diff options
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a19f029..cdba282 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1421,6 +1421,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1421 | 1421 | ||
1422 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) | 1422 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) |
1423 | { | 1423 | { |
1424 | const float POSITION_TOLERANCE = 0.02f; | ||
1425 | const float ROTATION_TOLERANCE = 0.02f; | ||
1426 | |||
1424 | m_doingCamRayCast = false; | 1427 | m_doingCamRayCast = false; |
1425 | if (hitYN && localid != LocalId) | 1428 | if (hitYN && localid != LocalId) |
1426 | { | 1429 | { |
@@ -1436,11 +1439,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1436 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, Vector3.Dot(collisionPoint, pNormal)); | 1439 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, Vector3.Dot(collisionPoint, pNormal)); |
1437 | UpdateCameraCollisionPlane(plane); | 1440 | UpdateCameraCollisionPlane(plane); |
1438 | } | 1441 | } |
1439 | else | 1442 | else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || |
1443 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | ||
1440 | { | 1444 | { |
1441 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right... | 1445 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right... |
1442 | UpdateCameraCollisionPlane(plane); | 1446 | UpdateCameraCollisionPlane(plane); |
1443 | |||
1444 | CameraConstraintActive = false; | 1447 | CameraConstraintActive = false; |
1445 | } | 1448 | } |
1446 | } | 1449 | } |
@@ -1543,8 +1546,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1543 | if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0) | 1546 | if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0) |
1544 | { | 1547 | { |
1545 | Vector3 posAdjusted = AbsolutePosition; | 1548 | Vector3 posAdjusted = AbsolutePosition; |
1546 | posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f; | 1549 | // posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f; |
1547 | 1550 | posAdjusted.Z += 1.0f; // viewer current camera focus point | |
1548 | Vector3 tocam = CameraPosition - posAdjusted; | 1551 | Vector3 tocam = CameraPosition - posAdjusted; |
1549 | tocam.X = (float)Math.Round(tocam.X, 1); | 1552 | tocam.X = (float)Math.Round(tocam.X, 1); |
1550 | tocam.Y = (float)Math.Round(tocam.Y, 1); | 1553 | tocam.Y = (float)Math.Round(tocam.Y, 1); |