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authorJustin Clark-Casey (justincc)2009-11-12 18:26:22 +0000
committerJustin Clark-Casey (justincc)2009-11-12 18:26:22 +0000
commitbb92ba97c6952c60f5bdd50b1c6599894bfef501 (patch)
tree6d1cce7b98b06549fc91dbdafa94c42f64437c5b /OpenSim/Region
parentminor: refactor common setup in uuid gatherer test (diff)
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Stop iar save failing on corrupt assets
Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs31
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs4
2 files changed, 30 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index cf2b3b3..52891f4 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -26,10 +26,13 @@
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Text;
29using NUnit.Framework; 30using NUnit.Framework;
30using NUnit.Framework.SyntaxHelpers; 31using NUnit.Framework.SyntaxHelpers;
31using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Services.Interfaces;
33using OpenSim.Tests.Common; 36using OpenSim.Tests.Common;
34using OpenSim.Tests.Common.Mock; 37using OpenSim.Tests.Common.Mock;
35 38
@@ -38,16 +41,36 @@ namespace OpenSim.Region.Framework.Scenes.Tests
38 [TestFixture] 41 [TestFixture]
39 public class UuidGathererTests 42 public class UuidGathererTests
40 { 43 {
41 protected UuidGatherer m_ug; 44 protected IAssetService m_assetService;
45 protected UuidGatherer m_uuidGatherer;
42 46
43 [SetUp] 47 [SetUp]
44 public void Init() 48 public void Init()
45 { 49 {
46 m_ug = new UuidGatherer(new TestAssetService()); 50 m_assetService = new TestAssetService();
51 m_uuidGatherer = new UuidGatherer(m_assetService);
52 }
53
54 [Test]
55 public void TestCorruptAsset()
56 {
57 TestHelper.InMethod();
58
59 UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
60 AssetBase corruptAsset = new AssetBase(corruptAssetUuid, corruptAssetUuid.ToString(), (sbyte)AssetType.Object);
61 corruptAsset.Data = Encoding.ASCII.GetBytes("CORRUPT ASSET");
62
63 m_assetService.Store(corruptAsset);
64
65 IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>();
66 m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids);
67
68 // We count the uuid as gathered even if the asset itself is corrupt.
69 Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
47 } 70 }
48 71
49 /// <summary> 72 /// <summary>
50 /// Test requests made for non-existent assets 73 /// Test requests made for non-existent assets while we're gathering
51 /// </summary> 74 /// </summary>
52 [Test] 75 [Test]
53 public void TestMissingAsset() 76 public void TestMissingAsset()
@@ -57,7 +80,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
57 UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); 80 UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
58 IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>(); 81 IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>();
59 82
60 m_ug.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids); 83 m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids);
61 84
62 // We count the uuid as gathered even if the asset itself is missing. 85 // We count the uuid as gathered even if the asset itself is missing.
63 Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); 86 Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 525a93a..930af81 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -273,7 +273,9 @@ namespace OpenSim.Region.Framework.Scenes
273 { 273 {
274 string xml = Utils.BytesToString(objectAsset.Data); 274 string xml = Utils.BytesToString(objectAsset.Data);
275 SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml); 275 SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml);
276 GatherAssetUuids(sog, assetUuids); 276
277 if (null != sog)
278 GatherAssetUuids(sog, assetUuids);
277 } 279 }
278 } 280 }
279 } 281 }