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author | Teravus Ovares | 2009-08-01 14:26:00 +0000 |
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committer | Teravus Ovares | 2009-08-01 14:26:00 +0000 |
commit | 4cbf0444df4b4c0eb3616e19279203e5f17a939b (patch) | |
tree | 7489d6f56865229d44ac9c689fb03a6353ffa934 /OpenSim/Region | |
parent | Add copyright header. Formatting cleanup. (diff) | |
download | opensim-SC-4cbf0444df4b4c0eb3616e19279203e5f17a939b.zip opensim-SC-4cbf0444df4b4c0eb3616e19279203e5f17a939b.tar.gz opensim-SC-4cbf0444df4b4c0eb3616e19279203e5f17a939b.tar.bz2 opensim-SC-4cbf0444df4b4c0eb3616e19279203e5f17a939b.tar.xz |
* Tweak the caps manager so that the NPCAvatar works again.
Diffstat (limited to 'OpenSim/Region')
5 files changed, 52 insertions, 13 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index e385ae0..4deb36e 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -581,7 +581,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
581 | } | 581 | } |
582 | lock (m_landIDList) | 582 | lock (m_landIDList) |
583 | { | 583 | { |
584 | return m_landList[m_landIDList[x / 4, y / 4]]; | 584 | if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4])) |
585 | return m_landList[m_landIDList[x / 4, y / 4]]; | ||
586 | else | ||
587 | return null; | ||
585 | } | 588 | } |
586 | } | 589 | } |
587 | 590 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 6653544..4f2b6ec 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -360,15 +360,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
360 | } | 360 | } |
361 | // we're going to be using the above code once neighbour cache is correct. Currently it doesn't appear to be | 361 | // we're going to be using the above code once neighbour cache is correct. Currently it doesn't appear to be |
362 | // So we're temporarily going back to the old method of grabbing it from the Grid Server Every time :/ | 362 | // So we're temporarily going back to the old method of grabbing it from the Grid Server Every time :/ |
363 | neighbours = | 363 | if (m_regionInfo != null) |
364 | { | ||
365 | neighbours = | ||
364 | m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | 366 | m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); |
367 | } | ||
368 | else | ||
369 | { | ||
370 | m_log.Debug("[ENABLENEIGHBOURCHILDAGENTS]: m_regionInfo was null in EnableNeighbourChildAgents, is this a NPC?"); | ||
371 | } | ||
372 | |||
365 | 373 | ||
366 | /// We need to find the difference between the new regions where there are no child agents | 374 | /// We need to find the difference between the new regions where there are no child agents |
367 | /// and the regions where there are already child agents. We only send notification to the former. | 375 | /// and the regions where there are already child agents. We only send notification to the former. |
368 | List<ulong> neighbourHandles = NeighbourHandles(neighbours); // on this region | 376 | List<ulong> neighbourHandles = NeighbourHandles(neighbours); // on this region |
369 | neighbourHandles.Add(avatar.Scene.RegionInfo.RegionHandle); // add this region too | 377 | neighbourHandles.Add(avatar.Scene.RegionInfo.RegionHandle); // add this region too |
370 | List<ulong> previousRegionNeighbourHandles | 378 | List<ulong> previousRegionNeighbourHandles ; |
371 | = new List<ulong>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID).Keys); | 379 | |
380 | if (avatar.Scene.CapsModule != null) | ||
381 | { | ||
382 | previousRegionNeighbourHandles = | ||
383 | new List<ulong>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID).Keys); | ||
384 | } | ||
385 | else | ||
386 | { | ||
387 | previousRegionNeighbourHandles = new List<ulong>(); | ||
388 | } | ||
389 | |||
372 | List<ulong> newRegions = NewNeighbours(neighbourHandles, previousRegionNeighbourHandles); | 390 | List<ulong> newRegions = NewNeighbours(neighbourHandles, previousRegionNeighbourHandles); |
373 | List<ulong> oldRegions = OldNeighbours(neighbourHandles, previousRegionNeighbourHandles); | 391 | List<ulong> oldRegions = OldNeighbours(neighbourHandles, previousRegionNeighbourHandles); |
374 | 392 | ||
@@ -381,8 +399,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
381 | avatar.DropOldNeighbours(oldRegions); | 399 | avatar.DropOldNeighbours(oldRegions); |
382 | 400 | ||
383 | /// Collect as many seeds as possible | 401 | /// Collect as many seeds as possible |
384 | Dictionary<ulong, string> seeds | 402 | Dictionary<ulong, string> seeds; |
385 | = new Dictionary<ulong, string>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID)); | 403 | if (avatar.Scene.CapsModule != null) |
404 | seeds | ||
405 | = new Dictionary<ulong, string>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID)); | ||
406 | else | ||
407 | seeds = new Dictionary<ulong, string>(); | ||
386 | 408 | ||
387 | //m_log.Debug(" !!! No. of seeds: " + seeds.Count); | 409 | //m_log.Debug(" !!! No. of seeds: " + seeds.Count); |
388 | if (!seeds.ContainsKey(avatar.Scene.RegionInfo.RegionHandle)) | 410 | if (!seeds.ContainsKey(avatar.Scene.RegionInfo.RegionHandle)) |
@@ -419,8 +441,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
419 | { | 441 | { |
420 | a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds); | 442 | a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds); |
421 | } | 443 | } |
422 | // These two are the same thing! | 444 | |
423 | avatar.Scene.CapsModule.SetChildrenSeed(avatar.UUID, seeds); | 445 | if (avatar.Scene.CapsModule != null) |
446 | { | ||
447 | // These two are the same thing! | ||
448 | avatar.Scene.CapsModule.SetChildrenSeed(avatar.UUID, seeds); | ||
449 | } | ||
424 | avatar.KnownRegions = seeds; | 450 | avatar.KnownRegions = seeds; |
425 | //avatar.Scene.DumpChildrenSeeds(avatar.UUID); | 451 | //avatar.Scene.DumpChildrenSeeds(avatar.UUID); |
426 | //avatar.DumpKnownRegions(); | 452 | //avatar.DumpKnownRegions(); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6850312..fa1fd89 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -538,7 +538,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
538 | 538 | ||
539 | public void AdjustKnownSeeds() | 539 | public void AdjustKnownSeeds() |
540 | { | 540 | { |
541 | Dictionary<ulong, string> seeds = Scene.CapsModule.GetChildrenSeeds(UUID); | 541 | Dictionary<ulong, string> seeds; |
542 | |||
543 | if (Scene.CapsModule != null) | ||
544 | seeds = Scene.CapsModule.GetChildrenSeeds(UUID); | ||
545 | else | ||
546 | seeds = new Dictionary<ulong, string>(); | ||
547 | |||
542 | List<ulong> old = new List<ulong>(); | 548 | List<ulong> old = new List<ulong>(); |
543 | foreach (ulong handle in seeds.Keys) | 549 | foreach (ulong handle in seeds.Keys) |
544 | { | 550 | { |
@@ -552,7 +558,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
552 | } | 558 | } |
553 | } | 559 | } |
554 | DropOldNeighbours(old); | 560 | DropOldNeighbours(old); |
555 | Scene.CapsModule.SetChildrenSeed(UUID, seeds); | 561 | |
562 | if (Scene.CapsModule != null) | ||
563 | Scene.CapsModule.SetChildrenSeed(UUID, seeds); | ||
564 | |||
556 | KnownRegions = seeds; | 565 | KnownRegions = seeds; |
557 | //m_log.Debug(" ++++++++++AFTER+++++++++++++ "); | 566 | //m_log.Debug(" ++++++++++AFTER+++++++++++++ "); |
558 | //DumpKnownRegions(); | 567 | //DumpKnownRegions(); |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 2102db9..4a8ba8c 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -1044,7 +1044,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
1044 | 1044 | ||
1045 | public bool AddGenericPacketHandler(string MethodName, GenericMessage handler) | 1045 | public bool AddGenericPacketHandler(string MethodName, GenericMessage handler) |
1046 | { | 1046 | { |
1047 | throw new NotImplementedException(); | 1047 | //throw new NotImplementedException(); |
1048 | return false; | ||
1048 | } | 1049 | } |
1049 | 1050 | ||
1050 | public void SendAvatarClassifiedReply(UUID targetID, UUID[] classifiedID, string[] name) | 1051 | public void SendAvatarClassifiedReply(UUID targetID, UUID[] classifiedID, string[] name) |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 8b45788..8c9717c 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -42,8 +42,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
42 | // { | 42 | // { |
43 | // NPCAvatar testAvatar = new NPCAvatar("Jack", "NPC", new Vector3(128, 128, 40), scene); | 43 | // NPCAvatar testAvatar = new NPCAvatar("Jack", "NPC", new Vector3(128, 128, 40), scene); |
44 | // NPCAvatar testAvatar2 = new NPCAvatar("Jill", "NPC", new Vector3(136, 128, 40), scene); | 44 | // NPCAvatar testAvatar2 = new NPCAvatar("Jill", "NPC", new Vector3(136, 128, 40), scene); |
45 | // scene.AddNewClient(testAvatar, false); | 45 | // scene.AddNewClient(testAvatar); |
46 | // scene.AddNewClient(testAvatar2, false); | 46 | // scene.AddNewClient(testAvatar2); |
47 | // } | 47 | // } |
48 | } | 48 | } |
49 | 49 | ||