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author | Justin Clarke Casey | 2008-07-12 21:03:12 +0000 |
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committer | Justin Clarke Casey | 2008-07-12 21:03:12 +0000 |
commit | 000d5e8b93c865f7be21717a52a5a897b0ce3344 (patch) | |
tree | 742cb284ff2fb3f20fa158fc0258fdd4e9b9e41f /OpenSim/Region | |
parent | * refactor: Move xml/archive loading and saving code into separate methods re... (diff) | |
download | opensim-SC-000d5e8b93c865f7be21717a52a5a897b0ce3344.zip opensim-SC-000d5e8b93c865f7be21717a52a5a897b0ce3344.tar.gz opensim-SC-000d5e8b93c865f7be21717a52a5a897b0ce3344.tar.bz2 opensim-SC-000d5e8b93c865f7be21717a52a5a897b0ce3344.tar.xz |
* minor: just some null guards and name changes to make it clearer that prim count is actually a prim local id dispenser
Diffstat (limited to 'OpenSim/Region')
4 files changed, 28 insertions, 19 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index d6bbb1f..a0df9a1 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -72,8 +72,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
72 | 72 | ||
73 | public InnerScene m_innerScene; | 73 | public InnerScene m_innerScene; |
74 | 74 | ||
75 | // private Random Rand = new Random(); | 75 | /// <summary> |
76 | private uint _primCount = 720000; | 76 | /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is |
77 | /// dispenced. | ||
78 | /// </summary> | ||
79 | private uint m_localId = 720000; | ||
80 | |||
77 | private readonly Mutex _primAllocateMutex = new Mutex(false); | 81 | private readonly Mutex _primAllocateMutex = new Mutex(false); |
78 | 82 | ||
79 | private int m_timePhase = 24; | 83 | private int m_timePhase = 24; |
@@ -1493,16 +1497,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1493 | } | 1497 | } |
1494 | 1498 | ||
1495 | /// <summary> | 1499 | /// <summary> |
1496 | /// Returns a new unallocated primitive ID | 1500 | /// Returns a new unallocated local primitive ID |
1497 | /// </summary> | 1501 | /// </summary> |
1498 | /// <returns>A brand new primitive ID</returns> | 1502 | /// <returns>A brand new local primitive ID</returns> |
1499 | public uint PrimIDAllocate() | 1503 | public uint PrimIDAllocate() |
1500 | { | 1504 | { |
1501 | uint myID; | 1505 | uint myID; |
1502 | 1506 | ||
1503 | _primAllocateMutex.WaitOne(); | 1507 | _primAllocateMutex.WaitOne(); |
1504 | ++_primCount; | 1508 | myID = ++m_localId; |
1505 | myID = _primCount; | ||
1506 | _primAllocateMutex.ReleaseMutex(); | 1509 | _primAllocateMutex.ReleaseMutex(); |
1507 | 1510 | ||
1508 | return myID; | 1511 | return myID; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 0b48464..005d872 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -182,10 +182,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
182 | } | 182 | } |
183 | else | 183 | else |
184 | { | 184 | { |
185 | m_taskInventory[item.ItemID].PermsMask = 0; | 185 | m_taskInventory[item.ItemID].PermsMask = 0; |
186 | m_taskInventory[item.ItemID].PermsGranter = LLUUID.Zero; | 186 | m_taskInventory[item.ItemID].PermsGranter = LLUUID.Zero; |
187 | string script = Helpers.FieldToUTF8String(asset.Data); | 187 | string script = Helpers.FieldToUTF8String(asset.Data); |
188 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script, startParam, postOnRez); | 188 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID,script, startParam, postOnRez); |
189 | m_parentGroup.AddActiveScriptCount(1); | 189 | m_parentGroup.AddActiveScriptCount(1); |
190 | ScheduleFullUpdate(); | 190 | ScheduleFullUpdate(); |
191 | } | 191 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 685a3d5..8bf8575 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -141,7 +141,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
141 | public uint m_attachmentPoint = (byte)0; | 141 | public uint m_attachmentPoint = (byte)0; |
142 | [XmlIgnore] | 142 | [XmlIgnore] |
143 | public PhysicsVector m_rotationAxis = new PhysicsVector(1f,1f,1f); | 143 | public PhysicsVector m_rotationAxis = new PhysicsVector(1f,1f,1f); |
144 | |||
145 | 144 | ||
146 | [XmlIgnore] | 145 | [XmlIgnore] |
147 | public bool m_undoing = false; | 146 | public bool m_undoing = false; |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 4e781e6..016d045 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -38,16 +38,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
38 | { | 38 | { |
39 | public class ScriptManager : Common.ScriptEngineBase.ScriptManager | 39 | public class ScriptManager : Common.ScriptEngineBase.ScriptManager |
40 | { | 40 | { |
41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
42 | |||
41 | public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine) | 43 | public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine) |
42 | : base(scriptEngine) | 44 | : base(scriptEngine) |
43 | { | 45 | { |
44 | base.m_scriptEngine = scriptEngine; | 46 | base.m_scriptEngine = scriptEngine; |
45 | } | 47 | } |
46 | private Compiler.LSL.Compiler LSLCompiler; | 48 | private Compiler.LSL.Compiler LSLCompiler; |
47 | |||
48 | private static readonly ILog m_log | ||
49 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | |||
51 | 49 | ||
52 | public override void Initialize() | 50 | public override void Initialize() |
53 | { | 51 | { |
@@ -64,8 +62,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
64 | 62 | ||
65 | public override void _StartScript(uint localID, LLUUID itemID, string Script, int startParam, bool postOnRez) | 63 | public override void _StartScript(uint localID, LLUUID itemID, string Script, int startParam, bool postOnRez) |
66 | { | 64 | { |
67 | m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID); | 65 | m_log.DebugFormat( |
68 | 66 | "[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}", | |
67 | m_scriptEngine.ScriptEngineName, localID, itemID); | ||
69 | 68 | ||
70 | //IScriptHost root = host.GetRoot(); | 69 | //IScriptHost root = host.GetRoot(); |
71 | 70 | ||
@@ -74,14 +73,22 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
74 | string CompiledScriptFile = String.Empty; | 73 | string CompiledScriptFile = String.Empty; |
75 | 74 | ||
76 | SceneObjectPart m_host = World.GetSceneObjectPart(localID); | 75 | SceneObjectPart m_host = World.GetSceneObjectPart(localID); |
76 | |||
77 | if (null == m_host) | ||
78 | { | ||
79 | m_log.ErrorFormat( | ||
80 | "[{0}]: Could not get scene object part corresponding to localID {1} to start script", | ||
81 | m_scriptEngine.ScriptEngineName, localID); | ||
82 | |||
83 | return; | ||
84 | } | ||
77 | 85 | ||
78 | // Xantor 20080525: I need assetID here to see if we already compiled this one previously | 86 | // Xantor 20080525: I need assetID here to see if we already compiled this one previously |
79 | LLUUID assetID = LLUUID.Zero; | 87 | LLUUID assetID = LLUUID.Zero; |
80 | TaskInventoryItem taskInventoryItem = new TaskInventoryItem(); | 88 | TaskInventoryItem taskInventoryItem = new TaskInventoryItem(); |
81 | if (m_host.TaskInventory.TryGetValue(itemID,out taskInventoryItem)) | 89 | if (m_host.TaskInventory.TryGetValue(itemID, out taskInventoryItem)) |
82 | assetID = taskInventoryItem.AssetID; | 90 | assetID = taskInventoryItem.AssetID; |
83 | 91 | ||
84 | |||
85 | try | 92 | try |
86 | { | 93 | { |
87 | // Xantor 20080525 see if we already compiled this script this session, stop incessant recompiling on | 94 | // Xantor 20080525 see if we already compiled this script this session, stop incessant recompiling on |