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author | Justin Clarke Casey | 2008-12-19 21:03:56 +0000 |
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committer | Justin Clarke Casey | 2008-12-19 21:03:56 +0000 |
commit | db0c65ea568d208d0017e466f67275036b5544b4 (patch) | |
tree | 24b7354ff98c1c9e10aa542c5651f39ff69cc01e /OpenSim/Region | |
parent | Stop prims that get non-physical. Fixes Mantis#2859. (diff) | |
download | opensim-SC-db0c65ea568d208d0017e466f67275036b5544b4.zip opensim-SC-db0c65ea568d208d0017e466f67275036b5544b4.tar.gz opensim-SC-db0c65ea568d208d0017e466f67275036b5544b4.tar.bz2 opensim-SC-db0c65ea568d208d0017e466f67275036b5544b4.tar.xz |
* refactor: move sound trigger from scene into sepearate SoundModule
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Environment/Interfaces/ISoundModule.cs | 39 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs | 72 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 22 |
3 files changed, 114 insertions, 19 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/ISoundModule.cs b/OpenSim/Region/Environment/Interfaces/ISoundModule.cs new file mode 100644 index 0000000..0ec5652 --- /dev/null +++ b/OpenSim/Region/Environment/Interfaces/ISoundModule.cs | |||
@@ -0,0 +1,39 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using Nini.Config; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Region.Environment | ||
33 | { | ||
34 | public interface ISoundModule | ||
35 | { | ||
36 | void TriggerSound( | ||
37 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, float gain, Vector3 position, UInt64 handle); | ||
38 | } | ||
39 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs b/OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs new file mode 100644 index 0000000..05f2002 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs | |||
@@ -0,0 +1,72 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using Nini.Config; | ||
31 | using log4net; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.Environment.Interfaces; | ||
35 | using OpenSim.Region.Environment.Scenes; | ||
36 | |||
37 | namespace OpenSim.Region.Environment.World.Sound | ||
38 | { | ||
39 | public class SoundModule : IRegionModule, ISoundModule | ||
40 | { | ||
41 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
42 | |||
43 | protected Scene m_scene; | ||
44 | |||
45 | public void Initialise(Scene scene, IConfigSource source) | ||
46 | { | ||
47 | m_scene = scene; | ||
48 | m_scene.RegisterModuleInterface<ISoundModule>(this); | ||
49 | } | ||
50 | |||
51 | public void PostInitialise() {} | ||
52 | public void Close() {} | ||
53 | public string Name { get { return "Sound Module"; } } | ||
54 | public bool IsSharedModule { get { return false; } } | ||
55 | |||
56 | public virtual void TriggerSound( | ||
57 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, float gain, Vector3 position, UInt64 handle) | ||
58 | { | ||
59 | foreach (ScenePresence p in m_scene.GetAvatars()) | ||
60 | { | ||
61 | double dis = Util.GetDistanceTo(p.AbsolutePosition, position); | ||
62 | if (dis > 100.0) // Max audio distance | ||
63 | continue; | ||
64 | |||
65 | // Scale by distance | ||
66 | gain = (float)((double)gain*((100.0 - dis) / 100.0)); | ||
67 | p.ControllingClient.SendTriggeredSound( | ||
68 | soundId, ownerID, objectID, parentID, handle, position, (float)gain); | ||
69 | } | ||
70 | } | ||
71 | } | ||
72 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index dededd4..1476f88 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -2341,31 +2341,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
2341 | client.OnDeactivateGesture += gesturesModule.DeactivateGesture; | 2341 | client.OnDeactivateGesture += gesturesModule.DeactivateGesture; |
2342 | } | 2342 | } |
2343 | 2343 | ||
2344 | //sound | 2344 | ISoundModule soundModule = RequestModuleInterface<ISoundModule>(); |
2345 | client.OnSoundTrigger += SoundTrigger; | 2345 | if (soundModule != null) |
2346 | client.OnSoundTrigger += soundModule.TriggerSound; | ||
2346 | 2347 | ||
2347 | client.OnObjectOwner += ObjectOwner; | 2348 | client.OnObjectOwner += ObjectOwner; |
2348 | 2349 | ||
2349 | // EventManager.TriggerOnNewClient(client); | 2350 | // EventManager.TriggerOnNewClient(client); |
2350 | } | 2351 | } |
2351 | 2352 | ||
2352 | // Sound | ||
2353 | public virtual void SoundTrigger( UUID soundId, UUID ownerID, UUID objectID, UUID parentID, | ||
2354 | float gain, Vector3 position, UInt64 handle) | ||
2355 | { | ||
2356 | foreach (ScenePresence p in GetAvatars()) | ||
2357 | { | ||
2358 | double dis = Util.GetDistanceTo(p.AbsolutePosition, position); | ||
2359 | if (dis > 100.0) // Max audio distance | ||
2360 | continue; | ||
2361 | |||
2362 | // Scale by distance | ||
2363 | gain = (float)((double)gain*((100.0 - dis) / 100.0)); | ||
2364 | p.ControllingClient.SendTriggeredSound(soundId, ownerID, objectID, parentID, handle, position, (float)gain); | ||
2365 | } | ||
2366 | |||
2367 | } | ||
2368 | |||
2369 | /// <summary> | 2353 | /// <summary> |
2370 | /// Teleport an avatar to their home region | 2354 | /// Teleport an avatar to their home region |
2371 | /// </summary> | 2355 | /// </summary> |