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author | Robert Adams | 2011-08-26 20:51:05 -0700 |
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committer | BlueWall | 2011-08-28 16:50:54 -0400 |
commit | 18037d41c45b7a00170a7badddd3ef1d8ad2a25c (patch) | |
tree | c3f0193b66c5875872ead38cf9616b72b6dcaada /OpenSim/Region | |
parent | Add level of detail specification to optionally reduce the number of vertices... (diff) | |
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Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 63 |
1 files changed, 1 insertions, 62 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index faecce4..53d5e4c 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -193,67 +193,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
193 | m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString()); | 193 | m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString()); |
194 | } | 194 | } |
195 | 195 | ||
196 | private ulong GetMeshKey(PrimitiveBaseShape pbs, Vector3 size, float lod) | ||
197 | { | ||
198 | ulong hash = 5381; | ||
199 | |||
200 | hash = djb2(hash, pbs.PathCurve); | ||
201 | hash = djb2(hash, (byte)((byte)pbs.HollowShape | (byte)pbs.ProfileShape)); | ||
202 | hash = djb2(hash, pbs.PathBegin); | ||
203 | hash = djb2(hash, pbs.PathEnd); | ||
204 | hash = djb2(hash, pbs.PathScaleX); | ||
205 | hash = djb2(hash, pbs.PathScaleY); | ||
206 | hash = djb2(hash, pbs.PathShearX); | ||
207 | hash = djb2(hash, pbs.PathShearY); | ||
208 | hash = djb2(hash, (byte)pbs.PathTwist); | ||
209 | hash = djb2(hash, (byte)pbs.PathTwistBegin); | ||
210 | hash = djb2(hash, (byte)pbs.PathRadiusOffset); | ||
211 | hash = djb2(hash, (byte)pbs.PathTaperX); | ||
212 | hash = djb2(hash, (byte)pbs.PathTaperY); | ||
213 | hash = djb2(hash, pbs.PathRevolutions); | ||
214 | hash = djb2(hash, (byte)pbs.PathSkew); | ||
215 | hash = djb2(hash, pbs.ProfileBegin); | ||
216 | hash = djb2(hash, pbs.ProfileEnd); | ||
217 | hash = djb2(hash, pbs.ProfileHollow); | ||
218 | |||
219 | // TODO: Separate scale out from the primitive shape data (after | ||
220 | // scaling is supported at the physics engine level) | ||
221 | byte[] scaleBytes = size.GetBytes(); | ||
222 | for (int i = 0; i < scaleBytes.Length; i++) | ||
223 | hash = djb2(hash, scaleBytes[i]); | ||
224 | |||
225 | // Include LOD in hash, accounting for endianness | ||
226 | byte[] lodBytes = new byte[4]; | ||
227 | Buffer.BlockCopy(BitConverter.GetBytes(lod), 0, lodBytes, 0, 4); | ||
228 | if (!BitConverter.IsLittleEndian) | ||
229 | { | ||
230 | Array.Reverse(lodBytes, 0, 4); | ||
231 | } | ||
232 | for (int i = 0; i < lodBytes.Length; i++) | ||
233 | hash = djb2(hash, lodBytes[i]); | ||
234 | |||
235 | // include sculpt UUID | ||
236 | if (pbs.SculptEntry) | ||
237 | { | ||
238 | scaleBytes = pbs.SculptTexture.GetBytes(); | ||
239 | for (int i = 0; i < scaleBytes.Length; i++) | ||
240 | hash = djb2(hash, scaleBytes[i]); | ||
241 | } | ||
242 | |||
243 | return hash; | ||
244 | } | ||
245 | |||
246 | private ulong djb2(ulong hash, byte c) | ||
247 | { | ||
248 | return ((hash << 5) + hash) + (ulong)c; | ||
249 | } | ||
250 | |||
251 | private ulong djb2(ulong hash, ushort c) | ||
252 | { | ||
253 | hash = ((hash << 5) + hash) + (ulong)((byte)c); | ||
254 | return ((hash << 5) + hash) + (ulong)(c >> 8); | ||
255 | } | ||
256 | |||
257 | /// <summary> | 196 | /// <summary> |
258 | /// Add a submesh to an existing list of coords and faces. | 197 | /// Add a submesh to an existing list of coords and faces. |
259 | /// </summary> | 198 | /// </summary> |
@@ -777,7 +716,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
777 | 716 | ||
778 | // If this mesh has been created already, return it instead of creating another copy | 717 | // If this mesh has been created already, return it instead of creating another copy |
779 | // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory | 718 | // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory |
780 | key = GetMeshKey(primShape, size, lod); | 719 | key = primShape.GetMeshKey(size, lod); |
781 | if (m_uniqueMeshes.TryGetValue(key, out mesh)) | 720 | if (m_uniqueMeshes.TryGetValue(key, out mesh)) |
782 | return mesh; | 721 | return mesh; |
783 | 722 | ||