diff options
author | Melanie | 2012-10-19 00:12:30 +0200 |
---|---|---|
committer | Melanie | 2012-10-19 00:12:30 +0200 |
commit | 8ce7ab721da4cd26f1e598957cbf91ca4375949c (patch) | |
tree | b3fce93d1c3c1339f0248fa35f3a5ddbd695f68f /OpenSim/Region | |
parent | Remove redundant and annoyingly modal message box in upload processing. (diff) | |
parent | [UNTESTED] core Ode: stop trying to load a broken asset. Make broken (diff) | |
download | opensim-SC-8ce7ab721da4cd26f1e598957cbf91ca4375949c.zip opensim-SC-8ce7ab721da4cd26f1e598957cbf91ca4375949c.tar.gz opensim-SC-8ce7ab721da4cd26f1e598957cbf91ca4375949c.tar.bz2 opensim-SC-8ce7ab721da4cd26f1e598957cbf91ca4375949c.tar.xz |
Merge branch 'ubitwork' into avination
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 118 |
2 files changed, 101 insertions, 24 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 5bd0a1b..b12d0e0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -4302,6 +4302,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4302 | /// <remarks> | 4302 | /// <remarks> |
4303 | /// When the physics engine has finished with it, the sculpt data is discarded to save memory. | 4303 | /// When the physics engine has finished with it, the sculpt data is discarded to save memory. |
4304 | /// </remarks> | 4304 | /// </remarks> |
4305 | /* | ||
4305 | public void CheckSculptAndLoad() | 4306 | public void CheckSculptAndLoad() |
4306 | { | 4307 | { |
4307 | if (IsDeleted) | 4308 | if (IsDeleted) |
@@ -4314,10 +4315,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
4314 | 4315 | ||
4315 | SceneObjectPart[] parts = m_parts.GetArray(); | 4316 | SceneObjectPart[] parts = m_parts.GetArray(); |
4316 | 4317 | ||
4317 | // for (int i = 0; i < parts.Length; i++) | 4318 | for (int i = 0; i < parts.Length; i++) |
4318 | // parts[i].CheckSculptAndLoad(); | 4319 | parts[i].CheckSculptAndLoad(); |
4319 | } | 4320 | } |
4320 | 4321 | */ | |
4321 | /// <summary> | 4322 | /// <summary> |
4322 | /// Set the user group to which this scene object belongs. | 4323 | /// Set the user group to which this scene object belongs. |
4323 | /// </summary> | 4324 | /// </summary> |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index b2c2d8a..ad6c4ab 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -341,8 +341,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
341 | prim_geom = geom; | 341 | prim_geom = geom; |
342 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); | 342 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); |
343 | 343 | ||
344 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 344 | if (m_assetFailed) |
345 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 345 | { |
346 | d.GeomSetCategoryBits(prim_geom, 0); | ||
347 | d.GeomSetCollideBits(prim_geom, 0); | ||
348 | } | ||
349 | else | ||
350 | { | ||
351 | |||
352 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
353 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
354 | } | ||
346 | 355 | ||
347 | _parent_scene.geom_name_map[prim_geom] = Name; | 356 | _parent_scene.geom_name_map[prim_geom] = Name; |
348 | _parent_scene.actor_name_map[prim_geom] = this; | 357 | _parent_scene.actor_name_map[prim_geom] = this; |
@@ -405,8 +414,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
405 | myrot.W = _orientation.W; | 414 | myrot.W = _orientation.W; |
406 | d.BodySetQuaternion(Body, ref myrot); | 415 | d.BodySetQuaternion(Body, ref myrot); |
407 | d.GeomSetBody(prim_geom, Body); | 416 | d.GeomSetBody(prim_geom, Body); |
408 | m_collisionCategories |= CollisionCategories.Body; | 417 | |
409 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 418 | if (m_assetFailed) |
419 | { | ||
420 | d.GeomSetCategoryBits(prim_geom, 0); | ||
421 | d.GeomSetCollideBits(prim_geom, 0); | ||
422 | } | ||
423 | else | ||
424 | { | ||
425 | m_collisionCategories |= CollisionCategories.Body; | ||
426 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
427 | } | ||
410 | 428 | ||
411 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 429 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
412 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 430 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
@@ -778,8 +796,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
778 | m_collisionCategories &= ~CollisionCategories.Body; | 796 | m_collisionCategories &= ~CollisionCategories.Body; |
779 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | 797 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); |
780 | 798 | ||
781 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 799 | if (m_assetFailed) |
782 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 800 | { |
801 | d.GeomSetCategoryBits(prim_geom, 0); | ||
802 | d.GeomSetCollideBits(prim_geom, 0); | ||
803 | } | ||
804 | else | ||
805 | { | ||
806 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
807 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
808 | } | ||
783 | 809 | ||
784 | d.BodyDestroy(Body); | 810 | d.BodyDestroy(Body); |
785 | lock (childrenPrim) | 811 | lock (childrenPrim) |
@@ -803,8 +829,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
803 | m_collisionCategories &= ~CollisionCategories.Body; | 829 | m_collisionCategories &= ~CollisionCategories.Body; |
804 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | 830 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); |
805 | 831 | ||
806 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 832 | if (m_assetFailed) |
807 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 833 | { |
834 | d.GeomSetCategoryBits(prim_geom, 0); | ||
835 | d.GeomSetCollideBits(prim_geom, 0); | ||
836 | } | ||
837 | else | ||
838 | { | ||
839 | |||
840 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
841 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
842 | } | ||
808 | 843 | ||
809 | Body = IntPtr.Zero; | 844 | Body = IntPtr.Zero; |
810 | } | 845 | } |
@@ -1094,8 +1129,16 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1094 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 1129 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
1095 | 1130 | ||
1096 | //Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name); | 1131 | //Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name); |
1097 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); | 1132 | if (prm.m_assetFailed) |
1098 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | 1133 | { |
1134 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1135 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
1136 | } | ||
1137 | else | ||
1138 | { | ||
1139 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); | ||
1140 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | ||
1141 | } | ||
1099 | 1142 | ||
1100 | d.Quaternion quat = new d.Quaternion(); | 1143 | d.Quaternion quat = new d.Quaternion(); |
1101 | quat.W = prm._orientation.W; | 1144 | quat.W = prm._orientation.W; |
@@ -1140,10 +1183,18 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1140 | m_collisionCategories |= CollisionCategories.Body; | 1183 | m_collisionCategories |= CollisionCategories.Body; |
1141 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 1184 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
1142 | 1185 | ||
1143 | //Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name); | 1186 | if (m_assetFailed) |
1144 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1187 | { |
1145 | //Console.WriteLine(" Post GeomSetCategoryBits 2"); | 1188 | d.GeomSetCategoryBits(prim_geom, 0); |
1146 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1189 | d.GeomSetCollideBits(prim_geom, 0); |
1190 | } | ||
1191 | else | ||
1192 | { | ||
1193 | //Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name); | ||
1194 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1195 | //Console.WriteLine(" Post GeomSetCategoryBits 2"); | ||
1196 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1197 | } | ||
1147 | 1198 | ||
1148 | d.Quaternion quat2 = new d.Quaternion(); | 1199 | d.Quaternion quat2 = new d.Quaternion(); |
1149 | quat2.W = _orientation.W; | 1200 | quat2.W = _orientation.W; |
@@ -1304,8 +1355,16 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1304 | disableBodySoft(); | 1355 | disableBodySoft(); |
1305 | } | 1356 | } |
1306 | 1357 | ||
1307 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1358 | if (m_assetFailed) |
1308 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1359 | { |
1360 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1361 | d.GeomSetCollideBits(prim_geom, 0); | ||
1362 | } | ||
1363 | else | ||
1364 | { | ||
1365 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1366 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1367 | } | ||
1309 | 1368 | ||
1310 | if (IsPhysical) | 1369 | if (IsPhysical) |
1311 | { | 1370 | { |
@@ -1326,8 +1385,16 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1326 | if (m_collidesWater) | 1385 | if (m_collidesWater) |
1327 | m_collisionFlags |= CollisionCategories.Water; | 1386 | m_collisionFlags |= CollisionCategories.Water; |
1328 | 1387 | ||
1329 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1388 | if (m_assetFailed) |
1330 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1389 | { |
1390 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1391 | d.GeomSetCollideBits(prim_geom, 0); | ||
1392 | } | ||
1393 | else | ||
1394 | { | ||
1395 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1396 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1397 | } | ||
1331 | 1398 | ||
1332 | if (IsPhysical) | 1399 | if (IsPhysical) |
1333 | { | 1400 | { |
@@ -1504,6 +1571,8 @@ Console.WriteLine("CreateGeom:"); | |||
1504 | // m_log.Debug(m_localID); | 1571 | // m_log.Debug(m_localID); |
1505 | if (mesh == null) | 1572 | if (mesh == null) |
1506 | CheckMeshAsset(); | 1573 | CheckMeshAsset(); |
1574 | else | ||
1575 | m_assetFailed = false; | ||
1507 | } | 1576 | } |
1508 | 1577 | ||
1509 | #if SPAM | 1578 | #if SPAM |
@@ -2007,6 +2076,8 @@ Console.WriteLine(" JointCreateFixed"); | |||
2007 | mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, meshlod, IsPhysical); | 2076 | mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, meshlod, IsPhysical); |
2008 | if (mesh == null) | 2077 | if (mesh == null) |
2009 | CheckMeshAsset(); | 2078 | CheckMeshAsset(); |
2079 | else | ||
2080 | m_assetFailed = false; | ||
2010 | } | 2081 | } |
2011 | 2082 | ||
2012 | } | 2083 | } |
@@ -2060,9 +2131,12 @@ Console.WriteLine(" JointCreateFixed"); | |||
2060 | m_collisionFlags &= ~CollisionCategories.Water; | 2131 | m_collisionFlags &= ~CollisionCategories.Water; |
2061 | } | 2132 | } |
2062 | 2133 | ||
2063 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 2134 | if (m_assetFailed) |
2064 | } | 2135 | d.GeomSetCollideBits(prim_geom, 0); |
2136 | else | ||
2065 | 2137 | ||
2138 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2139 | } | ||
2066 | /// <summary> | 2140 | /// <summary> |
2067 | /// Change prim in response to a shape taint. | 2141 | /// Change prim in response to a shape taint. |
2068 | /// </summary> | 2142 | /// </summary> |
@@ -2110,6 +2184,8 @@ Console.WriteLine(" JointCreateFixed"); | |||
2110 | mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, meshlod, IsPhysical); | 2184 | mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, meshlod, IsPhysical); |
2111 | if (mesh == null) | 2185 | if (mesh == null) |
2112 | CheckMeshAsset(); | 2186 | CheckMeshAsset(); |
2187 | else | ||
2188 | m_assetFailed = false; | ||
2113 | } | 2189 | } |
2114 | 2190 | ||
2115 | CreateGeom(m_targetSpace, mesh); | 2191 | CreateGeom(m_targetSpace, mesh); |
@@ -3278,7 +3354,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
3278 | 3354 | ||
3279 | _pbs.SculptData = new byte[asset.Data.Length]; | 3355 | _pbs.SculptData = new byte[asset.Data.Length]; |
3280 | asset.Data.CopyTo(_pbs.SculptData, 0); | 3356 | asset.Data.CopyTo(_pbs.SculptData, 0); |
3281 | m_assetFailed = false; | 3357 | // m_assetFailed = false; |
3282 | m_taintshape = true; | 3358 | m_taintshape = true; |
3283 | _parent_scene.AddPhysicsActorTaint(this); | 3359 | _parent_scene.AddPhysicsActorTaint(this); |
3284 | } | 3360 | } |