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author | MW | 2007-11-05 13:58:44 +0000 |
---|---|---|
committer | MW | 2007-11-05 13:58:44 +0000 |
commit | 73fbacea1fe18873fab175d82189a1becb0f8e10 (patch) | |
tree | 4078f63bb77e7a512a7069b209ca5be569882b52 /OpenSim/Region | |
parent | prim cuts in ODE (diff) | |
download | opensim-SC-73fbacea1fe18873fab175d82189a1becb0f8e10.zip opensim-SC-73fbacea1fe18873fab175d82189a1becb0f8e10.tar.gz opensim-SC-73fbacea1fe18873fab175d82189a1becb0f8e10.tar.bz2 opensim-SC-73fbacea1fe18873fab175d82189a1becb0f8e10.tar.xz |
Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).
hopefully fixed the echo bug in chatmodule.
Diffstat (limited to 'OpenSim/Region')
6 files changed, 113 insertions, 63 deletions
diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs index 852dc8e..1e76813 100644 --- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs +++ b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs | |||
@@ -182,7 +182,7 @@ namespace OpenSim.Region.Communications.Local | |||
182 | { | 182 | { |
183 | if (m_regionListeners.ContainsKey(regionHandle)) | 183 | if (m_regionListeners.ContainsKey(regionHandle)) |
184 | { | 184 | { |
185 | // m_regionListeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position, isFlying); | 185 | m_regionListeners[regionHandle].TriggerCloseAgentConnection(regionHandle, agentID); |
186 | } | 186 | } |
187 | } | 187 | } |
188 | 188 | ||
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs index 9d4187a..52491ed 100644 --- a/OpenSim/Region/Environment/Modules/ChatModule.cs +++ b/OpenSim/Region/Environment/Modules/ChatModule.cs | |||
@@ -181,60 +181,63 @@ namespace OpenSim.Region.Environment.Modules | |||
181 | { | 181 | { |
182 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) | 182 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) |
183 | { | 183 | { |
184 | int dis = -100000; | 184 | if (!presence.IsChildAgent) |
185 | |||
186 | LLVector3 avatarRegionPos = presence.AbsolutePosition + | ||
187 | new LLVector3( | ||
188 | scene.RegionInfo.RegionLocX*256, | ||
189 | scene.RegionInfo.RegionLocY*256, | ||
190 | 0); | ||
191 | dis = | ||
192 | Math.Abs((int) avatarRegionPos.GetDistanceTo(fromRegionPos)); | ||
193 | |||
194 | switch (e.Type) | ||
195 | { | 185 | { |
196 | case ChatTypeEnum.Whisper: | 186 | int dis = -100000; |
197 | if (dis < m_whisperdistance) | 187 | |
198 | { | 188 | LLVector3 avatarRegionPos = presence.AbsolutePosition + |
199 | //should change so the message is sent through the avatar rather than direct to the ClientView | 189 | new LLVector3( |
200 | presence.ControllingClient.SendChatMessage(message, | 190 | scene.RegionInfo.RegionLocX * 256, |
201 | type, | 191 | scene.RegionInfo.RegionLocY * 256, |
202 | fromPos, | 192 | 0); |
203 | fromName, | 193 | dis = |
204 | fromAgentID); | 194 | Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos)); |
205 | } | 195 | |
206 | break; | 196 | switch (e.Type) |
207 | case ChatTypeEnum.Say: | 197 | { |
208 | if (dis < m_saydistance) | 198 | case ChatTypeEnum.Whisper: |
209 | { | 199 | if (dis < m_whisperdistance) |
210 | //Console.WriteLine("sending chat"); | 200 | { |
211 | presence.ControllingClient.SendChatMessage(message, | 201 | //should change so the message is sent through the avatar rather than direct to the ClientView |
212 | type, | 202 | presence.ControllingClient.SendChatMessage(message, |
213 | fromPos, | 203 | type, |
214 | fromName, | 204 | fromPos, |
215 | fromAgentID); | 205 | fromName, |
216 | } | 206 | fromAgentID); |
217 | break; | 207 | } |
218 | case ChatTypeEnum.Shout: | 208 | break; |
219 | if (dis < m_shoutdistance) | 209 | case ChatTypeEnum.Say: |
220 | { | 210 | if (dis < m_saydistance) |
211 | { | ||
212 | //Console.WriteLine("sending chat"); | ||
213 | presence.ControllingClient.SendChatMessage(message, | ||
214 | type, | ||
215 | fromPos, | ||
216 | fromName, | ||
217 | fromAgentID); | ||
218 | } | ||
219 | break; | ||
220 | case ChatTypeEnum.Shout: | ||
221 | if (dis < m_shoutdistance) | ||
222 | { | ||
223 | presence.ControllingClient.SendChatMessage(message, | ||
224 | type, | ||
225 | fromPos, | ||
226 | fromName, | ||
227 | fromAgentID); | ||
228 | } | ||
229 | break; | ||
230 | |||
231 | case ChatTypeEnum.Broadcast: | ||
221 | presence.ControllingClient.SendChatMessage(message, | 232 | presence.ControllingClient.SendChatMessage(message, |
222 | type, | 233 | type, |
223 | fromPos, | 234 | fromPos, |
224 | fromName, | 235 | fromName, |
225 | fromAgentID); | 236 | fromAgentID); |
226 | } | 237 | break; |
227 | break; | 238 | default: |
228 | 239 | break; | |
229 | case ChatTypeEnum.Broadcast: | 240 | } |
230 | presence.ControllingClient.SendChatMessage(message, | ||
231 | type, | ||
232 | fromPos, | ||
233 | fromName, | ||
234 | fromAgentID); | ||
235 | break; | ||
236 | default: | ||
237 | break; | ||
238 | } | 241 | } |
239 | }); | 242 | }); |
240 | } | 243 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 8262478..d436bb3 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -816,6 +816,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
816 | m_sceneGridService.RegisterRegion(m_regInfo); | 816 | m_sceneGridService.RegisterRegion(m_regInfo); |
817 | m_sceneGridService.OnExpectUser += NewUserConnection; | 817 | m_sceneGridService.OnExpectUser += NewUserConnection; |
818 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; | 818 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; |
819 | m_sceneGridService.OnCloseAgentConnection += CloseConnection; | ||
819 | } | 820 | } |
820 | 821 | ||
821 | /// <summary> | 822 | /// <summary> |
@@ -864,13 +865,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
864 | } | 865 | } |
865 | } | 866 | } |
866 | 867 | ||
868 | public void CloseConnection(ulong regionHandle, LLUUID agentID) | ||
869 | { | ||
870 | if (regionHandle == m_regionHandle) | ||
871 | { | ||
872 | ScenePresence presence = m_innerScene.GetScenePresence(agentID); | ||
873 | if(presence != null) | ||
874 | { | ||
875 | libsecondlife.Packets.DisableSimulatorPacket disable = new libsecondlife.Packets.DisableSimulatorPacket(); | ||
876 | presence.ControllingClient.OutPacket(disable); | ||
877 | } | ||
878 | } | ||
879 | } | ||
880 | |||
867 | 881 | ||
868 | /// <summary> | 882 | /// <summary> |
869 | /// | 883 | /// |
870 | /// </summary> | 884 | /// </summary> |
871 | public void InformClientOfNeighbours(ScenePresence presence) | 885 | public void InformClientOfNeighbours(ScenePresence presence) |
872 | { | 886 | { |
873 | m_sceneGridService.InformClientOfNeighbours(presence); | 887 | m_sceneGridService.EnableNeighbourChildAgents(presence); |
874 | } | 888 | } |
875 | 889 | ||
876 | /// <summary> | 890 | /// <summary> |
@@ -908,7 +922,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
908 | { | 922 | { |
909 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) | 923 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) |
910 | { | 924 | { |
911 | m_sceneGridService.RequestTeleportLocation(m_scenePresences[remoteClient.AgentId], regionHandle, position, lookAt, flags); | 925 | m_sceneGridService.RequestTeleportToLocation(m_scenePresences[remoteClient.AgentId], regionHandle, position, lookAt, flags); |
912 | } | 926 | } |
913 | } | 927 | } |
914 | 928 | ||
@@ -920,7 +934,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
920 | /// <param name="position"></param> | 934 | /// <param name="position"></param> |
921 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying) | 935 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying) |
922 | { | 936 | { |
923 | return m_sceneGridService.InformNeighbourOfCrossing(regionhandle, agentID, position, isFlying); | 937 | return m_sceneGridService.CrossToNeighbouringRegion(regionhandle, agentID, position, isFlying); |
924 | } | 938 | } |
925 | 939 | ||
926 | #endregion | 940 | #endregion |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 27b0cba..9bd55e1 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -19,7 +19,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
19 | 19 | ||
20 | public event AgentCrossing OnAvatarCrossingIntoRegion; | 20 | public event AgentCrossing OnAvatarCrossingIntoRegion; |
21 | public event ExpectUserDelegate OnExpectUser; | 21 | public event ExpectUserDelegate OnExpectUser; |
22 | 22 | public event CloseAgentConnection OnCloseAgentConnection; | |
23 | 23 | ||
24 | public SceneCommunicationService(CommunicationsManager commsMan) | 24 | public SceneCommunicationService(CommunicationsManager commsMan) |
25 | { | 25 | { |
@@ -34,6 +34,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
34 | { | 34 | { |
35 | regionCommsHost.OnExpectUser += NewUserConnection; | 35 | regionCommsHost.OnExpectUser += NewUserConnection; |
36 | regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; | 36 | regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; |
37 | regionCommsHost.OnCloseAgentConnection += CloseConnection; | ||
37 | } | 38 | } |
38 | } | 39 | } |
39 | 40 | ||
@@ -41,6 +42,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
41 | { | 42 | { |
42 | regionCommsHost.OnExpectUser -= NewUserConnection; | 43 | regionCommsHost.OnExpectUser -= NewUserConnection; |
43 | regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; | 44 | regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; |
45 | regionCommsHost.OnCloseAgentConnection -= CloseConnection; | ||
44 | //regionCommsHost.RemoveRegion(m_regionInfo); //TODO add to method to commsManager | 46 | //regionCommsHost.RemoveRegion(m_regionInfo); //TODO add to method to commsManager |
45 | regionCommsHost = null; | 47 | regionCommsHost = null; |
46 | } | 48 | } |
@@ -51,7 +53,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
51 | /// </summary> | 53 | /// </summary> |
52 | /// <param name="regionHandle"></param> | 54 | /// <param name="regionHandle"></param> |
53 | /// <param name="agent"></param> | 55 | /// <param name="agent"></param> |
54 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | 56 | protected void NewUserConnection(ulong regionHandle, AgentCircuitData agent) |
55 | { | 57 | { |
56 | if (OnExpectUser != null) | 58 | if (OnExpectUser != null) |
57 | { | 59 | { |
@@ -59,13 +61,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
59 | } | 61 | } |
60 | } | 62 | } |
61 | 63 | ||
62 | public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) | 64 | protected void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) |
63 | { | 65 | { |
64 | if (OnAvatarCrossingIntoRegion != null) | 66 | if (OnAvatarCrossingIntoRegion != null) |
65 | { | 67 | { |
66 | OnAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying); | 68 | OnAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying); |
67 | } | 69 | } |
68 | } | 70 | } |
71 | |||
72 | protected void CloseConnection(ulong regionHandle, LLUUID agentID) | ||
73 | { | ||
74 | if (OnCloseAgentConnection != null) | ||
75 | { | ||
76 | OnCloseAgentConnection(regionHandle, agentID); | ||
77 | } | ||
78 | } | ||
69 | #endregion | 79 | #endregion |
70 | 80 | ||
71 | #region Inform Client of Neighbours | 81 | #region Inform Client of Neighbours |
@@ -105,7 +115,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
105 | /// <summary> | 115 | /// <summary> |
106 | /// | 116 | /// |
107 | /// </summary> | 117 | /// </summary> |
108 | public void InformClientOfNeighbours(ScenePresence avatar) | 118 | public void EnableNeighbourChildAgents(ScenePresence avatar) |
109 | { | 119 | { |
110 | List<SimpleRegionInfo> neighbours = | 120 | List<SimpleRegionInfo> neighbours = |
111 | m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | 121 | m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); |
@@ -160,7 +170,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
160 | /// <param name="position"></param> | 170 | /// <param name="position"></param> |
161 | /// <param name="lookAt"></param> | 171 | /// <param name="lookAt"></param> |
162 | /// <param name="flags"></param> | 172 | /// <param name="flags"></param> |
163 | public virtual void RequestTeleportLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position, | 173 | public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position, |
164 | LLVector3 lookAt, uint flags) | 174 | LLVector3 lookAt, uint flags) |
165 | { | 175 | { |
166 | if (regionHandle == m_regionInfo.RegionHandle) | 176 | if (regionHandle == m_regionInfo.RegionHandle) |
@@ -189,6 +199,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
189 | string capsPath = Util.GetCapsURL(avatar.ControllingClient.AgentId); | 199 | string capsPath = Util.GetCapsURL(avatar.ControllingClient.AgentId); |
190 | avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4), capsPath); | 200 | avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4), capsPath); |
191 | avatar.MakeChildAgent(); | 201 | avatar.MakeChildAgent(); |
202 | uint newRegionX = (uint)(regionHandle >> 40); | ||
203 | uint newRegionY = (((uint)(regionHandle)) >> 8); | ||
204 | uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40); | ||
205 | uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8); | ||
206 | if (Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3) | ||
207 | { | ||
208 | CloseChildAgentConnections(avatar); | ||
209 | } | ||
192 | } | 210 | } |
193 | } | 211 | } |
194 | } | 212 | } |
@@ -199,14 +217,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
199 | /// <param name="regionhandle"></param> | 217 | /// <param name="regionhandle"></param> |
200 | /// <param name="agentID"></param> | 218 | /// <param name="agentID"></param> |
201 | /// <param name="position"></param> | 219 | /// <param name="position"></param> |
202 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying) | 220 | public bool CrossToNeighbouringRegion(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying) |
203 | { | 221 | { |
204 | return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); | 222 | return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); |
205 | } | 223 | } |
206 | 224 | ||
207 | public void CloseChildAgentConnections(ScenePresence presence) | 225 | public void CloseChildAgentConnections(ScenePresence presence) |
208 | { | 226 | { |
209 | 227 | foreach (ulong regionHandle in presence.KnownChildRegions) | |
228 | { | ||
229 | |||
230 | m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, presence.ControllingClient.AgentId); | ||
231 | presence.RemoveNeighbourRegion(regionHandle); | ||
232 | } | ||
210 | } | 233 | } |
211 | } | 234 | } |
212 | } | 235 | } |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 628921c..49e3c39 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -232,6 +232,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
232 | set { m_parentID = value; } | 232 | set { m_parentID = value; } |
233 | } | 233 | } |
234 | 234 | ||
235 | public List<ulong> KnownChildRegions | ||
236 | { | ||
237 | get { return m_KnownChildRegions; } | ||
238 | } | ||
235 | #endregion | 239 | #endregion |
236 | 240 | ||
237 | #region Constructor(s) | 241 | #region Constructor(s) |
@@ -411,6 +415,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
411 | } | 415 | } |
412 | } | 416 | } |
413 | 417 | ||
418 | public void RemoveNeighbourRegion(ulong regionHandle) | ||
419 | { | ||
420 | if (!m_KnownChildRegions.Contains(regionHandle)) | ||
421 | { | ||
422 | m_KnownChildRegions.Remove(regionHandle); | ||
423 | } | ||
424 | } | ||
414 | #endregion | 425 | #endregion |
415 | 426 | ||
416 | #region Event Handlers | 427 | #region Event Handlers |
@@ -1090,9 +1101,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1090 | public void SetWearable(int wearableId, AvatarWearable wearable) | 1101 | public void SetWearable(int wearableId, AvatarWearable wearable) |
1091 | { | 1102 | { |
1092 | m_wearables[wearableId] = wearable; | 1103 | m_wearables[wearableId] = wearable; |
1093 | m_controllingClient.SendWearables(m_wearables, m_wearablesSerial++); | 1104 | m_controllingClient.SendWearables(m_wearables, ++m_wearablesSerial); |
1094 | SendOurAppearance( m_controllingClient ); | 1105 | //m_controllingClient.SendWearables(m_wearables, m_wearablesSerial++); |
1095 | |||
1096 | } | 1106 | } |
1097 | } | 1107 | } |
1098 | } \ No newline at end of file | 1108 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs index 1176e13..e0ddec5 100644 --- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs | |||
@@ -10,7 +10,7 @@ using OpenSim.Region.Physics.Manager; | |||
10 | 10 | ||
11 | namespace OpenSim.Region.Environment.Scenes | 11 | namespace OpenSim.Region.Environment.Scenes |
12 | { | 12 | { |
13 | public class SceneXmlLoader //Most likely can move to a module | 13 | public class SceneXmlLoader // can move to a module? |
14 | { | 14 | { |
15 | protected InnerScene m_innerScene; | 15 | protected InnerScene m_innerScene; |
16 | protected RegionInfo m_regInfo; | 16 | protected RegionInfo m_regInfo; |