aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
authorDiva Canto2013-07-09 14:13:51 -0700
committerDiva Canto2013-07-09 14:13:51 -0700
commitd0dfb744b206d3bd002ed72f415f177c6b04226b (patch)
treedba29f24667d254371abb726e2842700c189dfdf /OpenSim/Region
parentPut guards on a bunch of exception-inducing code, as seen in logs from load t... (diff)
parentBulletSim: add parameter to optionally disable vehicle linear deflection. (diff)
downloadopensim-SC-d0dfb744b206d3bd002ed72f415f177c6b04226b.zip
opensim-SC-d0dfb744b206d3bd002ed72f415f177c6b04226b.tar.gz
opensim-SC-d0dfb744b206d3bd002ed72f415f177c6b04226b.tar.bz2
opensim-SC-d0dfb744b206d3bd002ed72f415f177c6b04226b.tar.xz
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs8
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs10
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsRequestHandler.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs29
-rw-r--r--OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs362
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/XEstateRequestHandler.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs21
-rw-r--r--OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs2
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs303
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs21
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs4
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs4
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs1
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs2
21 files changed, 538 insertions, 259 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 841069c..f0c088a 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -766,7 +766,7 @@ namespace OpenSim
766 { 766 {
767 public SimStatusHandler() : base("GET", "/simstatus", "SimStatus", "Simulator Status") {} 767 public SimStatusHandler() : base("GET", "/simstatus", "SimStatus", "Simulator Status") {}
768 768
769 public override byte[] Handle(string path, Stream request, 769 protected override byte[] ProcessRequest(string path, Stream request,
770 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 770 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
771 { 771 {
772 return Util.UTF8.GetBytes("OK"); 772 return Util.UTF8.GetBytes("OK");
@@ -792,7 +792,7 @@ namespace OpenSim
792 m_opensim = sim; 792 m_opensim = sim;
793 } 793 }
794 794
795 public override byte[] Handle(string path, Stream request, 795 protected override byte[] ProcessRequest(string path, Stream request,
796 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 796 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
797 { 797 {
798 return Util.UTF8.GetBytes(m_opensim.StatReport(httpRequest)); 798 return Util.UTF8.GetBytes(m_opensim.StatReport(httpRequest));
@@ -810,7 +810,7 @@ namespace OpenSim
810 /// If the request contains a key, "callback" the response will be wrappend in the 810 /// If the request contains a key, "callback" the response will be wrappend in the
811 /// associated value for jsonp used with ajax/javascript 811 /// associated value for jsonp used with ajax/javascript
812 /// </summary> 812 /// </summary>
813 public class UXSimStatusHandler : BaseStreamHandler 813 protected class UXSimStatusHandler : BaseStreamHandler
814 { 814 {
815 OpenSimBase m_opensim; 815 OpenSimBase m_opensim;
816 816
@@ -820,7 +820,7 @@ namespace OpenSim
820 m_opensim = sim; 820 m_opensim = sim;
821 } 821 }
822 822
823 public override byte[] Handle(string path, Stream request, 823 protected override byte[] ProcessRequest(string path, Stream request,
824 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 824 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
825 { 825 {
826 return Util.UTF8.GetBytes(m_opensim.StatReport(httpRequest)); 826 return Util.UTF8.GetBytes(m_opensim.StatReport(httpRequest));
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index a46c24a..5c6bc1c 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -207,9 +207,15 @@ namespace OpenSim.Region.ClientStack.Linden
207 m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); 207 m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
208 m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); 208 m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
209 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); 209 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
210 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); 210
211 IRequestHandler getObjectPhysicsDataHandler
212 = new RestStreamHandler(
213 "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null);
211 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); 214 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
212 IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); 215
216 IRequestHandler UpdateAgentInformationHandler
217 = new RestStreamHandler(
218 "POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation, "UpdateAgentInformation", null);
213 m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); 219 m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler);
214 220
215 m_HostCapsObj.RegisterHandler( 221 m_HostCapsObj.RegisterHandler(
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index e73a04a..50bfda1 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -366,7 +366,8 @@ namespace OpenSim.Region.ClientStack.Linden
366 // EventQueueGet when it receive capability information, but then we replace the rest handler immediately 366 // EventQueueGet when it receive capability information, but then we replace the rest handler immediately
367 // afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but 367 // afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but
368 // really it should be possible to directly register the poll handler as a capability. 368 // really it should be possible to directly register the poll handler as a capability.
369 caps.RegisterHandler("EventQueueGet", new RestHTTPHandler("POST", eventQueueGetPath, null)); 369 caps.RegisterHandler(
370 "EventQueueGet", new RestHTTPHandler("POST", eventQueueGetPath, null, "EventQueueGet", null));
370// delegate(Hashtable m_dhttpMethod) 371// delegate(Hashtable m_dhttpMethod)
371// { 372// {
372// return ProcessQueue(m_dhttpMethod, agentID, caps); 373// return ProcessQueue(m_dhttpMethod, agentID, caps);
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
index 69dd76f..a133a69 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
@@ -176,7 +176,7 @@ namespace OpenSim.Region.ClientStack.Linden
176 m_isGod = m_scene.Permissions.IsGod(agentID); 176 m_isGod = m_scene.Permissions.IsGod(agentID);
177 } 177 }
178 178
179 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 179 protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
180 { 180 {
181 StreamReader reader = new StreamReader(request); 181 StreamReader reader = new StreamReader(request);
182 string message = reader.ReadToEnd(); 182 string message = reader.ReadToEnd();
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsRequestHandler.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsRequestHandler.cs
index 08196f1..2116605 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsRequestHandler.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsRequestHandler.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
54 m_FriendsModule = fmodule; 54 m_FriendsModule = fmodule;
55 } 55 }
56 56
57 public override byte[] Handle( 57 protected override byte[] ProcessRequest(
58 string path, Stream requestData, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 58 string path, Stream requestData, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
59 { 59 {
60 StreamReader sr = new StreamReader(requestData); 60 StreamReader sr = new StreamReader(requestData);
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index a542d62..0cd495c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -122,9 +122,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
122 { 122 {
123 string uri = "/CAPS/" + UUID.Random(); 123 string uri = "/CAPS/" + UUID.Random();
124 124
125 caps.RegisterHandler("UntrustedSimulatorMessage", 125 caps.RegisterHandler(
126 new RestStreamHandler("POST", uri, 126 "UntrustedSimulatorMessage",
127 HandleUntrustedSimulatorMessage)); 127 new RestStreamHandler("POST", uri, HandleUntrustedSimulatorMessage, "UntrustedSimulatorMessage", null));
128 } 128 }
129 129
130 private string HandleUntrustedSimulatorMessage(string request, 130 private string HandleUntrustedSimulatorMessage(string request,
diff --git a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs
index 161f160..44edd7f 100644
--- a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs
@@ -304,7 +304,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
304 } 304 }
305 305
306 string serverURI = string.Empty; 306 string serverURI = string.Empty;
307 bool foreign = GetUserProfileServerURI(targetID, out serverURI); 307// bool foreign = GetUserProfileServerURI(targetID, out serverURI);
308 UUID creatorId = UUID.Zero; 308 UUID creatorId = UUID.Zero;
309 309
310 OSDMap parameters= new OSDMap(); 310 OSDMap parameters= new OSDMap();
@@ -369,7 +369,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
369 } 369 }
370 370
371 string serverURI = string.Empty; 371 string serverURI = string.Empty;
372 bool foreign = GetUserProfileServerURI(target, out serverURI); 372// bool foreign = GetUserProfileServerURI(target, out serverURI);
373 373
374 object Ad = (object)ad; 374 object Ad = (object)ad;
375 if(!JsonRpcRequest(ref Ad, "classifieds_info_query", serverURI, UUID.Random().ToString())) 375 if(!JsonRpcRequest(ref Ad, "classifieds_info_query", serverURI, UUID.Random().ToString()))
@@ -438,10 +438,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
438 Vector3 pos = remoteClient.SceneAgent.AbsolutePosition; 438 Vector3 pos = remoteClient.SceneAgent.AbsolutePosition;
439 ILandObject land = s.LandChannel.GetLandObject(pos.X, pos.Y); 439 ILandObject land = s.LandChannel.GetLandObject(pos.X, pos.Y);
440 ScenePresence p = FindPresence(remoteClient.AgentId); 440 ScenePresence p = FindPresence(remoteClient.AgentId);
441 Vector3 avaPos = p.AbsolutePosition;
442 441
443 string serverURI = string.Empty; 442 string serverURI = string.Empty;
444 bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI); 443// bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
445 444
446 if (land == null) 445 if (land == null)
447 { 446 {
@@ -488,7 +487,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
488 public void ClassifiedDelete(UUID queryClassifiedID, IClientAPI remoteClient) 487 public void ClassifiedDelete(UUID queryClassifiedID, IClientAPI remoteClient)
489 { 488 {
490 string serverURI = string.Empty; 489 string serverURI = string.Empty;
491 bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI); 490// bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
492 491
493 UUID classifiedId; 492 UUID classifiedId;
494 OSDMap parameters= new OSDMap(); 493 OSDMap parameters= new OSDMap();
@@ -538,7 +537,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
538 } 537 }
539 538
540 string serverURI = string.Empty; 539 string serverURI = string.Empty;
541 bool foreign = GetUserProfileServerURI(targetId, out serverURI); 540// bool foreign = GetUserProfileServerURI(targetId, out serverURI);
542 541
543 OSDMap parameters= new OSDMap(); 542 OSDMap parameters= new OSDMap();
544 parameters.Add("creatorId", OSD.FromUUID(targetId)); 543 parameters.Add("creatorId", OSD.FromUUID(targetId));
@@ -589,7 +588,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
589 UUID targetID; 588 UUID targetID;
590 UUID.TryParse(args[0], out targetID); 589 UUID.TryParse(args[0], out targetID);
591 string serverURI = string.Empty; 590 string serverURI = string.Empty;
592 bool foreign = GetUserProfileServerURI(targetID, out serverURI); 591// bool foreign = GetUserProfileServerURI(targetID, out serverURI);
593 IClientAPI remoteClient = (IClientAPI)sender; 592 IClientAPI remoteClient = (IClientAPI)sender;
594 593
595 UserProfilePick pick = new UserProfilePick(); 594 UserProfilePick pick = new UserProfilePick();
@@ -657,7 +656,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
657 m_log.DebugFormat("[PROFILES]: Start PickInfoUpdate Name: {0} PickId: {1} SnapshotId: {2}", name, pickID.ToString(), snapshotID.ToString()); 656 m_log.DebugFormat("[PROFILES]: Start PickInfoUpdate Name: {0} PickId: {1} SnapshotId: {2}", name, pickID.ToString(), snapshotID.ToString());
658 UserProfilePick pick = new UserProfilePick(); 657 UserProfilePick pick = new UserProfilePick();
659 string serverURI = string.Empty; 658 string serverURI = string.Empty;
660 bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI); 659// bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
661 ScenePresence p = FindPresence(remoteClient.AgentId); 660 ScenePresence p = FindPresence(remoteClient.AgentId);
662 661
663 Vector3 avaPos = p.AbsolutePosition; 662 Vector3 avaPos = p.AbsolutePosition;
@@ -717,7 +716,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
717 public void PickDelete(IClientAPI remoteClient, UUID queryPickID) 716 public void PickDelete(IClientAPI remoteClient, UUID queryPickID)
718 { 717 {
719 string serverURI = string.Empty; 718 string serverURI = string.Empty;
720 bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI); 719// bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
721 720
722 OSDMap parameters= new OSDMap(); 721 OSDMap parameters= new OSDMap();
723 parameters.Add("pickId", OSD.FromUUID(queryPickID)); 722 parameters.Add("pickId", OSD.FromUUID(queryPickID));
@@ -752,7 +751,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
752 751
753 IClientAPI remoteClient = (IClientAPI)sender; 752 IClientAPI remoteClient = (IClientAPI)sender;
754 string serverURI = string.Empty; 753 string serverURI = string.Empty;
755 bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI); 754// bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
756 note.TargetId = remoteClient.AgentId; 755 note.TargetId = remoteClient.AgentId;
757 UUID.TryParse(args[0], out note.UserId); 756 UUID.TryParse(args[0], out note.UserId);
758 757
@@ -788,7 +787,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
788 note.Notes = queryNotes; 787 note.Notes = queryNotes;
789 788
790 string serverURI = string.Empty; 789 string serverURI = string.Empty;
791 bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI); 790// bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
792 791
793 object Note = note; 792 object Note = note;
794 if(!JsonRpcRequest(ref Note, "avatar_notes_update", serverURI, UUID.Random().ToString())) 793 if(!JsonRpcRequest(ref Note, "avatar_notes_update", serverURI, UUID.Random().ToString()))
@@ -833,7 +832,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
833 prop.Language = languages; 832 prop.Language = languages;
834 833
835 string serverURI = string.Empty; 834 string serverURI = string.Empty;
836 bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI); 835// bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
837 836
838 object Param = prop; 837 object Param = prop;
839 if(!JsonRpcRequest(ref Param, "avatar_interests_update", serverURI, UUID.Random().ToString())) 838 if(!JsonRpcRequest(ref Param, "avatar_interests_update", serverURI, UUID.Random().ToString()))
@@ -955,7 +954,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
955 prop.FirstLifeText = newProfile.FirstLifeAboutText; 954 prop.FirstLifeText = newProfile.FirstLifeAboutText;
956 955
957 string serverURI = string.Empty; 956 string serverURI = string.Empty;
958 bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI); 957// bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
959 958
960 object Prop = prop; 959 object Prop = prop;
961 960
@@ -994,7 +993,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
994 } 993 }
995 994
996 string serverURI = string.Empty; 995 string serverURI = string.Empty;
997 bool foreign = GetUserProfileServerURI(properties.UserId, out serverURI); 996// bool foreign = GetUserProfileServerURI(properties.UserId, out serverURI);
998 997
999 // This is checking a friend on the home grid 998 // This is checking a friend on the home grid
1000 // Not HG friend 999 // Not HG friend
@@ -1247,7 +1246,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
1247 return false; 1246 return false;
1248 } 1247 }
1249 1248
1250 byte[] buf = new byte[8192];
1251 Stream rstream = webResponse.GetResponseStream(); 1249 Stream rstream = webResponse.GetResponseStream();
1252 OSDMap mret = (OSDMap)OSDParser.DeserializeJson(rstream); 1250 OSDMap mret = (OSDMap)OSDParser.DeserializeJson(rstream);
1253 1251
@@ -1313,7 +1311,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
1313 return false; 1311 return false;
1314 } 1312 }
1315 1313
1316 byte[] buf = new byte[8192];
1317 Stream rstream = webResponse.GetResponseStream(); 1314 Stream rstream = webResponse.GetResponseStream();
1318 1315
1319 OSDMap response = new OSDMap(); 1316 OSDMap response = new OSDMap();
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
index 6ae9448..bd60611 100644
--- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Linq;
31using System.Reflection; 32using System.Reflection;
32using System.Text; 33using System.Text;
33using log4net; 34using log4net;
@@ -37,6 +38,7 @@ using OpenMetaverse;
37using OpenSim.Framework; 38using OpenSim.Framework;
38using OpenSim.Framework.Console; 39using OpenSim.Framework.Console;
39using OpenSim.Framework.Servers; 40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer;
40using OpenSim.Region.Framework.Interfaces; 42using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes; 43using OpenSim.Region.Framework.Scenes;
42using Caps=OpenSim.Framework.Capabilities.Caps; 44using Caps=OpenSim.Framework.Capabilities.Caps;
@@ -57,8 +59,9 @@ namespace OpenSim.Region.CoreModules.Framework
57 /// </summary> 59 /// </summary>
58 protected Dictionary<UUID, Caps> m_capsObjects = new Dictionary<UUID, Caps>(); 60 protected Dictionary<UUID, Caps> m_capsObjects = new Dictionary<UUID, Caps>();
59 61
60 protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>(); 62 protected Dictionary<UUID, string> m_capsPaths = new Dictionary<UUID, string>();
61 protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds 63
64 protected Dictionary<UUID, Dictionary<ulong, string>> m_childrenSeeds
62 = new Dictionary<UUID, Dictionary<ulong, string>>(); 65 = new Dictionary<UUID, Dictionary<ulong, string>>();
63 66
64 public void Initialise(IConfigSource source) 67 public void Initialise(IConfigSource source)
@@ -70,9 +73,24 @@ namespace OpenSim.Region.CoreModules.Framework
70 m_scene = scene; 73 m_scene = scene;
71 m_scene.RegisterModuleInterface<ICapabilitiesModule>(this); 74 m_scene.RegisterModuleInterface<ICapabilitiesModule>(this);
72 75
73 MainConsole.Instance.Commands.AddCommand("Comms", false, "show caps", 76 MainConsole.Instance.Commands.AddCommand(
74 "show caps", 77 "Comms", false, "show caps list",
75 "Shows all registered capabilities for users", HandleShowCapsCommand); 78 "show caps list",
79 "Shows list of registered capabilities for users.", HandleShowCapsListCommand);
80
81 MainConsole.Instance.Commands.AddCommand(
82 "Comms", false, "show caps stats by user",
83 "show caps stats [<first-name> <last-name>]",
84 "Shows statistics on capabilities use by user.",
85 "If a user name is given, then prints a detailed breakdown of caps use ordered by number of requests received.",
86 HandleShowCapsStatsByUserCommand);
87
88 MainConsole.Instance.Commands.AddCommand(
89 "Comms", false, "show caps stats by cap",
90 "show caps stats by cap [<cap-name>]",
91 "Shows statistics on capabilities use by capability.",
92 "If a capability name is given, then prints a detailed breakdown of use by each user.",
93 HandleShowCapsStatsByCapCommand);
76 } 94 }
77 95
78 public void RegionLoaded(Scene scene) 96 public void RegionLoaded(Scene scene)
@@ -105,35 +123,42 @@ namespace OpenSim.Region.CoreModules.Framework
105 if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId)) 123 if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId))
106 return; 124 return;
107 125
126 Caps caps;
108 String capsObjectPath = GetCapsPath(agentId); 127 String capsObjectPath = GetCapsPath(agentId);
109 128
110 if (m_capsObjects.ContainsKey(agentId)) 129 lock (m_capsObjects)
111 { 130 {
112 Caps oldCaps = m_capsObjects[agentId]; 131 if (m_capsObjects.ContainsKey(agentId))
113 132 {
114 m_log.DebugFormat( 133 Caps oldCaps = m_capsObjects[agentId];
115 "[CAPS]: Recreating caps for agent {0}. Old caps path {1}, new caps path {2}. ", 134
116 agentId, oldCaps.CapsObjectPath, capsObjectPath); 135 m_log.DebugFormat(
117 // This should not happen. The caller code is confused. We need to fix that. 136 "[CAPS]: Recreating caps for agent {0}. Old caps path {1}, new caps path {2}. ",
118 // CAPs can never be reregistered, or the client will be confused. 137 agentId, oldCaps.CapsObjectPath, capsObjectPath);
119 // Hence this return here. 138 // This should not happen. The caller code is confused. We need to fix that.
120 //return; 139 // CAPs can never be reregistered, or the client will be confused.
121 } 140 // Hence this return here.
141 //return;
142 }
122 143
123 Caps caps = new Caps(MainServer.Instance, m_scene.RegionInfo.ExternalHostName, 144 caps = new Caps(MainServer.Instance, m_scene.RegionInfo.ExternalHostName,
124 (MainServer.Instance == null) ? 0: MainServer.Instance.Port, 145 (MainServer.Instance == null) ? 0: MainServer.Instance.Port,
125 capsObjectPath, agentId, m_scene.RegionInfo.RegionName); 146 capsObjectPath, agentId, m_scene.RegionInfo.RegionName);
126 147
127 m_capsObjects[agentId] = caps; 148 m_capsObjects[agentId] = caps;
149 }
128 150
129 m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps); 151 m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps);
130 } 152 }
131 153
132 public void RemoveCaps(UUID agentId) 154 public void RemoveCaps(UUID agentId)
133 { 155 {
134 if (childrenSeeds.ContainsKey(agentId)) 156 lock (m_childrenSeeds)
135 { 157 {
136 childrenSeeds.Remove(agentId); 158 if (m_childrenSeeds.ContainsKey(agentId))
159 {
160 m_childrenSeeds.Remove(agentId);
161 }
137 } 162 }
138 163
139 lock (m_capsObjects) 164 lock (m_capsObjects)
@@ -168,16 +193,22 @@ namespace OpenSim.Region.CoreModules.Framework
168 193
169 public void SetAgentCapsSeeds(AgentCircuitData agent) 194 public void SetAgentCapsSeeds(AgentCircuitData agent)
170 { 195 {
171 capsPaths[agent.AgentID] = agent.CapsPath; 196 lock (m_capsPaths)
172 childrenSeeds[agent.AgentID] 197 m_capsPaths[agent.AgentID] = agent.CapsPath;
173 = ((agent.ChildrenCapSeeds == null) ? new Dictionary<ulong, string>() : agent.ChildrenCapSeeds); 198
199 lock (m_childrenSeeds)
200 m_childrenSeeds[agent.AgentID]
201 = ((agent.ChildrenCapSeeds == null) ? new Dictionary<ulong, string>() : agent.ChildrenCapSeeds);
174 } 202 }
175 203
176 public string GetCapsPath(UUID agentId) 204 public string GetCapsPath(UUID agentId)
177 { 205 {
178 if (capsPaths.ContainsKey(agentId)) 206 lock (m_capsPaths)
179 { 207 {
180 return capsPaths[agentId]; 208 if (m_capsPaths.ContainsKey(agentId))
209 {
210 return m_capsPaths[agentId];
211 }
181 } 212 }
182 213
183 return null; 214 return null;
@@ -186,17 +217,24 @@ namespace OpenSim.Region.CoreModules.Framework
186 public Dictionary<ulong, string> GetChildrenSeeds(UUID agentID) 217 public Dictionary<ulong, string> GetChildrenSeeds(UUID agentID)
187 { 218 {
188 Dictionary<ulong, string> seeds = null; 219 Dictionary<ulong, string> seeds = null;
189 if (childrenSeeds.TryGetValue(agentID, out seeds)) 220
190 return seeds; 221 lock (m_childrenSeeds)
222 if (m_childrenSeeds.TryGetValue(agentID, out seeds))
223 return seeds;
224
191 return new Dictionary<ulong, string>(); 225 return new Dictionary<ulong, string>();
192 } 226 }
193 227
194 public void DropChildSeed(UUID agentID, ulong handle) 228 public void DropChildSeed(UUID agentID, ulong handle)
195 { 229 {
196 Dictionary<ulong, string> seeds; 230 Dictionary<ulong, string> seeds;
197 if (childrenSeeds.TryGetValue(agentID, out seeds)) 231
232 lock (m_childrenSeeds)
198 { 233 {
199 seeds.Remove(handle); 234 if (m_childrenSeeds.TryGetValue(agentID, out seeds))
235 {
236 seeds.Remove(handle);
237 }
200 } 238 }
201 } 239 }
202 240
@@ -204,53 +242,275 @@ namespace OpenSim.Region.CoreModules.Framework
204 { 242 {
205 Dictionary<ulong, string> seeds; 243 Dictionary<ulong, string> seeds;
206 string returnval; 244 string returnval;
207 if (childrenSeeds.TryGetValue(agentID, out seeds)) 245
246 lock (m_childrenSeeds)
208 { 247 {
209 if (seeds.TryGetValue(handle, out returnval)) 248 if (m_childrenSeeds.TryGetValue(agentID, out seeds))
210 return returnval; 249 {
250 if (seeds.TryGetValue(handle, out returnval))
251 return returnval;
252 }
211 } 253 }
254
212 return null; 255 return null;
213 } 256 }
214 257
215 public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> seeds) 258 public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> seeds)
216 { 259 {
217 //m_log.DebugFormat(" !!! Setting child seeds in {0} to {1}", m_scene.RegionInfo.RegionName, seeds.Count); 260 //m_log.DebugFormat(" !!! Setting child seeds in {0} to {1}", m_scene.RegionInfo.RegionName, seeds.Count);
218 childrenSeeds[agentID] = seeds; 261
262 lock (m_childrenSeeds)
263 m_childrenSeeds[agentID] = seeds;
219 } 264 }
220 265
221 public void DumpChildrenSeeds(UUID agentID) 266 public void DumpChildrenSeeds(UUID agentID)
222 { 267 {
223 m_log.Info("================ ChildrenSeed "+m_scene.RegionInfo.RegionName+" ================"); 268 m_log.Info("================ ChildrenSeed "+m_scene.RegionInfo.RegionName+" ================");
224 foreach (KeyValuePair<ulong, string> kvp in childrenSeeds[agentID]) 269
270 lock (m_childrenSeeds)
225 { 271 {
226 uint x, y; 272 foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID])
227 Utils.LongToUInts(kvp.Key, out x, out y); 273 {
228 x = x / Constants.RegionSize; 274 uint x, y;
229 y = y / Constants.RegionSize; 275 Utils.LongToUInts(kvp.Key, out x, out y);
230 m_log.Info(" >> "+x+", "+y+": "+kvp.Value); 276 x = x / Constants.RegionSize;
277 y = y / Constants.RegionSize;
278 m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
279 }
231 } 280 }
232 } 281 }
233 282
234 private void HandleShowCapsCommand(string module, string[] cmdparams) 283 private void HandleShowCapsListCommand(string module, string[] cmdParams)
235 { 284 {
285 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
286 return;
287
236 StringBuilder caps = new StringBuilder(); 288 StringBuilder caps = new StringBuilder();
237 caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName); 289 caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName);
238 290
239 foreach (KeyValuePair<UUID, Caps> kvp in m_capsObjects) 291 lock (m_capsObjects)
240 { 292 {
241 caps.AppendFormat("** User {0}:\n", kvp.Key); 293 foreach (KeyValuePair<UUID, Caps> kvp in m_capsObjects)
294 {
295 caps.AppendFormat("** User {0}:\n", kvp.Key);
296
297 for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.GetCapsDetails(false, null).GetEnumerator(); kvp2.MoveNext(); )
298 {
299 Uri uri = new Uri(kvp2.Value.ToString());
300 caps.AppendFormat(m_showCapsCommandFormat, kvp2.Key, uri.PathAndQuery);
301 }
302
303 foreach (KeyValuePair<string, string> kvp3 in kvp.Value.ExternalCapsHandlers)
304 caps.AppendFormat(m_showCapsCommandFormat, kvp3.Key, kvp3.Value);
305 }
306 }
242 307
243 for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.GetCapsDetails(false, null).GetEnumerator(); kvp2.MoveNext(); ) 308 MainConsole.Instance.Output(caps.ToString());
309 }
310
311 private void HandleShowCapsStatsByCapCommand(string module, string[] cmdParams)
312 {
313 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
314 return;
315
316 if (cmdParams.Length != 5 && cmdParams.Length != 6)
317 {
318 MainConsole.Instance.Output("Usage: show caps stats by cap [<cap-name>]");
319 return;
320 }
321
322 StringBuilder sb = new StringBuilder();
323 sb.AppendFormat("Region {0}:\n", m_scene.Name);
324
325 if (cmdParams.Length == 5)
326 {
327 BuildSummaryStatsByCapReport(sb);
328 }
329 else if (cmdParams.Length == 6)
330 {
331 BuildDetailedStatsByCapReport(sb, cmdParams[5]);
332 }
333
334 MainConsole.Instance.Output(sb.ToString());
335 }
336
337 private void BuildDetailedStatsByCapReport(StringBuilder sb, string capName)
338 {
339 sb.AppendFormat("Capability name {0}\n", capName);
340
341 ConsoleDisplayTable cdt = new ConsoleDisplayTable();
342 cdt.AddColumn("User Name", 34);
343 cdt.AddColumn("Req Received", 12);
344 cdt.AddColumn("Req Handled", 12);
345 cdt.Indent = 2;
346
347 Dictionary<string, int> receivedStats = new Dictionary<string, int>();
348 Dictionary<string, int> handledStats = new Dictionary<string, int>();
349
350 m_scene.ForEachScenePresence(
351 sp =>
244 { 352 {
245 Uri uri = new Uri(kvp2.Value.ToString()); 353 Caps caps = m_scene.CapsModule.GetCapsForUser(sp.UUID);
246 caps.AppendFormat(m_showCapsCommandFormat, kvp2.Key, uri.PathAndQuery); 354
355 if (caps == null)
356 return;
357
358 Dictionary<string, IRequestHandler> capsHandlers = caps.CapsHandlers.GetCapsHandlers();
359
360 IRequestHandler reqHandler;
361 if (capsHandlers.TryGetValue(capName, out reqHandler))
362 {
363 receivedStats[sp.Name] = reqHandler.RequestsReceived;
364 handledStats[sp.Name] = reqHandler.RequestsHandled;
365 }
247 } 366 }
367 );
248 368
249 foreach (KeyValuePair<string, string> kvp3 in kvp.Value.ExternalCapsHandlers) 369 foreach (KeyValuePair<string, int> kvp in receivedStats.OrderByDescending(kp => kp.Value))
250 caps.AppendFormat(m_showCapsCommandFormat, kvp3.Key, kvp3.Value); 370 {
371 cdt.AddRow(kvp.Key, kvp.Value, handledStats[kvp.Key]);
251 } 372 }
252 373
253 MainConsole.Instance.Output(caps.ToString()); 374 sb.Append(cdt.ToString());
375 }
376
377 private void BuildSummaryStatsByCapReport(StringBuilder sb)
378 {
379 ConsoleDisplayTable cdt = new ConsoleDisplayTable();
380 cdt.AddColumn("Name", 34);
381 cdt.AddColumn("Req Received", 12);
382 cdt.AddColumn("Req Handled", 12);
383 cdt.Indent = 2;
384
385 Dictionary<string, int> receivedStats = new Dictionary<string, int>();
386 Dictionary<string, int> handledStats = new Dictionary<string, int>();
387
388 m_scene.ForEachScenePresence(
389 sp =>
390 {
391 Caps caps = m_scene.CapsModule.GetCapsForUser(sp.UUID);
392
393 if (caps == null)
394 return;
395
396 Dictionary<string, IRequestHandler> capsHandlers = caps.CapsHandlers.GetCapsHandlers();
397
398 foreach (IRequestHandler reqHandler in capsHandlers.Values)
399 {
400 string reqName = reqHandler.Name ?? "";
401
402 if (!receivedStats.ContainsKey(reqName))
403 {
404 receivedStats[reqName] = reqHandler.RequestsReceived;
405 handledStats[reqName] = reqHandler.RequestsHandled;
406 }
407 else
408 {
409 receivedStats[reqName] += reqHandler.RequestsReceived;
410 handledStats[reqName] += reqHandler.RequestsHandled;
411 }
412 }
413 }
414 );
415
416 foreach (KeyValuePair<string, int> kvp in receivedStats.OrderByDescending(kp => kp.Value))
417 cdt.AddRow(kvp.Key, kvp.Value, handledStats[kvp.Key]);
418
419 sb.Append(cdt.ToString());
420 }
421
422 private void HandleShowCapsStatsByUserCommand(string module, string[] cmdParams)
423 {
424 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
425 return;
426
427 if (cmdParams.Length != 5 && cmdParams.Length != 7)
428 {
429 MainConsole.Instance.Output("Usage: show caps stats by user [<first-name> <last-name>]");
430 return;
431 }
432
433 StringBuilder sb = new StringBuilder();
434 sb.AppendFormat("Region {0}:\n", m_scene.Name);
435
436 if (cmdParams.Length == 5)
437 {
438 BuildSummaryStatsByUserReport(sb);
439 }
440 else if (cmdParams.Length == 7)
441 {
442 string firstName = cmdParams[5];
443 string lastName = cmdParams[6];
444
445 ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
446
447 if (sp == null)
448 return;
449
450 BuildDetailedStatsByUserReport(sb, sp);
451 }
452
453 MainConsole.Instance.Output(sb.ToString());
454 }
455
456 private void BuildDetailedStatsByUserReport(StringBuilder sb, ScenePresence sp)
457 {
458 sb.AppendFormat("Avatar name {0}, type {1}\n", sp.Name, sp.IsChildAgent ? "child" : "root");
459
460 ConsoleDisplayTable cdt = new ConsoleDisplayTable();
461 cdt.AddColumn("Cap Name", 34);
462 cdt.AddColumn("Req Received", 12);
463 cdt.AddColumn("Req Handled", 12);
464 cdt.Indent = 2;
465
466 Caps caps = m_scene.CapsModule.GetCapsForUser(sp.UUID);
467
468 if (caps == null)
469 return;
470
471 Dictionary<string, IRequestHandler> capsHandlers = caps.CapsHandlers.GetCapsHandlers();
472
473 foreach (IRequestHandler reqHandler in capsHandlers.Values.OrderByDescending(rh => rh.RequestsReceived))
474 {
475 cdt.AddRow(reqHandler.Name, reqHandler.RequestsReceived, reqHandler.RequestsHandled);
476 }
477
478 sb.Append(cdt.ToString());
479 }
480
481 private void BuildSummaryStatsByUserReport(StringBuilder sb)
482 {
483 ConsoleDisplayTable cdt = new ConsoleDisplayTable();
484 cdt.AddColumn("Name", 32);
485 cdt.AddColumn("Type", 5);
486 cdt.AddColumn("Req Received", 12);
487 cdt.AddColumn("Req Handled", 12);
488 cdt.Indent = 2;
489
490 m_scene.ForEachScenePresence(
491 sp =>
492 {
493 Caps caps = m_scene.CapsModule.GetCapsForUser(sp.UUID);
494
495 if (caps == null)
496 return;
497
498 Dictionary<string, IRequestHandler> capsHandlers = caps.CapsHandlers.GetCapsHandlers();
499
500 int totalRequestsReceived = 0;
501 int totalRequestsHandled = 0;
502
503 foreach (IRequestHandler reqHandler in capsHandlers.Values)
504 {
505 totalRequestsReceived += reqHandler.RequestsReceived;
506 totalRequestsHandled += reqHandler.RequestsHandled;
507 }
508
509 cdt.AddRow(sp.Name, sp.IsChildAgent ? "child" : "root", totalRequestsReceived, totalRequestsHandled);
510 }
511 );
512
513 sb.Append(cdt.ToString());
254 } 514 }
255 } 515 }
256} 516} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Estate/XEstateRequestHandler.cs b/OpenSim/Region/CoreModules/World/Estate/XEstateRequestHandler.cs
index eb74cda..2366767 100644
--- a/OpenSim/Region/CoreModules/World/Estate/XEstateRequestHandler.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/XEstateRequestHandler.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
55 m_EstateModule = fmodule; 55 m_EstateModule = fmodule;
56 } 56 }
57 57
58 public override byte[] Handle(string path, Stream requestData, 58 protected override byte[] ProcessRequest(string path, Stream requestData,
59 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 59 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
60 { 60 {
61 StreamReader sr = new StreamReader(requestData); 61 StreamReader sr = new StreamReader(requestData);
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
index 8a40278..29652aa 100644
--- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -55,7 +55,6 @@ namespace OpenSim.Region.Framework.Scenes
55 private object m_lockObject = new object(); 55 private object m_lockObject = new object();
56 private object m_timerLock = new object(); 56 private object m_timerLock = new object();
57 private const double m_tickDuration = 50.0; 57 private const double m_tickDuration = 50.0;
58 private Scene m_scene;
59 58
60 public double TickDuration 59 public double TickDuration
61 { 60 {
@@ -69,8 +68,6 @@ namespace OpenSim.Region.Framework.Scenes
69 m_timer.AutoReset = true; 68 m_timer.AutoReset = true;
70 m_timer.Elapsed += OnTimer; 69 m_timer.Elapsed += OnTimer;
71 70
72 m_scene = scene;
73
74 m_timer.Start(); 71 m_timer.Start();
75 } 72 }
76 73
@@ -94,13 +91,13 @@ namespace OpenSim.Region.Framework.Scenes
94 { 91 {
95 m.OnTimer(TickDuration); 92 m.OnTimer(TickDuration);
96 } 93 }
97 catch (Exception inner) 94 catch (Exception)
98 { 95 {
99 // Don't stop processing 96 // Don't stop processing
100 } 97 }
101 } 98 }
102 } 99 }
103 catch (Exception e) 100 catch (Exception)
104 { 101 {
105 // Keep running no matter what 102 // Keep running no matter what
106 } 103 }
@@ -157,7 +154,7 @@ namespace OpenSim.Region.Framework.Scenes
157 [Serializable] 154 [Serializable]
158 public class KeyframeMotion 155 public class KeyframeMotion
159 { 156 {
160 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 157// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
161 158
162 public enum PlayMode : int 159 public enum PlayMode : int
163 { 160 {
diff --git a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
index 726becf..f208afb 100644
--- a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
+++ b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Framework.Scenes
63 osXStatsURI = Util.SHA1Hash(regionInfo.osSecret); 63 osXStatsURI = Util.SHA1Hash(regionInfo.osSecret);
64 } 64 }
65 65
66 public override byte[] Handle( 66 protected override byte[] ProcessRequest(
67 string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 67 string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
68 { 68 {
69 return Util.UTF8.GetBytes(Report()); 69 return Util.UTF8.GetBytes(Report());
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index f287a34..f361acb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -354,8 +354,6 @@ namespace OpenSim.Region.Framework.Scenes
354 private UUID m_collisionSound; 354 private UUID m_collisionSound;
355 private float m_collisionSoundVolume; 355 private float m_collisionSoundVolume;
356 356
357 private KeyframeMotion m_keyframeMotion = null;
358
359 public KeyframeMotion KeyframeMotion 357 public KeyframeMotion KeyframeMotion
360 { 358 {
361 get; set; 359 get; set;
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
index 3a39971..0a0d65c 100644
--- a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
+++ b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
@@ -139,18 +139,21 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
139 { 139 {
140 string capsBase = "/CAPS/" + caps.CapsObjectPath; 140 string capsBase = "/CAPS/" + caps.CapsObjectPath;
141 141
142 IRequestHandler renderMaterialsPostHandler = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap); 142 IRequestHandler renderMaterialsPostHandler
143 caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler); 143 = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap, "RenderMaterialsPost", null);
144 caps.RegisterHandler("RenderMaterialsPost", renderMaterialsPostHandler);
144 145
145 // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET 146 // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
146 // and POST handlers, (at least at the time this was originally written), so we first set up a POST 147 // and POST handlers, (at least at the time this was originally written), so we first set up a POST
147 // handler normally and then add a GET handler via MainServer 148 // handler normally and then add a GET handler via MainServer
148 149
149 IRequestHandler renderMaterialsGetHandler = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap); 150 IRequestHandler renderMaterialsGetHandler
151 = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap, "RenderMaterialsGet", null);
150 MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler); 152 MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
151 153
152 // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well 154 // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
153 IRequestHandler renderMaterialsPutHandler = new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap); 155 IRequestHandler renderMaterialsPutHandler
156 = new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap, "RenderMaterialsPut", null);
154 MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler); 157 MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
155 } 158 }
156 159
@@ -394,7 +397,6 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
394 m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + matLocalID.ToString()); 397 m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + matLocalID.ToString());
395 else 398 else
396 { 399 {
397 //var te = sop.Shape.Textures;
398 var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length); 400 var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
399 401
400 if (te == null) 402 if (te == null)
@@ -413,14 +415,7 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
413 if (te.DefaultTexture == null) 415 if (te.DefaultTexture == null)
414 m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null"); 416 m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null");
415 else 417 else
416 { 418 te.DefaultTexture.MaterialID = id;
417 if (te.DefaultTexture.MaterialID == null)
418 m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture.MaterialID is null");
419 else
420 {
421 te.DefaultTexture.MaterialID = id;
422 }
423 }
424 } 419 }
425 else 420 else
426 { 421 {
diff --git a/OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs b/OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs
index 1ea1c20..6e0a80a 100644
--- a/OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs
+++ b/OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs
@@ -281,7 +281,7 @@ namespace OpenSim.Region.OptionalModules.ViewerSupport
281 m_module = module; 281 m_module = module;
282 } 282 }
283 283
284 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 284 protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
285 { 285 {
286 StreamReader reader = new StreamReader(request); 286 StreamReader reader = new StreamReader(request);
287 string requestBody = reader.ReadToEnd(); 287 string requestBody = reader.ReadToEnd();
diff --git a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs
index 550b5d4..8720cc7 100644
--- a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs
+++ b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.OptionalModules.World.WorldView
55 m_WorldViewModule = fmodule; 55 m_WorldViewModule = fmodule;
56 } 56 }
57 57
58 public override byte[] Handle(string path, Stream requestData, 58 protected override byte[] ProcessRequest(string path, Stream requestData,
59 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 59 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
60 { 60 {
61 httpResponse.ContentType = "image/jpeg"; 61 httpResponse.ContentType = "image/jpeg";
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index 82fe267..0204967 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -125,33 +125,12 @@ namespace OpenSim.Region.Physics.BulletSPlugin
125 static readonly float PIOverFour = ((float)Math.PI) / 4f; 125 static readonly float PIOverFour = ((float)Math.PI) / 4f;
126 static readonly float PIOverTwo = ((float)Math.PI) / 2f; 126 static readonly float PIOverTwo = ((float)Math.PI) / 2f;
127 127
128 // For debugging, flags to turn on and off individual corrections.
129 public bool enableAngularVerticalAttraction;
130 public bool enableAngularDeflection;
131 public bool enableAngularBanking;
132
133 public BSDynamics(BSScene myScene, BSPrim myPrim, string actorName) 128 public BSDynamics(BSScene myScene, BSPrim myPrim, string actorName)
134 : base(myScene, myPrim, actorName) 129 : base(myScene, myPrim, actorName)
135 { 130 {
136 ControllingPrim = myPrim; 131 ControllingPrim = myPrim;
137 Type = Vehicle.TYPE_NONE; 132 Type = Vehicle.TYPE_NONE;
138 m_haveRegisteredForSceneEvents = false; 133 m_haveRegisteredForSceneEvents = false;
139 SetupVehicleDebugging();
140 }
141
142 // Stopgap debugging enablement. Allows source level debugging but still checking
143 // in changes by making enablement of debugging flags from INI file.
144 public void SetupVehicleDebugging()
145 {
146 enableAngularVerticalAttraction = true;
147 enableAngularDeflection = true;
148 enableAngularBanking = true;
149 if (BSParam.VehicleDebuggingEnable)
150 {
151 enableAngularVerticalAttraction = true;
152 enableAngularDeflection = false;
153 enableAngularBanking = false;
154 }
155 } 134 }
156 135
157 // Return 'true' if this vehicle is doing vehicle things 136 // Return 'true' if this vehicle is doing vehicle things
@@ -556,10 +535,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin
556 } 535 }
557 536
558 m_linearMotor = new BSVMotor("LinearMotor", m_linearMotorTimescale, m_linearMotorDecayTimescale, 1f); 537 m_linearMotor = new BSVMotor("LinearMotor", m_linearMotorTimescale, m_linearMotorDecayTimescale, 1f);
559 m_linearMotor.PhysicsScene = m_physicsScene; // DEBUG DEBUG DEBUG (enables detail logging) 538 // m_linearMotor.PhysicsScene = m_physicsScene; // DEBUG DEBUG DEBUG (enables detail logging)
560 539
561 m_angularMotor = new BSVMotor("AngularMotor", m_angularMotorTimescale, m_angularMotorDecayTimescale, 1f); 540 m_angularMotor = new BSVMotor("AngularMotor", m_angularMotorTimescale, m_angularMotorDecayTimescale, 1f);
562 m_angularMotor.PhysicsScene = m_physicsScene; // DEBUG DEBUG DEBUG (enables detail logging) 541 // m_angularMotor.PhysicsScene = m_physicsScene; // DEBUG DEBUG DEBUG (enables detail logging)
563 542
564 /* Not implemented 543 /* Not implemented
565 m_verticalAttractionMotor = new BSVMotor("VerticalAttraction", m_verticalAttractionTimescale, 544 m_verticalAttractionMotor = new BSVMotor("VerticalAttraction", m_verticalAttractionTimescale,
@@ -926,6 +905,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
926 return VehicleVelocity * Quaternion.Inverse(Quaternion.Normalize(VehicleOrientation)); 905 return VehicleVelocity * Quaternion.Inverse(Quaternion.Normalize(VehicleOrientation));
927 } 906 }
928 } 907 }
908
929 private float VehicleForwardSpeed 909 private float VehicleForwardSpeed
930 { 910 {
931 get 911 get
@@ -1061,26 +1041,37 @@ namespace OpenSim.Region.Physics.BulletSPlugin
1061 Vector3 linearDeflectionV = Vector3.Zero; 1041 Vector3 linearDeflectionV = Vector3.Zero;
1062 Vector3 velocityV = VehicleForwardVelocity; 1042 Vector3 velocityV = VehicleForwardVelocity;
1063 1043
1064 // Velocity in Y and Z dimensions is movement to the side or turning. 1044 if (BSParam.VehicleEnableLinearDeflection)
1065 // Compute deflection factor from the to the side and rotational velocity 1045 {
1066 linearDeflectionV.Y = SortedClampInRange(0, (velocityV.Y * m_linearDeflectionEfficiency) / m_linearDeflectionTimescale, velocityV.Y); 1046 // Velocity in Y and Z dimensions is movement to the side or turning.
1067 linearDeflectionV.Z = SortedClampInRange(0, (velocityV.Z * m_linearDeflectionEfficiency) / m_linearDeflectionTimescale, velocityV.Z); 1047 // Compute deflection factor from the to the side and rotational velocity
1048 linearDeflectionV.Y = SortedClampInRange(0, (velocityV.Y * m_linearDeflectionEfficiency) / m_linearDeflectionTimescale, velocityV.Y);
1049 linearDeflectionV.Z = SortedClampInRange(0, (velocityV.Z * m_linearDeflectionEfficiency) / m_linearDeflectionTimescale, velocityV.Z);
1050
1051 // Velocity to the side and around is corrected and moved into the forward direction
1052 linearDeflectionV.X += Math.Abs(linearDeflectionV.Y);
1053 linearDeflectionV.X += Math.Abs(linearDeflectionV.Z);
1068 1054
1069 // Velocity to the side and around is corrected and moved into the forward direction 1055 // Scale the deflection to the fractional simulation time
1070 linearDeflectionV.X += Math.Abs(linearDeflectionV.Y); 1056 linearDeflectionV *= pTimestep;
1071 linearDeflectionV.X += Math.Abs(linearDeflectionV.Z);
1072 1057
1073 // Scale the deflection to the fractional simulation time 1058 // Subtract the sideways and rotational velocity deflection factors while adding the correction forward
1074 linearDeflectionV *= pTimestep; 1059 linearDeflectionV *= new Vector3(1, -1, -1);
1075 1060
1076 // Subtract the sideways and rotational velocity deflection factors while adding the correction forward 1061 // Correction is vehicle relative. Convert to world coordinates.
1077 linearDeflectionV *= new Vector3(1,-1,-1); 1062 Vector3 linearDeflectionW = linearDeflectionV * VehicleOrientation;
1078 1063
1079 // Correciont is vehicle relative. Convert to world coordinates and add to the velocity 1064 // Optionally, if not colliding, don't effect world downward velocity. Let falling things fall.
1080 VehicleVelocity += linearDeflectionV * VehicleOrientation; 1065 if (BSParam.VehicleLinearDeflectionNotCollidingNoZ && !m_controllingPrim.IsColliding)
1066 {
1067 linearDeflectionW.Z = 0f;
1068 }
1081 1069
1082 VDetailLog("{0}, MoveLinear,LinearDeflection,linDefEff={1},linDefTS={2},linDeflectionV={3}", 1070 VehicleVelocity += linearDeflectionW;
1083 ControllingPrim.LocalID, m_linearDeflectionEfficiency, m_linearDeflectionTimescale, linearDeflectionV); 1071
1072 VDetailLog("{0}, MoveLinear,LinearDeflection,linDefEff={1},linDefTS={2},linDeflectionV={3}",
1073 ControllingPrim.LocalID, m_linearDeflectionEfficiency, m_linearDeflectionTimescale, linearDeflectionV);
1074 }
1084 } 1075 }
1085 1076
1086 public void ComputeLinearTerrainHeightCorrection(float pTimestep) 1077 public void ComputeLinearTerrainHeightCorrection(float pTimestep)
@@ -1393,116 +1384,134 @@ namespace OpenSim.Region.Physics.BulletSPlugin
1393 { 1384 {
1394 1385
1395 // If vertical attaction timescale is reasonable 1386 // If vertical attaction timescale is reasonable
1396 if (enableAngularVerticalAttraction && m_verticalAttractionTimescale < m_verticalAttractionCutoff) 1387 if (BSParam.VehicleEnableAngularVerticalAttraction && m_verticalAttractionTimescale < m_verticalAttractionCutoff)
1397 { 1388 {
1398 //Another formula to try got from : 1389 Vector3 vehicleUpAxis = Vector3.UnitZ * VehicleOrientation;
1399 //http://answers.unity3d.com/questions/10425/how-to-stabilize-angular-motion-alignment-of-hover.html 1390 switch (BSParam.VehicleAngularVerticalAttractionAlgorithm)
1400
1401 Vector3 VehicleUpAxis = Vector3.UnitZ * VehicleOrientation;
1402
1403 // Flipping what was originally a timescale into a speed variable and then multiplying it by 2
1404 // since only computing half the distance between the angles.
1405 float VerticalAttractionSpeed = (1 / m_verticalAttractionTimescale) * 2.0f;
1406
1407 // Make a prediction of where the up axis will be when this is applied rather then where it is now as
1408 // this makes for a smoother adjustment and less fighting between the various forces.
1409 Vector3 predictedUp = VehicleUpAxis * Quaternion.CreateFromAxisAngle(VehicleRotationalVelocity, 0f);
1410
1411 // This is only half the distance to the target so it will take 2 seconds to complete the turn.
1412 Vector3 torqueVector = Vector3.Cross(predictedUp, Vector3.UnitZ);
1413
1414 // Scale vector by our timescale since it is an acceleration it is r/s^2 or radians a timescale squared
1415 Vector3 vertContributionV = torqueVector * VerticalAttractionSpeed * VerticalAttractionSpeed;
1416
1417 VehicleRotationalVelocity += vertContributionV;
1418
1419 VDetailLog("{0}, MoveAngular,verticalAttraction,UpAxis={1},PredictedUp={2},torqueVector={3},contrib={4}",
1420 ControllingPrim.LocalID,
1421 VehicleUpAxis,
1422 predictedUp,
1423 torqueVector,
1424 vertContributionV);
1425 //=====================================================================
1426 /*
1427 // Possible solution derived from a discussion at:
1428 // http://stackoverflow.com/questions/14939657/computing-vector-from-quaternion-works-computing-quaternion-from-vector-does-no
1429
1430 // Create a rotation that is only the vehicle's rotation around Z
1431 Vector3 currentEuler = Vector3.Zero;
1432 VehicleOrientation.GetEulerAngles(out currentEuler.X, out currentEuler.Y, out currentEuler.Z);
1433 Quaternion justZOrientation = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, currentEuler.Z);
1434
1435 // Create the axis that is perpendicular to the up vector and the rotated up vector.
1436 Vector3 differenceAxis = Vector3.Cross(Vector3.UnitZ * justZOrientation, Vector3.UnitZ * VehicleOrientation);
1437 // Compute the angle between those to vectors.
1438 double differenceAngle = Math.Acos((double)Vector3.Dot(Vector3.UnitZ, Vector3.Normalize(Vector3.UnitZ * VehicleOrientation)));
1439 // 'differenceAngle' is the angle to rotate and 'differenceAxis' is the plane to rotate in to get the vehicle vertical
1440
1441 // Reduce the change by the time period it is to change in. Timestep is handled when velocity is applied.
1442 // TODO: add 'efficiency'.
1443 differenceAngle /= m_verticalAttractionTimescale;
1444
1445 // Create the quaterian representing the correction angle
1446 Quaternion correctionRotation = Quaternion.CreateFromAxisAngle(differenceAxis, (float)differenceAngle);
1447
1448 // Turn that quaternion into Euler values to make it into velocities to apply.
1449 Vector3 vertContributionV = Vector3.Zero;
1450 correctionRotation.GetEulerAngles(out vertContributionV.X, out vertContributionV.Y, out vertContributionV.Z);
1451 vertContributionV *= -1f;
1452
1453 VehicleRotationalVelocity += vertContributionV;
1454
1455 VDetailLog("{0}, MoveAngular,verticalAttraction,diffAxis={1},diffAng={2},corrRot={3},contrib={4}",
1456 ControllingPrim.LocalID,
1457 differenceAxis,
1458 differenceAngle,
1459 correctionRotation,
1460 vertContributionV);
1461 */
1462
1463 // ===================================================================
1464 /*
1465 Vector3 vertContributionV = Vector3.Zero;
1466 Vector3 origRotVelW = VehicleRotationalVelocity; // DEBUG DEBUG
1467
1468 // Take a vector pointing up and convert it from world to vehicle relative coords.
1469 Vector3 verticalError = Vector3.Normalize(Vector3.UnitZ * VehicleOrientation);
1470
1471 // If vertical attraction correction is needed, the vector that was pointing up (UnitZ)
1472 // is now:
1473 // leaning to one side: rotated around the X axis with the Y value going
1474 // from zero (nearly straight up) to one (completely to the side)) or
1475 // leaning front-to-back: rotated around the Y axis with the value of X being between
1476 // zero and one.
1477 // The value of Z is how far the rotation is off with 1 meaning none and 0 being 90 degrees.
1478
1479 // Y error means needed rotation around X axis and visa versa.
1480 // Since the error goes from zero to one, the asin is the corresponding angle.
1481 vertContributionV.X = (float)Math.Asin(verticalError.Y);
1482 // (Tilt forward (positive X) needs to tilt back (rotate negative) around Y axis.)
1483 vertContributionV.Y = -(float)Math.Asin(verticalError.X);
1484
1485 // If verticalError.Z is negative, the vehicle is upside down. Add additional push.
1486 if (verticalError.Z < 0f)
1487 { 1391 {
1488 vertContributionV.X += Math.Sign(vertContributionV.X) * PIOverFour; 1392 case 0:
1489 // vertContribution.Y -= PIOverFour; 1393 {
1394 //Another formula to try got from :
1395 //http://answers.unity3d.com/questions/10425/how-to-stabilize-angular-motion-alignment-of-hover.html
1396
1397 // Flipping what was originally a timescale into a speed variable and then multiplying it by 2
1398 // since only computing half the distance between the angles.
1399 float VerticalAttractionSpeed = (1 / m_verticalAttractionTimescale) * 2.0f;
1400
1401 // Make a prediction of where the up axis will be when this is applied rather then where it is now as
1402 // this makes for a smoother adjustment and less fighting between the various forces.
1403 Vector3 predictedUp = vehicleUpAxis * Quaternion.CreateFromAxisAngle(VehicleRotationalVelocity, 0f);
1404
1405 // This is only half the distance to the target so it will take 2 seconds to complete the turn.
1406 Vector3 torqueVector = Vector3.Cross(predictedUp, Vector3.UnitZ);
1407
1408 // Scale vector by our timescale since it is an acceleration it is r/s^2 or radians a timescale squared
1409 Vector3 vertContributionV = torqueVector * VerticalAttractionSpeed * VerticalAttractionSpeed;
1410
1411 VehicleRotationalVelocity += vertContributionV;
1412
1413 VDetailLog("{0}, MoveAngular,verticalAttraction,upAxis={1},PredictedUp={2},torqueVector={3},contrib={4}",
1414 ControllingPrim.LocalID,
1415 vehicleUpAxis,
1416 predictedUp,
1417 torqueVector,
1418 vertContributionV);
1419 break;
1420 }
1421 case 1:
1422 {
1423 // Possible solution derived from a discussion at:
1424 // http://stackoverflow.com/questions/14939657/computing-vector-from-quaternion-works-computing-quaternion-from-vector-does-no
1425
1426 // Create a rotation that is only the vehicle's rotation around Z
1427 Vector3 currentEuler = Vector3.Zero;
1428 VehicleOrientation.GetEulerAngles(out currentEuler.X, out currentEuler.Y, out currentEuler.Z);
1429 Quaternion justZOrientation = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, currentEuler.Z);
1430
1431 // Create the axis that is perpendicular to the up vector and the rotated up vector.
1432 Vector3 differenceAxis = Vector3.Cross(Vector3.UnitZ * justZOrientation, Vector3.UnitZ * VehicleOrientation);
1433 // Compute the angle between those to vectors.
1434 double differenceAngle = Math.Acos((double)Vector3.Dot(Vector3.UnitZ, Vector3.Normalize(Vector3.UnitZ * VehicleOrientation)));
1435 // 'differenceAngle' is the angle to rotate and 'differenceAxis' is the plane to rotate in to get the vehicle vertical
1436
1437 // Reduce the change by the time period it is to change in. Timestep is handled when velocity is applied.
1438 // TODO: add 'efficiency'.
1439 differenceAngle /= m_verticalAttractionTimescale;
1440
1441 // Create the quaterian representing the correction angle
1442 Quaternion correctionRotation = Quaternion.CreateFromAxisAngle(differenceAxis, (float)differenceAngle);
1443
1444 // Turn that quaternion into Euler values to make it into velocities to apply.
1445 Vector3 vertContributionV = Vector3.Zero;
1446 correctionRotation.GetEulerAngles(out vertContributionV.X, out vertContributionV.Y, out vertContributionV.Z);
1447 vertContributionV *= -1f;
1448
1449 VehicleRotationalVelocity += vertContributionV;
1450
1451 VDetailLog("{0}, MoveAngular,verticalAttraction,upAxis={1},diffAxis={2},diffAng={3},corrRot={4},contrib={5}",
1452 ControllingPrim.LocalID,
1453 vehicleUpAxis,
1454 differenceAxis,
1455 differenceAngle,
1456 correctionRotation,
1457 vertContributionV);
1458 break;
1459 }
1460 case 2:
1461 {
1462 Vector3 vertContributionV = Vector3.Zero;
1463 Vector3 origRotVelW = VehicleRotationalVelocity; // DEBUG DEBUG
1464
1465 // Take a vector pointing up and convert it from world to vehicle relative coords.
1466 Vector3 verticalError = Vector3.Normalize(Vector3.UnitZ * VehicleOrientation);
1467
1468 // If vertical attraction correction is needed, the vector that was pointing up (UnitZ)
1469 // is now:
1470 // leaning to one side: rotated around the X axis with the Y value going
1471 // from zero (nearly straight up) to one (completely to the side)) or
1472 // leaning front-to-back: rotated around the Y axis with the value of X being between
1473 // zero and one.
1474 // The value of Z is how far the rotation is off with 1 meaning none and 0 being 90 degrees.
1475
1476 // Y error means needed rotation around X axis and visa versa.
1477 // Since the error goes from zero to one, the asin is the corresponding angle.
1478 vertContributionV.X = (float)Math.Asin(verticalError.Y);
1479 // (Tilt forward (positive X) needs to tilt back (rotate negative) around Y axis.)
1480 vertContributionV.Y = -(float)Math.Asin(verticalError.X);
1481
1482 // If verticalError.Z is negative, the vehicle is upside down. Add additional push.
1483 if (verticalError.Z < 0f)
1484 {
1485 vertContributionV.X += Math.Sign(vertContributionV.X) * PIOverFour;
1486 // vertContribution.Y -= PIOverFour;
1487 }
1488
1489 // 'vertContrbution' is now the necessary angular correction to correct tilt in one second.
1490 // Correction happens over a number of seconds.
1491 Vector3 unscaledContribVerticalErrorV = vertContributionV; // DEBUG DEBUG
1492
1493 // The correction happens over the user's time period
1494 vertContributionV /= m_verticalAttractionTimescale;
1495
1496 // Rotate the vehicle rotation to the world coordinates.
1497 VehicleRotationalVelocity += (vertContributionV * VehicleOrientation);
1498
1499 VDetailLog("{0}, MoveAngular,verticalAttraction,,upAxis={1},origRotVW={2},vertError={3},unscaledV={4},eff={5},ts={6},vertContribV={7}",
1500 ControllingPrim.LocalID,
1501 vehicleUpAxis,
1502 origRotVelW,
1503 verticalError,
1504 unscaledContribVerticalErrorV,
1505 m_verticalAttractionEfficiency,
1506 m_verticalAttractionTimescale,
1507 vertContributionV);
1508 break;
1509 }
1510 default:
1511 {
1512 break;
1513 }
1490 } 1514 }
1491
1492 // 'vertContrbution' is now the necessary angular correction to correct tilt in one second.
1493 // Correction happens over a number of seconds.
1494 Vector3 unscaledContribVerticalErrorV = vertContributionV; // DEBUG DEBUG
1495
1496 // The correction happens over the user's time period
1497 vertContributionV /= m_verticalAttractionTimescale;
1498
1499 // Rotate the vehicle rotation to the world coordinates.
1500 VehicleRotationalVelocity += (vertContributionV * VehicleOrientation);
1501
1502 VDetailLog("{0}, MoveAngular,verticalAttraction,,origRotVW={1},vertError={2},unscaledV={3},eff={4},ts={5},vertContribV={6}",
1503 Prim.LocalID, origRotVelW, verticalError, unscaledContribVerticalErrorV,
1504 m_verticalAttractionEfficiency, m_verticalAttractionTimescale, vertContributionV);
1505 */
1506 } 1515 }
1507 } 1516 }
1508 1517
@@ -1514,7 +1523,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
1514 public void ComputeAngularDeflection() 1523 public void ComputeAngularDeflection()
1515 { 1524 {
1516 1525
1517 if (enableAngularDeflection && m_angularDeflectionEfficiency != 0 && VehicleForwardSpeed > 0.2) 1526 if (BSParam.VehicleEnableAngularDeflection && m_angularDeflectionEfficiency != 0 && VehicleForwardSpeed > 0.2)
1518 { 1527 {
1519 Vector3 deflectContributionV = Vector3.Zero; 1528 Vector3 deflectContributionV = Vector3.Zero;
1520 1529
@@ -1593,7 +1602,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
1593 // make a sluggish vehicle by giving it a timescale of several seconds. 1602 // make a sluggish vehicle by giving it a timescale of several seconds.
1594 public void ComputeAngularBanking() 1603 public void ComputeAngularBanking()
1595 { 1604 {
1596 if (enableAngularBanking && m_bankingEfficiency != 0 && m_verticalAttractionTimescale < m_verticalAttractionCutoff) 1605 if (BSParam.VehicleEnableAngularBanking && m_bankingEfficiency != 0 && m_verticalAttractionTimescale < m_verticalAttractionCutoff)
1597 { 1606 {
1598 Vector3 bankingContributionV = Vector3.Zero; 1607 Vector3 bankingContributionV = Vector3.Zero;
1599 1608
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 0f84bf7..dcf1e83 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -155,7 +155,12 @@ public static class BSParam
155 public static Vector3 VehicleInertiaFactor { get; private set; } 155 public static Vector3 VehicleInertiaFactor { get; private set; }
156 public static float VehicleGroundGravityFudge { get; private set; } 156 public static float VehicleGroundGravityFudge { get; private set; }
157 public static float VehicleAngularBankingTimescaleFudge { get; private set; } 157 public static float VehicleAngularBankingTimescaleFudge { get; private set; }
158 public static bool VehicleDebuggingEnable { get; private set; } 158 public static bool VehicleEnableLinearDeflection { get; private set; }
159 public static bool VehicleLinearDeflectionNotCollidingNoZ { get; private set; }
160 public static bool VehicleEnableAngularVerticalAttraction { get; private set; }
161 public static int VehicleAngularVerticalAttractionAlgorithm { get; private set; }
162 public static bool VehicleEnableAngularDeflection { get; private set; }
163 public static bool VehicleEnableAngularBanking { get; private set; }
159 164
160 // Convex Hulls 165 // Convex Hulls
161 public static int CSHullMaxDepthSplit { get; private set; } 166 public static int CSHullMaxDepthSplit { get; private set; }
@@ -606,8 +611,18 @@ public static class BSParam
606 0.2f ), 611 0.2f ),
607 new ParameterDefn<float>("VehicleAngularBankingTimescaleFudge", "Factor to multiple angular banking timescale. Tune to increase realism.", 612 new ParameterDefn<float>("VehicleAngularBankingTimescaleFudge", "Factor to multiple angular banking timescale. Tune to increase realism.",
608 60.0f ), 613 60.0f ),
609 new ParameterDefn<bool>("VehicleDebuggingEnable", "Turn on/off vehicle debugging", 614 new ParameterDefn<bool>("VehicleEnableLinearDeflection", "Turn on/off vehicle linear deflection effect",
610 false ), 615 true ),
616 new ParameterDefn<bool>("VehicleLinearDeflectionNotCollidingNoZ", "Turn on/off linear deflection Z effect on non-colliding vehicles",
617 true ),
618 new ParameterDefn<bool>("VehicleEnableAngularVerticalAttraction", "Turn on/off vehicle angular vertical attraction effect",
619 true ),
620 new ParameterDefn<int>("VehicleAngularVerticalAttractionAlgorithm", "Select vertical attraction algo. You need to look at the source.",
621 0 ),
622 new ParameterDefn<bool>("VehicleEnableAngularDeflection", "Turn on/off vehicle angular deflection effect",
623 true ),
624 new ParameterDefn<bool>("VehicleEnableAngularBanking", "Turn on/off vehicle angular banking effect",
625 true ),
611 626
612 new ParameterDefn<float>("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", 627 new ParameterDefn<float>("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)",
613 0f, 628 0f,
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index e56a6f6..214271b 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -648,7 +648,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
648 simTime = Util.EnvironmentTickCountSubtract(beforeTime); 648 simTime = Util.EnvironmentTickCountSubtract(beforeTime);
649 if (PhysicsLogging.Enabled) 649 if (PhysicsLogging.Enabled)
650 { 650 {
651 DetailLog("{0},DoPhysicsStep,call, frame={1}, nTaints={2}, simTime={3}, substeps={4}, updates={5}, colliders={6}, objWColl={7}", 651 DetailLog("{0},DoPhysicsStep,complete,frame={1}, nTaints={2}, simTime={3}, substeps={4}, updates={5}, colliders={6}, objWColl={7}",
652 DetailLogZero, m_simulationStep, numTaints, simTime, numSubSteps, 652 DetailLogZero, m_simulationStep, numTaints, simTime, numSubSteps,
653 updatedEntityCount, collidersCount, ObjectsWithCollisions.Count); 653 updatedEntityCount, collidersCount, ObjectsWithCollisions.Count);
654 } 654 }
diff --git a/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs b/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs
index 583c436..48d3742 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs
@@ -57,6 +57,8 @@ public class BasicVehicles : OpenSimTestCase
57 public void Init() 57 public void Init()
58 { 58 {
59 Dictionary<string, string> engineParams = new Dictionary<string, string>(); 59 Dictionary<string, string> engineParams = new Dictionary<string, string>();
60 engineParams.Add("VehicleEnableAngularVerticalAttraction", "true");
61 engineParams.Add("VehicleAngularVerticalAttractionAlgorithm", "1");
60 PhysicsScene = BulletSimTestsUtil.CreateBasicPhysicsEngine(engineParams); 62 PhysicsScene = BulletSimTestsUtil.CreateBasicPhysicsEngine(engineParams);
61 63
62 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateSphere(); 64 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateSphere();
@@ -119,7 +121,7 @@ public class BasicVehicles : OpenSimTestCase
119 { 121 {
120 vehicleActor.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_EFFICIENCY, efficiency); 122 vehicleActor.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_EFFICIENCY, efficiency);
121 vehicleActor.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_TIMESCALE, timeScale); 123 vehicleActor.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_TIMESCALE, timeScale);
122 vehicleActor.enableAngularVerticalAttraction = true; 124 // vehicleActor.enableAngularVerticalAttraction = true;
123 125
124 TestVehicle.IsPhysical = true; 126 TestVehicle.IsPhysical = true;
125 PhysicsScene.ProcessTaints(); 127 PhysicsScene.ProcessTaints();
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 0d66496..13c69d6 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -108,7 +108,6 @@ namespace OpenSim.Region.Physics.OdePlugin
108 private Vector3 m_taintAngularLock = Vector3.One; 108 private Vector3 m_taintAngularLock = Vector3.One;
109 private IntPtr Amotor = IntPtr.Zero; 109 private IntPtr Amotor = IntPtr.Zero;
110 110
111 private object m_assetsLock = new object();
112 private bool m_assetFailed = false; 111 private bool m_assetFailed = false;
113 112
114 private Vector3 m_PIDTarget; 113 private Vector3 m_PIDTarget;
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 07663b3..7e652fc 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Physics.OdePlugin
46 /// </summary> 46 /// </summary>
47 public class OdePlugin : IPhysicsPlugin 47 public class OdePlugin : IPhysicsPlugin
48 { 48 {
49 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 49// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 private OdeScene m_scene; 51 private OdeScene m_scene;
52 52