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authorDiva Canto2012-03-27 20:36:54 -0700
committerDiva Canto2012-03-27 20:36:54 -0700
commitaf96b99356414eca2e65f4976e9c6ea5ab36f87a (patch)
tree1b5a671dbc431369a3714fffcffd258c16954337 /OpenSim/Region
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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More on switching the root folder from under the viewer. More experiments.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs15
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs18
2 files changed, 18 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 1f5cddd..c887b4e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2675,21 +2675,6 @@ namespace OpenSim.Region.Framework.Scenes
2675 // Cache the user's name 2675 // Cache the user's name
2676 CacheUserName(sp, aCircuit); 2676 CacheUserName(sp, aCircuit);
2677 2677
2678 // Let's send the Suitcase or the real root folder folder for incoming HG agents
2679 // Visiting agents get their suitcase contents; incoming local users get their real root folder's content
2680 if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
2681 {
2682 // HACK FOR NOW. JUST TESTING, SO KEEPING EVERYONE ELSE OUT OF THESE TESTS
2683 IConfig config = m_config.Configs["HGEntityTransfer"];
2684 if (config != null && config.GetBoolean("RestrictInventoryAccessAbroad", false))
2685 {
2686 m_log.DebugFormat("[SCENE]: Sending root folder to viewer...");
2687 InventoryFolderBase root = InventoryService.GetRootFolder(client.AgentId);
2688 //InventoryCollection rootContents = InventoryService.GetFolderContent(client.AgentId, root.ID);
2689 client.SendBulkUpdateInventory(root);
2690 }
2691 }
2692
2693 EventManager.TriggerOnNewClient(client); 2678 EventManager.TriggerOnNewClient(client);
2694 if (vialogin) 2679 if (vialogin)
2695 EventManager.TriggerOnClientLogin(client); 2680 EventManager.TriggerOnClientLogin(client);
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index cf60c69..547f66f 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -32,6 +32,7 @@ using System.Reflection;
32using System.Timers; 32using System.Timers;
33using OpenMetaverse; 33using OpenMetaverse;
34using log4net; 34using log4net;
35using Nini.Config;
35using OpenSim.Framework; 36using OpenSim.Framework;
36using OpenSim.Framework.Client; 37using OpenSim.Framework.Client;
37using OpenSim.Region.Framework.Interfaces; 38using OpenSim.Region.Framework.Interfaces;
@@ -1162,6 +1163,23 @@ namespace OpenSim.Region.Framework.Scenes
1162 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 1163 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1163 } 1164 }
1164 1165
1166 // HACK HACK -- just seeing how the viewer responds
1167 // Let's send the Suitcase or the real root folder folder for incoming HG agents
1168 // Visiting agents get their suitcase contents; incoming local users get their real root folder's content
1169 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID);
1170 if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
1171 {
1172 // HACK FOR NOW. JUST TESTING, SO KEEPING EVERYONE ELSE OUT OF THESE TESTS
1173 IConfig config = m_scene.Config.Configs["HGEntityTransferModule"];
1174 if (config != null && config.GetBoolean("RestrictInventoryAccessAbroad", false))
1175 {
1176 m_log.DebugFormat("[SCENE]: Sending root folder to viewer...");
1177 InventoryFolderBase root = m_scene.InventoryService.GetRootFolder(client.AgentId);
1178 //InventoryCollection rootContents = InventoryService.GetFolderContent(client.AgentId, root.ID);
1179 client.SendBulkUpdateInventory(root);
1180 }
1181 }
1182
1165// m_log.DebugFormat( 1183// m_log.DebugFormat(
1166// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", 1184// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
1167// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); 1185// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);