diff options
author | BlueWall | 2011-02-09 14:45:40 -0500 |
---|---|---|
committer | BlueWall | 2011-02-09 14:45:40 -0500 |
commit | 0f736e5601a738b4da435b392774ba211647da9c (patch) | |
tree | edb1f9d90c01841eea86b2ce0b2fbf410dc416ee /OpenSim/Region | |
parent | Merge branch 'master' of /home/opensim/src/OpenSim/Core (diff) | |
parent | Flash out the prim count module (diff) | |
download | opensim-SC-0f736e5601a738b4da435b392774ba211647da9c.zip opensim-SC-0f736e5601a738b4da435b392774ba211647da9c.tar.gz opensim-SC-0f736e5601a738b4da435b392774ba211647da9c.tar.bz2 opensim-SC-0f736e5601a738b4da435b392774ba211647da9c.tar.xz |
Merge branch 'master' of /home/opensim/src/OpenSim/Core
Diffstat (limited to 'OpenSim/Region')
25 files changed, 995 insertions, 157 deletions
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs index 6e3d6af..40ab765 100644 --- a/OpenSim/Region/Application/ConfigurationLoader.cs +++ b/OpenSim/Region/Application/ConfigurationLoader.cs | |||
@@ -179,8 +179,10 @@ namespace OpenSim | |||
179 | for (int i = 0 ; i < sources.Count ; i++) | 179 | for (int i = 0 ; i < sources.Count ; i++) |
180 | { | 180 | { |
181 | if (ReadConfig(sources[i])) | 181 | if (ReadConfig(sources[i])) |
182 | { | ||
182 | iniFileExists = true; | 183 | iniFileExists = true; |
183 | AddIncludes(sources); | 184 | AddIncludes(sources); |
185 | } | ||
184 | } | 186 | } |
185 | 187 | ||
186 | if (!iniFileExists) | 188 | if (!iniFileExists) |
@@ -235,10 +237,19 @@ namespace OpenSim | |||
235 | string path = Path.Combine(basepath, chunkWithoutWildcards); | 237 | string path = Path.Combine(basepath, chunkWithoutWildcards); |
236 | path = Path.GetFullPath(path) + chunkWithWildcards; | 238 | path = Path.GetFullPath(path) + chunkWithWildcards; |
237 | string[] paths = Util.Glob(path); | 239 | string[] paths = Util.Glob(path); |
238 | foreach (string p in paths) | 240 | |
241 | // If the include path contains no wildcards, then warn the user that it wasn't found. | ||
242 | if (wildcardIndex == -1 && paths.Length == 0) | ||
239 | { | 243 | { |
240 | if (!sources.Contains(p)) | 244 | m_log.WarnFormat("[CONFIG]: Could not find include file {0}", path); |
241 | sources.Add(p); | 245 | } |
246 | else | ||
247 | { | ||
248 | foreach (string p in paths) | ||
249 | { | ||
250 | if (!sources.Contains(p)) | ||
251 | sources.Add(p); | ||
252 | } | ||
242 | } | 253 | } |
243 | } | 254 | } |
244 | } | 255 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 5dab1bc..2c6795f 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -4333,7 +4333,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4333 | updateMessage.SequenceID = sequence_id; | 4333 | updateMessage.SequenceID = sequence_id; |
4334 | if (landData.SimwideArea > 0) | 4334 | if (landData.SimwideArea > 0) |
4335 | { | 4335 | { |
4336 | updateMessage.SimWideMaxPrims = parcelObjectCapacity; | 4336 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); |
4337 | updateMessage.SimWideMaxPrims = simulatorCapacity; | ||
4337 | } | 4338 | } |
4338 | else | 4339 | else |
4339 | { | 4340 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs index 542af25..4a42c93 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs | |||
@@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets | |||
54 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | 55 | ||
56 | private Scene m_scene; | 56 | private Scene m_scene; |
57 | private IAssetService m_assetService; | 57 | // private IAssetService m_assetService; |
58 | private bool m_dumpAssetsToFile = false; | 58 | private bool m_dumpAssetsToFile = false; |
59 | 59 | ||
60 | #region IRegionModuleBase Members | 60 | #region IRegionModuleBase Members |
@@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets | |||
85 | public void RegionLoaded(Scene scene) | 85 | public void RegionLoaded(Scene scene) |
86 | { | 86 | { |
87 | 87 | ||
88 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 88 | // m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
89 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 89 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
90 | } | 90 | } |
91 | 91 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 8bf2bf8..54b95f7 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -53,6 +53,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
53 | protected bool m_Enabled = false; | 53 | protected bool m_Enabled = false; |
54 | protected Scene m_aScene; | 54 | protected Scene m_aScene; |
55 | protected List<UUID> m_agentsInTransit; | 55 | protected List<UUID> m_agentsInTransit; |
56 | private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = | ||
57 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); | ||
58 | |||
56 | 59 | ||
57 | #region ISharedRegionModule | 60 | #region ISharedRegionModule |
58 | 61 | ||
@@ -281,6 +284,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
281 | return; | 284 | return; |
282 | } | 285 | } |
283 | 286 | ||
287 | if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero)) | ||
288 | { | ||
289 | sp.ControllingClient.SendTeleportFailed("The destination region has refused access"); | ||
290 | return; | ||
291 | } | ||
292 | |||
284 | sp.ControllingClient.SendTeleportStart(teleportFlags); | 293 | sp.ControllingClient.SendTeleportStart(teleportFlags); |
285 | 294 | ||
286 | // the avatar.Close below will clear the child region list. We need this below for (possibly) | 295 | // the avatar.Close below will clear the child region list. We need this below for (possibly) |
@@ -575,7 +584,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
575 | 584 | ||
576 | #region Agent Crossings | 585 | #region Agent Crossings |
577 | 586 | ||
578 | public void Cross(ScenePresence agent, bool isFlying) | 587 | public bool Cross(ScenePresence agent, bool isFlying) |
579 | { | 588 | { |
580 | Scene scene = agent.Scene; | 589 | Scene scene = agent.Scene; |
581 | Vector3 pos = agent.AbsolutePosition; | 590 | Vector3 pos = agent.AbsolutePosition; |
@@ -611,6 +620,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
611 | } | 620 | } |
612 | else | 621 | else |
613 | { | 622 | { |
623 | agent.InTransit(); | ||
624 | |||
614 | neighboury = b.TriggerRegionY; | 625 | neighboury = b.TriggerRegionY; |
615 | neighbourx = b.TriggerRegionX; | 626 | neighbourx = b.TriggerRegionX; |
616 | 627 | ||
@@ -620,7 +631,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
620 | agent.ControllingClient.SendAgentAlertMessage( | 631 | agent.ControllingClient.SendAgentAlertMessage( |
621 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | 632 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); |
622 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | 633 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); |
623 | return; | 634 | return true; |
624 | } | 635 | } |
625 | } | 636 | } |
626 | 637 | ||
@@ -632,6 +643,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
632 | } | 643 | } |
633 | else | 644 | else |
634 | { | 645 | { |
646 | agent.InTransit(); | ||
647 | |||
635 | neighboury = ba.TriggerRegionY; | 648 | neighboury = ba.TriggerRegionY; |
636 | neighbourx = ba.TriggerRegionX; | 649 | neighbourx = ba.TriggerRegionX; |
637 | 650 | ||
@@ -644,7 +657,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
644 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | 657 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); |
645 | 658 | ||
646 | 659 | ||
647 | return; | 660 | return true; |
648 | } | 661 | } |
649 | 662 | ||
650 | } | 663 | } |
@@ -664,6 +677,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
664 | } | 677 | } |
665 | else | 678 | else |
666 | { | 679 | { |
680 | agent.InTransit(); | ||
681 | |||
667 | neighboury = ba.TriggerRegionY; | 682 | neighboury = ba.TriggerRegionY; |
668 | neighbourx = ba.TriggerRegionX; | 683 | neighbourx = ba.TriggerRegionX; |
669 | Vector3 newposition = pos; | 684 | Vector3 newposition = pos; |
@@ -672,7 +687,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
672 | agent.ControllingClient.SendAgentAlertMessage( | 687 | agent.ControllingClient.SendAgentAlertMessage( |
673 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | 688 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); |
674 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | 689 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); |
675 | return; | 690 | return true; |
676 | } | 691 | } |
677 | } | 692 | } |
678 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 693 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
@@ -694,6 +709,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
694 | } | 709 | } |
695 | else | 710 | else |
696 | { | 711 | { |
712 | agent.InTransit(); | ||
713 | |||
697 | neighboury = b.TriggerRegionY; | 714 | neighboury = b.TriggerRegionY; |
698 | neighbourx = b.TriggerRegionX; | 715 | neighbourx = b.TriggerRegionX; |
699 | Vector3 newposition = pos; | 716 | Vector3 newposition = pos; |
@@ -702,7 +719,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
702 | agent.ControllingClient.SendAgentAlertMessage( | 719 | agent.ControllingClient.SendAgentAlertMessage( |
703 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | 720 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); |
704 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | 721 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); |
705 | return; | 722 | return true; |
706 | } | 723 | } |
707 | } | 724 | } |
708 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 725 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
@@ -738,9 +755,52 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
738 | } | 755 | } |
739 | */ | 756 | */ |
740 | 757 | ||
758 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | ||
759 | |||
760 | int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); | ||
761 | |||
762 | ExpiringCache<ulong, DateTime> r; | ||
763 | DateTime banUntil; | ||
764 | |||
765 | if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r)) | ||
766 | { | ||
767 | if (r.TryGetValue(neighbourHandle, out banUntil)) | ||
768 | { | ||
769 | if (DateTime.Now < banUntil) | ||
770 | return false; | ||
771 | r.Remove(neighbourHandle); | ||
772 | } | ||
773 | } | ||
774 | else | ||
775 | { | ||
776 | r = null; | ||
777 | } | ||
778 | |||
779 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
780 | |||
781 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos)) | ||
782 | { | ||
783 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); | ||
784 | if (r == null) | ||
785 | { | ||
786 | r = new ExpiringCache<ulong, DateTime>(); | ||
787 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | ||
788 | |||
789 | m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45)); | ||
790 | } | ||
791 | else | ||
792 | { | ||
793 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | ||
794 | } | ||
795 | return false; | ||
796 | } | ||
797 | |||
798 | agent.InTransit(); | ||
799 | |||
741 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; | 800 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; |
742 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d); | 801 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, CrossAgentToNewRegionCompleted, d); |
743 | 802 | ||
803 | return true; | ||
744 | } | 804 | } |
745 | 805 | ||
746 | 806 | ||
@@ -751,7 +811,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
751 | private void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene) | 811 | private void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene) |
752 | { | 812 | { |
753 | 813 | ||
754 | // This assumes that we know what our neighbors are. | 814 | // This assumes that we know what our neighbours are. |
755 | 815 | ||
756 | InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync; | 816 | InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync; |
757 | d.BeginInvoke(agent, regionX, regionY, position, initiatingScene, | 817 | d.BeginInvoke(agent, regionX, regionY, position, initiatingScene, |
@@ -795,21 +855,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
795 | icon.EndInvoke(iar); | 855 | icon.EndInvoke(iar); |
796 | } | 856 | } |
797 | 857 | ||
798 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying); | 858 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying); |
799 | 859 | ||
800 | /// <summary> | 860 | /// <summary> |
801 | /// This Closes child agents on neighboring regions | 861 | /// This Closes child agents on neighbouring regions |
802 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 862 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
803 | /// </summary> | 863 | /// </summary> |
804 | protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying) | 864 | protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying) |
805 | { | 865 | { |
866 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | ||
867 | |||
806 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury); | 868 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury); |
807 | 869 | ||
808 | Scene m_scene = agent.Scene; | 870 | Scene m_scene = agent.Scene; |
809 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | ||
810 | |||
811 | int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); | ||
812 | GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
813 | 871 | ||
814 | if (neighbourRegion != null && agent.ValidateAttachments()) | 872 | if (neighbourRegion != null && agent.ValidateAttachments()) |
815 | { | 873 | { |
@@ -920,7 +978,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
920 | 978 | ||
921 | #region Enable Child Agent | 979 | #region Enable Child Agent |
922 | /// <summary> | 980 | /// <summary> |
923 | /// This informs a single neighboring region about agent "avatar". | 981 | /// This informs a single neighbouring region about agent "avatar". |
924 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 982 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
925 | /// </summary> | 983 | /// </summary> |
926 | public void EnableChildAgent(ScenePresence sp, GridRegion region) | 984 | public void EnableChildAgent(ScenePresence sp, GridRegion region) |
@@ -977,7 +1035,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
977 | ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent); | 1035 | ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent); |
978 | 1036 | ||
979 | /// <summary> | 1037 | /// <summary> |
980 | /// This informs all neighboring regions about agent "avatar". | 1038 | /// This informs all neighbouring regions about agent "avatar". |
981 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 1039 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
982 | /// </summary> | 1040 | /// </summary> |
983 | public void EnableChildAgents(ScenePresence sp) | 1041 | public void EnableChildAgents(ScenePresence sp) |
@@ -1108,7 +1166,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1108 | catch (ArgumentOutOfRangeException) | 1166 | catch (ArgumentOutOfRangeException) |
1109 | { | 1167 | { |
1110 | m_log.ErrorFormat( | 1168 | m_log.ErrorFormat( |
1111 | "[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbor list. The following region will not display to the client: {0} for region {1} ({2}, {3}).", | 1169 | "[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).", |
1112 | neighbour.ExternalHostName, | 1170 | neighbour.ExternalHostName, |
1113 | neighbour.RegionHandle, | 1171 | neighbour.RegionHandle, |
1114 | neighbour.RegionLocX, | 1172 | neighbour.RegionLocX, |
@@ -1188,7 +1246,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1188 | } | 1246 | } |
1189 | #endregion | 1247 | #endregion |
1190 | 1248 | ||
1191 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbor region {2} @ {3} " + | 1249 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " + |
1192 | "and EstablishAgentCommunication with seed cap {4}", | 1250 | "and EstablishAgentCommunication with seed cap {4}", |
1193 | m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); | 1251 | m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); |
1194 | 1252 | ||
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml index cfa4109..43de2ab 100644 --- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml +++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml | |||
@@ -14,6 +14,7 @@ | |||
14 | <RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" /> | 14 | <RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" /> |
15 | <RegionModule id="HGInventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule" /> | 15 | <RegionModule id="HGInventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule" /> |
16 | <RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" /> | 16 | <RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" /> |
17 | <RegionModule id="PrimCountModule" type="OpenSim.Region.CoreModules.World.Land.PrimCountModule" /> | ||
17 | <RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" /> | 18 | <RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" /> |
18 | <RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" /> | 19 | <RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" /> |
19 | <RegionModule id="CapabilitiesModule" type="OpenSim.Region.CoreModules.Agent.Capabilities.CapabilitiesModule" /> | 20 | <RegionModule id="CapabilitiesModule" type="OpenSim.Region.CoreModules.Agent.Capabilities.CapabilitiesModule" /> |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 2dd0099..c5972dd 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -257,18 +257,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
257 | return false; | 257 | return false; |
258 | } | 258 | } |
259 | 259 | ||
260 | public bool QueryAccess(GridRegion destination, UUID id) | 260 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position) |
261 | { | 261 | { |
262 | if (destination == null) | 262 | if (destination == null) |
263 | return false; | 263 | return false; |
264 | 264 | ||
265 | foreach (Scene s in m_sceneList) | 265 | foreach (Scene s in m_sceneList) |
266 | { | 266 | { |
267 | if (s.RegionInfo.RegionHandle == destination.RegionHandle) | 267 | if (s.RegionInfo.RegionID == destination.RegionID) |
268 | { | 268 | return s.QueryAccess(id, position); |
269 | //m_log.Debug("[LOCAL COMMS]: Found region to send QueryAccess"); | ||
270 | return s.QueryAccess(id); | ||
271 | } | ||
272 | } | 269 | } |
273 | //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); | 270 | //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); |
274 | return false; | 271 | return false; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index 387a9b8..c4919b3 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs | |||
@@ -239,18 +239,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
239 | 239 | ||
240 | } | 240 | } |
241 | 241 | ||
242 | public bool QueryAccess(GridRegion destination, UUID id) | 242 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position) |
243 | { | 243 | { |
244 | if (destination == null) | 244 | if (destination == null) |
245 | return false; | 245 | return false; |
246 | 246 | ||
247 | // Try local first | 247 | // Try local first |
248 | if (m_localBackend.QueryAccess(destination, id)) | 248 | if (m_localBackend.QueryAccess(destination, id, position)) |
249 | return true; | 249 | return true; |
250 | 250 | ||
251 | // else do the remote thing | 251 | // else do the remote thing |
252 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) | 252 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) |
253 | return m_remoteConnector.QueryAccess(destination, id); | 253 | return m_remoteConnector.QueryAccess(destination, id, position); |
254 | 254 | ||
255 | return false; | 255 | return false; |
256 | 256 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs index 155335b..ddef75f 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs | |||
@@ -38,9 +38,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
38 | { | 38 | { |
39 | private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours! | 39 | private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours! |
40 | 40 | ||
41 | private static readonly ILog m_log = | 41 | // private static readonly ILog m_log = |
42 | LogManager.GetLogger( | 42 | // LogManager.GetLogger( |
43 | MethodBase.GetCurrentMethod().DeclaringType); | 43 | // MethodBase.GetCurrentMethod().DeclaringType); |
44 | |||
44 | private ExpiringCache<UUID, UserAccount> m_UUIDCache; | 45 | private ExpiringCache<UUID, UserAccount> m_UUIDCache; |
45 | private ExpiringCache<string, UUID> m_NameCache; | 46 | private ExpiringCache<string, UUID> m_NameCache; |
46 | 47 | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 3238a81..fd8f546 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -217,22 +217,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
217 | m_scene.DeleteAllSceneObjects(); | 217 | m_scene.DeleteAllSceneObjects(); |
218 | } | 218 | } |
219 | 219 | ||
220 | // Try to retain the original creator/owner/lastowner if their uuid is present on this grid | 220 | LoadParcels(serialisedParcels); |
221 | // otherwise, use the master avatar uuid instead | 221 | LoadObjects(serialisedSceneObjects); |
222 | 222 | ||
223 | // Reload serialized parcels | 223 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); |
224 | m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count); | ||
225 | List<LandData> landData = new List<LandData>(); | ||
226 | foreach (string serialisedParcel in serialisedParcels) | ||
227 | { | ||
228 | LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); | ||
229 | if (!ResolveUserUuid(parcel.OwnerID)) | ||
230 | parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
231 | landData.Add(parcel); | ||
232 | } | ||
233 | m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData); | ||
234 | m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count); | ||
235 | 224 | ||
225 | m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage); | ||
226 | } | ||
227 | |||
228 | /// <summary> | ||
229 | /// Load serialized scene objects. | ||
230 | /// </summary> | ||
231 | /// <param name="serialisedSceneObjects"></param> | ||
232 | protected void LoadObjects(List<string> serialisedSceneObjects) | ||
233 | { | ||
236 | // Reload serialized prims | 234 | // Reload serialized prims |
237 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); | 235 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); |
238 | 236 | ||
@@ -262,6 +260,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
262 | // to the same scene (when this is possible). | 260 | // to the same scene (when this is possible). |
263 | sceneObject.ResetIDs(); | 261 | sceneObject.ResetIDs(); |
264 | 262 | ||
263 | // Try to retain the original creator/owner/lastowner if their uuid is present on this grid | ||
264 | // or creator data is present. Otherwise, use the estate owner instead. | ||
265 | foreach (SceneObjectPart part in sceneObject.Parts) | 265 | foreach (SceneObjectPart part in sceneObject.Parts) |
266 | { | 266 | { |
267 | if (part.CreatorData == null || part.CreatorData == string.Empty) | 267 | if (part.CreatorData == null || part.CreatorData == string.Empty) |
@@ -318,11 +318,36 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
318 | int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount; | 318 | int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount; |
319 | 319 | ||
320 | if (ignoredObjects > 0) | 320 | if (ignoredObjects > 0) |
321 | m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); | 321 | m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); |
322 | 322 | } | |
323 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); | 323 | |
324 | 324 | /// <summary> | |
325 | m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage); | 325 | /// Load serialized parcels. |
326 | /// </summary> | ||
327 | /// <param name="serialisedParcels"></param> | ||
328 | protected void LoadParcels(List<string> serialisedParcels) | ||
329 | { | ||
330 | // Reload serialized parcels | ||
331 | m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count); | ||
332 | List<LandData> landData = new List<LandData>(); | ||
333 | foreach (string serialisedParcel in serialisedParcels) | ||
334 | { | ||
335 | LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); | ||
336 | if (!ResolveUserUuid(parcel.OwnerID)) | ||
337 | parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
338 | |||
339 | // m_log.DebugFormat( | ||
340 | // "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}", | ||
341 | // parcel.Name, parcel.LocalID, parcel.Area); | ||
342 | |||
343 | landData.Add(parcel); | ||
344 | } | ||
345 | |||
346 | if (!m_merge) | ||
347 | m_scene.LandChannel.Clear(false); | ||
348 | |||
349 | m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData); | ||
350 | m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count); | ||
326 | } | 351 | } |
327 | 352 | ||
328 | /// <summary> | 353 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index b0563c5..01f04d9 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -555,37 +555,12 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
555 | 555 | ||
556 | try | 556 | try |
557 | { | 557 | { |
558 | MemoryStream terrainStream = new MemoryStream(terrainData); | ||
559 | terr.LoadFromStream(filename, terrainStream); | ||
560 | terrainStream.Close(); | ||
558 | 561 | ||
559 | string localfilename = "terrain.raw"; | 562 | FileInfo x = new FileInfo(filename); |
560 | 563 | remoteClient.SendAlertMessage("Your terrain was loaded as a " + x.Extension + " file. It may take a few moments to appear."); | |
561 | if (terrainData.Length == 851968) | ||
562 | { | ||
563 | localfilename = Path.Combine(Util.dataDir(),"terrain.raw"); // It's a .LLRAW | ||
564 | } | ||
565 | |||
566 | if (terrainData.Length == 196662) // 24-bit 256x256 Bitmap | ||
567 | localfilename = Path.Combine(Util.dataDir(), "terrain.bmp"); | ||
568 | |||
569 | if (terrainData.Length == 256 * 256 * 4) // It's a .R32 | ||
570 | localfilename = Path.Combine(Util.dataDir(), "terrain.r32"); | ||
571 | |||
572 | if (terrainData.Length == 256 * 256 * 8) // It's a .R64 | ||
573 | localfilename = Path.Combine(Util.dataDir(), "terrain.r64"); | ||
574 | |||
575 | if (File.Exists(localfilename)) | ||
576 | { | ||
577 | File.Delete(localfilename); | ||
578 | } | ||
579 | |||
580 | FileStream input = new FileStream(localfilename, FileMode.CreateNew); | ||
581 | input.Write(terrainData, 0, terrainData.Length); | ||
582 | input.Close(); | ||
583 | |||
584 | FileInfo x = new FileInfo(localfilename); | ||
585 | |||
586 | terr.LoadFromFile(localfilename); | ||
587 | remoteClient.SendAlertMessage("Your terrain was loaded as a ." + x.Extension + " file. It may take a few moments to appear."); | ||
588 | |||
589 | } | 564 | } |
590 | catch (IOException e) | 565 | catch (IOException e) |
591 | { | 566 | { |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs index 9e27ef0..7d990c2 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs | |||
@@ -116,6 +116,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
116 | 116 | ||
117 | return new List<ILandObject>(); | 117 | return new List<ILandObject>(); |
118 | } | 118 | } |
119 | |||
120 | public void Clear(bool setupDefaultParcel) | ||
121 | { | ||
122 | if (m_landManagementModule != null) | ||
123 | m_landManagementModule.Clear(setupDefaultParcel); | ||
124 | } | ||
119 | 125 | ||
120 | public List<ILandObject> ParcelsNearPoint(Vector3 position) | 126 | public List<ILandObject> ParcelsNearPoint(Vector3 position) |
121 | { | 127 | { |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 70767f7..98ba8c3 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -298,13 +298,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
298 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 298 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
299 | m_landIDList.Initialize(); | 299 | m_landIDList.Initialize(); |
300 | } | 300 | } |
301 | 301 | } | |
302 | |||
303 | /// <summary> | ||
304 | /// Create a default parcel that spans the entire region and is owned by the estate owner. | ||
305 | /// </summary> | ||
306 | /// <returns>The parcel created.</returns> | ||
307 | protected ILandObject CreateDefaultParcel() | ||
308 | { | ||
302 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | 309 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); |
303 | |||
304 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | 310 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); |
305 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 311 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
306 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | 312 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
307 | AddLandObject(fullSimParcel); | 313 | return AddLandObject(fullSimParcel); |
308 | } | 314 | } |
309 | 315 | ||
310 | public List<ILandObject> AllParcels() | 316 | public List<ILandObject> AllParcels() |
@@ -578,15 +584,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
578 | } | 584 | } |
579 | 585 | ||
580 | /// <summary> | 586 | /// <summary> |
581 | /// Creates a basic Parcel object without an owner (a zeroed key) | ||
582 | /// </summary> | ||
583 | /// <returns></returns> | ||
584 | public ILandObject CreateBaseLand() | ||
585 | { | ||
586 | return new LandObject(UUID.Zero, false, m_scene); | ||
587 | } | ||
588 | |||
589 | /// <summary> | ||
590 | /// Adds a land object to the stored list and adds them to the landIDList to what they own | 587 | /// Adds a land object to the stored list and adds them to the landIDList to what they own |
591 | /// </summary> | 588 | /// </summary> |
592 | /// <param name="new_land">The land object being added</param> | 589 | /// <param name="new_land">The land object being added</param> |
@@ -645,6 +642,28 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
645 | m_landList.Remove(local_id); | 642 | m_landList.Remove(local_id); |
646 | } | 643 | } |
647 | } | 644 | } |
645 | |||
646 | /// <summary> | ||
647 | /// Clear the scene of all parcels | ||
648 | /// </summary> | ||
649 | public void Clear(bool setupDefaultParcel) | ||
650 | { | ||
651 | lock (m_landList) | ||
652 | { | ||
653 | foreach (ILandObject lo in m_landList.Values) | ||
654 | { | ||
655 | //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); | ||
656 | m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); | ||
657 | } | ||
658 | |||
659 | m_landList.Clear(); | ||
660 | } | ||
661 | |||
662 | ResetSimLandObjects(); | ||
663 | |||
664 | if (setupDefaultParcel) | ||
665 | CreateDefaultParcel(); | ||
666 | } | ||
648 | 667 | ||
649 | private void performFinalLandJoin(ILandObject master, ILandObject slave) | 668 | private void performFinalLandJoin(ILandObject master, ILandObject slave) |
650 | { | 669 | { |
@@ -690,7 +709,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
690 | int x; | 709 | int x; |
691 | int y; | 710 | int y; |
692 | 711 | ||
693 | if (x_float > Constants.RegionSize || x_float <= 0 || y_float > Constants.RegionSize || y_float <= 0) | 712 | if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0) |
694 | return null; | 713 | return null; |
695 | 714 | ||
696 | try | 715 | try |
@@ -732,10 +751,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
732 | { | 751 | { |
733 | try | 752 | try |
734 | { | 753 | { |
735 | if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4])) | 754 | //if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4])) |
736 | return m_landList[m_landIDList[x / 4, y / 4]]; | 755 | return m_landList[m_landIDList[x / 4, y / 4]]; |
737 | else | 756 | //else |
738 | return null; | 757 | // return null; |
739 | } | 758 | } |
740 | catch (IndexOutOfRangeException) | 759 | catch (IndexOutOfRangeException) |
741 | { | 760 | { |
@@ -1311,7 +1330,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1311 | } | 1330 | } |
1312 | } | 1331 | } |
1313 | 1332 | ||
1314 | |||
1315 | void ClientOnParcelDeedToGroup(int parcelLocalID, UUID groupID, IClientAPI remote_client) | 1333 | void ClientOnParcelDeedToGroup(int parcelLocalID, UUID groupID, IClientAPI remote_client) |
1316 | { | 1334 | { |
1317 | ILandObject land; | 1335 | ILandObject land; |
@@ -1327,10 +1345,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1327 | { | 1345 | { |
1328 | land.DeedToGroup(groupID); | 1346 | land.DeedToGroup(groupID); |
1329 | } | 1347 | } |
1330 | |||
1331 | } | 1348 | } |
1332 | 1349 | ||
1333 | |||
1334 | #region Land Object From Storage Functions | 1350 | #region Land Object From Storage Functions |
1335 | 1351 | ||
1336 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) | 1352 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) |
@@ -1365,6 +1381,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1365 | public void EventManagerOnNoLandDataFromStorage() | 1381 | public void EventManagerOnNoLandDataFromStorage() |
1366 | { | 1382 | { |
1367 | ResetSimLandObjects(); | 1383 | ResetSimLandObjects(); |
1384 | CreateDefaultParcel(); | ||
1368 | } | 1385 | } |
1369 | 1386 | ||
1370 | #endregion | 1387 | #endregion |
@@ -1622,14 +1639,36 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1622 | 1639 | ||
1623 | protected void InstallInterfaces() | 1640 | protected void InstallInterfaces() |
1624 | { | 1641 | { |
1625 | Command showCommand = | 1642 | Command clearCommand |
1626 | new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowParcelsCommand, "Shows all parcels on the current region."); | 1643 | = new Command("clear", CommandIntentions.COMMAND_HAZARDOUS, ClearCommand, "Clears all the parcels from the region."); |
1644 | Command showCommand | ||
1645 | = new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowParcelsCommand, "Shows all parcels on the region."); | ||
1627 | 1646 | ||
1647 | m_commander.RegisterCommand("clear", clearCommand); | ||
1628 | m_commander.RegisterCommand("show", showCommand); | 1648 | m_commander.RegisterCommand("show", showCommand); |
1629 | 1649 | ||
1630 | // Add this to our scene so scripts can call these functions | 1650 | // Add this to our scene so scripts can call these functions |
1631 | m_scene.RegisterModuleCommander(m_commander); | 1651 | m_scene.RegisterModuleCommander(m_commander); |
1632 | } | 1652 | } |
1653 | |||
1654 | protected void ClearCommand(Object[] args) | ||
1655 | { | ||
1656 | string response = MainConsole.Instance.CmdPrompt( | ||
1657 | string.Format( | ||
1658 | "Are you sure that you want to clear all land parcels from {0} (y or n)", | ||
1659 | m_scene.RegionInfo.RegionName), | ||
1660 | "n"); | ||
1661 | |||
1662 | if (response.ToLower() == "y") | ||
1663 | { | ||
1664 | Clear(true); | ||
1665 | MainConsole.Instance.OutputFormat("Cleared all parcels from {0}", m_scene.RegionInfo.RegionName); | ||
1666 | } | ||
1667 | else | ||
1668 | { | ||
1669 | MainConsole.Instance.OutputFormat("Aborting clear of all parcels from {0}", m_scene.RegionInfo.RegionName); | ||
1670 | } | ||
1671 | } | ||
1633 | 1672 | ||
1634 | protected void ShowParcelsCommand(Object[] args) | 1673 | protected void ShowParcelsCommand(Object[] args) |
1635 | { | 1674 | { |
@@ -1637,8 +1676,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1637 | 1676 | ||
1638 | report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName); | 1677 | report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName); |
1639 | report.AppendFormat( | 1678 | report.AppendFormat( |
1640 | "{0,-20} {1,-9} {2,-18} {3,-18} {4,-20}\n", | 1679 | "{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n", |
1641 | "Parcel Name", | 1680 | "Parcel Name", |
1681 | "Local ID", | ||
1642 | "Area", | 1682 | "Area", |
1643 | "Starts", | 1683 | "Starts", |
1644 | "Ends", | 1684 | "Ends", |
@@ -1651,12 +1691,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1651 | LandData ld = lo.LandData; | 1691 | LandData ld = lo.LandData; |
1652 | 1692 | ||
1653 | report.AppendFormat( | 1693 | report.AppendFormat( |
1654 | "{0,-20} {1,-9} {2,-18} {3,-18} {4,-20}\n", | 1694 | "{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n", |
1655 | ld.Name, ld.Area, lo.StartPoint, lo.EndPoint, m_userManager.GetUserName(ld.OwnerID)); | 1695 | ld.Name, ld.LocalID, ld.Area, lo.StartPoint, lo.EndPoint, m_userManager.GetUserName(ld.OwnerID)); |
1656 | } | 1696 | } |
1657 | } | 1697 | } |
1658 | 1698 | ||
1659 | MainConsole.Instance.Output(report.ToString()); | 1699 | MainConsole.Instance.Output(report.ToString()); |
1660 | } | 1700 | } |
1661 | } | 1701 | } |
1662 | } \ No newline at end of file | 1702 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index b90e307..46c15ed 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -66,6 +66,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
66 | 66 | ||
67 | #region ILandObject Members | 67 | #region ILandObject Members |
68 | 68 | ||
69 | public int GetPrimsFree() | ||
70 | { | ||
71 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); | ||
72 | int free = GetSimulatorMaxPrimCount(this) - m_landData.SimwidePrims; | ||
73 | return free; | ||
74 | } | ||
75 | |||
69 | public LandData LandData | 76 | public LandData LandData |
70 | { | 77 | { |
71 | get { return m_landData; } | 78 | get { return m_landData; } |
@@ -141,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
141 | /// <returns>Returns true if the piece of land contains the specified point</returns> | 148 | /// <returns>Returns true if the piece of land contains the specified point</returns> |
142 | public bool ContainsPoint(int x, int y) | 149 | public bool ContainsPoint(int x, int y) |
143 | { | 150 | { |
144 | if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize) | 151 | if (x >= 0 && y >= 0 && x < Constants.RegionSize && y < Constants.RegionSize) |
145 | { | 152 | { |
146 | return (LandBitmap[x / 4, y / 4] == true); | 153 | return (LandBitmap[x / 4, y / 4] == true); |
147 | } | 154 | } |
@@ -183,7 +190,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
183 | else | 190 | else |
184 | { | 191 | { |
185 | // Normal Calculations | 192 | // Normal Calculations |
186 | return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 193 | int parcelMax = (int)(((float)LandData.Area / 65536.0f) |
194 | * (float)m_scene.RegionInfo.ObjectCapacity | ||
195 | * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | ||
196 | // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! | ||
197 | return parcelMax; | ||
187 | } | 198 | } |
188 | } | 199 | } |
189 | public int GetSimulatorMaxPrimCount(ILandObject thisObject) | 200 | public int GetSimulatorMaxPrimCount(ILandObject thisObject) |
@@ -195,7 +206,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
195 | else | 206 | else |
196 | { | 207 | { |
197 | //Normal Calculations | 208 | //Normal Calculations |
198 | return m_scene.RegionInfo.ObjectCapacity; | 209 | int simMax = (int)(((float)LandData.SimwideArea / 65536.0f) |
210 | * (float)m_scene.RegionInfo.ObjectCapacity); | ||
211 | return simMax; | ||
199 | } | 212 | } |
200 | } | 213 | } |
201 | #endregion | 214 | #endregion |
@@ -369,7 +382,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
369 | newData.AuthBuyerID = UUID.Zero; | 382 | newData.AuthBuyerID = UUID.Zero; |
370 | newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); | 383 | newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); |
371 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 384 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
372 | 385 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); | |
373 | SendLandUpdateToAvatarsOverMe(true); | 386 | SendLandUpdateToAvatarsOverMe(true); |
374 | } | 387 | } |
375 | 388 | ||
@@ -384,7 +397,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
384 | newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); | 397 | newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); |
385 | 398 | ||
386 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 399 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
387 | 400 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); | |
388 | SendLandUpdateToAvatarsOverMe(true); | 401 | SendLandUpdateToAvatarsOverMe(true); |
389 | } | 402 | } |
390 | 403 | ||
@@ -450,6 +463,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
450 | 463 | ||
451 | public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client) | 464 | public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client) |
452 | { | 465 | { |
466 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); | ||
453 | SendLandProperties(0, snap_selection, 0, remote_client); | 467 | SendLandProperties(0, snap_selection, 0, remote_client); |
454 | } | 468 | } |
455 | 469 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs new file mode 100644 index 0000000..34ef67f --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -0,0 +1,406 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Diagnostics; | ||
32 | using System.Reflection; | ||
33 | using log4net; | ||
34 | using Nini.Config; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using OpenSim.Services.Interfaces; | ||
40 | |||
41 | namespace OpenSim.Region.CoreModules.World.Land | ||
42 | { | ||
43 | public class ParcelCounts | ||
44 | { | ||
45 | public int Owner = 0; | ||
46 | public int Group = 0; | ||
47 | public int Others = 0; | ||
48 | public Dictionary <UUID, int> Users = | ||
49 | new Dictionary <UUID, int>(); | ||
50 | } | ||
51 | |||
52 | public class PrimCountModule : IPrimCountModule, INonSharedRegionModule | ||
53 | { | ||
54 | private static readonly ILog m_log = | ||
55 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
56 | |||
57 | private Scene m_Scene; | ||
58 | private Dictionary<UUID, PrimCounts> m_PrimCounts = | ||
59 | new Dictionary<UUID, PrimCounts>(); | ||
60 | private Dictionary<UUID, UUID> m_OwnerMap = | ||
61 | new Dictionary<UUID, UUID>(); | ||
62 | private Dictionary<UUID, int> m_SimwideCounts = | ||
63 | new Dictionary<UUID, int>(); | ||
64 | private Dictionary<UUID, ParcelCounts> m_ParcelCounts = | ||
65 | new Dictionary<UUID, ParcelCounts>(); | ||
66 | |||
67 | // For now, a simple simwide taint to get this up. Later parcel based | ||
68 | // taint to allow recounting a parcel if only ownership has changed | ||
69 | // without recounting the whole sim. | ||
70 | private bool m_Tainted = true; | ||
71 | private Object m_TaintLock = new Object(); | ||
72 | |||
73 | public Type ReplaceableInterface | ||
74 | { | ||
75 | get { return null; } | ||
76 | } | ||
77 | |||
78 | public void Initialise(IConfigSource source) | ||
79 | { | ||
80 | } | ||
81 | |||
82 | public void AddRegion(Scene scene) | ||
83 | { | ||
84 | m_Scene = scene; | ||
85 | |||
86 | m_Scene.EventManager.OnParcelPrimCountAdd += | ||
87 | OnParcelPrimCountAdd; | ||
88 | m_Scene.EventManager.OnObjectBeingRemovedFromScene += | ||
89 | OnObjectBeingRemovedFromScene; | ||
90 | m_Scene.EventManager.OnParcelPrimCountTainted += | ||
91 | OnParcelPrimCountTainted; | ||
92 | } | ||
93 | |||
94 | public void RegionLoaded(Scene scene) | ||
95 | { | ||
96 | } | ||
97 | |||
98 | public void RemoveRegion(Scene scene) | ||
99 | { | ||
100 | } | ||
101 | |||
102 | public void Close() | ||
103 | { | ||
104 | } | ||
105 | |||
106 | public string Name | ||
107 | { | ||
108 | get { return "PrimCountModule"; } | ||
109 | } | ||
110 | |||
111 | private void OnParcelPrimCountAdd(SceneObjectGroup obj) | ||
112 | { | ||
113 | // If we're tainted already, don't bother to add. The next | ||
114 | // access will cause a recount anyway | ||
115 | lock (m_TaintLock) | ||
116 | { | ||
117 | if (!m_Tainted) | ||
118 | AddObject(obj); | ||
119 | } | ||
120 | } | ||
121 | |||
122 | private void OnObjectBeingRemovedFromScene(SceneObjectGroup obj) | ||
123 | { | ||
124 | // Don't bother to update tainted counts | ||
125 | lock (m_TaintLock) | ||
126 | { | ||
127 | if (!m_Tainted) | ||
128 | RemoveObject(obj); | ||
129 | } | ||
130 | } | ||
131 | |||
132 | private void OnParcelPrimCountTainted() | ||
133 | { | ||
134 | lock (m_TaintLock) | ||
135 | m_Tainted = true; | ||
136 | } | ||
137 | |||
138 | public void TaintPrimCount(ILandObject land) | ||
139 | { | ||
140 | lock (m_TaintLock) | ||
141 | m_Tainted = true; | ||
142 | } | ||
143 | |||
144 | public void TaintPrimCount(int x, int y) | ||
145 | { | ||
146 | lock (m_TaintLock) | ||
147 | m_Tainted = true; | ||
148 | } | ||
149 | |||
150 | public void TaintPrimCount() | ||
151 | { | ||
152 | lock (m_TaintLock) | ||
153 | m_Tainted = true; | ||
154 | } | ||
155 | |||
156 | // NOTE: Call under Taint Lock | ||
157 | private void AddObject(SceneObjectGroup obj) | ||
158 | { | ||
159 | if (obj.IsAttachment) | ||
160 | return; | ||
161 | if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) | ||
162 | return; | ||
163 | |||
164 | Vector3 pos = obj.AbsolutePosition; | ||
165 | ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
166 | LandData landData = landObject.LandData; | ||
167 | |||
168 | ParcelCounts parcelCounts; | ||
169 | if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) | ||
170 | { | ||
171 | UUID landOwner = landData.OwnerID; | ||
172 | int partCount = obj.Parts.Length; | ||
173 | |||
174 | m_SimwideCounts[landOwner] += partCount; | ||
175 | if (parcelCounts.Users.ContainsKey(obj.OwnerID)) | ||
176 | parcelCounts.Users[obj.OwnerID] += partCount; | ||
177 | else | ||
178 | parcelCounts.Users[obj.OwnerID] = partCount; | ||
179 | |||
180 | if (landData.IsGroupOwned) | ||
181 | { | ||
182 | if (obj.OwnerID == landData.GroupID) | ||
183 | parcelCounts.Owner += partCount; | ||
184 | else if (obj.GroupID == landData.GroupID) | ||
185 | parcelCounts.Group += partCount; | ||
186 | else | ||
187 | parcelCounts.Others += partCount; | ||
188 | } | ||
189 | else | ||
190 | { | ||
191 | if (obj.OwnerID == landData.OwnerID) | ||
192 | parcelCounts.Owner += partCount; | ||
193 | else if (obj.GroupID == landData.GroupID) | ||
194 | parcelCounts.Group += partCount; | ||
195 | else | ||
196 | parcelCounts.Others += partCount; | ||
197 | } | ||
198 | } | ||
199 | } | ||
200 | |||
201 | // NOTE: Call under Taint Lock | ||
202 | private void RemoveObject(SceneObjectGroup obj) | ||
203 | { | ||
204 | } | ||
205 | |||
206 | public IPrimCounts GetPrimCounts(UUID parcelID) | ||
207 | { | ||
208 | PrimCounts primCounts; | ||
209 | |||
210 | lock (m_PrimCounts) | ||
211 | { | ||
212 | if (m_PrimCounts.TryGetValue(parcelID, out primCounts)) | ||
213 | return primCounts; | ||
214 | |||
215 | primCounts = new PrimCounts(parcelID, this); | ||
216 | m_PrimCounts[parcelID] = primCounts; | ||
217 | } | ||
218 | return primCounts; | ||
219 | } | ||
220 | |||
221 | public int GetOwnerCount(UUID parcelID) | ||
222 | { | ||
223 | lock (m_TaintLock) | ||
224 | { | ||
225 | if (m_Tainted) | ||
226 | Recount(); | ||
227 | |||
228 | ParcelCounts counts; | ||
229 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | ||
230 | return counts.Owner; | ||
231 | } | ||
232 | return 0; | ||
233 | } | ||
234 | |||
235 | public int GetGroupCount(UUID parcelID) | ||
236 | { | ||
237 | lock (m_TaintLock) | ||
238 | { | ||
239 | if (m_Tainted) | ||
240 | Recount(); | ||
241 | |||
242 | ParcelCounts counts; | ||
243 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | ||
244 | return counts.Group; | ||
245 | } | ||
246 | return 0; | ||
247 | } | ||
248 | |||
249 | public int GetOthersCount(UUID parcelID) | ||
250 | { | ||
251 | lock (m_TaintLock) | ||
252 | { | ||
253 | if (m_Tainted) | ||
254 | Recount(); | ||
255 | |||
256 | ParcelCounts counts; | ||
257 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | ||
258 | return counts.Others; | ||
259 | } | ||
260 | return 0; | ||
261 | } | ||
262 | |||
263 | public int GetSimulatorCount(UUID parcelID) | ||
264 | { | ||
265 | lock (m_TaintLock) | ||
266 | { | ||
267 | if (m_Tainted) | ||
268 | Recount(); | ||
269 | |||
270 | UUID owner; | ||
271 | if (m_OwnerMap.TryGetValue(parcelID, out owner)) | ||
272 | { | ||
273 | int val; | ||
274 | if (m_SimwideCounts.TryGetValue(owner, out val)) | ||
275 | return val; | ||
276 | } | ||
277 | } | ||
278 | return 0; | ||
279 | } | ||
280 | |||
281 | public int GetUserCount(UUID parcelID, UUID userID) | ||
282 | { | ||
283 | lock (m_TaintLock) | ||
284 | { | ||
285 | if (m_Tainted) | ||
286 | Recount(); | ||
287 | |||
288 | ParcelCounts counts; | ||
289 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | ||
290 | { | ||
291 | int val; | ||
292 | if (counts.Users.TryGetValue(userID, out val)) | ||
293 | return val; | ||
294 | } | ||
295 | } | ||
296 | return 0; | ||
297 | } | ||
298 | |||
299 | // NOTE: This method MUST be called while holding the taint lock! | ||
300 | private void Recount() | ||
301 | { | ||
302 | m_OwnerMap.Clear(); | ||
303 | m_SimwideCounts.Clear(); | ||
304 | m_ParcelCounts.Clear(); | ||
305 | |||
306 | List<ILandObject> land = m_Scene.LandChannel.AllParcels(); | ||
307 | |||
308 | foreach (ILandObject l in land) | ||
309 | { | ||
310 | LandData landData = l.LandData; | ||
311 | |||
312 | m_OwnerMap[landData.GlobalID] = landData.OwnerID; | ||
313 | m_SimwideCounts[landData.OwnerID] = 0; | ||
314 | m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); | ||
315 | } | ||
316 | |||
317 | m_Scene.ForEachSOG(AddObject); | ||
318 | |||
319 | List<UUID> primcountKeys = new List<UUID>(m_PrimCounts.Keys); | ||
320 | foreach (UUID k in primcountKeys) | ||
321 | { | ||
322 | if (!m_OwnerMap.ContainsKey(k)) | ||
323 | m_PrimCounts.Remove(k); | ||
324 | } | ||
325 | m_Tainted = false; | ||
326 | } | ||
327 | } | ||
328 | |||
329 | public class PrimCounts : IPrimCounts | ||
330 | { | ||
331 | private PrimCountModule m_Parent; | ||
332 | private UUID m_ParcelID; | ||
333 | private UserPrimCounts m_UserPrimCounts; | ||
334 | |||
335 | public PrimCounts (UUID parcelID, PrimCountModule parent) | ||
336 | { | ||
337 | m_ParcelID = parcelID; | ||
338 | m_Parent = parent; | ||
339 | |||
340 | m_UserPrimCounts = new UserPrimCounts(this); | ||
341 | } | ||
342 | |||
343 | public int Owner | ||
344 | { | ||
345 | get | ||
346 | { | ||
347 | return m_Parent.GetOwnerCount(m_ParcelID); | ||
348 | } | ||
349 | } | ||
350 | |||
351 | public int Group | ||
352 | { | ||
353 | get | ||
354 | { | ||
355 | return m_Parent.GetGroupCount(m_ParcelID); | ||
356 | } | ||
357 | } | ||
358 | |||
359 | public int Others | ||
360 | { | ||
361 | get | ||
362 | { | ||
363 | return m_Parent.GetOthersCount(m_ParcelID); | ||
364 | } | ||
365 | } | ||
366 | |||
367 | public int Simulator | ||
368 | { | ||
369 | get | ||
370 | { | ||
371 | return m_Parent.GetSimulatorCount(m_ParcelID); | ||
372 | } | ||
373 | } | ||
374 | |||
375 | public IUserPrimCounts Users | ||
376 | { | ||
377 | get | ||
378 | { | ||
379 | return m_UserPrimCounts; | ||
380 | } | ||
381 | } | ||
382 | |||
383 | public int GetUserCount(UUID userID) | ||
384 | { | ||
385 | return m_Parent.GetUserCount(m_ParcelID, userID); | ||
386 | } | ||
387 | } | ||
388 | |||
389 | public class UserPrimCounts : IUserPrimCounts | ||
390 | { | ||
391 | private PrimCounts m_Parent; | ||
392 | |||
393 | public UserPrimCounts(PrimCounts parent) | ||
394 | { | ||
395 | m_Parent = parent; | ||
396 | } | ||
397 | |||
398 | public int this[UUID userID] | ||
399 | { | ||
400 | get | ||
401 | { | ||
402 | return m_Parent.GetUserCount(userID); | ||
403 | } | ||
404 | } | ||
405 | } | ||
406 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs index c65aa6a..ab6a598 100644 --- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs +++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs | |||
@@ -45,8 +45,8 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
45 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RestartModule")] | 45 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RestartModule")] |
46 | public class RestartModule : INonSharedRegionModule, IRestartModule | 46 | public class RestartModule : INonSharedRegionModule, IRestartModule |
47 | { | 47 | { |
48 | private static readonly ILog m_log = | 48 | // private static readonly ILog m_log = |
49 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | 50 | ||
51 | protected Scene m_Scene; | 51 | protected Scene m_Scene; |
52 | protected Timer m_CountdownTimer = null; | 52 | protected Timer m_CountdownTimer = null; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs index 3ee20ae..2919897 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs | |||
@@ -30,6 +30,7 @@ using System.IO; | |||
30 | using System.Text; | 30 | using System.Text; |
31 | using OpenSim.Region.Framework.Interfaces; | 31 | using OpenSim.Region.Framework.Interfaces; |
32 | using OpenSim.Region.Framework.Scenes; | 32 | using OpenSim.Region.Framework.Scenes; |
33 | using OpenSim.Framework; | ||
33 | 34 | ||
34 | namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | 35 | namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders |
35 | { | 36 | { |
@@ -53,17 +54,120 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
53 | return retval; | 54 | return retval; |
54 | } | 55 | } |
55 | 56 | ||
57 | public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight) | ||
58 | { | ||
59 | TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight); | ||
60 | |||
61 | FileInfo file = new FileInfo(filename); | ||
62 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | ||
63 | BinaryReader bs = new BinaryReader(s); | ||
64 | |||
65 | bool eof = false; | ||
66 | |||
67 | int fileXPoints = 0; | ||
68 | int fileYPoints = 0; | ||
69 | |||
70 | // Terragen file | ||
71 | while (eof == false) | ||
72 | { | ||
73 | string tmp = Encoding.ASCII.GetString(bs.ReadBytes(4)); | ||
74 | switch (tmp) | ||
75 | { | ||
76 | case "SIZE": | ||
77 | fileXPoints = bs.ReadInt16() + 1; | ||
78 | fileYPoints = fileXPoints; | ||
79 | bs.ReadInt16(); | ||
80 | break; | ||
81 | case "XPTS": | ||
82 | fileXPoints = bs.ReadInt16(); | ||
83 | bs.ReadInt16(); | ||
84 | break; | ||
85 | case "YPTS": | ||
86 | fileYPoints = bs.ReadInt16(); | ||
87 | bs.ReadInt16(); | ||
88 | break; | ||
89 | case "ALTW": | ||
90 | eof = true; | ||
91 | Int16 heightScale = bs.ReadInt16(); | ||
92 | Int16 baseHeight = bs.ReadInt16(); | ||
93 | |||
94 | int currFileYOffset = 0; | ||
95 | |||
96 | // if our region isn't on the first X section of the areas to be landscaped, then | ||
97 | // advance to our section of the file | ||
98 | while (currFileYOffset < offsetY) | ||
99 | { | ||
100 | // read a whole strip of regions | ||
101 | int heightsToRead = sectionHeight * fileXPoints; | ||
102 | bs.ReadBytes(heightsToRead * 2); // because the shorts are 2 bytes in the file | ||
103 | currFileYOffset++; | ||
104 | } | ||
105 | |||
106 | for (int y = 0; y < sectionHeight; y++) | ||
107 | { | ||
108 | int currFileXOffset = 0; | ||
109 | |||
110 | // if our region isn't the first X section of the areas to be landscaped, then | ||
111 | // advance the stream to the X start pos of our section in the file | ||
112 | // i.e. eat X upto where we start | ||
113 | while (currFileXOffset < offsetX) | ||
114 | { | ||
115 | bs.ReadBytes(sectionWidth * 2); // 2 bytes = short | ||
116 | currFileXOffset++; | ||
117 | } | ||
118 | |||
119 | // got to our X offset, so write our regions X line | ||
120 | for (int x = 0; x < sectionWidth; x++) | ||
121 | { | ||
122 | // Read a strip and continue | ||
123 | retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0; | ||
124 | } | ||
125 | // record that we wrote it | ||
126 | currFileXOffset++; | ||
127 | |||
128 | // if our region isn't the last X section of the areas to be landscaped, then | ||
129 | // advance the stream to the end of this Y column | ||
130 | while (currFileXOffset < fileWidth) | ||
131 | { | ||
132 | // eat the next regions x line | ||
133 | bs.ReadBytes(sectionWidth * 2); // 2 bytes = short | ||
134 | currFileXOffset++; | ||
135 | } | ||
136 | //eat the last additional point | ||
137 | bs.ReadInt16(); | ||
138 | } | ||
139 | |||
140 | |||
141 | break; | ||
142 | default: | ||
143 | bs.ReadInt32(); | ||
144 | break; | ||
145 | } | ||
146 | } | ||
147 | |||
148 | bs.Close(); | ||
149 | s.Close(); | ||
150 | |||
151 | return retval; | ||
152 | } | ||
153 | |||
56 | public ITerrainChannel LoadStream(Stream s) | 154 | public ITerrainChannel LoadStream(Stream s) |
57 | { | 155 | { |
58 | TerrainChannel retval = new TerrainChannel(); | 156 | |
157 | int w = (int)Constants.RegionSize; | ||
158 | int h = (int)Constants.RegionSize; | ||
159 | |||
160 | TerrainChannel retval = new TerrainChannel(w, h); | ||
59 | 161 | ||
60 | BinaryReader bs = new BinaryReader(s); | 162 | BinaryReader bs = new BinaryReader(s); |
61 | 163 | ||
62 | bool eof = false; | 164 | bool eof = false; |
63 | if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ") | 165 | if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ") |
64 | { | 166 | { |
65 | int w = 256; | 167 | |
66 | int h = 256; | 168 | int fileWidth = w; |
169 | int fileHeight = h; | ||
170 | |||
67 | 171 | ||
68 | // Terragen file | 172 | // Terragen file |
69 | while (eof == false) | 173 | while (eof == false) |
@@ -73,30 +177,27 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
73 | { | 177 | { |
74 | case "SIZE": | 178 | case "SIZE": |
75 | int sztmp = bs.ReadInt16() + 1; | 179 | int sztmp = bs.ReadInt16() + 1; |
76 | w = sztmp; | 180 | fileWidth = sztmp; |
77 | h = sztmp; | 181 | fileHeight = sztmp; |
78 | bs.ReadInt16(); | 182 | bs.ReadInt16(); |
79 | break; | 183 | break; |
80 | case "XPTS": | 184 | case "XPTS": |
81 | w = bs.ReadInt16(); | 185 | fileWidth = bs.ReadInt16(); |
82 | bs.ReadInt16(); | 186 | bs.ReadInt16(); |
83 | break; | 187 | break; |
84 | case "YPTS": | 188 | case "YPTS": |
85 | h = bs.ReadInt16(); | 189 | fileHeight = bs.ReadInt16(); |
86 | bs.ReadInt16(); | 190 | bs.ReadInt16(); |
87 | break; | 191 | break; |
88 | case "ALTW": | 192 | case "ALTW": |
89 | eof = true; | 193 | eof = true; |
90 | Int16 heightScale = bs.ReadInt16(); | 194 | Int16 heightScale = bs.ReadInt16(); |
91 | Int16 baseHeight = bs.ReadInt16(); | 195 | Int16 baseHeight = bs.ReadInt16(); |
92 | retval = new TerrainChannel(w, h); | 196 | for (int y = 0; y < h; y++) |
93 | int x; | ||
94 | for (x = 0; x < w; x++) | ||
95 | { | 197 | { |
96 | int y; | 198 | for (int x = 0; x < w; x++) |
97 | for (y = 0; y < h; y++) | ||
98 | { | 199 | { |
99 | retval[x, y] = baseHeight + bs.ReadInt16() * (double) heightScale / 65536.0; | 200 | retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0; |
100 | } | 201 | } |
101 | } | 202 | } |
102 | break; | 203 | break; |
@@ -114,12 +215,92 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
114 | 215 | ||
115 | public void SaveFile(string filename, ITerrainChannel map) | 216 | public void SaveFile(string filename, ITerrainChannel map) |
116 | { | 217 | { |
117 | throw new NotImplementedException(); | 218 | FileInfo file = new FileInfo(filename); |
219 | FileStream s = file.Open(FileMode.Create, FileAccess.Write); | ||
220 | SaveStream(s, map); | ||
221 | |||
222 | s.Close(); | ||
118 | } | 223 | } |
119 | 224 | ||
120 | public void SaveStream(Stream stream, ITerrainChannel map) | 225 | public void SaveStream(Stream stream, ITerrainChannel map) |
121 | { | 226 | { |
122 | throw new NotImplementedException(); | 227 | BinaryWriter bs = new BinaryWriter(stream); |
228 | |||
229 | //find the max and min heights on the map | ||
230 | double heightMax = map[0,0]; | ||
231 | double heightMin = map[0,0]; | ||
232 | |||
233 | for (int y = 0; y < map.Height; y++) | ||
234 | { | ||
235 | for (int x = 0; x < map.Width; x++) | ||
236 | { | ||
237 | double current = map[x,y]; | ||
238 | if (heightMax < current) | ||
239 | heightMax = current; | ||
240 | if (heightMin > current) | ||
241 | heightMin = current; | ||
242 | } | ||
243 | } | ||
244 | |||
245 | double baseHeight = Math.Floor( (heightMax + heightMin) / 2d ); | ||
246 | |||
247 | double horizontalScale = Math.Ceiling((heightMax - heightMin)); | ||
248 | |||
249 | // if we are completely flat add 1cm range to avoid NaN divisions | ||
250 | if (horizontalScale < 0.01d) | ||
251 | horizontalScale = 0.01d; | ||
252 | |||
253 | System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); | ||
254 | |||
255 | bs.Write(enc.GetBytes("TERRAGENTERRAIN ")); | ||
256 | |||
257 | bs.Write(enc.GetBytes("SIZE")); | ||
258 | bs.Write(Convert.ToInt16(Constants.RegionSize)); | ||
259 | bs.Write(Convert.ToInt16(0)); // necessary padding | ||
260 | |||
261 | //The XPTS and YPTS chunks are not needed for square regions | ||
262 | //but L3DT won't load the terrain file properly without them. | ||
263 | bs.Write(enc.GetBytes("XPTS")); | ||
264 | bs.Write(Convert.ToInt16(Constants.RegionSize)); | ||
265 | bs.Write(Convert.ToInt16(0)); // necessary padding | ||
266 | |||
267 | bs.Write(enc.GetBytes("YPTS")); | ||
268 | bs.Write(Convert.ToInt16(Constants.RegionSize)); | ||
269 | bs.Write(Convert.ToInt16(0)); // necessary padding | ||
270 | |||
271 | bs.Write(enc.GetBytes("SCAL")); | ||
272 | bs.Write(ToLittleEndian(1f)); //we're going to say that 1 terrain unit is 1 metre | ||
273 | bs.Write(ToLittleEndian(1f)); | ||
274 | bs.Write(ToLittleEndian(1f)); | ||
275 | |||
276 | // as we are square and not projected on a sphere then the other | ||
277 | // header blocks are not required | ||
278 | |||
279 | // now write the elevation data | ||
280 | bs.Write(enc.GetBytes("ALTW")); | ||
281 | bs.Write(Convert.ToInt16(horizontalScale)); // range between max and min | ||
282 | bs.Write(Convert.ToInt16(baseHeight)); // base height or mid point | ||
283 | |||
284 | for (int y = 0; y < map.Height; y++) | ||
285 | { | ||
286 | for (int x = 0; x < map.Width; x++) | ||
287 | { | ||
288 | float elevation = (float)((map[x,y] - baseHeight) * 65536 ) / (float)horizontalScale; // see LoadStream for inverse | ||
289 | |||
290 | // clamp rounding issues | ||
291 | if (elevation > Int16.MaxValue) | ||
292 | elevation = Int16.MaxValue; | ||
293 | else if (elevation < Int16.MinValue) | ||
294 | elevation = Int16.MinValue; | ||
295 | |||
296 | bs.Write(Convert.ToInt16(elevation)); | ||
297 | } | ||
298 | } | ||
299 | |||
300 | //This is only necessary for older versions of Terragen. | ||
301 | bs.Write(enc.GetBytes("EOF ")); | ||
302 | |||
303 | bs.Close(); | ||
123 | } | 304 | } |
124 | 305 | ||
125 | public string FileExtension | 306 | public string FileExtension |
@@ -127,16 +308,34 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
127 | get { return ".ter"; } | 308 | get { return ".ter"; } |
128 | } | 309 | } |
129 | 310 | ||
130 | public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) | ||
131 | { | ||
132 | throw new NotImplementedException(); | ||
133 | } | ||
134 | |||
135 | #endregion | 311 | #endregion |
136 | 312 | ||
137 | public override string ToString() | 313 | public override string ToString() |
138 | { | 314 | { |
139 | return "Terragen"; | 315 | return "Terragen"; |
140 | } | 316 | } |
317 | |||
318 | /// <summary> | ||
319 | /// terragen SCAL floats need to be written intel ordered regardless of | ||
320 | /// big or little endian system | ||
321 | /// </summary> | ||
322 | /// <param name="number"></param> | ||
323 | /// <returns></returns> | ||
324 | private byte[] ToLittleEndian( float number) | ||
325 | { | ||
326 | byte[] retVal = BitConverter.GetBytes(number); | ||
327 | if (BitConverter.IsLittleEndian == false) | ||
328 | { | ||
329 | byte[] tmp = new byte[4]; | ||
330 | for (int i = 0; i < 4; i++) | ||
331 | { | ||
332 | tmp[i] = retVal[3 - i]; | ||
333 | } | ||
334 | retVal = tmp; | ||
335 | |||
336 | } | ||
337 | return retVal ; | ||
338 | } | ||
339 | |||
141 | } | 340 | } |
142 | } | 341 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 25d73c2..8a79d78 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -131,7 +131,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
131 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; | 131 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; |
132 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | 132 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; |
133 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; | 133 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; |
134 | InstallInterfaces(); | ||
135 | } | 134 | } |
136 | 135 | ||
137 | InstallDefaultEffects(); | 136 | InstallDefaultEffects(); |
@@ -140,6 +139,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
140 | 139 | ||
141 | public void RegionLoaded(Scene scene) | 140 | public void RegionLoaded(Scene scene) |
142 | { | 141 | { |
142 | //Do this here to give file loaders time to initialize and | ||
143 | //register their supported file extensions and file formats. | ||
144 | InstallInterfaces(); | ||
143 | } | 145 | } |
144 | 146 | ||
145 | public void RemoveRegion(Scene scene) | 147 | public void RemoveRegion(Scene scene) |
@@ -1082,8 +1084,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1082 | { | 1084 | { |
1083 | // Load / Save | 1085 | // Load / Save |
1084 | string supportedFileExtensions = ""; | 1086 | string supportedFileExtensions = ""; |
1087 | string supportedFilesSeparator = ""; | ||
1085 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) | 1088 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) |
1086 | supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")"; | 1089 | { |
1090 | supportedFileExtensions += supportedFilesSeparator + loader.Key + " (" + loader.Value + ")"; | ||
1091 | supportedFilesSeparator = ", "; | ||
1092 | } | ||
1087 | 1093 | ||
1088 | Command loadFromFileCommand = | 1094 | Command loadFromFileCommand = |
1089 | new Command("load", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadFile, "Loads a terrain from a specified file."); | 1095 | new Command("load", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadFile, "Loads a terrain from a specified file."); |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index e8738c4..8b96de4 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
42 | 42 | ||
43 | void TeleportHome(UUID id, IClientAPI client); | 43 | void TeleportHome(UUID id, IClientAPI client); |
44 | 44 | ||
45 | void Cross(ScenePresence agent, bool isFlying); | 45 | bool Cross(ScenePresence agent, bool isFlying); |
46 | 46 | ||
47 | void AgentArrivedAtDestination(UUID agent); | 47 | void AgentArrivedAtDestination(UUID agent); |
48 | 48 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs index 20b8ab6..30bae16 100644 --- a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs +++ b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs | |||
@@ -69,6 +69,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
69 | /// <returns></returns> | 69 | /// <returns></returns> |
70 | ILandObject GetLandObject(int localID); | 70 | ILandObject GetLandObject(int localID); |
71 | 71 | ||
72 | /// <summary> | ||
73 | /// Clear the land channel of all parcels. | ||
74 | /// </summary> | ||
75 | /// <param name="setupDefaultParcel"> | ||
76 | /// If true, set up a default parcel covering the whole region owned by the estate owner. | ||
77 | /// </param> | ||
78 | void Clear(bool setupDefaultParcel); | ||
79 | |||
72 | bool IsLandPrimCountTainted(); | 80 | bool IsLandPrimCountTainted(); |
73 | bool IsForcefulBansAllowed(); | 81 | bool IsForcefulBansAllowed(); |
74 | void UpdateLandObject(int localID, LandData data); | 82 | void UpdateLandObject(int localID, LandData data); |
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs index 576b645..eeb9d3a 100644 --- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs +++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs | |||
@@ -39,6 +39,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
39 | { | 39 | { |
40 | int GetParcelMaxPrimCount(ILandObject thisObject); | 40 | int GetParcelMaxPrimCount(ILandObject thisObject); |
41 | int GetSimulatorMaxPrimCount(ILandObject thisObject); | 41 | int GetSimulatorMaxPrimCount(ILandObject thisObject); |
42 | int GetPrimsFree(); | ||
42 | 43 | ||
43 | LandData LandData { get; set; } | 44 | LandData LandData { get; set; } |
44 | bool[,] LandBitmap { get; set; } | 45 | bool[,] LandBitmap { get; set; } |
diff --git a/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs b/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs new file mode 100644 index 0000000..65158e1 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs | |||
@@ -0,0 +1,55 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Framework; | ||
30 | |||
31 | namespace OpenSim.Region.Framework.Interfaces | ||
32 | { | ||
33 | public interface IPrimCountModule | ||
34 | { | ||
35 | void TaintPrimCount(ILandObject land); | ||
36 | void TaintPrimCount(int x, int y); | ||
37 | void TaintPrimCount(); | ||
38 | |||
39 | IPrimCounts GetPrimCounts(UUID parcelID); | ||
40 | } | ||
41 | |||
42 | public interface IPrimCounts | ||
43 | { | ||
44 | int Owner { get; } | ||
45 | int Group { get; } | ||
46 | int Others { get; } | ||
47 | int Simulator { get; } | ||
48 | IUserPrimCounts Users { get; } | ||
49 | } | ||
50 | |||
51 | public interface IUserPrimCounts | ||
52 | { | ||
53 | int this[UUID agentID] { get; } | ||
54 | } | ||
55 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index dc08b49..4fca261 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3861,14 +3861,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3861 | RequestTeleportLocation(remoteClient, info.RegionHandle, position, Vector3.Zero, (uint)(TPFlags.SetLastToTarget | TPFlags.ViaLandmark)); | 3861 | RequestTeleportLocation(remoteClient, info.RegionHandle, position, Vector3.Zero, (uint)(TPFlags.SetLastToTarget | TPFlags.ViaLandmark)); |
3862 | } | 3862 | } |
3863 | 3863 | ||
3864 | public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying) | 3864 | public bool CrossAgentToNewRegion(ScenePresence agent, bool isFlying) |
3865 | { | 3865 | { |
3866 | if (m_teleportModule != null) | 3866 | if (m_teleportModule != null) |
3867 | m_teleportModule.Cross(agent, isFlying); | 3867 | return m_teleportModule.Cross(agent, isFlying); |
3868 | else | 3868 | else |
3869 | { | 3869 | { |
3870 | m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule"); | 3870 | m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule"); |
3871 | } | 3871 | } |
3872 | |||
3873 | return false; | ||
3872 | } | 3874 | } |
3873 | 3875 | ||
3874 | public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence) | 3876 | public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence) |
@@ -4919,7 +4921,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4919 | // from logging into the region, teleporting into the region | 4921 | // from logging into the region, teleporting into the region |
4920 | // or corssing the broder walking, but will NOT prevent | 4922 | // or corssing the broder walking, but will NOT prevent |
4921 | // child agent creation, thereby emulating the SL behavior. | 4923 | // child agent creation, thereby emulating the SL behavior. |
4922 | public bool QueryAccess(UUID agentID) | 4924 | public bool QueryAccess(UUID agentID, Vector3 position) |
4923 | { | 4925 | { |
4924 | return true; | 4926 | return true; |
4925 | } | 4927 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1c276fa..cd70de8 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2725,29 +2725,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2725 | // Makes sure avatar does not end up outside region | 2725 | // Makes sure avatar does not end up outside region |
2726 | if (neighbor <= 0) | 2726 | if (neighbor <= 0) |
2727 | { | 2727 | { |
2728 | if (!needsTransit) | 2728 | if (needsTransit) |
2729 | { | 2729 | { |
2730 | if (m_requestedSitTargetUUID == UUID.Zero) | 2730 | if (m_requestedSitTargetUUID == UUID.Zero) |
2731 | { | 2731 | { |
2732 | bool isFlying = m_physicsActor.Flying; | ||
2733 | RemoveFromPhysicalScene(); | ||
2734 | |||
2732 | Vector3 pos = AbsolutePosition; | 2735 | Vector3 pos = AbsolutePosition; |
2733 | if (AbsolutePosition.X < 0) | 2736 | if (AbsolutePosition.X < 0) |
2734 | pos.X += Velocity.X; | 2737 | pos.X += Velocity.X * 2; |
2735 | else if (AbsolutePosition.X > Constants.RegionSize) | 2738 | else if (AbsolutePosition.X > Constants.RegionSize) |
2736 | pos.X -= Velocity.X; | 2739 | pos.X -= Velocity.X * 2; |
2737 | if (AbsolutePosition.Y < 0) | 2740 | if (AbsolutePosition.Y < 0) |
2738 | pos.Y += Velocity.Y; | 2741 | pos.Y += Velocity.Y * 2; |
2739 | else if (AbsolutePosition.Y > Constants.RegionSize) | 2742 | else if (AbsolutePosition.Y > Constants.RegionSize) |
2740 | pos.Y -= Velocity.Y; | 2743 | pos.Y -= Velocity.Y * 2; |
2744 | Velocity = Vector3.Zero; | ||
2741 | AbsolutePosition = pos; | 2745 | AbsolutePosition = pos; |
2746 | |||
2747 | AddToPhysicalScene(isFlying); | ||
2742 | } | 2748 | } |
2743 | } | 2749 | } |
2744 | } | 2750 | } |
2745 | else if (neighbor > 0) | 2751 | else if (neighbor > 0) |
2746 | CrossToNewRegion(); | 2752 | { |
2753 | if (!CrossToNewRegion()) | ||
2754 | { | ||
2755 | if (m_requestedSitTargetUUID == UUID.Zero) | ||
2756 | { | ||
2757 | bool isFlying = m_physicsActor.Flying; | ||
2758 | RemoveFromPhysicalScene(); | ||
2759 | |||
2760 | Vector3 pos = AbsolutePosition; | ||
2761 | if (AbsolutePosition.X < 0) | ||
2762 | pos.X += Velocity.X * 2; | ||
2763 | else if (AbsolutePosition.X > Constants.RegionSize) | ||
2764 | pos.X -= Velocity.X * 2; | ||
2765 | if (AbsolutePosition.Y < 0) | ||
2766 | pos.Y += Velocity.Y * 2; | ||
2767 | else if (AbsolutePosition.Y > Constants.RegionSize) | ||
2768 | pos.Y -= Velocity.Y * 2; | ||
2769 | Velocity = Vector3.Zero; | ||
2770 | AbsolutePosition = pos; | ||
2771 | |||
2772 | AddToPhysicalScene(isFlying); | ||
2773 | } | ||
2774 | } | ||
2775 | } | ||
2747 | } | 2776 | } |
2748 | else | 2777 | else |
2749 | { | 2778 | { |
2750 | RemoveFromPhysicalScene(); | ||
2751 | // This constant has been inferred from experimentation | 2779 | // This constant has been inferred from experimentation |
2752 | // I'm not sure what this value should be, so I tried a few values. | 2780 | // I'm not sure what this value should be, so I tried a few values. |
2753 | timeStep = 0.04f; | 2781 | timeStep = 0.04f; |
@@ -2796,16 +2824,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2796 | /// If the neighbor accepts, remove the agent's viewable avatar from this scene | 2824 | /// If the neighbor accepts, remove the agent's viewable avatar from this scene |
2797 | /// set them to a child agent. | 2825 | /// set them to a child agent. |
2798 | /// </summary> | 2826 | /// </summary> |
2799 | protected void CrossToNewRegion() | 2827 | protected bool CrossToNewRegion() |
2800 | { | 2828 | { |
2801 | InTransit(); | ||
2802 | try | 2829 | try |
2803 | { | 2830 | { |
2804 | m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying); | 2831 | return m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying); |
2805 | } | 2832 | } |
2806 | catch | 2833 | catch |
2807 | { | 2834 | { |
2808 | m_scene.CrossAgentToNewRegion(this, false); | 2835 | return m_scene.CrossAgentToNewRegion(this, false); |
2809 | } | 2836 | } |
2810 | } | 2837 | } |
2811 | 2838 | ||
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs index be5411a..98e5453 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs | |||
@@ -62,6 +62,11 @@ public class RegionCombinerLargeLandChannel : ILandChannel | |||
62 | { | 62 | { |
63 | return RootRegionLandChannel.AllParcels(); | 63 | return RootRegionLandChannel.AllParcels(); |
64 | } | 64 | } |
65 | |||
66 | public void Clear(bool setupDefaultParcel) | ||
67 | { | ||
68 | RootRegionLandChannel.Clear(setupDefaultParcel); | ||
69 | } | ||
65 | 70 | ||
66 | public ILandObject GetLandObject(int x, int y) | 71 | public ILandObject GetLandObject(int x, int y) |
67 | { | 72 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index bca08fb..c0c790d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -702,7 +702,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
702 | // and convert the regionName to the target region | 702 | // and convert the regionName to the target region |
703 | if (regionName.Contains(".") && regionName.Contains(":")) | 703 | if (regionName.Contains(".") && regionName.Contains(":")) |
704 | { | 704 | { |
705 | List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1); | 705 | // List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1); |
706 | string[] parts = regionName.Split(new char[] { ':' }); | 706 | string[] parts = regionName.Split(new char[] { ':' }); |
707 | if (parts.Length > 2) | 707 | if (parts.Length > 2) |
708 | regionName = parts[0] + ':' + parts[1] + "/ " + parts[2]; | 708 | regionName = parts[0] + ':' + parts[1] + "/ " + parts[2]; |