aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
authorMW2008-03-29 17:18:47 +0000
committerMW2008-03-29 17:18:47 +0000
commit7fcffa3a3a231a77d00bf2ec1772f0914073d28f (patch)
treeb5fa20f2a997edff3150f6643b7a123751e614f4 /OpenSim/Region
parentFix compiler warnings in BulletXPlugin. (diff)
downloadopensim-SC-7fcffa3a3a231a77d00bf2ec1772f0914073d28f.zip
opensim-SC-7fcffa3a3a231a77d00bf2ec1772f0914073d28f.tar.gz
opensim-SC-7fcffa3a3a231a77d00bf2ec1772f0914073d28f.tar.bz2
opensim-SC-7fcffa3a3a231a77d00bf2ec1772f0914073d28f.tar.xz
Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time.
Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs5
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs5
-rw-r--r--OpenSim/Region/Environment/Interfaces/ITerrain.cs5
-rw-r--r--OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs1
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs50
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs29
7 files changed, 89 insertions, 14 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index afaf988..e77aa6b 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -506,6 +506,11 @@ namespace OpenSim
506 m_moduleLoader.InitialiseSharedModules(scene); 506 m_moduleLoader.InitialiseSharedModules(scene);
507 scene.SetModuleInterfaces(); 507 scene.SetModuleInterfaces();
508 508
509 //moved these here as the terrain texture has to be created after the modules are initialized
510 // and has to happen before the region is registered with the grid.
511 scene.CreateTerrainTexture(true);
512 scene.RegisterRegionWithGrid();
513
509 //Server side object editing permissions checking 514 //Server side object editing permissions checking
510 scene.PermissionsMngr.BypassPermissions = !m_permissions; 515 scene.PermissionsMngr.BypassPermissions = !m_permissions;
511 516
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index ed29e8e..4dd58f2 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -124,7 +124,10 @@ namespace OpenSim.Region.ClientStack
124 udpServer.LocalScene = scene; 124 udpServer.LocalScene = scene;
125 125
126 scene.LoadWorldMap(); 126 scene.LoadWorldMap();
127 scene.RegisterRegionWithGrid(); 127
128 //moved to opensimMain as these have to happen after modules are initialised
129 // scene.CreateTerrainTexture(true);
130 // scene.RegisterRegionWithGrid();
128 131
129 scene.PhysicsScene = GetPhysicsScene(); 132 scene.PhysicsScene = GetPhysicsScene();
130 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); 133 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
diff --git a/OpenSim/Region/Environment/Interfaces/ITerrain.cs b/OpenSim/Region/Environment/Interfaces/ITerrain.cs
index d3070b2..2cef17e 100644
--- a/OpenSim/Region/Environment/Interfaces/ITerrain.cs
+++ b/OpenSim/Region/Environment/Interfaces/ITerrain.cs
@@ -70,4 +70,9 @@ namespace OpenSim.Region.Environment.Interfaces
70 void ExportImage(string filename, string gradientmap); 70 void ExportImage(string filename, string gradientmap);
71 byte[] ExportJpegImage(string gradientmap); 71 byte[] ExportJpegImage(string gradientmap);
72 } 72 }
73
74 public interface ITerrainTemp
75 {
76 byte[] WriteJpegImage(string gradientmap);
77 }
73} 78}
diff --git a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
index c8b9c98..0db1294 100644
--- a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
+++ b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
@@ -35,5 +35,6 @@ namespace OpenSim.Region.Environment.Interfaces
35 float[] GetFloatsSerialised(); 35 float[] GetFloatsSerialised();
36 double[,] GetDoubles(); 36 double[,] GetDoubles();
37 bool Tainted(int x, int y); 37 bool Tainted(int x, int y);
38 ITerrainChannel MakeCopy();
38 } 39 }
39} 40}
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs
index 4ab7782..74af2c1 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs
@@ -56,6 +56,14 @@ namespace OpenSim.Region.Environment.Modules.Terrain
56 return copy; 56 return copy;
57 } 57 }
58 58
59 public ITerrainChannel MakeCopy()
60 {
61 TerrainChannel copy = new TerrainChannel(false);
62 copy.map = (double[,])this.map.Clone();
63
64 return copy;
65 }
66
59 public float[] GetFloatsSerialised() 67 public float[] GetFloatsSerialised()
60 { 68 {
61 float[] heights = new float[Width * Height]; 69 float[] heights = new float[Width * Height];
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
index cdcc648..742ea5b 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
@@ -27,15 +27,17 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Drawing;
30using libsecondlife; 31using libsecondlife;
31using Nini.Config; 32using Nini.Config;
32using OpenSim.Framework; 33using OpenSim.Framework;
33using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
34using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
35 36
37
36namespace OpenSim.Region.Environment.Modules.Terrain 38namespace OpenSim.Region.Environment.Modules.Terrain
37{ 39{
38 public class TerrainModule : IRegionModule 40 public class TerrainModule : IRegionModule , ITerrainTemp
39 { 41 {
40 public enum StandardTerrainEffects : byte 42 public enum StandardTerrainEffects : byte
41 { 43 {
@@ -139,6 +141,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
139 public void Initialise(Scene scene, IConfigSource config) 141 public void Initialise(Scene scene, IConfigSource config)
140 { 142 {
141 m_scene = scene; 143 m_scene = scene;
144 m_scene.RegisterModuleInterface<ITerrainTemp>(this);
142 m_gConfig = config; 145 m_gConfig = config;
143 146
144 // Install terrain module in the simulator 147 // Install terrain module in the simulator
@@ -312,6 +315,51 @@ namespace OpenSim.Region.Environment.Modules.Terrain
312 } 315 }
313 } 316 }
314 317
318 public byte[] WriteJpegImage(string gradientmap)
319 {
320 byte[] imageData = null;
321 try
322 {
323 Bitmap bmp = TerrainToBitmap(gradientmap);
324
325 imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, true);
326
327 }
328 catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
329 {
330 Console.WriteLine("Failed generating terrain map: " + e.ToString());
331 }
332
333 return imageData;
334 }
335
336 private Bitmap TerrainToBitmap(string gradientmap)
337 {
338 Bitmap gradientmapLd = new Bitmap(gradientmap);
339
340 int pallete = gradientmapLd.Height;
341
342 Bitmap bmp = new Bitmap(m_channel.Width, m_channel.Height);
343 Color[] colours = new Color[pallete];
344
345 for (int i = 0; i < pallete; i++)
346 {
347 colours[i] = gradientmapLd.GetPixel(0, i);
348 }
349
350 TerrainChannel copy =(TerrainChannel) m_channel.MakeCopy();
351 for (int y = 0; y < copy.Height; y++)
352 {
353 for (int x = 0; x < copy.Width; x++)
354 {
355 // 512 is the largest possible height before colours clamp
356 int colorindex = (int)(Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1));
357 bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]);
358 }
359 }
360 return bmp;
361 }
362
315 public void PostInitialise() 363 public void PostInitialise()
316 { 364 {
317 InstallDefaultEffects(); 365 InstallDefaultEffects();
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index b8a4831..c07f718 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -946,6 +946,7 @@ namespace OpenSim.Region.Environment.Scenes
946 { 946 {
947 Heightmap = new Modules.Terrain.TerrainChannel(map); 947 Heightmap = new Modules.Terrain.TerrainChannel(map);
948 } 948 }
949
949 } 950 }
950 catch (Exception e) 951 catch (Exception e)
951 { 952 {
@@ -981,19 +982,23 @@ namespace OpenSim.Region.Environment.Scenes
981 public void CreateTerrainTexture(bool temporary) 982 public void CreateTerrainTexture(bool temporary)
982 { 983 {
983 //TODOADAM: Move this to TerrainModule 984 //TODOADAM: Move this to TerrainModule
984 /* 985
985 //create a texture asset of the terrain 986 //create a texture asset of the terrain
986 byte[] data = Terrain.WriteJpegImage("defaultstripe.png"); 987 ITerrainTemp terrain = RequestModuleInterface<ITerrainTemp>();
987 m_regInfo.EstateSettings.terrainImageID = LLUUID.Random(); 988 if (terrain != null)
988 AssetBase asset = new AssetBase(); 989 {
989 asset.FullID = m_regInfo.EstateSettings.terrainImageID; 990 byte[] data = terrain.WriteJpegImage("defaultstripe.png");
990 asset.Data = data; 991 m_regInfo.EstateSettings.terrainImageID = LLUUID.Random();
991 asset.Name = "terrainImage"; 992 AssetBase asset = new AssetBase();
992 asset.Description = RegionInfo.RegionName; 993 asset.FullID = m_regInfo.EstateSettings.terrainImageID;
993 asset.Type = 0; 994 asset.Data = data;
994 asset.Temporary = temporary; 995 asset.Name = "terrainImage";
995 AssetCache.AddAsset(asset); 996 asset.Description = RegionInfo.RegionName;
996 */ 997 asset.Type = 0;
998 asset.Temporary = temporary;
999 AssetCache.AddAsset(asset);
1000 }
1001
997 } 1002 }
998 1003
999 #endregion 1004 #endregion