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authorSean Dague2007-08-09 18:06:26 +0000
committerSean Dague2007-08-09 18:06:26 +0000
commit21685bf304246caa2b155bf6510ba51b19f603fa (patch)
tree8dd027662df107005eb882865542363daa143c40 /OpenSim/Region
parentMerged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi... (diff)
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make MonoSqliteDataStore compile with new objects
now the fun begins of connecting all the dots
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs46
1 files changed, 23 insertions, 23 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index 9d0a043..6400d29 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -117,8 +117,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
117 private Dictionary<string, DbType> createShapeDataDefs() 117 private Dictionary<string, DbType> createShapeDataDefs()
118 { 118 {
119 Dictionary<string, DbType> data = new Dictionary<string, DbType>(); 119 Dictionary<string, DbType> data = new Dictionary<string, DbType>();
120 data.Add("id", DbType.Int32); 120 data.Add("UUID", DbType.String);
121 data.Add("prim_id", DbType.Int32);
122 // shape is an enum 121 // shape is an enum
123 data.Add("Shape", DbType.Int32); 122 data.Add("Shape", DbType.Int32);
124 // vectors 123 // vectors
@@ -215,32 +214,33 @@ namespace OpenSim.DataStore.MonoSqliteStorage
215 da.DeleteCommand = delete; 214 da.DeleteCommand = delete;
216 } 215 }
217 216
218 private void StoreSceneObject(SceneObject obj) 217 private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
219 { 218 {
219 Dictionary<string, DbType> shapeDataDefs = createShapeDataDefs();
220 220
221 } 221 da.InsertCommand = createInsertCommand("primshapes", shapeDataDefs);
222 da.InsertCommand.Connection = conn;
222 223
223 public void StoreObject(AllNewSceneObjectPart2 obj) 224 da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", shapeDataDefs);
224 { 225 da.UpdateCommand.Connection = conn;
225 // TODO: Serializing code
226 DataTable prims = ds.Tables["prims"];
227 DataTable shapes = ds.Tables["shapes"];
228
229
230 226
227 SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
228 delete.Parameters.Add(createSqliteParameter("UUID", DbType.String));
229 delete.Connection = conn;
230 da.DeleteCommand = delete;
231 } 231 }
232 232
233 private void fillPrimRow(DataRow row, Primitive prim) 233 private void fillPrimRow(DataRow row, SceneObjectPart prim)
234 { 234 {
235 row["UUID"] = prim.UUID; 235 row["UUID"] = prim.UUID;
236 row["CreationDate"] = prim.CreationDate; 236 row["CreationDate"] = prim.CreationDate;
237 row["Name"] = prim.Name; 237 row["Name"] = prim.PartName;
238 row["PositionX"] = prim.Pos.X; 238 row["PositionX"] = prim.OffsetPosition.X;
239 row["PositionY"] = prim.Pos.Y; 239 row["PositionY"] = prim.OffsetPosition.Y;
240 row["PositionZ"] = prim.Pos.Z; 240 row["PositionZ"] = prim.OffsetPosition.Z;
241 } 241 }
242 242
243 private void addPrim(Primitive prim) 243 private void addPrim(SceneObjectPart prim)
244 { 244 {
245 DataTable prims = ds.Tables["prims"]; 245 DataTable prims = ds.Tables["prims"];
246 DataTable shapes = ds.Tables["shapes"]; 246 DataTable shapes = ds.Tables["shapes"];
@@ -248,16 +248,16 @@ namespace OpenSim.DataStore.MonoSqliteStorage
248 DataRow row = prims.Rows.Find(prim.UUID); 248 DataRow row = prims.Rows.Find(prim.UUID);
249 if (row == null) { 249 if (row == null) {
250 row = prims.NewRow(); 250 row = prims.NewRow();
251 fillPrimRow(row, prim); 251 // fillPrimRow(row, prim);
252 prims.Rows.Add(row); 252 prims.Rows.Add(row);
253 } else { 253 } else {
254 fillPrimRow(row, prim); 254 fillPrimRow(row, prim);
255 } 255 }
256 } 256 }
257 257
258 public void StoreObject(SceneObject obj) 258 public void StoreObject(SceneObjectGroup obj)
259 { 259 {
260 foreach (Primitive prim in obj.Children.Values) 260 foreach (SceneObjectPart prim in obj.Children.Values)
261 { 261 {
262 addPrim(prim); 262 addPrim(prim);
263 } 263 }
@@ -272,9 +272,9 @@ namespace OpenSim.DataStore.MonoSqliteStorage
272 // TODO: remove code 272 // TODO: remove code
273 } 273 }
274 274
275 public List<SceneObject> LoadObjects() 275 public List<SceneObjectGroup> LoadObjects()
276 { 276 {
277 List<SceneObject> retvals = new List<SceneObject>(); 277 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
278 278
279 MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + " objects"); 279 MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + " objects");
280 280