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author | Justin Clark-Casey (justincc) | 2012-11-10 05:43:57 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-11-10 05:43:57 +0000 |
commit | c94240ba5b0f3ca77abc42245b3f2c6d0af9a138 (patch) | |
tree | d93dbdd0cd08596baf292b85cbc86814890fd119 /OpenSim/Region | |
parent | MapSearchModule also converted to new region module interface (37 to go). (diff) | |
download | opensim-SC-c94240ba5b0f3ca77abc42245b3f2c6d0af9a138.zip opensim-SC-c94240ba5b0f3ca77abc42245b3f2c6d0af9a138.tar.gz opensim-SC-c94240ba5b0f3ca77abc42245b3f2c6d0af9a138.tar.bz2 opensim-SC-c94240ba5b0f3ca77abc42245b3f2c6d0af9a138.tar.xz |
Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again
Not currently in test suite since not yet working.
Also add method doc to Scene.DeRezObjects()
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 15 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | 90 |
2 files changed, 70 insertions, 35 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index b23ddb4..ad40d6b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1909,8 +1909,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1909 | } | 1909 | } |
1910 | } | 1910 | } |
1911 | 1911 | ||
1912 | public virtual void DeRezObjects(IClientAPI remoteClient, List<uint> localIDs, | 1912 | /// <summary> |
1913 | UUID groupID, DeRezAction action, UUID destinationID) | 1913 | /// Derez one or more objects from the scene. |
1914 | /// </summary> | ||
1915 | /// <remarks> | ||
1916 | /// Won't actually remove the scene object in the case where the object is being copied to a user inventory. | ||
1917 | /// </remarks> | ||
1918 | /// <param name='remoteClient'>Client requesting derez</param> | ||
1919 | /// <param name='localIDs'>Local ids of root parts of objects to delete.</param> | ||
1920 | /// <param name='groupID'>Not currently used. Here because the client passes this to us.</param> | ||
1921 | /// <param name='action'>DeRezAction</param> | ||
1922 | /// <param name='destinationID'>User folder ID to place derezzed object</param> | ||
1923 | public virtual void DeRezObjects( | ||
1924 | IClientAPI remoteClient, List<uint> localIDs, UUID groupID, DeRezAction action, UUID destinationID) | ||
1914 | { | 1925 | { |
1915 | // First, see of we can perform the requested action and | 1926 | // First, see of we can perform the requested action and |
1916 | // build a list of eligible objects | 1927 | // build a list of eligible objects |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 3398a53..5b334c6 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using NUnit.Framework; | 32 | using NUnit.Framework; |
@@ -33,6 +34,7 @@ using OpenMetaverse; | |||
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications; | 35 | using OpenSim.Framework.Communications; |
35 | using OpenSim.Region.Framework.Scenes; | 36 | using OpenSim.Region.Framework.Scenes; |
37 | using OpenSim.Services.Interfaces; | ||
36 | using OpenSim.Tests.Common; | 38 | using OpenSim.Tests.Common; |
37 | using OpenSim.Tests.Common.Mock; | 39 | using OpenSim.Tests.Common.Mock; |
38 | 40 | ||
@@ -42,7 +44,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
42 | /// Basic scene object tests (create, read and delete but not update). | 44 | /// Basic scene object tests (create, read and delete but not update). |
43 | /// </summary> | 45 | /// </summary> |
44 | [TestFixture] | 46 | [TestFixture] |
45 | public class SceneObjectBasicTests | 47 | public class SceneObjectBasicTests : OpenSimTestCase |
46 | { | 48 | { |
47 | // [TearDown] | 49 | // [TearDown] |
48 | // public void TearDown() | 50 | // public void TearDown() |
@@ -237,38 +239,60 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
237 | /// <summary> | 239 | /// <summary> |
238 | /// Test deleting an object asynchronously to user inventory. | 240 | /// Test deleting an object asynchronously to user inventory. |
239 | /// </summary> | 241 | /// </summary> |
240 | //[Test] | 242 | // [Test] |
241 | //public void TestDeleteSceneObjectAsyncToUserInventory() | 243 | public void TestDeleteSceneObjectAsyncToUserInventory() |
242 | //{ | 244 | { |
243 | // TestHelper.InMethod(); | 245 | TestHelpers.InMethod(); |
244 | // //log4net.Config.XmlConfigurator.Configure(); | 246 | TestHelpers.EnableLogging(); |
245 | 247 | ||
246 | // UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | 248 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
247 | // string myObjectName = "Fred"; | 249 | string myObjectName = "Fred"; |
248 | 250 | ||
249 | // TestScene scene = SceneSetupHelpers.SetupScene(); | 251 | TestScene scene = new SceneHelpers().SetupScene(); |
250 | // SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName); | 252 | |
251 | 253 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | |
252 | // Assert.That( | 254 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; |
253 | // scene.CommsManager.UserAdminService.AddUser( | 255 | sogd.Enabled = false; |
254 | // "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId), | 256 | |
255 | // Is.EqualTo(agentId)); | 257 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, myObjectName, agentId); |
256 | 258 | ||
257 | // IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); | 259 | // Assert.That( |
258 | 260 | // scene.CommsManager.UserAdminService.AddUser( | |
259 | // CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId); | 261 | // "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId), |
260 | // Assert.That(userInfo, Is.Not.Null); | 262 | // Is.EqualTo(agentId)); |
261 | // Assert.That(userInfo.RootFolder, Is.Not.Null); | 263 | |
262 | 264 | UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId); | |
263 | // SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client); | 265 | InventoryFolderBase folder1 |
264 | 266 | = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1"); | |
265 | // // Check that we now have the taken part in our inventory | 267 | |
266 | // Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name)); | 268 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; |
267 | 269 | scene.DeRezObjects(client, new List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Take, folder1.ID); | |
268 | // // Check that the taken part has actually disappeared | 270 | |
269 | // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 271 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); |
270 | // Assert.That(retrievedPart, Is.Null); | 272 | |
271 | //} | 273 | Assert.That(retrievedPart, Is.Not.Null); |
274 | Assert.That(so.IsDeleted, Is.False); | ||
275 | |||
276 | sogd.InventoryDeQueueAndDelete(); | ||
277 | |||
278 | Assert.That(so.IsDeleted, Is.True); | ||
279 | |||
280 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
281 | Assert.That(retrievedPart2, Is.Null); | ||
282 | |||
283 | // SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client); | ||
284 | |||
285 | InventoryItemBase retrievedItem | ||
286 | = UserInventoryHelpers.GetInventoryItem( | ||
287 | scene.InventoryService, ua.PrincipalID, "folder1/" + myObjectName); | ||
288 | |||
289 | // Check that we now have the taken part in our inventory | ||
290 | Assert.That(retrievedItem, Is.Not.Null); | ||
291 | |||
292 | // Check that the taken part has actually disappeared | ||
293 | // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
294 | // Assert.That(retrievedPart, Is.Null); | ||
295 | } | ||
272 | 296 | ||
273 | /// <summary> | 297 | /// <summary> |
274 | /// Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not | 298 | /// Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not |