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author | Diva Canto | 2010-06-12 12:08:45 -0700 |
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committer | Diva Canto | 2010-06-12 12:08:45 -0700 |
commit | 66619b599654397fb09da0f40d3d7e69dafcfb41 (patch) | |
tree | 77957a1062df07b5db7167bbff261c0c4133175d /OpenSim/Region | |
parent | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-66619b599654397fb09da0f40d3d7e69dafcfb41.zip opensim-SC-66619b599654397fb09da0f40d3d7e69dafcfb41.tar.gz opensim-SC-66619b599654397fb09da0f40d3d7e69dafcfb41.tar.bz2 opensim-SC-66619b599654397fb09da0f40d3d7e69dafcfb41.tar.xz |
Added checks for failed UpdateAgent calls.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 46 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 |
2 files changed, 31 insertions, 17 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index a33f5c5..5d50a83 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -396,7 +396,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
396 | agent.Position = position; | 396 | agent.Position = position; |
397 | SetCallbackURL(agent, sp.Scene.RegionInfo); | 397 | SetCallbackURL(agent, sp.Scene.RegionInfo); |
398 | 398 | ||
399 | UpdateAgent(reg, finalDestination, agent); | 399 | if (!UpdateAgent(reg, finalDestination, agent)) |
400 | { | ||
401 | // Region doesn't take it | ||
402 | Fail(sp, finalDestination); | ||
403 | return; | ||
404 | } | ||
400 | 405 | ||
401 | m_log.DebugFormat( | 406 | m_log.DebugFormat( |
402 | "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID); | 407 | "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID); |
@@ -421,21 +426,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
421 | // that the client contacted the destination before we send the attachments and close things here. | 426 | // that the client contacted the destination before we send the attachments and close things here. |
422 | if (!WaitForCallback(sp.UUID)) | 427 | if (!WaitForCallback(sp.UUID)) |
423 | { | 428 | { |
424 | // Client never contacted destination. Let's restore everything back | 429 | Fail(sp, finalDestination); |
425 | sp.ControllingClient.SendTeleportFailed("Problems connecting to destination."); | ||
426 | |||
427 | // Fail. Reset it back | ||
428 | sp.IsChildAgent = false; | ||
429 | |||
430 | ResetFromTransit(sp.UUID); | ||
431 | |||
432 | // Yikes! We should just have a ref to scene here. | ||
433 | //sp.Scene.InformClientOfNeighbours(sp); | ||
434 | EnableChildAgents(sp); | ||
435 | |||
436 | // Finally, kill the agent we just created at the destination. | ||
437 | m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID); | ||
438 | |||
439 | return; | 430 | return; |
440 | } | 431 | } |
441 | 432 | ||
@@ -475,6 +466,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
475 | } | 466 | } |
476 | } | 467 | } |
477 | 468 | ||
469 | private void Fail(ScenePresence sp, GridRegion finalDestination) | ||
470 | { | ||
471 | // Client never contacted destination. Let's restore everything back | ||
472 | sp.ControllingClient.SendTeleportFailed("Problems connecting to destination."); | ||
473 | |||
474 | // Fail. Reset it back | ||
475 | sp.IsChildAgent = false; | ||
476 | |||
477 | ResetFromTransit(sp.UUID); | ||
478 | |||
479 | EnableChildAgents(sp); | ||
480 | |||
481 | // Finally, kill the agent we just created at the destination. | ||
482 | m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID); | ||
483 | |||
484 | } | ||
478 | 485 | ||
479 | protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason) | 486 | protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason) |
480 | { | 487 | { |
@@ -813,7 +820,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
813 | cAgent.CallbackURI = "http://" + m_scene.RegionInfo.ExternalHostName + ":" + m_scene.RegionInfo.HttpPort + | 820 | cAgent.CallbackURI = "http://" + m_scene.RegionInfo.ExternalHostName + ":" + m_scene.RegionInfo.HttpPort + |
814 | "/agent/" + agent.UUID.ToString() + "/" + m_scene.RegionInfo.RegionID.ToString() + "/release/"; | 821 | "/agent/" + agent.UUID.ToString() + "/" + m_scene.RegionInfo.RegionID.ToString() + "/release/"; |
815 | 822 | ||
816 | m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent); | 823 | if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) |
824 | { | ||
825 | // region doesn't take it | ||
826 | ResetFromTransit(agent.UUID); | ||
827 | return agent; | ||
828 | } | ||
817 | 829 | ||
818 | // Next, let's close the child agent connections that are too far away. | 830 | // Next, let's close the child agent connections that are too far away. |
819 | agent.CloseChildAgents(neighbourx, neighboury); | 831 | agent.CloseChildAgents(neighbourx, neighboury); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 2b2c04a..bcfb4c9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3903,6 +3903,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3903 | m_log.DebugFormat( | 3903 | m_log.DebugFormat( |
3904 | "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); | 3904 | "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); |
3905 | 3905 | ||
3906 | // XPTO: if this agent is not allowed here as root, always return false | ||
3907 | |||
3906 | // We have to wait until the viewer contacts this region after receiving EAC. | 3908 | // We have to wait until the viewer contacts this region after receiving EAC. |
3907 | // That calls AddNewClient, which finally creates the ScenePresence | 3909 | // That calls AddNewClient, which finally creates the ScenePresence |
3908 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3910 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |