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authorJustin Clark-Casey (justincc)2012-03-28 23:40:25 +0100
committerJustin Clark-Casey (justincc)2012-03-28 23:40:25 +0100
commitd9f7b8549b3cb9699eb8bd54242d31aac0f8241a (patch)
treed58aaac2914a63dd459931a31b17b16f1d0e34d9 /OpenSim/Region
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Simplify friends caching by only doing this for root agents - no functions require caching for child agents.
This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs62
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs1
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
7 files changed, 29 insertions, 53 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index cd81df5..9899669 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -384,7 +384,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
384 set { m_startpos = value; } 384 set { m_startpos = value; }
385 } 385 }
386 public UUID AgentId { get { return m_agentId; } } 386 public UUID AgentId { get { return m_agentId; } }
387 public ISceneAgent SceneAgent { get; private set; } 387 public ISceneAgent SceneAgent { get; set; }
388 public UUID ActiveGroupId { get { return m_activeGroupID; } } 388 public UUID ActiveGroupId { get { return m_activeGroupID; } }
389 public string ActiveGroupName { get { return m_activeGroupName; } } 389 public string ActiveGroupName { get { return m_activeGroupName; } }
390 public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } } 390 public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } }
@@ -695,7 +695,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
695 695
696 public virtual void Start() 696 public virtual void Start()
697 { 697 {
698 SceneAgent = m_scene.AddNewClient(this, PresenceType.User); 698 m_scene.AddNewClient(this, PresenceType.User);
699 699
700 RefreshGroupMembership(); 700 RefreshGroupMembership();
701 } 701 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index d1a1af0..f3982ea 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -57,7 +57,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
57 { 57 {
58 public UUID PrincipalID; 58 public UUID PrincipalID;
59 public FriendInfo[] Friends; 59 public FriendInfo[] Friends;
60 public int Refcount;
61 60
62 public bool IsFriend(string friend) 61 public bool IsFriend(string friend)
63 { 62 {
@@ -255,6 +254,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
255 254
256 private void OnNewClient(IClientAPI client) 255 private void OnNewClient(IClientAPI client)
257 { 256 {
257 if (client.SceneAgent.IsChildAgent)
258 return;
259
258 client.OnInstantMessage += OnInstantMessage; 260 client.OnInstantMessage += OnInstantMessage;
259 client.OnApproveFriendRequest += OnApproveFriendRequest; 261 client.OnApproveFriendRequest += OnApproveFriendRequest;
260 client.OnDenyFriendRequest += OnDenyFriendRequest; 262 client.OnDenyFriendRequest += OnDenyFriendRequest;
@@ -281,23 +283,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
281 UUID agentID = client.AgentId; 283 UUID agentID = client.AgentId;
282 lock (m_Friends) 284 lock (m_Friends)
283 { 285 {
284 UserFriendData friendsData; 286 UserFriendData friendsData = new UserFriendData();
285 if (m_Friends.TryGetValue(agentID, out friendsData)) 287 friendsData.PrincipalID = agentID;
286 { 288 friendsData.Friends = GetFriendsFromService(client);
287 friendsData.Refcount++;
288 return false;
289 }
290 else
291 {
292 friendsData = new UserFriendData();
293 friendsData.PrincipalID = agentID;
294 friendsData.Friends = GetFriendsFromService(client);
295 friendsData.Refcount = 1;
296 289
297 m_Friends[agentID] = friendsData; 290 m_Friends[agentID] = friendsData;
298 return true;
299 }
300 } 291 }
292
293 return true;
301 } 294 }
302 295
303 private void OnClientClosed(UUID agentID, Scene scene) 296 private void OnClientClosed(UUID agentID, Scene scene)
@@ -307,23 +300,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
307 { 300 {
308 // do this for root agents closing out 301 // do this for root agents closing out
309 StatusChange(agentID, false); 302 StatusChange(agentID, false);
310 }
311 303
312 lock (m_Friends) 304 lock (m_Friends)
313 { 305 m_Friends.Remove(agentID);
314 UserFriendData friendsData;
315 if (m_Friends.TryGetValue(agentID, out friendsData))
316 {
317 friendsData.Refcount--;
318 if (friendsData.Refcount <= 0)
319 m_Friends.Remove(agentID);
320 }
321 } 306 }
322 } 307 }
323 308
324 private void OnMakeRootAgent(ScenePresence sp) 309 private void OnMakeRootAgent(ScenePresence sp)
325 { 310 {
326 RecacheFriends(sp.ControllingClient); 311 // FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event
312 // is on the critical path for transferring an avatar from one region to another.
313 CacheFriends(sp.ControllingClient);
327 } 314 }
328 315
329 private void OnClientLogin(IClientAPI client) 316 private void OnClientLogin(IClientAPI client)
@@ -623,7 +610,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
623 StoreFriendships(client.AgentId, friendID); 610 StoreFriendships(client.AgentId, friendID);
624 611
625 // Update the local cache. 612 // Update the local cache.
626 RecacheFriends(client); 613 CacheFriends(client);
627 614
628 // 615 //
629 // Notify the friend 616 // Notify the friend
@@ -685,7 +672,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
685 client.SendAlertMessage("Unable to terminate friendship on this sim."); 672 client.SendAlertMessage("Unable to terminate friendship on this sim.");
686 673
687 // Update local cache 674 // Update local cache
688 RecacheFriends(client); 675 CacheFriends(client);
689 676
690 client.SendTerminateFriend(exfriendID); 677 client.SendTerminateFriend(exfriendID);
691 678
@@ -799,7 +786,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
799 friendClient.SendInstantMessage(im); 786 friendClient.SendInstantMessage(im);
800 787
801 // Update the local cache 788 // Update the local cache
802 RecacheFriends(friendClient); 789 CacheFriends(friendClient);
803 790
804 // we're done 791 // we're done
805 return true; 792 return true;
@@ -832,7 +819,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
832 // the friend in this sim as root agent 819 // the friend in this sim as root agent
833 friendClient.SendTerminateFriend(exfriendID); 820 friendClient.SendTerminateFriend(exfriendID);
834 // update local cache 821 // update local cache
835 RecacheFriends(friendClient); 822 CacheFriends(friendClient);
836 // we're done 823 // we're done
837 return true; 824 return true;
838 } 825 }
@@ -933,19 +920,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
933 return FriendsService.GetFriends(client.AgentId); 920 return FriendsService.GetFriends(client.AgentId);
934 } 921 }
935 922
936 protected void RecacheFriends(IClientAPI client)
937 {
938 // FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event
939 // is on the critical path for transferring an avatar from one region to another.
940 UUID agentID = client.AgentId;
941 lock (m_Friends)
942 {
943 UserFriendData friendsData;
944 if (m_Friends.TryGetValue(agentID, out friendsData))
945 friendsData.Friends = GetFriendsFromService(client);
946 }
947 }
948
949 /// <summary> 923 /// <summary>
950 /// Are friends cached on this simulator for a particular user? 924 /// Are friends cached on this simulator for a particular user?
951 /// </summary> 925 /// </summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
index e50a84a..7bc3018 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
@@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
121 { 121 {
122 UUID agentID = client.AgentId; 122 UUID agentID = client.AgentId;
123 // we do this only for the root agent 123 // we do this only for the root agent
124 if (m_Friends[agentID].Refcount == 1) 124 if (!client.SceneAgent.IsChildAgent)
125 { 125 {
126 // We need to preload the user management cache with the names 126 // We need to preload the user management cache with the names
127 // of foreign friends, just like we do with SOPs' creators 127 // of foreign friends, just like we do with SOPs' creators
@@ -426,14 +426,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
426 agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); 426 agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
427 agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); 427 agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
428 agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); 428 agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
429 RecacheFriends(agentClient); 429 CacheFriends(agentClient);
430 } 430 }
431 if (friendClient != null) 431 if (friendClient != null)
432 { 432 {
433 friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode); 433 friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode);
434 friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit); 434 friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit);
435 friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); 435 friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
436 RecacheFriends(friendClient); 436 CacheFriends(friendClient);
437 } 437 }
438 438
439 m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", 439 m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 7993abe..fe3438e 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -71,6 +71,7 @@ namespace OpenSim.Region.Framework.Scenes
71 /// Triggered when a new client is added to the scene. 71 /// Triggered when a new client is added to the scene.
72 /// </summary> 72 /// </summary>
73 /// <remarks> 73 /// <remarks>
74 /// This is triggered for both child and root agent client connections.
74 /// Triggered before OnClientLogin. 75 /// Triggered before OnClientLogin.
75 /// </remarks> 76 /// </remarks>
76 public event OnNewClientDelegate OnNewClient; 77 public event OnNewClientDelegate OnNewClient;
@@ -191,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
191 public delegate void ClientClosed(UUID clientID, Scene scene); 192 public delegate void ClientClosed(UUID clientID, Scene scene);
192 193
193 /// <summary> 194 /// <summary>
194 /// Fired when a client is removed from a scene. 195 /// Fired when a client is removed from a scene whether it's a child or a root agent.
195 /// </summary> 196 /// </summary>
196 /// <remarks> 197 /// <remarks>
197 /// At the point of firing, the scene still contains the client's scene presence. 198 /// At the point of firing, the scene still contains the client's scene presence.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index c887b4e..60fe48f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2670,6 +2670,7 @@ namespace OpenSim.Region.Framework.Scenes
2670 sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName); 2670 sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName);
2671 } 2671 }
2672 2672
2673 client.SceneAgent = sp;
2673 m_LastLogin = Util.EnvironmentTickCount(); 2674 m_LastLogin = Util.EnvironmentTickCount();
2674 2675
2675 // Cache the user's name 2676 // Cache the user's name
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 5cf478a..43548e6 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
55 55
56 private UUID m_agentID = UUID.Random(); 56 private UUID m_agentID = UUID.Random();
57 57
58 public ISceneAgent SceneAgent { get; private set; } 58 public ISceneAgent SceneAgent { get; set; }
59 59
60 private string m_username; 60 private string m_username;
61 private string m_nick; 61 private string m_nick;
@@ -895,7 +895,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
895 895
896 public void Start() 896 public void Start()
897 { 897 {
898 SceneAgent = m_scene.AddNewClient(this, PresenceType.User); 898 m_scene.AddNewClient(this, PresenceType.User);
899 899
900 // Mimicking LLClientView which gets always set appearance from client. 900 // Mimicking LLClientView which gets always set appearance from client.
901 AvatarAppearance appearance; 901 AvatarAppearance appearance;
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 16ec34f..5ea5af7 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
72 get { return m_ownerID; } 72 get { return m_ownerID; }
73 } 73 }
74 74
75 public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } } 75 public ISceneAgent SceneAgent { get; set; }
76 76
77 public void Say(string message) 77 public void Say(string message)
78 { 78 {