diff options
author | Robert Adams | 2015-03-27 19:32:50 -0700 |
---|---|---|
committer | Robert Adams | 2015-03-27 19:32:50 -0700 |
commit | bedafb8fae9898ef0c5fc6470236ee7244e616a9 (patch) | |
tree | 618728d92dad56dd587c243892d966b9ff9ea89b /OpenSim/Region | |
parent | varregion: restore checkAgentAccessToRegion routine in EntityTransferModule. (diff) | |
download | opensim-SC-bedafb8fae9898ef0c5fc6470236ee7244e616a9.zip opensim-SC-bedafb8fae9898ef0c5fc6470236ee7244e616a9.tar.gz opensim-SC-bedafb8fae9898ef0c5fc6470236ee7244e616a9.tar.bz2 opensim-SC-bedafb8fae9898ef0c5fc6470236ee7244e616a9.tar.xz |
varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
and push the implementation from Scene into the database readers and writers.
Diffstat (limited to 'OpenSim/Region')
7 files changed, 675 insertions, 209 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs index d78ade5..d5c77ec 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs | |||
@@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
67 | { | 67 | { |
68 | using (Bitmap bitmap = new Bitmap(filename)) | 68 | using (Bitmap bitmap = new Bitmap(filename)) |
69 | { | 69 | { |
70 | ITerrainChannel retval = new TerrainChannel(true); | 70 | ITerrainChannel retval = new TerrainChannel(w, h); |
71 | 71 | ||
72 | for (int x = 0; x < retval.Width; x++) | 72 | for (int x = 0; x < retval.Width; x++) |
73 | { | 73 | { |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 4d738a5..9a88804 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -71,6 +71,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
71 | 71 | ||
72 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 72 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
73 | 73 | ||
74 | #pragma warning disable 414 | ||
75 | private static readonly string LogHeader = "[TERRAIN MODULE]"; | ||
76 | #pragma warning restore 414 | ||
77 | |||
74 | private readonly Commander m_commander = new Commander("terrain"); | 78 | private readonly Commander m_commander = new Commander("terrain"); |
75 | 79 | ||
76 | private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects = | 80 | private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects = |
@@ -81,8 +85,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
81 | private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = | 85 | private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = |
82 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); | 86 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); |
83 | 87 | ||
84 | private ITerrainChannel m_channel; | ||
85 | private Dictionary<string, ITerrainEffect> m_plugineffects; | 88 | private Dictionary<string, ITerrainEffect> m_plugineffects; |
89 | private ITerrainChannel m_channel; | ||
86 | private ITerrainChannel m_revert; | 90 | private ITerrainChannel m_revert; |
87 | private Scene m_scene; | 91 | private Scene m_scene; |
88 | private volatile bool m_tainted; | 92 | private volatile bool m_tainted; |
@@ -90,6 +94,85 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
90 | 94 | ||
91 | private String m_InitialTerrain = "pinhead-island"; | 95 | private String m_InitialTerrain = "pinhead-island"; |
92 | 96 | ||
97 | // If true, send terrain patch updates to clients based on their view distance | ||
98 | private bool m_sendTerrainUpdatesByViewDistance = true; | ||
99 | |||
100 | // Class to keep the per client collection of terrain patches that must be sent. | ||
101 | // A patch is set to 'true' meaning it should be sent to the client. Once the | ||
102 | // patch packet is queued to the client, the bit for that patch is set to 'false'. | ||
103 | private class PatchUpdates | ||
104 | { | ||
105 | private bool[,] updated; // for each patch, whether it needs to be sent to this client | ||
106 | private int updateCount; // number of patches that need to be sent | ||
107 | public ScenePresence Presence; // a reference to the client to send to | ||
108 | public PatchUpdates(TerrainData terrData, ScenePresence pPresence) | ||
109 | { | ||
110 | updated = new bool[terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize]; | ||
111 | updateCount = 0; | ||
112 | Presence = pPresence; | ||
113 | // Initially, send all patches to the client | ||
114 | SetAll(true); | ||
115 | } | ||
116 | // Returns 'true' if there are any patches marked for sending | ||
117 | public bool HasUpdates() | ||
118 | { | ||
119 | return (updateCount > 0); | ||
120 | } | ||
121 | public void SetByXY(int x, int y, bool state) | ||
122 | { | ||
123 | this.SetByPatch(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, state); | ||
124 | } | ||
125 | public bool GetByPatch(int patchX, int patchY) | ||
126 | { | ||
127 | return updated[patchX, patchY]; | ||
128 | } | ||
129 | public void SetByPatch(int patchX, int patchY, bool state) | ||
130 | { | ||
131 | bool prevState = updated[patchX, patchY]; | ||
132 | if (!prevState && state) | ||
133 | updateCount++; | ||
134 | if (prevState && !state) | ||
135 | updateCount--; | ||
136 | updated[patchX, patchY] = state; | ||
137 | } | ||
138 | public void SetAll(bool state) | ||
139 | { | ||
140 | updateCount = 0; | ||
141 | for (int xx = 0; xx < updated.GetLength(0); xx++) | ||
142 | for (int yy = 0; yy < updated.GetLength(1); yy++) | ||
143 | updated[xx, yy] = state; | ||
144 | if (state) | ||
145 | updateCount = updated.GetLength(0) * updated.GetLength(1); | ||
146 | } | ||
147 | // Logically OR's the terrain data's patch taint map into this client's update map. | ||
148 | public void SetAll(TerrainData terrData) | ||
149 | { | ||
150 | if (updated.GetLength(0) != (terrData.SizeX / Constants.TerrainPatchSize) | ||
151 | || updated.GetLength(1) != (terrData.SizeY / Constants.TerrainPatchSize)) | ||
152 | { | ||
153 | throw new Exception( | ||
154 | String.Format("{0} PatchUpdates.SetAll: patch array not same size as terrain. arr=<{1},{2}>, terr=<{3},{4}>", | ||
155 | LogHeader, updated.GetLength(0), updated.GetLength(1), | ||
156 | terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize) | ||
157 | ); | ||
158 | } | ||
159 | for (int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize) | ||
160 | { | ||
161 | for (int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize) | ||
162 | { | ||
163 | // Only set tainted. The patch bit may be set if the patch was to be sent later. | ||
164 | if (terrData.IsTaintedAt(xx, yy, false)) | ||
165 | { | ||
166 | this.SetByXY(xx, yy, true); | ||
167 | } | ||
168 | } | ||
169 | } | ||
170 | } | ||
171 | } | ||
172 | |||
173 | // The flags of which terrain patches to send for each of the ScenePresence's | ||
174 | private Dictionary<UUID, PatchUpdates> m_perClientPatchUpdates = new Dictionary<UUID, PatchUpdates>(); | ||
175 | |||
93 | /// <summary> | 176 | /// <summary> |
94 | /// Human readable list of terrain file extensions that are supported. | 177 | /// Human readable list of terrain file extensions that are supported. |
95 | /// </summary> | 178 | /// </summary> |
@@ -118,7 +201,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
118 | { | 201 | { |
119 | IConfig terrainConfig = config.Configs["Terrain"]; | 202 | IConfig terrainConfig = config.Configs["Terrain"]; |
120 | if (terrainConfig != null) | 203 | if (terrainConfig != null) |
204 | { | ||
121 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); | 205 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); |
206 | m_sendTerrainUpdatesByViewDistance = terrainConfig.GetBoolean("SendTerrainUpdatesByViewDistance", m_sendTerrainUpdatesByViewDistance); | ||
207 | } | ||
122 | } | 208 | } |
123 | 209 | ||
124 | public void AddRegion(Scene scene) | 210 | public void AddRegion(Scene scene) |
@@ -130,22 +216,24 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
130 | { | 216 | { |
131 | if (m_scene.Heightmap == null) | 217 | if (m_scene.Heightmap == null) |
132 | { | 218 | { |
133 | m_channel = new TerrainChannel(m_InitialTerrain); | 219 | m_channel = new TerrainChannel(m_InitialTerrain, (int)m_scene.RegionInfo.RegionSizeX, |
220 | (int)m_scene.RegionInfo.RegionSizeY, | ||
221 | (int)m_scene.RegionInfo.RegionSizeZ); | ||
134 | m_scene.Heightmap = m_channel; | 222 | m_scene.Heightmap = m_channel; |
135 | m_revert = new TerrainChannel(); | ||
136 | UpdateRevertMap(); | 223 | UpdateRevertMap(); |
137 | } | 224 | } |
138 | else | 225 | else |
139 | { | 226 | { |
140 | m_channel = m_scene.Heightmap; | 227 | m_channel = m_scene.Heightmap; |
141 | m_revert = new TerrainChannel(); | ||
142 | UpdateRevertMap(); | 228 | UpdateRevertMap(); |
143 | } | 229 | } |
144 | 230 | ||
145 | m_scene.RegisterModuleInterface<ITerrainModule>(this); | 231 | m_scene.RegisterModuleInterface<ITerrainModule>(this); |
146 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; | 232 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; |
233 | m_scene.EventManager.OnClientClosed += EventManager_OnClientClosed; | ||
147 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | 234 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; |
148 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; | 235 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; |
236 | m_scene.EventManager.OnFrame += EventManager_OnFrame; | ||
149 | } | 237 | } |
150 | 238 | ||
151 | InstallDefaultEffects(); | 239 | InstallDefaultEffects(); |
@@ -184,8 +272,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
184 | // remove the commands | 272 | // remove the commands |
185 | m_scene.UnregisterModuleCommander(m_commander.Name); | 273 | m_scene.UnregisterModuleCommander(m_commander.Name); |
186 | // remove the event-handlers | 274 | // remove the event-handlers |
275 | m_scene.EventManager.OnFrame -= EventManager_OnFrame; | ||
187 | m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick; | 276 | m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick; |
188 | m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; | 277 | m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; |
278 | m_scene.EventManager.OnClientClosed -= EventManager_OnClientClosed; | ||
189 | m_scene.EventManager.OnNewClient -= EventManager_OnNewClient; | 279 | m_scene.EventManager.OnNewClient -= EventManager_OnNewClient; |
190 | // remove the interface | 280 | // remove the interface |
191 | m_scene.UnregisterModuleInterface<ITerrainModule>(this); | 281 | m_scene.UnregisterModuleInterface<ITerrainModule>(this); |
@@ -230,11 +320,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
230 | try | 320 | try |
231 | { | 321 | { |
232 | ITerrainChannel channel = loader.Value.LoadFile(filename); | 322 | ITerrainChannel channel = loader.Value.LoadFile(filename); |
233 | if (channel.Width != Constants.RegionSize || channel.Height != Constants.RegionSize) | 323 | if (channel.Width != m_scene.RegionInfo.RegionSizeX || channel.Height != m_scene.RegionInfo.RegionSizeY) |
234 | { | 324 | { |
235 | // TerrainChannel expects a RegionSize x RegionSize map, currently | 325 | // TerrainChannel expects a RegionSize x RegionSize map, currently |
236 | throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}", | 326 | throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}", |
237 | Constants.RegionSize, Constants.RegionSize)); | 327 | m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY)); |
238 | } | 328 | } |
239 | m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); | 329 | m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); |
240 | m_scene.Heightmap = channel; | 330 | m_scene.Heightmap = channel; |
@@ -261,7 +351,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
261 | String.Format("Unable to load heightmap: {0}", e.Message)); | 351 | String.Format("Unable to load heightmap: {0}", e.Message)); |
262 | } | 352 | } |
263 | } | 353 | } |
264 | CheckForTerrainUpdates(); | ||
265 | m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); | 354 | m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); |
266 | return; | 355 | return; |
267 | } | 356 | } |
@@ -309,12 +398,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
309 | LoadFromStream(filename, URIFetch(pathToTerrainHeightmap)); | 398 | LoadFromStream(filename, URIFetch(pathToTerrainHeightmap)); |
310 | } | 399 | } |
311 | 400 | ||
401 | public void LoadFromStream(string filename, Stream stream) | ||
402 | { | ||
403 | LoadFromStream(filename, Vector3.Zero, 0f, Vector2.Zero, stream); | ||
404 | } | ||
405 | |||
312 | /// <summary> | 406 | /// <summary> |
313 | /// Loads a terrain file from a stream and installs it in the scene. | 407 | /// Loads a terrain file from a stream and installs it in the scene. |
314 | /// </summary> | 408 | /// </summary> |
315 | /// <param name="filename">Filename to terrain file. Type is determined by extension.</param> | 409 | /// <param name="filename">Filename to terrain file. Type is determined by extension.</param> |
316 | /// <param name="stream"></param> | 410 | /// <param name="stream"></param> |
317 | public void LoadFromStream(string filename, Stream stream) | 411 | public void LoadFromStream(string filename, Vector3 displacement, |
412 | float radianRotation, Vector2 rotationDisplacement, Stream stream) | ||
318 | { | 413 | { |
319 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) | 414 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) |
320 | { | 415 | { |
@@ -325,8 +420,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
325 | try | 420 | try |
326 | { | 421 | { |
327 | ITerrainChannel channel = loader.Value.LoadStream(stream); | 422 | ITerrainChannel channel = loader.Value.LoadStream(stream); |
328 | m_scene.Heightmap = channel; | 423 | m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement); |
329 | m_channel = channel; | ||
330 | UpdateRevertMap(); | 424 | UpdateRevertMap(); |
331 | } | 425 | } |
332 | catch (NotImplementedException) | 426 | catch (NotImplementedException) |
@@ -337,7 +431,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
337 | } | 431 | } |
338 | } | 432 | } |
339 | 433 | ||
340 | CheckForTerrainUpdates(); | ||
341 | m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); | 434 | m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); |
342 | return; | 435 | return; |
343 | } | 436 | } |
@@ -406,9 +499,46 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
406 | } | 499 | } |
407 | } | 500 | } |
408 | 501 | ||
502 | // Someone diddled terrain outside the normal code paths. Set the taintedness for all clients. | ||
503 | // ITerrainModule.TaintTerrain() | ||
409 | public void TaintTerrain () | 504 | public void TaintTerrain () |
410 | { | 505 | { |
411 | CheckForTerrainUpdates(); | 506 | lock (m_perClientPatchUpdates) |
507 | { | ||
508 | // Set the flags for all clients so the tainted patches will be sent out | ||
509 | foreach (PatchUpdates pups in m_perClientPatchUpdates.Values) | ||
510 | { | ||
511 | pups.SetAll(m_scene.Heightmap.GetTerrainData()); | ||
512 | } | ||
513 | } | ||
514 | } | ||
515 | |||
516 | // ITerrainModule.PushTerrain() | ||
517 | public void PushTerrain(IClientAPI pClient) | ||
518 | { | ||
519 | if (m_sendTerrainUpdatesByViewDistance) | ||
520 | { | ||
521 | ScenePresence presence = m_scene.GetScenePresence(pClient.AgentId); | ||
522 | if (presence != null) | ||
523 | { | ||
524 | lock (m_perClientPatchUpdates) | ||
525 | { | ||
526 | PatchUpdates pups; | ||
527 | if (!m_perClientPatchUpdates.TryGetValue(pClient.AgentId, out pups)) | ||
528 | { | ||
529 | // There is a ScenePresence without a send patch map. Create one. | ||
530 | pups = new PatchUpdates(m_scene.Heightmap.GetTerrainData(), presence); | ||
531 | m_perClientPatchUpdates.Add(presence.UUID, pups); | ||
532 | } | ||
533 | pups.SetAll(true); | ||
534 | } | ||
535 | } | ||
536 | } | ||
537 | else | ||
538 | { | ||
539 | // The traditional way is to call into the protocol stack to send them all. | ||
540 | pClient.SendLayerData(new float[10]); | ||
541 | } | ||
412 | } | 542 | } |
413 | 543 | ||
414 | #region Plugin Loading Methods | 544 | #region Plugin Loading Methods |
@@ -532,6 +662,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
532 | /// </summary> | 662 | /// </summary> |
533 | public void UpdateRevertMap() | 663 | public void UpdateRevertMap() |
534 | { | 664 | { |
665 | /* | ||
535 | int x; | 666 | int x; |
536 | for (x = 0; x < m_channel.Width; x++) | 667 | for (x = 0; x < m_channel.Width; x++) |
537 | { | 668 | { |
@@ -541,6 +672,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
541 | m_revert[x, y] = m_channel[x, y]; | 672 | m_revert[x, y] = m_channel[x, y]; |
542 | } | 673 | } |
543 | } | 674 | } |
675 | */ | ||
676 | m_revert = m_channel.MakeCopy(); | ||
544 | } | 677 | } |
545 | 678 | ||
546 | /// <summary> | 679 | /// <summary> |
@@ -567,8 +700,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
567 | { | 700 | { |
568 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, | 701 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, |
569 | fileWidth, fileHeight, | 702 | fileWidth, fileHeight, |
570 | (int) Constants.RegionSize, | 703 | (int) m_scene.RegionInfo.RegionSizeX, |
571 | (int) Constants.RegionSize); | 704 | (int) m_scene.RegionInfo.RegionSizeY); |
572 | m_scene.Heightmap = channel; | 705 | m_scene.Heightmap = channel; |
573 | m_channel = channel; | 706 | m_channel = channel; |
574 | UpdateRevertMap(); | 707 | UpdateRevertMap(); |
@@ -615,8 +748,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
615 | { | 748 | { |
616 | loader.Value.SaveFile(m_channel, filename, offsetX, offsetY, | 749 | loader.Value.SaveFile(m_channel, filename, offsetX, offsetY, |
617 | fileWidth, fileHeight, | 750 | fileWidth, fileHeight, |
618 | (int)Constants.RegionSize, | 751 | (int)m_scene.RegionInfo.RegionSizeX, |
619 | (int)Constants.RegionSize); | 752 | (int)m_scene.RegionInfo.RegionSizeY); |
620 | 753 | ||
621 | MainConsole.Instance.OutputFormat( | 754 | MainConsole.Instance.OutputFormat( |
622 | "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}", | 755 | "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}", |
@@ -634,7 +767,44 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
634 | } | 767 | } |
635 | 768 | ||
636 | /// <summary> | 769 | /// <summary> |
770 | /// Called before processing of every simulation frame. | ||
771 | /// This is used to check to see of any of the terrain is tainted and, if so, schedule | ||
772 | /// updates for all the presences. | ||
773 | /// This also checks to see if there are updates that need to be sent for each presence. | ||
774 | /// This is where the logic is to send terrain updates to clients. | ||
775 | /// </summary> | ||
776 | private void EventManager_OnFrame() | ||
777 | { | ||
778 | TerrainData terrData = m_channel.GetTerrainData(); | ||
779 | |||
780 | bool shouldTaint = false; | ||
781 | for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) | ||
782 | { | ||
783 | for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) | ||
784 | { | ||
785 | if (terrData.IsTaintedAt(x, y)) | ||
786 | { | ||
787 | // Found a patch that was modified. Push this flag into the clients. | ||
788 | SendToClients(terrData, x, y); | ||
789 | shouldTaint = true; | ||
790 | } | ||
791 | } | ||
792 | } | ||
793 | |||
794 | // This event also causes changes to be sent to the clients | ||
795 | CheckSendingPatchesToClients(); | ||
796 | |||
797 | // If things changes, generate some events | ||
798 | if (shouldTaint) | ||
799 | { | ||
800 | m_scene.EventManager.TriggerTerrainTainted(); | ||
801 | m_tainted = true; | ||
802 | } | ||
803 | } | ||
804 | |||
805 | /// <summary> | ||
637 | /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections | 806 | /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections |
807 | /// Called infrequently (like every 5 seconds or so). Best used for storing terrain. | ||
638 | /// </summary> | 808 | /// </summary> |
639 | private void EventManager_OnTerrainTick() | 809 | private void EventManager_OnTerrainTick() |
640 | { | 810 | { |
@@ -644,8 +814,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
644 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); | 814 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); |
645 | m_scene.SaveTerrain(); | 815 | m_scene.SaveTerrain(); |
646 | 816 | ||
647 | m_scene.EventManager.TriggerTerrainUpdate(); | ||
648 | |||
649 | // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. | 817 | // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. |
650 | //m_scene.CreateTerrainTexture(true); | 818 | //m_scene.CreateTerrainTexture(true); |
651 | } | 819 | } |
@@ -687,54 +855,48 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
687 | } | 855 | } |
688 | 856 | ||
689 | /// <summary> | 857 | /// <summary> |
690 | /// Checks to see if the terrain has been modified since last check | 858 | /// Installs terrain brush hook to IClientAPI |
691 | /// but won't attempt to limit those changes to the limits specified in the estate settings | ||
692 | /// currently invoked by the command line operations in the region server only | ||
693 | /// </summary> | 859 | /// </summary> |
694 | private void CheckForTerrainUpdates() | 860 | /// <param name="client"></param> |
861 | private void EventManager_OnClientClosed(UUID client, Scene scene) | ||
695 | { | 862 | { |
696 | CheckForTerrainUpdates(false); | 863 | ScenePresence presence = scene.GetScenePresence(client); |
697 | } | 864 | if (presence != null) |
865 | { | ||
866 | presence.ControllingClient.OnModifyTerrain -= client_OnModifyTerrain; | ||
867 | presence.ControllingClient.OnBakeTerrain -= client_OnBakeTerrain; | ||
868 | presence.ControllingClient.OnLandUndo -= client_OnLandUndo; | ||
869 | presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain; | ||
870 | } | ||
698 | 871 | ||
872 | lock (m_perClientPatchUpdates) | ||
873 | m_perClientPatchUpdates.Remove(client); | ||
874 | } | ||
875 | |||
699 | /// <summary> | 876 | /// <summary> |
700 | /// Checks to see if the terrain has been modified since last check. | 877 | /// Scan over changes in the terrain and limit height changes. This enforces the |
701 | /// If it has been modified, every all the terrain patches are sent to the client. | 878 | /// non-estate owner limits on rate of terrain editting. |
702 | /// If the call is asked to respect the estate settings for terrain_raise_limit and | 879 | /// Returns 'true' if any heights were limited. |
703 | /// terrain_lower_limit, it will clamp terrain updates between these values | ||
704 | /// currently invoked by client_OnModifyTerrain only and not the Commander interfaces | ||
705 | /// <param name="respectEstateSettings">should height map deltas be limited to the estate settings limits</param> | ||
706 | /// </summary> | 880 | /// </summary> |
707 | private void CheckForTerrainUpdates(bool respectEstateSettings) | 881 | private bool EnforceEstateLimits() |
708 | { | 882 | { |
709 | bool shouldTaint = false; | 883 | TerrainData terrData = m_channel.GetTerrainData(); |
710 | float[] serialised = m_channel.GetFloatsSerialised(); | 884 | |
711 | int x; | 885 | bool wasLimited = false; |
712 | for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) | 886 | for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) |
713 | { | 887 | { |
714 | int y; | 888 | for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) |
715 | for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize) | ||
716 | { | 889 | { |
717 | if (m_channel.Tainted(x, y)) | 890 | if (terrData.IsTaintedAt(x, y, false /* clearOnTest */)) |
718 | { | 891 | { |
719 | // if we should respect the estate settings then | 892 | // If we should respect the estate settings then |
720 | // fixup and height deltas that don't respect them | 893 | // fixup and height deltas that don't respect them. |
721 | if (respectEstateSettings && LimitChannelChanges(x, y)) | 894 | // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. |
722 | { | 895 | wasLimited |= LimitChannelChanges(terrData, x, y); |
723 | // this has been vetoed, so update | ||
724 | // what we are going to send to the client | ||
725 | serialised = m_channel.GetFloatsSerialised(); | ||
726 | } | ||
727 | |||
728 | SendToClients(serialised, x, y); | ||
729 | shouldTaint = true; | ||
730 | } | 896 | } |
731 | } | 897 | } |
732 | } | 898 | } |
733 | if (shouldTaint) | 899 | return wasLimited; |
734 | { | ||
735 | m_scene.EventManager.TriggerTerrainTainted(); | ||
736 | m_tainted = true; | ||
737 | } | ||
738 | } | 900 | } |
739 | 901 | ||
740 | /// <summary> | 902 | /// <summary> |
@@ -742,11 +904,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
742 | /// are all within the current estate limits | 904 | /// are all within the current estate limits |
743 | /// <returns>true if changes were limited, false otherwise</returns> | 905 | /// <returns>true if changes were limited, false otherwise</returns> |
744 | /// </summary> | 906 | /// </summary> |
745 | private bool LimitChannelChanges(int xStart, int yStart) | 907 | private bool LimitChannelChanges(TerrainData terrData, int xStart, int yStart) |
746 | { | 908 | { |
747 | bool changesLimited = false; | 909 | bool changesLimited = false; |
748 | double minDelta = m_scene.RegionInfo.RegionSettings.TerrainLowerLimit; | 910 | float minDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit; |
749 | double maxDelta = m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; | 911 | float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; |
750 | 912 | ||
751 | // loop through the height map for this patch and compare it against | 913 | // loop through the height map for this patch and compare it against |
752 | // the revert map | 914 | // the revert map |
@@ -754,19 +916,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
754 | { | 916 | { |
755 | for (int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) | 917 | for (int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) |
756 | { | 918 | { |
757 | 919 | float requestedHeight = terrData[x, y]; | |
758 | double requestedHeight = m_channel[x, y]; | 920 | float bakedHeight = (float)m_revert[x, y]; |
759 | double bakedHeight = m_revert[x, y]; | 921 | float requestedDelta = requestedHeight - bakedHeight; |
760 | double requestedDelta = requestedHeight - bakedHeight; | ||
761 | 922 | ||
762 | if (requestedDelta > maxDelta) | 923 | if (requestedDelta > maxDelta) |
763 | { | 924 | { |
764 | m_channel[x, y] = bakedHeight + maxDelta; | 925 | terrData[x, y] = bakedHeight + maxDelta; |
765 | changesLimited = true; | 926 | changesLimited = true; |
766 | } | 927 | } |
767 | else if (requestedDelta < minDelta) | 928 | else if (requestedDelta < minDelta) |
768 | { | 929 | { |
769 | m_channel[x, y] = bakedHeight + minDelta; //as lower is a -ve delta | 930 | terrData[x, y] = bakedHeight + minDelta; //as lower is a -ve delta |
770 | changesLimited = true; | 931 | changesLimited = true; |
771 | } | 932 | } |
772 | } | 933 | } |
@@ -794,14 +955,154 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
794 | /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> | 955 | /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> |
795 | /// <param name="x">The patch corner to send</param> | 956 | /// <param name="x">The patch corner to send</param> |
796 | /// <param name="y">The patch corner to send</param> | 957 | /// <param name="y">The patch corner to send</param> |
797 | private void SendToClients(float[] serialised, int x, int y) | 958 | private void SendToClients(TerrainData terrData, int x, int y) |
959 | { | ||
960 | if (m_sendTerrainUpdatesByViewDistance) | ||
961 | { | ||
962 | // Add that this patch needs to be sent to the accounting for each client. | ||
963 | lock (m_perClientPatchUpdates) | ||
964 | { | ||
965 | m_scene.ForEachScenePresence(presence => | ||
966 | { | ||
967 | PatchUpdates thisClientUpdates; | ||
968 | if (!m_perClientPatchUpdates.TryGetValue(presence.UUID, out thisClientUpdates)) | ||
969 | { | ||
970 | // There is a ScenePresence without a send patch map. Create one. | ||
971 | thisClientUpdates = new PatchUpdates(terrData, presence); | ||
972 | m_perClientPatchUpdates.Add(presence.UUID, thisClientUpdates); | ||
973 | } | ||
974 | thisClientUpdates.SetByXY(x, y, true); | ||
975 | } | ||
976 | ); | ||
977 | } | ||
978 | } | ||
979 | else | ||
980 | { | ||
981 | // Legacy update sending where the update is sent out as soon as noticed | ||
982 | // We know the actual terrain data passed is ignored. This kludge saves changing IClientAPI. | ||
983 | //float[] heightMap = terrData.GetFloatsSerialized(); | ||
984 | float[] heightMap = new float[10]; | ||
985 | m_scene.ForEachClient( | ||
986 | delegate(IClientAPI controller) | ||
987 | { | ||
988 | controller.SendLayerData(x / Constants.TerrainPatchSize, | ||
989 | y / Constants.TerrainPatchSize, | ||
990 | heightMap); | ||
991 | } | ||
992 | ); | ||
993 | } | ||
994 | } | ||
995 | |||
996 | private class PatchesToSend : IComparable<PatchesToSend> | ||
798 | { | 997 | { |
799 | m_scene.ForEachClient( | 998 | public int PatchX; |
800 | delegate(IClientAPI controller) | 999 | public int PatchY; |
801 | { controller.SendLayerData( | 1000 | public float Dist; |
802 | x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); | 1001 | public PatchesToSend(int pX, int pY, float pDist) |
1002 | { | ||
1003 | PatchX = pX; | ||
1004 | PatchY = pY; | ||
1005 | Dist = pDist; | ||
1006 | } | ||
1007 | public int CompareTo(PatchesToSend other) | ||
1008 | { | ||
1009 | return Dist.CompareTo(other.Dist); | ||
1010 | } | ||
1011 | } | ||
1012 | |||
1013 | // Called each frame time to see if there are any patches to send to any of the | ||
1014 | // ScenePresences. | ||
1015 | // Loop through all the per-client info and send any patches necessary. | ||
1016 | private void CheckSendingPatchesToClients() | ||
1017 | { | ||
1018 | lock (m_perClientPatchUpdates) | ||
1019 | { | ||
1020 | foreach (PatchUpdates pups in m_perClientPatchUpdates.Values) | ||
1021 | { | ||
1022 | if (pups.HasUpdates()) | ||
1023 | { | ||
1024 | // There is something that could be sent to this client. | ||
1025 | List<PatchesToSend> toSend = GetModifiedPatchesInViewDistance(pups); | ||
1026 | if (toSend.Count > 0) | ||
1027 | { | ||
1028 | // m_log.DebugFormat("{0} CheckSendingPatchesToClient: sending {1} patches to {2} in region {3}", | ||
1029 | // LogHeader, toSend.Count, pups.Presence.Name, m_scene.RegionInfo.RegionName); | ||
1030 | // Sort the patches to send by the distance from the presence | ||
1031 | toSend.Sort(); | ||
1032 | /* | ||
1033 | foreach (PatchesToSend pts in toSend) | ||
1034 | { | ||
1035 | pups.Presence.ControllingClient.SendLayerData(pts.PatchX, pts.PatchY, null); | ||
1036 | // presence.ControllingClient.SendLayerData(xs.ToArray(), ys.ToArray(), null, TerrainPatch.LayerType.Land); | ||
1037 | } | ||
1038 | */ | ||
1039 | |||
1040 | int[] xPieces = new int[toSend.Count]; | ||
1041 | int[] yPieces = new int[toSend.Count]; | ||
1042 | float[] patchPieces = new float[toSend.Count * 2]; | ||
1043 | int pieceIndex = 0; | ||
1044 | foreach (PatchesToSend pts in toSend) | ||
1045 | { | ||
1046 | patchPieces[pieceIndex++] = pts.PatchX; | ||
1047 | patchPieces[pieceIndex++] = pts.PatchY; | ||
1048 | } | ||
1049 | pups.Presence.ControllingClient.SendLayerData(-toSend.Count, 0, patchPieces); | ||
1050 | } | ||
1051 | } | ||
1052 | } | ||
1053 | } | ||
1054 | } | ||
1055 | |||
1056 | private List<PatchesToSend> GetModifiedPatchesInViewDistance(PatchUpdates pups) | ||
1057 | { | ||
1058 | List<PatchesToSend> ret = new List<PatchesToSend>(); | ||
1059 | |||
1060 | ScenePresence presence = pups.Presence; | ||
1061 | if (presence == null) | ||
1062 | return ret; | ||
1063 | |||
1064 | // Compute the area of patches within our draw distance | ||
1065 | int startX = (((int) (presence.AbsolutePosition.X - presence.DrawDistance))/Constants.TerrainPatchSize) - 2; | ||
1066 | startX = Math.Max(startX, 0); | ||
1067 | startX = Math.Min(startX, (int)m_scene.RegionInfo.RegionSizeX/Constants.TerrainPatchSize); | ||
1068 | int startY = (((int) (presence.AbsolutePosition.Y - presence.DrawDistance))/Constants.TerrainPatchSize) - 2; | ||
1069 | startY = Math.Max(startY, 0); | ||
1070 | startY = Math.Min(startY, (int)m_scene.RegionInfo.RegionSizeY/Constants.TerrainPatchSize); | ||
1071 | int endX = (((int) (presence.AbsolutePosition.X + presence.DrawDistance))/Constants.TerrainPatchSize) + 2; | ||
1072 | endX = Math.Max(endX, 0); | ||
1073 | endX = Math.Min(endX, (int)m_scene.RegionInfo.RegionSizeX/Constants.TerrainPatchSize); | ||
1074 | int endY = (((int) (presence.AbsolutePosition.Y + presence.DrawDistance))/Constants.TerrainPatchSize) + 2; | ||
1075 | endY = Math.Max(endY, 0); | ||
1076 | endY = Math.Min(endY, (int)m_scene.RegionInfo.RegionSizeY/Constants.TerrainPatchSize); | ||
1077 | // m_log.DebugFormat("{0} GetModifiedPatchesInViewDistance. rName={1}, ddist={2}, apos={3}, start=<{4},{5}>, end=<{6},{7}>", | ||
1078 | // LogHeader, m_scene.RegionInfo.RegionName, | ||
1079 | // presence.DrawDistance, presence.AbsolutePosition, | ||
1080 | // startX, startY, endX, endY); | ||
1081 | for (int x = startX; x < endX; x++) | ||
1082 | { | ||
1083 | for (int y = startY; y < endY; y++) | ||
1084 | { | ||
1085 | //Need to make sure we don't send the same ones over and over | ||
1086 | Vector3 presencePos = presence.AbsolutePosition; | ||
1087 | Vector3 patchPos = new Vector3(x * Constants.TerrainPatchSize, y * Constants.TerrainPatchSize, presencePos.Z); | ||
1088 | if (pups.GetByPatch(x, y)) | ||
1089 | { | ||
1090 | //Check which has less distance, camera or avatar position, both have to be done. | ||
1091 | //Its not a radius, its a diameter and we add 50 so that it doesn't look like it cuts off | ||
1092 | if (Util.DistanceLessThan(presencePos, patchPos, presence.DrawDistance + 50) | ||
1093 | || Util.DistanceLessThan(presence.CameraPosition, patchPos, presence.DrawDistance + 50)) | ||
1094 | { | ||
1095 | //They can see it, send it to them | ||
1096 | pups.SetByPatch(x, y, false); | ||
1097 | float dist = Vector3.DistanceSquared(presencePos, patchPos); | ||
1098 | ret.Add(new PatchesToSend(x, y, dist)); | ||
1099 | //Wait and send them all at once | ||
1100 | // pups.client.SendLayerData(x, y, null); | ||
1101 | } | ||
803 | } | 1102 | } |
804 | ); | 1103 | } |
1104 | } | ||
1105 | return ret; | ||
805 | } | 1106 | } |
806 | 1107 | ||
807 | private void client_OnModifyTerrain(UUID user, float height, float seconds, byte size, byte action, | 1108 | private void client_OnModifyTerrain(UUID user, float height, float seconds, byte size, byte action, |
@@ -846,7 +1147,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
846 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( | 1147 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( |
847 | m_channel, allowMask, west, south, height, size, seconds); | 1148 | m_channel, allowMask, west, south, height, size, seconds); |
848 | 1149 | ||
849 | CheckForTerrainUpdates(!god); //revert changes outside estate limits | 1150 | //revert changes outside estate limits |
1151 | if (!god) | ||
1152 | EnforceEstateLimits(); | ||
850 | } | 1153 | } |
851 | } | 1154 | } |
852 | else | 1155 | else |
@@ -884,10 +1187,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
884 | if (allowed) | 1187 | if (allowed) |
885 | { | 1188 | { |
886 | StoreUndoState(); | 1189 | StoreUndoState(); |
887 | m_floodeffects[(StandardTerrainEffects) action].FloodEffect( | 1190 | m_floodeffects[(StandardTerrainEffects) action].FloodEffect(m_channel, fillArea, size); |
888 | m_channel, fillArea, size); | ||
889 | 1191 | ||
890 | CheckForTerrainUpdates(!god); //revert changes outside estate limits | 1192 | //revert changes outside estate limits |
1193 | if (!god) | ||
1194 | EnforceEstateLimits(); | ||
891 | } | 1195 | } |
892 | } | 1196 | } |
893 | else | 1197 | else |
@@ -911,7 +1215,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
911 | protected void client_OnUnackedTerrain(IClientAPI client, int patchX, int patchY) | 1215 | protected void client_OnUnackedTerrain(IClientAPI client, int patchX, int patchY) |
912 | { | 1216 | { |
913 | //m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); | 1217 | //m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); |
914 | client.SendLayerData(patchX, patchY, m_scene.Heightmap.GetFloatsSerialised()); | 1218 | // SendLayerData does not use the heightmap parameter. This kludge is so as to not change IClientAPI. |
1219 | float[] heightMap = new float[10]; | ||
1220 | client.SendLayerData(patchX, patchY, heightMap); | ||
915 | } | 1221 | } |
916 | 1222 | ||
917 | private void StoreUndoState() | 1223 | private void StoreUndoState() |
@@ -938,7 +1244,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
938 | private void InterfaceLoadFile(Object[] args) | 1244 | private void InterfaceLoadFile(Object[] args) |
939 | { | 1245 | { |
940 | LoadFromFile((string) args[0]); | 1246 | LoadFromFile((string) args[0]); |
941 | CheckForTerrainUpdates(); | ||
942 | } | 1247 | } |
943 | 1248 | ||
944 | private void InterfaceLoadTileFile(Object[] args) | 1249 | private void InterfaceLoadTileFile(Object[] args) |
@@ -948,7 +1253,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
948 | (int) args[2], | 1253 | (int) args[2], |
949 | (int) args[3], | 1254 | (int) args[3], |
950 | (int) args[4]); | 1255 | (int) args[4]); |
951 | CheckForTerrainUpdates(); | ||
952 | } | 1256 | } |
953 | 1257 | ||
954 | private void InterfaceSaveFile(Object[] args) | 1258 | private void InterfaceSaveFile(Object[] args) |
@@ -977,7 +1281,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
977 | for (y = 0; y < m_channel.Height; y++) | 1281 | for (y = 0; y < m_channel.Height; y++) |
978 | m_channel[x, y] = m_revert[x, y]; | 1282 | m_channel[x, y] = m_revert[x, y]; |
979 | 1283 | ||
980 | CheckForTerrainUpdates(); | ||
981 | } | 1284 | } |
982 | 1285 | ||
983 | private void InterfaceFlipTerrain(Object[] args) | 1286 | private void InterfaceFlipTerrain(Object[] args) |
@@ -986,28 +1289,28 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
986 | 1289 | ||
987 | if (direction.ToLower().StartsWith("y")) | 1290 | if (direction.ToLower().StartsWith("y")) |
988 | { | 1291 | { |
989 | for (int x = 0; x < Constants.RegionSize; x++) | 1292 | for (int x = 0; x < m_channel.Width; x++) |
990 | { | 1293 | { |
991 | for (int y = 0; y < Constants.RegionSize / 2; y++) | 1294 | for (int y = 0; y < m_channel.Height / 2; y++) |
992 | { | 1295 | { |
993 | double height = m_channel[x, y]; | 1296 | double height = m_channel[x, y]; |
994 | double flippedHeight = m_channel[x, (int)Constants.RegionSize - 1 - y]; | 1297 | double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y]; |
995 | m_channel[x, y] = flippedHeight; | 1298 | m_channel[x, y] = flippedHeight; |
996 | m_channel[x, (int)Constants.RegionSize - 1 - y] = height; | 1299 | m_channel[x, (int)m_channel.Height - 1 - y] = height; |
997 | 1300 | ||
998 | } | 1301 | } |
999 | } | 1302 | } |
1000 | } | 1303 | } |
1001 | else if (direction.ToLower().StartsWith("x")) | 1304 | else if (direction.ToLower().StartsWith("x")) |
1002 | { | 1305 | { |
1003 | for (int y = 0; y < Constants.RegionSize; y++) | 1306 | for (int y = 0; y < m_channel.Height; y++) |
1004 | { | 1307 | { |
1005 | for (int x = 0; x < Constants.RegionSize / 2; x++) | 1308 | for (int x = 0; x < m_channel.Width / 2; x++) |
1006 | { | 1309 | { |
1007 | double height = m_channel[x, y]; | 1310 | double height = m_channel[x, y]; |
1008 | double flippedHeight = m_channel[(int)Constants.RegionSize - 1 - x, y]; | 1311 | double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y]; |
1009 | m_channel[x, y] = flippedHeight; | 1312 | m_channel[x, y] = flippedHeight; |
1010 | m_channel[(int)Constants.RegionSize - 1 - x, y] = height; | 1313 | m_channel[(int)m_channel.Width - 1 - x, y] = height; |
1011 | 1314 | ||
1012 | } | 1315 | } |
1013 | } | 1316 | } |
@@ -1016,9 +1319,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1016 | { | 1319 | { |
1017 | m_log.Error("Unrecognised direction - need x or y"); | 1320 | m_log.Error("Unrecognised direction - need x or y"); |
1018 | } | 1321 | } |
1019 | |||
1020 | |||
1021 | CheckForTerrainUpdates(); | ||
1022 | } | 1322 | } |
1023 | 1323 | ||
1024 | private void InterfaceRescaleTerrain(Object[] args) | 1324 | private void InterfaceRescaleTerrain(Object[] args) |
@@ -1076,7 +1376,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1076 | } | 1376 | } |
1077 | } | 1377 | } |
1078 | 1378 | ||
1079 | CheckForTerrainUpdates(); | ||
1080 | } | 1379 | } |
1081 | 1380 | ||
1082 | } | 1381 | } |
@@ -1087,7 +1386,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1087 | for (x = 0; x < m_channel.Width; x++) | 1386 | for (x = 0; x < m_channel.Width; x++) |
1088 | for (y = 0; y < m_channel.Height; y++) | 1387 | for (y = 0; y < m_channel.Height; y++) |
1089 | m_channel[x, y] += (double) args[0]; | 1388 | m_channel[x, y] += (double) args[0]; |
1090 | CheckForTerrainUpdates(); | ||
1091 | } | 1389 | } |
1092 | 1390 | ||
1093 | private void InterfaceMultiplyTerrain(Object[] args) | 1391 | private void InterfaceMultiplyTerrain(Object[] args) |
@@ -1096,7 +1394,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1096 | for (x = 0; x < m_channel.Width; x++) | 1394 | for (x = 0; x < m_channel.Width; x++) |
1097 | for (y = 0; y < m_channel.Height; y++) | 1395 | for (y = 0; y < m_channel.Height; y++) |
1098 | m_channel[x, y] *= (double) args[0]; | 1396 | m_channel[x, y] *= (double) args[0]; |
1099 | CheckForTerrainUpdates(); | ||
1100 | } | 1397 | } |
1101 | 1398 | ||
1102 | private void InterfaceLowerTerrain(Object[] args) | 1399 | private void InterfaceLowerTerrain(Object[] args) |
@@ -1105,17 +1402,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1105 | for (x = 0; x < m_channel.Width; x++) | 1402 | for (x = 0; x < m_channel.Width; x++) |
1106 | for (y = 0; y < m_channel.Height; y++) | 1403 | for (y = 0; y < m_channel.Height; y++) |
1107 | m_channel[x, y] -= (double) args[0]; | 1404 | m_channel[x, y] -= (double) args[0]; |
1108 | CheckForTerrainUpdates(); | ||
1109 | } | 1405 | } |
1110 | 1406 | ||
1111 | private void InterfaceFillTerrain(Object[] args) | 1407 | public void InterfaceFillTerrain(Object[] args) |
1112 | { | 1408 | { |
1113 | int x, y; | 1409 | int x, y; |
1114 | 1410 | ||
1115 | for (x = 0; x < m_channel.Width; x++) | 1411 | for (x = 0; x < m_channel.Width; x++) |
1116 | for (y = 0; y < m_channel.Height; y++) | 1412 | for (y = 0; y < m_channel.Height; y++) |
1117 | m_channel[x, y] = (double) args[0]; | 1413 | m_channel[x, y] = (double) args[0]; |
1118 | CheckForTerrainUpdates(); | ||
1119 | } | 1414 | } |
1120 | 1415 | ||
1121 | private void InterfaceMinTerrain(Object[] args) | 1416 | private void InterfaceMinTerrain(Object[] args) |
@@ -1128,7 +1423,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1128 | m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]); | 1423 | m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]); |
1129 | } | 1424 | } |
1130 | } | 1425 | } |
1131 | CheckForTerrainUpdates(); | ||
1132 | } | 1426 | } |
1133 | 1427 | ||
1134 | private void InterfaceMaxTerrain(Object[] args) | 1428 | private void InterfaceMaxTerrain(Object[] args) |
@@ -1141,7 +1435,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1141 | m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]); | 1435 | m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]); |
1142 | } | 1436 | } |
1143 | } | 1437 | } |
1144 | CheckForTerrainUpdates(); | ||
1145 | } | 1438 | } |
1146 | 1439 | ||
1147 | private void InterfaceShowDebugStats(Object[] args) | 1440 | private void InterfaceShowDebugStats(Object[] args) |
@@ -1204,7 +1497,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1204 | if (m_plugineffects.ContainsKey(firstArg)) | 1497 | if (m_plugineffects.ContainsKey(firstArg)) |
1205 | { | 1498 | { |
1206 | m_plugineffects[firstArg].RunEffect(m_channel); | 1499 | m_plugineffects[firstArg].RunEffect(m_channel); |
1207 | CheckForTerrainUpdates(); | ||
1208 | } | 1500 | } |
1209 | else | 1501 | else |
1210 | { | 1502 | { |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs index 3e97a7a..13358cb 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs | |||
@@ -68,13 +68,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | /// </summary> | 68 | /// </summary> |
69 | /// <param name="ter">HeightField data</param> | 69 | /// <param name="ter">HeightField data</param> |
70 | /// <param name="regionID">region UUID</param> | 70 | /// <param name="regionID">region UUID</param> |
71 | void StoreTerrain(TerrainData terrain, UUID regionID); | ||
72 | |||
73 | // Legacy version kept for downward compabibility | ||
71 | void StoreTerrain(double[,] terrain, UUID regionID); | 74 | void StoreTerrain(double[,] terrain, UUID regionID); |
72 | 75 | ||
73 | /// <summary> | 76 | /// <summary> |
74 | /// Load the latest terrain revision from region storage | 77 | /// Load the latest terrain revision from region storage |
75 | /// </summary> | 78 | /// </summary> |
76 | /// <param name="regionID">the region UUID</param> | 79 | /// <param name="regionID">the region UUID</param> |
80 | /// <param name="sizeX">the X dimension of the region being filled</param> | ||
81 | /// <param name="sizeY">the Y dimension of the region being filled</param> | ||
82 | /// <param name="sizeZ">the Z dimension of the region being filled</param> | ||
77 | /// <returns>Heightfield data</returns> | 83 | /// <returns>Heightfield data</returns> |
84 | TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ); | ||
85 | |||
86 | // Legacy version kept for downward compabibility | ||
78 | double[,] LoadTerrain(UUID regionID); | 87 | double[,] LoadTerrain(UUID regionID); |
79 | 88 | ||
80 | void StoreLandObject(ILandObject Parcel); | 89 | void StoreLandObject(ILandObject Parcel); |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs index 17bd48b..e09f775 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs | |||
@@ -79,13 +79,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
79 | /// </summary> | 79 | /// </summary> |
80 | /// <param name="ter">HeightField data</param> | 80 | /// <param name="ter">HeightField data</param> |
81 | /// <param name="regionID">region UUID</param> | 81 | /// <param name="regionID">region UUID</param> |
82 | void StoreTerrain(TerrainData terrain, UUID regionID); | ||
83 | |||
84 | // Legacy version kept for downward compabibility | ||
82 | void StoreTerrain(double[,] terrain, UUID regionID); | 85 | void StoreTerrain(double[,] terrain, UUID regionID); |
83 | 86 | ||
84 | /// <summary> | 87 | /// <summary> |
85 | /// Load the latest terrain revision from region storage | 88 | /// Load the latest terrain revision from region storage |
86 | /// </summary> | 89 | /// </summary> |
87 | /// <param name="regionID">the region UUID</param> | 90 | /// <param name="regionID">the region UUID</param> |
91 | /// <param name="pSizeX">the X dimension of the terrain being filled</param> | ||
92 | /// <param name="pSizeY">the Y dimension of the terrain being filled</param> | ||
93 | /// <param name="pSizeZ">the Z dimension of the terrain being filled</param> | ||
88 | /// <returns>Heightfield data</returns> | 94 | /// <returns>Heightfield data</returns> |
95 | TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ); | ||
96 | |||
97 | // Legacy version kept for downward compabibility | ||
89 | double[,] LoadTerrain(UUID regionID); | 98 | double[,] LoadTerrain(UUID regionID); |
90 | 99 | ||
91 | void StoreLandObject(ILandObject Parcel); | 100 | void StoreLandObject(ILandObject Parcel); |
@@ -136,4 +145,5 @@ namespace OpenSim.Region.Framework.Interfaces | |||
136 | 145 | ||
137 | void Shutdown(); | 146 | void Shutdown(); |
138 | } | 147 | } |
148 | |||
139 | } | 149 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs index e467701..f660b8d 100644 --- a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs +++ b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs | |||
@@ -25,13 +25,23 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | ||
29 | using OpenMetaverse; | ||
30 | |||
28 | namespace OpenSim.Region.Framework.Interfaces | 31 | namespace OpenSim.Region.Framework.Interfaces |
29 | { | 32 | { |
30 | public interface ITerrainChannel | 33 | public interface ITerrainChannel |
31 | { | 34 | { |
32 | int Height { get; } | 35 | int Width { get;} // X dimension |
36 | int Height { get;} // Y dimension | ||
37 | int Altitude { get;} // Z dimension | ||
38 | |||
33 | double this[int x, int y] { get; set; } | 39 | double this[int x, int y] { get; set; } |
34 | int Width { get; } | 40 | |
41 | float GetHeightAtXYZ(float x, float y, float z); | ||
42 | |||
43 | // Return the packaged terrain data for passing into lower levels of communication | ||
44 | TerrainData GetTerrainData(); | ||
35 | 45 | ||
36 | /// <summary> | 46 | /// <summary> |
37 | /// Squash the entire heightmap into a single dimensioned array | 47 | /// Squash the entire heightmap into a single dimensioned array |
@@ -40,9 +50,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | float[] GetFloatsSerialised(); | 50 | float[] GetFloatsSerialised(); |
41 | 51 | ||
42 | double[,] GetDoubles(); | 52 | double[,] GetDoubles(); |
53 | |||
54 | // Check if a location has been updated. Clears the taint flag as a side effect. | ||
43 | bool Tainted(int x, int y); | 55 | bool Tainted(int x, int y); |
56 | |||
44 | ITerrainChannel MakeCopy(); | 57 | ITerrainChannel MakeCopy(); |
45 | string SaveToXmlString(); | 58 | string SaveToXmlString(); |
46 | void LoadFromXmlString(string data); | 59 | void LoadFromXmlString(string data); |
60 | // Merge some terrain into this channel | ||
61 | void Merge(ITerrainChannel newTerrain, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement); | ||
47 | } | 62 | } |
48 | } | 63 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 03270d7..f5458c1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1935,7 +1935,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1935 | { | 1935 | { |
1936 | try | 1936 | try |
1937 | { | 1937 | { |
1938 | double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID); | 1938 | TerrainData map = SimulationDataService.LoadTerrain(RegionInfo.RegionID, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ); |
1939 | if (map == null) | 1939 | if (map == null) |
1940 | { | 1940 | { |
1941 | // This should be in the Terrain module, but it isn't because | 1941 | // This should be in the Terrain module, but it isn't because |
@@ -1946,7 +1946,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1946 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); | 1946 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); |
1947 | 1947 | ||
1948 | m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain); | 1948 | m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain); |
1949 | Heightmap = new TerrainChannel(m_InitialTerrain); | 1949 | Heightmap = new TerrainChannel(m_InitialTerrain, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ); |
1950 | 1950 | ||
1951 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1951 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1952 | } | 1952 | } |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index b6e0a97..3d563a6 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs | |||
@@ -25,14 +25,21 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | ||
29 | using OpenSim.Region.Framework.Interfaces; | ||
30 | using System; | 28 | using System; |
29 | using System.IO; | ||
31 | using System.Text; | 30 | using System.Text; |
31 | using System.Reflection; | ||
32 | using System.Xml; | 32 | using System.Xml; |
33 | using System.IO; | ||
34 | using System.Xml.Serialization; | 33 | using System.Xml.Serialization; |
35 | 34 | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | |||
39 | using OpenMetaverse; | ||
40 | |||
41 | using log4net; | ||
42 | |||
36 | namespace OpenSim.Region.Framework.Scenes | 43 | namespace OpenSim.Region.Framework.Scenes |
37 | { | 44 | { |
38 | /// <summary> | 45 | /// <summary> |
@@ -40,140 +47,136 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | /// </summary> | 47 | /// </summary> |
41 | public class TerrainChannel : ITerrainChannel | 48 | public class TerrainChannel : ITerrainChannel |
42 | { | 49 | { |
43 | private readonly bool[,] taint; | 50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | private double[,] map; | 51 | private static string LogHeader = "[TERRAIN CHANNEL]"; |
45 | 52 | ||
53 | protected TerrainData m_terrainData; | ||
54 | |||
55 | public int Width { get { return m_terrainData.SizeX; } } // X dimension | ||
56 | // Unfortunately, for historical reasons, in this module 'Width' is X and 'Height' is Y | ||
57 | public int Height { get { return m_terrainData.SizeY; } } // Y dimension | ||
58 | public int Altitude { get { return m_terrainData.SizeZ; } } // Y dimension | ||
59 | |||
60 | // Default, not-often-used builder | ||
46 | public TerrainChannel() | 61 | public TerrainChannel() |
47 | { | 62 | { |
48 | map = new double[Constants.RegionSize, Constants.RegionSize]; | 63 | m_terrainData = new HeightmapTerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight); |
49 | taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; | 64 | FlatLand(); |
50 | 65 | // PinHeadIsland(); | |
51 | PinHeadIsland(); | ||
52 | } | 66 | } |
53 | 67 | ||
54 | public TerrainChannel(String type) | 68 | // Create terrain of given size |
69 | public TerrainChannel(int pX, int pY) | ||
55 | { | 70 | { |
56 | map = new double[Constants.RegionSize, Constants.RegionSize]; | 71 | m_terrainData = new HeightmapTerrainData(pX, pY, (int)Constants.RegionHeight); |
57 | taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; | 72 | } |
58 | 73 | ||
74 | // Create terrain of specified size and initialize with specified terrain. | ||
75 | // TODO: join this with the terrain initializers. | ||
76 | public TerrainChannel(String type, int pX, int pY, int pZ) | ||
77 | { | ||
78 | m_terrainData = new HeightmapTerrainData(pX, pY, pZ); | ||
59 | if (type.Equals("flat")) | 79 | if (type.Equals("flat")) |
60 | FlatLand(); | 80 | FlatLand(); |
61 | else | 81 | else |
62 | PinHeadIsland(); | 82 | PinHeadIsland(); |
63 | } | 83 | } |
64 | 84 | ||
65 | public TerrainChannel(double[,] import) | 85 | // Create channel passed a heightmap and expected dimensions of the region. |
86 | // The heightmap might not fit the passed size so accomodations must be made. | ||
87 | public TerrainChannel(double[,] pM, int pSizeX, int pSizeY, int pAltitude) | ||
66 | { | 88 | { |
67 | map = import; | 89 | int hmSizeX = pM.GetLength(0); |
68 | taint = new bool[import.GetLength(0),import.GetLength(1)]; | 90 | int hmSizeY = pM.GetLength(1); |
69 | } | ||
70 | 91 | ||
71 | public TerrainChannel(bool createMap) | 92 | m_terrainData = new HeightmapTerrainData(pSizeX, pSizeY, pAltitude); |
72 | { | 93 | |
73 | if (createMap) | 94 | for (int xx = 0; xx < pSizeX; xx++) |
74 | { | 95 | for (int yy = 0; yy < pSizeY; yy++) |
75 | map = new double[Constants.RegionSize,Constants.RegionSize]; | 96 | if (xx > hmSizeX || yy > hmSizeY) |
76 | taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; | 97 | m_terrainData[xx, yy] = TerrainData.DefaultTerrainHeight; |
77 | } | 98 | else |
99 | m_terrainData[xx, yy] = (float)pM[xx, yy]; | ||
78 | } | 100 | } |
79 | 101 | ||
80 | public TerrainChannel(int w, int h) | 102 | public TerrainChannel(TerrainData pTerrData) |
81 | { | 103 | { |
82 | map = new double[w,h]; | 104 | m_terrainData = pTerrData; |
83 | taint = new bool[w / 16,h / 16]; | ||
84 | } | 105 | } |
85 | 106 | ||
86 | #region ITerrainChannel Members | 107 | #region ITerrainChannel Members |
87 | 108 | ||
88 | public int Width | 109 | // ITerrainChannel.MakeCopy() |
110 | public ITerrainChannel MakeCopy() | ||
89 | { | 111 | { |
90 | get { return map.GetLength(0); } | 112 | return this.Copy(); |
91 | } | 113 | } |
92 | 114 | ||
93 | public int Height | 115 | // ITerrainChannel.GetTerrainData() |
116 | public TerrainData GetTerrainData() | ||
94 | { | 117 | { |
95 | get { return map.GetLength(1); } | 118 | return m_terrainData; |
96 | } | 119 | } |
97 | 120 | ||
98 | public ITerrainChannel MakeCopy() | 121 | // ITerrainChannel.GetFloatsSerialized() |
122 | // This one dimensional version is ordered so height = map[y*sizeX+x]; | ||
123 | // DEPRECATED: don't use this function as it does not retain the dimensions of the terrain | ||
124 | // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256. | ||
125 | public float[] GetFloatsSerialised() | ||
99 | { | 126 | { |
100 | TerrainChannel copy = new TerrainChannel(false); | 127 | return m_terrainData.GetFloatsSerialized(); |
101 | copy.map = (double[,]) map.Clone(); | ||
102 | |||
103 | return copy; | ||
104 | } | 128 | } |
105 | 129 | ||
106 | public float[] GetFloatsSerialised() | 130 | // ITerrainChannel.GetDoubles() |
131 | public double[,] GetDoubles() | ||
107 | { | 132 | { |
108 | // Move the member variables into local variables, calling | 133 | double[,] heights = new double[Width, Height]; |
109 | // member variables 256*256 times gets expensive | ||
110 | int w = Width; | ||
111 | int h = Height; | ||
112 | float[] heights = new float[w * h]; | ||
113 | 134 | ||
114 | int i, j; // map coordinates | ||
115 | int idx = 0; // index into serialized array | 135 | int idx = 0; // index into serialized array |
116 | for (i = 0; i < h; i++) | 136 | for (int ii = 0; ii < Width; ii++) |
117 | { | 137 | { |
118 | for (j = 0; j < w; j++) | 138 | for (int jj = 0; jj < Height; jj++) |
119 | { | 139 | { |
120 | heights[idx++] = (float)map[j, i]; | 140 | heights[ii, jj] = (double)m_terrainData[ii, jj]; |
141 | idx++; | ||
121 | } | 142 | } |
122 | } | 143 | } |
123 | 144 | ||
124 | return heights; | 145 | return heights; |
125 | } | 146 | } |
126 | 147 | ||
127 | public double[,] GetDoubles() | 148 | // ITerrainChannel.this[x,y] |
128 | { | ||
129 | return map; | ||
130 | } | ||
131 | |||
132 | public double this[int x, int y] | 149 | public double this[int x, int y] |
133 | { | 150 | { |
134 | get | 151 | get { |
135 | { | 152 | if (x < 0 || x >= Width || y < 0 || y >= Height) |
136 | if (x < 0) x = 0; | 153 | return 0; |
137 | if (y < 0) y = 0; | 154 | return (double)m_terrainData[x, y]; |
138 | if (x >= (int)Constants.RegionSize) x = (int)Constants.RegionSize - 1; | ||
139 | if (y >= (int)Constants.RegionSize) y = (int)Constants.RegionSize - 1; | ||
140 | |||
141 | return map[x, y]; | ||
142 | } | 155 | } |
143 | set | 156 | set |
144 | { | 157 | { |
145 | // Will "fix" terrain hole problems. Although not fantastically. | ||
146 | if (Double.IsNaN(value) || Double.IsInfinity(value)) | 158 | if (Double.IsNaN(value) || Double.IsInfinity(value)) |
147 | return; | 159 | return; |
148 | 160 | ||
149 | if (map[x, y] != value) | 161 | m_terrainData[x, y] = (float)value; |
150 | { | ||
151 | taint[x / 16, y / 16] = true; | ||
152 | map[x, y] = value; | ||
153 | } | ||
154 | } | 162 | } |
155 | } | 163 | } |
156 | 164 | ||
157 | public bool Tainted(int x, int y) | 165 | // ITerrainChannel.GetHieghtAtXYZ(x, y, z) |
166 | public float GetHeightAtXYZ(float x, float y, float z) | ||
158 | { | 167 | { |
159 | if (taint[x / 16, y / 16]) | 168 | if (x < 0 || x >= Width || y < 0 || y >= Height) |
160 | { | 169 | return 0; |
161 | taint[x / 16, y / 16] = false; | 170 | return m_terrainData[(int)x, (int)y]; |
162 | return true; | ||
163 | } | ||
164 | return false; | ||
165 | } | 171 | } |
166 | 172 | ||
167 | #endregion | 173 | // ITerrainChannel.Tainted() |
168 | 174 | public bool Tainted(int x, int y) | |
169 | public TerrainChannel Copy() | ||
170 | { | 175 | { |
171 | TerrainChannel copy = new TerrainChannel(false); | 176 | return m_terrainData.IsTaintedAt(x, y); |
172 | copy.map = (double[,]) map.Clone(); | ||
173 | |||
174 | return copy; | ||
175 | } | 177 | } |
176 | 178 | ||
179 | // ITerrainChannel.SaveToXmlString() | ||
177 | public string SaveToXmlString() | 180 | public string SaveToXmlString() |
178 | { | 181 | { |
179 | XmlWriterSettings settings = new XmlWriterSettings(); | 182 | XmlWriterSettings settings = new XmlWriterSettings(); |
@@ -189,13 +192,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
189 | } | 192 | } |
190 | } | 193 | } |
191 | 194 | ||
192 | private void WriteXml(XmlWriter writer) | 195 | // ITerrainChannel.LoadFromXmlString() |
193 | { | ||
194 | writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty); | ||
195 | ToXml(writer); | ||
196 | writer.WriteEndElement(); | ||
197 | } | ||
198 | |||
199 | public void LoadFromXmlString(string data) | 196 | public void LoadFromXmlString(string data) |
200 | { | 197 | { |
201 | StringReader sr = new StringReader(data); | 198 | StringReader sr = new StringReader(data); |
@@ -207,12 +204,124 @@ namespace OpenSim.Region.Framework.Scenes | |||
207 | sr.Close(); | 204 | sr.Close(); |
208 | } | 205 | } |
209 | 206 | ||
207 | // ITerrainChannel.Merge | ||
208 | public void Merge(ITerrainChannel newTerrain, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement) | ||
209 | { | ||
210 | m_log.DebugFormat("{0} Merge. inSize=<{1},{2}>, disp={3}, rot={4}, rotDisp={5}, outSize=<{6},{7}>", LogHeader, | ||
211 | newTerrain.Width, newTerrain.Height, | ||
212 | displacement, radianRotation, rotationDisplacement, | ||
213 | m_terrainData.SizeX, m_terrainData.SizeY); | ||
214 | for (int xx = 0; xx < newTerrain.Width; xx++) | ||
215 | { | ||
216 | for (int yy = 0; yy < newTerrain.Height; yy++) | ||
217 | { | ||
218 | int dispX = (int)displacement.X; | ||
219 | int dispY = (int)displacement.Y; | ||
220 | float newHeight = (float)newTerrain[xx, yy] + displacement.Z; | ||
221 | if (radianRotation == 0) | ||
222 | { | ||
223 | // If no rotation, place the new height in the specified location | ||
224 | dispX += xx; | ||
225 | dispY += yy; | ||
226 | if (dispX >= 0 && dispX < m_terrainData.SizeX && dispY >= 0 && dispY < m_terrainData.SizeY) | ||
227 | { | ||
228 | m_terrainData[dispX, dispY] = newHeight; | ||
229 | } | ||
230 | } | ||
231 | else | ||
232 | { | ||
233 | // If rotating, we have to smooth the result because the conversion | ||
234 | // to ints will mean heightmap entries will not get changed | ||
235 | // First compute the rotation location for the new height. | ||
236 | dispX += (int)(rotationDisplacement.X | ||
237 | + ((float)xx - rotationDisplacement.X) * Math.Cos(radianRotation) | ||
238 | - ((float)yy - rotationDisplacement.Y) * Math.Sin(radianRotation) ); | ||
239 | |||
240 | dispY += (int)(rotationDisplacement.Y | ||
241 | + ((float)xx - rotationDisplacement.X) * Math.Sin(radianRotation) | ||
242 | + ((float)yy - rotationDisplacement.Y) * Math.Cos(radianRotation) ); | ||
243 | |||
244 | if (dispX >= 0 && dispX < m_terrainData.SizeX && dispY >= 0 && dispY < m_terrainData.SizeY) | ||
245 | { | ||
246 | float oldHeight = m_terrainData[dispX, dispY]; | ||
247 | // Smooth the heights around this location if the old height is far from this one | ||
248 | for (int sxx = dispX - 2; sxx < dispX + 2; sxx++) | ||
249 | { | ||
250 | for (int syy = dispY - 2; syy < dispY + 2; syy++) | ||
251 | { | ||
252 | if (sxx >= 0 && sxx < m_terrainData.SizeX && syy >= 0 && syy < m_terrainData.SizeY) | ||
253 | { | ||
254 | if (sxx == dispX && syy == dispY) | ||
255 | { | ||
256 | // Set height for the exact rotated point | ||
257 | m_terrainData[dispX, dispY] = newHeight; | ||
258 | } | ||
259 | else | ||
260 | { | ||
261 | if (Math.Abs(m_terrainData[sxx, syy] - newHeight) > 1f) | ||
262 | { | ||
263 | // If the adjacent height is far off, force it to this height | ||
264 | m_terrainData[sxx, syy] = newHeight; | ||
265 | } | ||
266 | } | ||
267 | } | ||
268 | } | ||
269 | } | ||
270 | } | ||
271 | |||
272 | if (dispX >= 0 && dispX < m_terrainData.SizeX && dispY >= 0 && dispY < m_terrainData.SizeY) | ||
273 | { | ||
274 | m_terrainData[dispX, dispY] = (float)newTerrain[xx, yy]; | ||
275 | } | ||
276 | } | ||
277 | } | ||
278 | } | ||
279 | } | ||
280 | |||
281 | #endregion | ||
282 | |||
283 | public TerrainChannel Copy() | ||
284 | { | ||
285 | TerrainChannel copy = new TerrainChannel(); | ||
286 | copy.m_terrainData = m_terrainData.Clone(); | ||
287 | return copy; | ||
288 | } | ||
289 | |||
290 | private void WriteXml(XmlWriter writer) | ||
291 | { | ||
292 | if (Width == Constants.RegionSize && Height == Constants.RegionSize) | ||
293 | { | ||
294 | // Downward compatibility for legacy region terrain maps. | ||
295 | // If region is exactly legacy size, return the old format XML. | ||
296 | writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty); | ||
297 | ToXml(writer); | ||
298 | writer.WriteEndElement(); | ||
299 | } | ||
300 | else | ||
301 | { | ||
302 | // New format XML that includes width and length. | ||
303 | writer.WriteStartElement(String.Empty, "TerrainMap2", String.Empty); | ||
304 | ToXml2(writer); | ||
305 | writer.WriteEndElement(); | ||
306 | } | ||
307 | } | ||
308 | |||
210 | private void ReadXml(XmlReader reader) | 309 | private void ReadXml(XmlReader reader) |
211 | { | 310 | { |
212 | reader.ReadStartElement("TerrainMap"); | 311 | // Check the first element. If legacy element, use the legacy reader. |
213 | FromXml(reader); | 312 | if (reader.IsStartElement("TerrainMap")) |
313 | { | ||
314 | reader.ReadStartElement("TerrainMap"); | ||
315 | FromXml(reader); | ||
316 | } | ||
317 | else | ||
318 | { | ||
319 | reader.ReadStartElement("TerrainMap2"); | ||
320 | FromXml2(reader); | ||
321 | } | ||
214 | } | 322 | } |
215 | 323 | ||
324 | // Write legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array. | ||
216 | private void ToXml(XmlWriter xmlWriter) | 325 | private void ToXml(XmlWriter xmlWriter) |
217 | { | 326 | { |
218 | float[] mapData = GetFloatsSerialised(); | 327 | float[] mapData = GetFloatsSerialised(); |
@@ -226,12 +335,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | serializer.Serialize(xmlWriter, buffer); | 335 | serializer.Serialize(xmlWriter, buffer); |
227 | } | 336 | } |
228 | 337 | ||
338 | // Read legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array. | ||
229 | private void FromXml(XmlReader xmlReader) | 339 | private void FromXml(XmlReader xmlReader) |
230 | { | 340 | { |
231 | XmlSerializer serializer = new XmlSerializer(typeof(byte[])); | 341 | XmlSerializer serializer = new XmlSerializer(typeof(byte[])); |
232 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); | 342 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); |
233 | int index = 0; | 343 | int index = 0; |
234 | 344 | ||
345 | m_terrainData = new HeightmapTerrainData(Height, Width, (int)Constants.RegionHeight); | ||
346 | |||
235 | for (int y = 0; y < Height; y++) | 347 | for (int y = 0; y < Height; y++) |
236 | { | 348 | { |
237 | for (int x = 0; x < Width; x++) | 349 | for (int x = 0; x < Width; x++) |
@@ -244,35 +356,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
244 | } | 356 | } |
245 | } | 357 | } |
246 | 358 | ||
359 | private class TerrainChannelXMLPackage | ||
360 | { | ||
361 | public int Version; | ||
362 | public int SizeX; | ||
363 | public int SizeY; | ||
364 | public int SizeZ; | ||
365 | public float CompressionFactor; | ||
366 | public int[] Map; | ||
367 | public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, int[] pMap) | ||
368 | { | ||
369 | Version = 1; | ||
370 | SizeX = pX; | ||
371 | SizeY = pY; | ||
372 | SizeZ = pZ; | ||
373 | CompressionFactor = pCompressionFactor; | ||
374 | Map = pMap; | ||
375 | } | ||
376 | } | ||
377 | |||
378 | // New terrain serialization format that includes the width and length. | ||
379 | private void ToXml2(XmlWriter xmlWriter) | ||
380 | { | ||
381 | TerrainChannelXMLPackage package = new TerrainChannelXMLPackage(Width, Height, Altitude, m_terrainData.CompressionFactor, | ||
382 | m_terrainData.GetCompressedMap()); | ||
383 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); | ||
384 | serializer.Serialize(xmlWriter, package); | ||
385 | } | ||
386 | |||
387 | // New terrain serialization format that includes the width and length. | ||
388 | private void FromXml2(XmlReader xmlReader) | ||
389 | { | ||
390 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); | ||
391 | TerrainChannelXMLPackage package = (TerrainChannelXMLPackage)serializer.Deserialize(xmlReader); | ||
392 | m_terrainData = new HeightmapTerrainData(package.Map, package.CompressionFactor, package.SizeX, package.SizeY, package.SizeZ); | ||
393 | } | ||
394 | |||
395 | // Fill the heightmap with the center bump terrain | ||
247 | private void PinHeadIsland() | 396 | private void PinHeadIsland() |
248 | { | 397 | { |
249 | int x; | 398 | for (int x = 0; x < Width; x++) |
250 | for (x = 0; x < Constants.RegionSize; x++) | ||
251 | { | 399 | { |
252 | int y; | 400 | for (int y = 0; y < Height; y++) |
253 | for (y = 0; y < Constants.RegionSize; y++) | ||
254 | { | 401 | { |
255 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; | 402 | m_terrainData[x, y] = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; |
256 | double spherFacA = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01; | 403 | float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 50) * 0.01d); |
257 | double spherFacB = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 100) * 0.001; | 404 | float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 100) * 0.001d); |
258 | if (map[x, y] < spherFacA) | 405 | if (m_terrainData[x, y]< spherFacA) |
259 | map[x, y] = spherFacA; | 406 | m_terrainData[x, y]= spherFacA; |
260 | if (map[x, y] < spherFacB) | 407 | if (m_terrainData[x, y]< spherFacB) |
261 | map[x, y] = spherFacB; | 408 | m_terrainData[x, y] = spherFacB; |
262 | } | 409 | } |
263 | } | 410 | } |
264 | } | 411 | } |
265 | 412 | ||
266 | private void FlatLand() | 413 | private void FlatLand() |
267 | { | 414 | { |
268 | int x; | 415 | m_terrainData.ClearLand(); |
269 | for (x = 0; x < Constants.RegionSize; x++) | ||
270 | { | ||
271 | int y; | ||
272 | for (y = 0; y < Constants.RegionSize; y++) | ||
273 | map[x, y] = 21; | ||
274 | } | ||
275 | } | 416 | } |
276 | |||
277 | } | 417 | } |
278 | } | 418 | } |