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authorDr Scofield2008-07-24 14:18:07 +0000
committerDr Scofield2008-07-24 14:18:07 +0000
commite9144b1a3a053ba447c0fb643926957c80ad365d (patch)
tree9b70c0f0ade5c2bd0cab6bc72ff6828e26bfb775 /OpenSim/Region
parentImplements llSetForce() and llGetForce(). These are experimental and the unit... (diff)
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From: Christopher Yeoh <cyeoh@au1.ibm.com>
The problem I noticed is that when child prims are selected unlike the Linden server, OpenSim does not return property information - it only searches the root prims for matches. What I'm not sure about is whether the parcel prim count taint should be set or if the root prim should be set as selected (doesn't seem possible to set the child prim as selected). It does however fix the problem of the property information not being sent, so its an improvement (I think!).
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 25e36c5..177d99c 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -119,6 +119,22 @@ namespace OpenSim.Region.Environment.Scenes
119 } 119 }
120 break; 120 break;
121 } 121 }
122 else
123 {
124 // We also need to check the children of this prim as they
125 // can be selected as well and send property information
126 bool foundPrim = false;
127 foreach (KeyValuePair<LLUUID, SceneObjectPart> child in ((SceneObjectGroup) ent).Children)
128 {
129 if (child.Value.LocalId == primLocalID)
130 {
131 child.Value.GetProperties(remoteClient);
132 foundPrim = true;
133 break;
134 }
135 }
136 if (foundPrim) break;
137 }
122 } 138 }
123 } 139 }
124 } 140 }