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author | Justin Clark-Casey (justincc) | 2012-03-09 02:22:22 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-03-09 02:22:22 +0000 |
commit | 73c47f720583da40496d5c8fe94f35ed0aec640f (patch) | |
tree | 17e2434d4ac2df29e532b844318c378c02b091a2 /OpenSim/Region | |
parent | FireAndForget scripted rez - port from Avination (diff) | |
download | opensim-SC-73c47f720583da40496d5c8fe94f35ed0aec640f.zip opensim-SC-73c47f720583da40496d5c8fe94f35ed0aec640f.tar.gz opensim-SC-73c47f720583da40496d5c8fe94f35ed0aec640f.tar.bz2 opensim-SC-73c47f720583da40496d5c8fe94f35ed0aec640f.tar.xz |
Remove a race condition from SP.Set_AbsolutePosition where we assume the ParentPart is still not null if the ParentID != 0
Another thread could come in and stand the avatar between those two instructions.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9d5cdfa..be56fe1 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -455,12 +455,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
455 | // in the sim unless the avatar is on a sit target. While | 455 | // in the sim unless the avatar is on a sit target. While |
456 | // on a sit target, m_pos will contain the desired offset | 456 | // on a sit target, m_pos will contain the desired offset |
457 | // without the parent rotation applied. | 457 | // without the parent rotation applied. |
458 | if (ParentID != 0) | 458 | SceneObjectPart sitPart = ParentPart; |
459 | { | 459 | |
460 | SceneObjectPart part = ParentPart; | 460 | if (sitPart != null) |
461 | return part.AbsolutePosition + (m_pos * part.GetWorldRotation()); | 461 | return sitPart.AbsolutePosition + (m_pos * sitPart.GetWorldRotation()); |
462 | } | ||
463 | } | 462 | } |
463 | |||
464 | return m_pos; | 464 | return m_pos; |
465 | } | 465 | } |
466 | set | 466 | set |