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authornebadon2011-11-05 02:56:52 -0700
committernebadon2011-11-05 02:56:52 -0700
commite182cc198d3b0151b2a891f6470e664f77e42d79 (patch)
treea9b7c4c7f95f11c87a981c0e2fd5f6cc14a65754 /OpenSim/Region
parentMultiple lines in welcome message use '\n' in the welcome message to (diff)
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Fix avatar height, removes the hip offset hack
Author: Mana Janus <mana@mjm-labs.com>
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0ff93f6..e961bdd 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2445,9 +2445,6 @@ namespace OpenSim.Region.Framework.Scenes
2445 // server. 2445 // server.
2446 if (remoteClient.IsActive) 2446 if (remoteClient.IsActive)
2447 { 2447 {
2448 Vector3 pos = m_pos;
2449 pos.Z += Appearance.HipOffset;
2450
2451 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity); 2448 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
2452 2449
2453 remoteClient.SendEntityUpdate( 2450 remoteClient.SendEntityUpdate(