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author | Robert Adams | 2013-10-26 21:20:19 -0700 |
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committer | Robert Adams | 2013-10-26 21:20:19 -0700 |
commit | 93d5d66fbd44733186439971d819f9409dac4bdd (patch) | |
tree | c01dde8a5b9f32788ecd99ed0bf043dcb1a2013a /OpenSim/Region | |
parent | minor: Fix commented out GridInfo service URL to be 8002 in Robust.ini.exampl... (diff) | |
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BulletSim: update collision flags to make sure they fit in the shorts provided.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs index f7dd158..be6f152 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs | |||
@@ -249,7 +249,7 @@ public enum CollisionFlags : uint | |||
249 | BS_VEHICLE_COLLISIONS = 1 << 12, // return collisions for vehicle ground checking | 249 | BS_VEHICLE_COLLISIONS = 1 << 12, // return collisions for vehicle ground checking |
250 | BS_RETURN_ROOT_COMPOUND_SHAPE = 1 << 13, // return the pos/rot of the root shape in a compound shape | 250 | BS_RETURN_ROOT_COMPOUND_SHAPE = 1 << 13, // return the pos/rot of the root shape in a compound shape |
251 | BS_NONE = 0, | 251 | BS_NONE = 0, |
252 | BS_ALL = 0xFFFFFFFF | 252 | BS_ALL = 0x7FFF // collision flags are a signed short |
253 | }; | 253 | }; |
254 | 254 | ||
255 | // Values f collisions groups and masks | 255 | // Values f collisions groups and masks |
@@ -265,14 +265,14 @@ public enum CollisionFilterGroups : uint | |||
265 | BDebrisGroup = 1 << 3, // 0008 | 265 | BDebrisGroup = 1 << 3, // 0008 |
266 | BSensorTrigger = 1 << 4, // 0010 | 266 | BSensorTrigger = 1 << 4, // 0010 |
267 | BCharacterGroup = 1 << 5, // 0020 | 267 | BCharacterGroup = 1 << 5, // 0020 |
268 | BAllGroup = 0x000FFFFF, | 268 | BAllGroup = 0x0007FFF, // collision flags are a signed short |
269 | // Filter groups defined by BulletSim | 269 | // Filter groups defined by BulletSim |
270 | BGroundPlaneGroup = 1 << 10, // 0400 | 270 | BGroundPlaneGroup = 1 << 8, // 0400 |
271 | BTerrainGroup = 1 << 11, // 0800 | 271 | BTerrainGroup = 1 << 9, // 0800 |
272 | BRaycastGroup = 1 << 12, // 1000 | 272 | BRaycastGroup = 1 << 10, // 1000 |
273 | BSolidGroup = 1 << 13, // 2000 | 273 | BSolidGroup = 1 << 11, // 2000 |
274 | // BLinksetGroup = xx // a linkset proper is either static or dynamic | 274 | // BLinksetGroup = xx // a linkset proper is either static or dynamic |
275 | BLinksetChildGroup = 1 << 14, // 4000 | 275 | BLinksetChildGroup = 1 << 12, // 4000 |
276 | }; | 276 | }; |
277 | 277 | ||
278 | // CFM controls the 'hardness' of the constraint. 0=fixed, 0..1=violatable. Default=0 | 278 | // CFM controls the 'hardness' of the constraint. 0=fixed, 0..1=violatable. Default=0 |