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author | Justin Clark-Casey (justincc) | 2011-09-10 00:57:52 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-09-10 00:57:52 +0100 |
commit | 9c32b131fd0b156ada1c7e2d2107d6e1061da5e0 (patch) | |
tree | e32258d8112450b48a5b7dc204a6ae2b35f33b3f /OpenSim/Region | |
parent | reinstate the validation logging on teleport. A 'fail' of validation still d... (diff) | |
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Add extra log information when attachments fail validation
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 10 |
2 files changed, 20 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index a4ef2b6..8924c0a 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -59,7 +59,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
59 | get { return m_MaxTransferDistance; } | 59 | get { return m_MaxTransferDistance; } |
60 | set { m_MaxTransferDistance = value; } | 60 | set { m_MaxTransferDistance = value; } |
61 | } | 61 | } |
62 | |||
63 | 62 | ||
64 | protected bool m_Enabled = false; | 63 | protected bool m_Enabled = false; |
65 | protected Scene m_aScene; | 64 | protected Scene m_aScene; |
@@ -68,7 +67,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
68 | private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = | 67 | private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = |
69 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); | 68 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); |
70 | 69 | ||
71 | |||
72 | #region ISharedRegionModule | 70 | #region ISharedRegionModule |
73 | 71 | ||
74 | public Type ReplaceableInterface | 72 | public Type ReplaceableInterface |
@@ -329,7 +327,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
329 | if (sp.ParentID != (uint)0) | 327 | if (sp.ParentID != (uint)0) |
330 | sp.StandUp(); | 328 | sp.StandUp(); |
331 | 329 | ||
332 | sp.ValidateAttachments(); | 330 | if (!sp.ValidateAttachments()) |
331 | m_log.DebugFormat( | ||
332 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.", | ||
333 | sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName); | ||
333 | 334 | ||
334 | // if (!sp.ValidateAttachments()) | 335 | // if (!sp.ValidateAttachments()) |
335 | // { | 336 | // { |
@@ -941,7 +942,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
941 | /// This Closes child agents on neighbouring regions | 942 | /// This Closes child agents on neighbouring regions |
942 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 943 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
943 | /// </summary> | 944 | /// </summary> |
944 | protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version) | 945 | protected ScenePresence CrossAgentToNewRegionAsync( |
946 | ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, | ||
947 | bool isFlying, string version) | ||
945 | { | 948 | { |
946 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 949 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); |
947 | 950 | ||
@@ -951,7 +954,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
951 | 954 | ||
952 | if (neighbourRegion != null) | 955 | if (neighbourRegion != null) |
953 | { | 956 | { |
954 | agent.ValidateAttachments(); | 957 | if (!agent.ValidateAttachments()) |
958 | m_log.DebugFormat( | ||
959 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.", | ||
960 | agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName); | ||
955 | 961 | ||
956 | pos = pos + (agent.Velocity); | 962 | pos = pos + (agent.Velocity); |
957 | 963 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index f231a39..18ad715 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3501,8 +3501,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3501 | /// <summary> | 3501 | /// <summary> |
3502 | /// This is currently just being done for information. | 3502 | /// This is currently just being done for information. |
3503 | /// </summary> | 3503 | /// </summary> |
3504 | public void ValidateAttachments() | 3504 | public bool ValidateAttachments() |
3505 | { | 3505 | { |
3506 | bool validated = true; | ||
3507 | |||
3506 | lock (m_attachments) | 3508 | lock (m_attachments) |
3507 | { | 3509 | { |
3508 | // Validate | 3510 | // Validate |
@@ -3512,15 +3514,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3512 | { | 3514 | { |
3513 | m_log.WarnFormat( | 3515 | m_log.WarnFormat( |
3514 | "[SCENE PRESENCE]: Failed to validate an attachment for {0} since it was null. Continuing", Name); | 3516 | "[SCENE PRESENCE]: Failed to validate an attachment for {0} since it was null. Continuing", Name); |
3517 | |||
3518 | validated = false; | ||
3515 | } | 3519 | } |
3516 | else if (gobj.IsDeleted) | 3520 | else if (gobj.IsDeleted) |
3517 | { | 3521 | { |
3518 | m_log.WarnFormat( | 3522 | m_log.WarnFormat( |
3519 | "[SCENE PRESENCE]: Failed to validate attachment {0} {1} for {2} since it had been deleted. Continuing", | 3523 | "[SCENE PRESENCE]: Failed to validate attachment {0} {1} for {2} since it had been deleted. Continuing", |
3520 | gobj.Name, gobj.UUID, Name); | 3524 | gobj.Name, gobj.UUID, Name); |
3525 | |||
3526 | validated = false; | ||
3521 | } | 3527 | } |
3522 | } | 3528 | } |
3523 | } | 3529 | } |
3530 | |||
3531 | return validated; | ||
3524 | } | 3532 | } |
3525 | 3533 | ||
3526 | /// <summary> | 3534 | /// <summary> |