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authorJustin Clark-Casey (justincc)2012-02-21 22:54:30 +0000
committerJustin Clark-Casey (justincc)2012-02-21 22:54:30 +0000
commit5397a6d4c626818af9aed1e2e0dedd430fb4b948 (patch)
tree42b1cb15aa18d8db51b0334c6911fdbfc869ddaf /OpenSim/Region
parentRevert "Fix:Cannot drag inventory from child prim into inventory http://opens... (diff)
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Fix problem with dragging child part inventory item to user inventory.
This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller. Resolves http://opensimulator.org/mantis/view.php?id=5569
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs22
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs12
2 files changed, 4 insertions, 30 deletions
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index f3c6a30..7023984 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -677,18 +677,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
677 bool permission = false; 677 bool permission = false;
678 bool locked = false; 678 bool locked = false;
679 679
680 if (!m_scene.Entities.ContainsKey(objId)) 680 SceneObjectPart part = m_scene.GetSceneObjectPart(objId);
681 {
682 return false;
683 }
684 681
685 // If it's not an object, we cant edit it. 682 if (part == null)
686 if ((!(m_scene.Entities[objId] is SceneObjectGroup)))
687 {
688 return false; 683 return false;
689 }
690 684
691 SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objId]; 685 SceneObjectGroup group = part.ParentGroup;
692 686
693 UUID objectOwner = group.OwnerID; 687 UUID objectOwner = group.OwnerID;
694 locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0); 688 locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0);
@@ -977,16 +971,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
977 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 971 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
978 if (m_bypassPermissions) return m_bypassPermissionsValue; 972 if (m_bypassPermissions) return m_bypassPermissionsValue;
979 973
980 SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
981
982 // If we selected a sub-prim to edit, the objectID won't represent the object, but only a part.
983 // We have to check the permissions of the group, though.
984 if (part.ParentID != 0)
985 {
986 objectID = part.ParentUUID;
987 part = m_scene.GetSceneObjectPart(objectID);
988 }
989
990 return GenericObjectPermission(editorID, objectID, false); 974 return GenericObjectPermission(editorID, objectID, false);
991 } 975 }
992 976
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 6cc78b8..83e3a45 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1146,17 +1146,7 @@ namespace OpenSim.Region.Framework.Scenes
1146 1146
1147 TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId); 1147 TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);
1148 1148
1149 if (null == taskItem) 1149 if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1150 {
1151 m_log.WarnFormat("[PRIM INVENTORY]: Move of inventory item {0} from prim with local id {1} failed"
1152 + " because the inventory item could not be found",
1153 itemId, primLocalId);
1154
1155 return;
1156 }
1157
1158 TaskInventoryItem item = part.Inventory.GetInventoryItem(itemId);
1159 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1160 { 1150 {
1161 // If the item to be moved is no copy, we need to be able to 1151 // If the item to be moved is no copy, we need to be able to
1162 // edit the prim. 1152 // edit the prim.