.Data[idx++]); 5741 float radius = (float)Convert.ToDouble(rules.Data[idx++]);
5742 float falloff = (float)Convert.ToDouble(rules.Data[idx++]); 5742 float falloff = (float)Convert.ToDouble(rules.Data[idx++]);
@@ -6895,10 +6895,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6895 { 6895 {
6896 case 5: // DATA_SIM_POS 6896 case 5: // DATA_SIM_POS
6897 if (info == null) 6897 if (info == null)
6898 { 6898 {
6899 // ScriptSleep(1000); 6899 // ScriptSleep(1000);
6900 return LLUUID.Zero.ToString(); 6900 return LLUUID.Zero.ToString();
6901 } 6901 }
6902 reply = new LSL_Types.Vector3( 6902 reply = new LSL_Types.Vector3(
6903 info.RegionLocX * Constants.RegionSize, 6903 info.RegionLocX * Constants.RegionSize,
6904 info.RegionLocY * Constants.RegionSize, 6904 info.RegionLocY * Constants.RegionSize,
@@ -6912,10 +6912,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6912 break; 6912 break;
6913 case 7: // DATA_SIM_RATING 6913 case 7: // DATA_SIM_RATING
6914 if (info == null) 6914 if (info == null)
6915 { 6915 {
6916 // ScriptSleep(1000); 6916 // ScriptSleep(1000);
6917 return LLUUID.Zero.ToString(); 6917 return LLUUID.Zero.ToString();
6918 } 6918 }
6919 int access = info.RegionSettings.Maturity; 6919 int access = info.RegionSettings.Maturity;
6920 if (access == 0) 6920 if (access == 0)
6921 reply = "PG"; 6921 reply = "PG";
@@ -6928,7 +6928,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6928 reply = m_ScriptEngine.World.GetSimulatorVersion(); 6928 reply = m_ScriptEngine.World.GetSimulatorVersion();
6929 break; 6929 break;
6930 default: 6930 default:
6931 // ScriptSleep(1000); 6931 // ScriptSleep(1000);
6932 return LLUUID.Zero.ToString(); // Raise no event 6932 return LLUUID.Zero.ToString(); // Raise no event
6933 } 6933 }
6934 LLUUID rq = LLUUID.Random(); 6934 LLUUID rq = LLUUID.Random();
@@ -6939,7 +6939,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6939 AsyncCommands. 6939 AsyncCommands.
6940 DataserverPlugin.DataserverReply(rq.ToString(), reply); 6940 DataserverPlugin.DataserverReply(rq.ToString(), reply);
6941 6941
6942 // ScriptSleep(1000); 6942 // ScriptSleep(1000);
6943 return tid.ToString(); 6943 return tid.ToString();
6944 } 6944 }
6945 catch(Exception e) 6945 catch(Exception e)
@@ -7910,7 +7910,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7910 AsyncCommands. 7910 AsyncCommands.
7911 DataserverPlugin.DataserverReply(item.AssetID.ToString(), 7911 DataserverPlugin.DataserverReply(item.AssetID.ToString(),
7912 NotecardCache.GetLines(item.AssetID).ToString()); 7912 NotecardCache.GetLines(item.AssetID).ToString());
7913 // ScriptSleep(100); 7913 // ScriptSleep(100);
7914 return tid.ToString(); 7914 return tid.ToString();
7915 } 7915 }
7916 WithNotecard(item.AssetID, delegate (LLUUID id, AssetBase a) 7916 WithNotecard(item.AssetID, delegate (LLUUID id, AssetBase a)
@@ -7924,7 +7924,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7924 DataserverPlugin.DataserverReply(id.ToString(), 7924 DataserverPlugin.DataserverReply(id.ToString(),
7925 NotecardCache.GetLines(id).ToString()); 7925 NotecardCache.GetLines(id).ToString());
7926 }); 7926 });
7927 // ScriptSleep(100); 7927 // ScriptSleep(100);
7928 return tid.ToString(); 7928 return tid.ToString();
7929 } 7929 }
7930 } 7930 }
@@ -7948,7 +7948,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7948 AsyncCommands. 7948 AsyncCommands.
7949 DataserverPlugin.DataserverReply(item.AssetID.ToString(), 7949 DataserverPlugin.DataserverReply(item.AssetID.ToString(),
7950 NotecardCache.GetLine(item.AssetID, line)); 7950 NotecardCache.GetLine(item.AssetID, line));
7951 // ScriptSleep(100); 7951 // ScriptSleep(100);
7952 return tid.ToString(); 7952 return tid.ToString();
7953 } 7953 }
7954 WithNotecard(item.AssetID, delegate (LLUUID id, AssetBase a) 7954 WithNotecard(item.AssetID, delegate (LLUUID id, AssetBase a)
@@ -7963,7 +7963,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7963 NotecardCache.GetLine(id, line)); 7963 NotecardCache.GetLine(id, line));
7964 }); 7964 });
7965 7965
7966 // ScriptSleep(100); 7966 // ScriptSleep(100);
7967 return tid.ToString(); 7967 return tid.ToString();
7968 } 7968 }
7969 } 7969 }
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
index 3a01dc6..d431286 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
@@ -89,7 +89,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
89 det[0].Key = remoteClient.AgentId; 89 det[0].Key = remoteClient.AgentId;
90 det[0].Populate(myScriptEngine.World); 90 det[0].Populate(myScriptEngine.World);
91 91
92
93 if (originalID == 0) 92 if (originalID == 0)
94 { 93 {
95 SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID); 94 SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID);
@@ -103,7 +102,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
103 SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID); 102 SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID);
104 det[0].LinkNum = originalPart.LinkNum; 103 det[0].LinkNum = originalPart.LinkNum;
105 } 104 }
106 105
107 myScriptEngine.PostObjectEvent(localID, new EventParams( 106 myScriptEngine.PostObjectEvent(localID, new EventParams(
108 "touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, 107 "touch_start", new Object[] { new LSL_Types.LSLInteger(1) },
109 det)); 108 det));