diff options
author | UbitUmarov | 2015-08-23 17:31:15 +0100 |
---|---|---|
committer | UbitUmarov | 2015-08-23 17:31:15 +0100 |
commit | ca536716915cbda60856f9db0e2d8307e24b337b (patch) | |
tree | f769da2b898290b146504740793c350550edbb97 /OpenSim/Region | |
parent | more on world map (diff) | |
download | opensim-SC-ca536716915cbda60856f9db0e2d8307e24b337b.zip opensim-SC-ca536716915cbda60856f9db0e2d8307e24b337b.tar.gz opensim-SC-ca536716915cbda60856f9db0e2d8307e24b337b.tar.bz2 opensim-SC-ca536716915cbda60856f9db0e2d8307e24b337b.tar.xz |
add missing culture format on lslvector toString
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 265bd2f..8f02230 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -102,19 +102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
102 | 102 | ||
103 | public override string ToString() | 103 | public override string ToString() |
104 | { | 104 | { |
105 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); | 105 | string s = String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
106 | return s; | 106 | return s; |
107 | } | 107 | } |
108 | 108 | ||
109 | public static explicit operator LSLString(Vector3 vec) | 109 | public static explicit operator LSLString(Vector3 vec) |
110 | { | 110 | { |
111 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); | 111 | string s = String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
112 | return new LSLString(s); | 112 | return new LSLString(s); |
113 | } | 113 | } |
114 | 114 | ||
115 | public static explicit operator string(Vector3 vec) | 115 | public static explicit operator string(Vector3 vec) |
116 | { | 116 | { |
117 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); | 117 | string s = String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
118 | return s; | 118 | return s; |
119 | } | 119 | } |
120 | 120 | ||