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authorJustin Clark-Casey (justincc)2013-09-26 20:13:29 +0100
committerJustin Clark-Casey (justincc)2013-09-26 20:13:29 +0100
commitd6d82dbd3c9d081209914351ff3cc18c349e362b (patch)
treefa5e1173f112394de725fb25d486d765dbad328e /OpenSim/Region
parentminor: Comment out windlight log message about sending scene data for now. (diff)
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minor: correct attachment spelling mistake in log message in HGEntityTransferModule.OnIncomingSceneObject()
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 76dbc72..04a0db6 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -181,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
181 if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) 181 if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
182 { 182 {
183 string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); 183 string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
184 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachement {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url); 184 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url);
185 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); 185 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
186 HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url); 186 HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url);
187 uuidGatherer.GatherAssetUuids(so, ids); 187 uuidGatherer.GatherAssetUuids(so, ids);