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authorlbsa712007-12-15 12:19:29 +0000
committerlbsa712007-12-15 12:19:29 +0000
commit653a41fa03765727e3b48d4862547ea02ac4f9ee (patch)
tree50e235e7b67ece210e6f3e52151b14680a6779c7 /OpenSim/Region
parent* Added an Avatar control tweak that disables the PID controller in certain c... (diff)
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* some work on not storing the circuitPack (bad thing if we're going to reuse packets)
* some work on encapsulation, code convention compliance and beautification. * also, some ignores
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs240
-rw-r--r--OpenSim/Region/ClientStack/PacketQueue.cs4
-rw-r--r--OpenSim/Region/ClientStack/PacketServer.cs7
3 files changed, 124 insertions, 127 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 1746db8..dffcd73 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -54,54 +54,53 @@ namespace OpenSim.Region.ClientStack
54 public static TerrainManager TerrainManager; 54 public static TerrainManager TerrainManager;
55 55
56 /* private variables */ 56 /* private variables */
57 private LLUUID m_sessionId; 57 private readonly LLUUID m_sessionId;
58 private LLUUID m_secureSessionId = LLUUID.Zero; 58 private LLUUID m_secureSessionId = LLUUID.Zero;
59 private UseCircuitCodePacket cirpack;
60 //private AgentAssetUpload UploadAssets; 59 //private AgentAssetUpload UploadAssets;
61 private LLUUID newAssetFolder = LLUUID.Zero; 60 private int m_debug = 0;
62 private int debug = 0; 61 private readonly AssetCache m_assetCache;
63 private AssetCache m_assetCache;
64 // private InventoryCache m_inventoryCache; 62 // private InventoryCache m_inventoryCache;
65 private int cachedtextureserial = 0; 63 private int m_cachedTextureSerial = 0;
66 private Timer clientPingTimer; 64 private Timer m_clientPingTimer;
67 private int packetsReceived = 0; 65 private int m_packetsReceived = 0;
68 private int probesWithNoIngressPackets = 0; 66 private int m_probesWithNoIngressPackets = 0;
69 private int lastPacketsReceived = 0; 67 private int m_lastPacketsReceived = 0;
70 68
71 private Encoding enc = Encoding.ASCII; 69 private readonly Encoding m_encoding = Encoding.ASCII;
72 private LLUUID m_agentId; 70 private readonly LLUUID m_agentId;
73 private uint m_circuitCode; 71 private readonly uint m_circuitCode;
74 private int m_moneyBalance; 72 private int m_moneyBalance;
75 73
76 private byte[] m_channelVersion=new byte[] { 0x00} ; // Dummy value needed by libSL 74 private readonly byte[] m_channelVersion=new byte[] { 0x00} ; // Dummy value needed by libSL
77 75
78 /* protected variables */ 76 /* protected variables */
79 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = 77 protected static Dictionary<PacketType, PacketMethod> PacketHandlers =
80 new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients 78 new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
79
81 protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); 80 protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>();
82 81
83 protected IScene m_scene; 82 protected IScene m_scene;
84 protected AgentCircuitManager m_authenticateSessionsHandler; 83 protected AgentCircuitManager m_authenticateSessionsHandler;
85 84
86 protected PacketQueue PacketQueue; 85 protected PacketQueue m_packetQueue;
87 86
88 protected Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); 87 protected Dictionary<uint, uint> m_pendingAcks = new Dictionary<uint, uint>();
89 protected Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); 88 protected Dictionary<uint, Packet> m_needAck = new Dictionary<uint, Packet>();
90 89
91 protected Timer AckTimer; 90 protected Timer m_ackTimer;
92 protected uint Sequence = 0; 91 protected uint m_sequence = 0;
93 protected object SequenceLock = new object(); 92 protected object m_sequenceLock = new object();
94 protected const int MAX_APPENDED_ACKS = 10; 93 protected const int MAX_APPENDED_ACKS = 10;
95 protected const int RESEND_TIMEOUT = 4000; 94 protected const int RESEND_TIMEOUT = 4000;
96 protected const int MAX_SEQUENCE = 0xFFFFFF; 95 protected const int MAX_SEQUENCE = 0xFFFFFF;
97 protected PacketServer m_networkServer; 96 protected PacketServer m_networkServer;
98 97
99 /* public variables */ 98 /* public variables */
100 public string firstName; 99 protected string m_firstName;
101 public string lastName; 100 protected string m_lastName;
102 public Thread ClientThread; 101 protected Thread m_clientThread;
103 public LLVector3 startpos; 102 protected LLVector3 m_startpos;
104 public EndPoint userEP; 103 protected EndPoint m_userEndPoint;
105 104
106 105
107 /* Properties */ 106 /* Properties */
@@ -122,8 +121,8 @@ namespace OpenSim.Region.ClientStack
122 121
123 public LLVector3 StartPos 122 public LLVector3 StartPos
124 { 123 {
125 get { return startpos; } 124 get { return m_startpos; }
126 set { startpos = value; } 125 set { m_startpos = value; }
127 } 126 }
128 127
129 public LLUUID AgentId 128 public LLUUID AgentId
@@ -136,7 +135,7 @@ namespace OpenSim.Region.ClientStack
136 /// </summary> 135 /// </summary>
137 public string FirstName 136 public string FirstName
138 { 137 {
139 get { return firstName; } 138 get { return m_firstName; }
140 } 139 }
141 140
142 /// <summary> 141 /// <summary>
@@ -144,13 +143,12 @@ namespace OpenSim.Region.ClientStack
144 /// </summary> 143 /// </summary>
145 public string LastName 144 public string LastName
146 { 145 {
147 get { return lastName; } 146 get { return m_lastName; }
148 } 147 }
149 148
150 public uint CircuitCode 149 public uint CircuitCode
151 { 150 {
152 get { return m_circuitCode; } 151 get { return m_circuitCode; }
153 set { m_circuitCode = value; }
154 } 152 }
155 153
156 public int MoneyBalance 154 public int MoneyBalance
@@ -160,10 +158,7 @@ namespace OpenSim.Region.ClientStack
160 158
161 /* METHODS */ 159 /* METHODS */
162 160
163 /* TODO: pull out clientManager param */ 161 public ClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, PacketServer packServer, AgentCircuitManager authenSessions, LLUUID agentId, LLUUID sessionId, uint circuitCode)
164 public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, ClientManager clientManager,
165 IScene scene, AssetCache assetCache, PacketServer packServer,
166 AgentCircuitManager authenSessions)
167 { 162 {
168 m_moneyBalance = 1000; 163 m_moneyBalance = 1000;
169 164
@@ -175,29 +170,33 @@ namespace OpenSim.Region.ClientStack
175 m_authenticateSessionsHandler = authenSessions; 170 m_authenticateSessionsHandler = authenSessions;
176 171
177 MainLog.Instance.Verbose("CLIENT", "Started up new client thread to handle incoming request"); 172 MainLog.Instance.Verbose("CLIENT", "Started up new client thread to handle incoming request");
178 cirpack = initialcirpack;
179 userEP = remoteEP;
180 173
181 startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code); 174 m_agentId = agentId;
175 m_sessionId = sessionId;
176 m_circuitCode = circuitCode;
177
178 m_userEndPoint = remoteEP;
179
180 m_startpos = m_authenticateSessionsHandler.GetPosition(circuitCode);
182 181
183 // While working on this, the BlockingQueue had me fooled for a bit. 182 // While working on this, the BlockingQueue had me fooled for a bit.
184 // The Blocking queue causes the thread to stop until there's something 183 // The Blocking queue causes the thread to stop until there's something
185 // in it to process. it's an on-purpose threadlock though because 184 // in it to process. it's an on-purpose threadlock though because
186 // without it, the clientloop will suck up all sim resources. 185 // without it, the clientloop will suck up all sim resources.
187 186
188 PacketQueue = new PacketQueue(); 187 m_packetQueue = new PacketQueue();
189 188
190 RegisterLocalPacketHandlers(); 189 RegisterLocalPacketHandlers();
191 190
192 ClientThread = new Thread(new ThreadStart(AuthUser)); 191 m_clientThread = new Thread(new ThreadStart(AuthUser));
193 ClientThread.IsBackground = true; 192 m_clientThread.IsBackground = true;
194 ClientThread.Start(); 193 m_clientThread.Start();
195 } 194 }
196 195
197 196
198 public void SetDebug(int newDebug) 197 public void SetDebug(int newDebug)
199 { 198 {
200 debug = newDebug; 199 m_debug = newDebug;
201 } 200 }
202 201
203 # region Client Methods 202 # region Client Methods
@@ -214,20 +213,20 @@ namespace OpenSim.Region.ClientStack
214 OutPacket(disable, ThrottleOutPacketType.Task); 213 OutPacket(disable, ThrottleOutPacketType.Task);
215 214
216 // FLUSH Packets 215 // FLUSH Packets
217 PacketQueue.Close(); 216 m_packetQueue.Close();
218 PacketQueue.Flush(); 217 m_packetQueue.Flush();
219 218
220 Thread.Sleep(2000); 219 Thread.Sleep(2000);
221 220
222 // Shut down timers 221 // Shut down timers
223 AckTimer.Stop(); 222 m_ackTimer.Stop();
224 clientPingTimer.Stop(); 223 m_clientPingTimer.Stop();
225 224
226 // This is just to give the client a reasonable chance of 225 // This is just to give the client a reasonable chance of
227 // flushing out all it's packets. There should probably 226 // flushing out all it's packets. There should probably
228 // be a better mechanism here 227 // be a better mechanism here
229 228
230 ClientThread.Abort(); 229 m_clientThread.Abort();
231 } 230 }
232 231
233 public void Kick(string message) 232 public void Kick(string message)
@@ -307,22 +306,22 @@ namespace OpenSim.Region.ClientStack
307 306
308 protected void DebugPacket(string direction, Packet packet) 307 protected void DebugPacket(string direction, Packet packet)
309 { 308 {
310 if (debug > 0) 309 if (m_debug > 0)
311 { 310 {
312 string info = ""; 311 string info = "";
313 if (debug < 255 && packet.Type == PacketType.AgentUpdate) 312 if (m_debug < 255 && packet.Type == PacketType.AgentUpdate)
314 return; 313 return;
315 if (debug < 254 && packet.Type == PacketType.ViewerEffect) 314 if (m_debug < 254 && packet.Type == PacketType.ViewerEffect)
316 return; 315 return;
317 if (debug < 253 && ( 316 if (m_debug < 253 && (
318 packet.Type == PacketType.CompletePingCheck || 317 packet.Type == PacketType.CompletePingCheck ||
319 packet.Type == PacketType.StartPingCheck 318 packet.Type == PacketType.StartPingCheck
320 )) 319 ))
321 return; 320 return;
322 if (debug < 252 && packet.Type == PacketType.PacketAck) 321 if (m_debug < 252 && packet.Type == PacketType.PacketAck)
323 return; 322 return;
324 323
325 if (debug > 1) 324 if (m_debug > 1)
326 { 325 {
327 info = packet.ToString(); 326 info = packet.ToString();
328 } 327 }
@@ -339,13 +338,13 @@ namespace OpenSim.Region.ClientStack
339 MainLog.Instance.Verbose("CLIENT", "Entered loop"); 338 MainLog.Instance.Verbose("CLIENT", "Entered loop");
340 while (true) 339 while (true)
341 { 340 {
342 QueItem nextPacket = PacketQueue.Dequeue(); 341 QueItem nextPacket = m_packetQueue.Dequeue();
343 if (nextPacket.Incoming) 342 if (nextPacket.Incoming)
344 { 343 {
345 //is a incoming packet 344 //is a incoming packet
346 if (nextPacket.Packet.Type != PacketType.AgentUpdate) 345 if (nextPacket.Packet.Type != PacketType.AgentUpdate)
347 { 346 {
348 packetsReceived++; 347 m_packetsReceived++;
349 } 348 }
350 DebugPacket("IN", nextPacket.Packet); 349 DebugPacket("IN", nextPacket.Packet);
351 ProcessInPacket(nextPacket.Packet); 350 ProcessInPacket(nextPacket.Packet);
@@ -362,10 +361,10 @@ namespace OpenSim.Region.ClientStack
362 361
363 protected void CheckClientConnectivity(object sender, ElapsedEventArgs e) 362 protected void CheckClientConnectivity(object sender, ElapsedEventArgs e)
364 { 363 {
365 if (packetsReceived == lastPacketsReceived) 364 if (m_packetsReceived == m_lastPacketsReceived)
366 { 365 {
367 probesWithNoIngressPackets++; 366 m_probesWithNoIngressPackets++;
368 if (probesWithNoIngressPackets > 30) 367 if (m_probesWithNoIngressPackets > 30)
369 { 368 {
370 if (OnConnectionClosed != null) 369 if (OnConnectionClosed != null)
371 { 370 {
@@ -381,8 +380,8 @@ namespace OpenSim.Region.ClientStack
381 else 380 else
382 { 381 {
383 // Something received in the meantime - we can reset the counters 382 // Something received in the meantime - we can reset the counters
384 probesWithNoIngressPackets = 0; 383 m_probesWithNoIngressPackets = 0;
385 lastPacketsReceived = packetsReceived; 384 m_lastPacketsReceived = m_packetsReceived;
386 } 385 }
387 } 386 }
388 387
@@ -393,13 +392,13 @@ namespace OpenSim.Region.ClientStack
393 //this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); 392 //this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
394 393
395 // Establish our two timers. We could probably get this down to one 394 // Establish our two timers. We could probably get this down to one
396 AckTimer = new Timer(750); 395 m_ackTimer = new Timer(750);
397 AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); 396 m_ackTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
398 AckTimer.Start(); 397 m_ackTimer.Start();
399 398
400 clientPingTimer = new Timer(5000); 399 m_clientPingTimer = new Timer(5000);
401 clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity); 400 m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
402 clientPingTimer.Enabled = true; 401 m_clientPingTimer.Enabled = true;
403 402
404 MainLog.Instance.Verbose("CLIENT", "Adding viewer agent to scene"); 403 MainLog.Instance.Verbose("CLIENT", "Adding viewer agent to scene");
405 m_scene.AddNewClient(this, true); 404 m_scene.AddNewClient(this, true);
@@ -407,26 +406,23 @@ namespace OpenSim.Region.ClientStack
407 406
408 protected virtual void AuthUser() 407 protected virtual void AuthUser()
409 { 408 {
410 // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.m_circuitCode.m_sessionId, cirpack.m_circuitCode.ID, cirpack.m_circuitCode.Code); 409 // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(m_cirpack.m_circuitCode.m_sessionId, m_cirpack.m_circuitCode.ID, m_cirpack.m_circuitCode.Code);
411 AuthenticateResponse sessionInfo = 410 AuthenticateResponse sessionInfo =
412 m_authenticateSessionsHandler.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, 411 m_authenticateSessionsHandler.AuthenticateSession(m_sessionId, m_agentId,
413 cirpack.CircuitCode.Code); 412 m_circuitCode);
414 if (!sessionInfo.Authorised) 413 if (!sessionInfo.Authorised)
415 { 414 {
416 //session/circuit not authorised 415 //session/circuit not authorised
417 MainLog.Instance.Notice("CLIENT", "New user request denied to " + userEP.ToString()); 416 MainLog.Instance.Notice("CLIENT", "New user request denied to " + m_userEndPoint.ToString());
418 PacketQueue.Close(); 417 m_packetQueue.Close();
419 ClientThread.Abort(); 418 m_clientThread.Abort();
420 } 419 }
421 else 420 else
422 { 421 {
423 MainLog.Instance.Notice("CLIENT", "Got authenticated connection from " + userEP.ToString()); 422 MainLog.Instance.Notice("CLIENT", "Got authenticated connection from " + m_userEndPoint.ToString());
424 //session is authorised 423 //session is authorised
425 m_agentId = cirpack.CircuitCode.ID; 424 m_firstName = sessionInfo.LoginInfo.First;
426 m_sessionId = cirpack.CircuitCode.SessionID; 425 m_lastName = sessionInfo.LoginInfo.Last;
427 m_circuitCode = cirpack.CircuitCode.Code;
428 firstName = sessionInfo.LoginInfo.First;
429 lastName = sessionInfo.LoginInfo.Last;
430 426
431 if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero) 427 if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
432 { 428 {
@@ -582,7 +578,7 @@ namespace OpenSim.Region.ClientStack
582 578
583 if ((pos.X == 0) && (pos.Y == 0) && (pos.Z == 0)) 579 if ((pos.X == 0) && (pos.Y == 0) && (pos.Z == 0))
584 { 580 {
585 mov.Data.Position = startpos; 581 mov.Data.Position = m_startpos;
586 } 582 }
587 else 583 else
588 { 584 {
@@ -743,8 +739,8 @@ namespace OpenSim.Region.ClientStack
743 agentData.SecureSessionID = SecureSessionId; 739 agentData.SecureSessionID = SecureSessionId;
744 agentData.circuitcode = m_circuitCode; 740 agentData.circuitcode = m_circuitCode;
745 agentData.child = false; 741 agentData.child = false;
746 agentData.firstname = firstName; 742 agentData.firstname = m_firstName;
747 agentData.lastname = lastName; 743 agentData.lastname = m_lastName;
748 agentData.CapsPath = ""; 744 agentData.CapsPath = "";
749 return agentData; 745 return agentData;
750 } 746 }
@@ -1915,8 +1911,8 @@ namespace OpenSim.Region.ClientStack
1915 AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket(); 1911 AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
1916 cachedresp.AgentData.AgentID = AgentId; 1912 cachedresp.AgentData.AgentID = AgentId;
1917 cachedresp.AgentData.SessionID = m_sessionId; 1913 cachedresp.AgentData.SessionID = m_sessionId;
1918 cachedresp.AgentData.SerialNum = cachedtextureserial; 1914 cachedresp.AgentData.SerialNum = m_cachedTextureSerial;
1919 cachedtextureserial++; 1915 m_cachedTextureSerial++;
1920 cachedresp.WearableData = 1916 cachedresp.WearableData =
1921 new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length]; 1917 new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
1922 for (int i = 0; i < chechedtex.WearableData.Length; i++) 1918 for (int i = 0; i < chechedtex.WearableData.Length; i++)
@@ -2102,39 +2098,39 @@ namespace OpenSim.Region.ClientStack
2102 } 2098 }
2103 public void SetChildAgentThrottle(byte[] throttles) 2099 public void SetChildAgentThrottle(byte[] throttles)
2104 { 2100 {
2105 PacketQueue.SetThrottleFromClient(throttles); 2101 m_packetQueue.SetThrottleFromClient(throttles);
2106 } 2102 }
2107 // Previously ClientView.PacketQueue 2103 // Previously ClientView.m_packetQueue
2108 2104
2109 // A thread safe sequence number allocator. 2105 // A thread safe sequence number allocator.
2110 protected uint NextSeqNum() 2106 protected uint NextSeqNum()
2111 { 2107 {
2112 // Set the sequence number 2108 // Set the sequence number
2113 uint seq = 1; 2109 uint seq = 1;
2114 lock (SequenceLock) 2110 lock (m_sequenceLock)
2115 { 2111 {
2116 if (Sequence >= MAX_SEQUENCE) 2112 if (m_sequence >= MAX_SEQUENCE)
2117 { 2113 {
2118 Sequence = 1; 2114 m_sequence = 1;
2119 } 2115 }
2120 else 2116 else
2121 { 2117 {
2122 Sequence++; 2118 m_sequence++;
2123 } 2119 }
2124 seq = Sequence; 2120 seq = m_sequence;
2125 } 2121 }
2126 return seq; 2122 return seq;
2127 } 2123 }
2128 2124
2129 protected void AddAck(Packet Pack) 2125 protected void AddAck(Packet Pack)
2130 { 2126 {
2131 lock (NeedAck) 2127 lock (m_needAck)
2132 { 2128 {
2133 if (!NeedAck.ContainsKey(Pack.Header.Sequence)) 2129 if (!m_needAck.ContainsKey(Pack.Header.Sequence))
2134 { 2130 {
2135 try 2131 try
2136 { 2132 {
2137 NeedAck.Add(Pack.Header.Sequence, Pack); 2133 m_needAck.Add(Pack.Header.Sequence, Pack);
2138 } 2134 }
2139 catch (Exception) // HACKY 2135 catch (Exception) // HACKY
2140 { 2136 {
@@ -2147,7 +2143,7 @@ namespace OpenSim.Region.ClientStack
2147 else 2143 else
2148 { 2144 {
2149 // Client.Log("Attempted to add a duplicate sequence number (" + 2145 // Client.Log("Attempted to add a duplicate sequence number (" +
2150 // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " + 2146 // packet.Header.m_sequence + ") to the m_needAck dictionary for packet type " +
2151 // packet.Type.ToString(), Helpers.LogLevel.Warning); 2147 // packet.Type.ToString(), Helpers.LogLevel.Warning);
2152 } 2148 }
2153 } 2149 }
@@ -2156,21 +2152,21 @@ namespace OpenSim.Region.ClientStack
2156 protected virtual void SetPendingAcks(ref Packet Pack) 2152 protected virtual void SetPendingAcks(ref Packet Pack)
2157 { 2153 {
2158 // Append any ACKs that need to be sent out to this packet 2154 // Append any ACKs that need to be sent out to this packet
2159 lock (PendingAcks) 2155 lock (m_pendingAcks)
2160 { 2156 {
2161 // TODO: If we are over MAX_APPENDED_ACKS we should drain off some of these 2157 // TODO: If we are over MAX_APPENDED_ACKS we should drain off some of these
2162 if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS) 2158 if (m_pendingAcks.Count > 0 && m_pendingAcks.Count < MAX_APPENDED_ACKS)
2163 { 2159 {
2164 Pack.Header.AckList = new uint[PendingAcks.Count]; 2160 Pack.Header.AckList = new uint[m_pendingAcks.Count];
2165 int i = 0; 2161 int i = 0;
2166 2162
2167 foreach (uint ack in PendingAcks.Values) 2163 foreach (uint ack in m_pendingAcks.Values)
2168 { 2164 {
2169 Pack.Header.AckList[i] = ack; 2165 Pack.Header.AckList[i] = ack;
2170 i++; 2166 i++;
2171 } 2167 }
2172 2168
2173 PendingAcks.Clear(); 2169 m_pendingAcks.Clear();
2174 Pack.Header.AppendedAcks = true; 2170 Pack.Header.AppendedAcks = true;
2175 } 2171 }
2176 } 2172 }
@@ -2214,8 +2210,8 @@ namespace OpenSim.Region.ClientStack
2214 catch (Exception e) 2210 catch (Exception e)
2215 { 2211 {
2216 MainLog.Instance.Warn("client", 2212 MainLog.Instance.Warn("client",
2217 "ClientView.PacketQueue.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + 2213 "ClientView.m_packetQueue.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " +
2218 userEP.ToString() + " - killing thread"); 2214 m_userEndPoint.ToString() + " - killing thread");
2219 MainLog.Instance.Error(e.ToString()); 2215 MainLog.Instance.Error(e.ToString());
2220 Close(); 2216 Close();
2221 } 2217 }
@@ -2226,11 +2222,11 @@ namespace OpenSim.Region.ClientStack
2226 // Handle appended ACKs 2222 // Handle appended ACKs
2227 if (NewPack.Header.AppendedAcks) 2223 if (NewPack.Header.AppendedAcks)
2228 { 2224 {
2229 lock (NeedAck) 2225 lock (m_needAck)
2230 { 2226 {
2231 foreach (uint ack in NewPack.Header.AckList) 2227 foreach (uint ack in NewPack.Header.AckList)
2232 { 2228 {
2233 NeedAck.Remove(ack); 2229 m_needAck.Remove(ack);
2234 } 2230 }
2235 } 2231 }
2236 } 2232 }
@@ -2240,11 +2236,11 @@ namespace OpenSim.Region.ClientStack
2240 { 2236 {
2241 PacketAckPacket ackPacket = (PacketAckPacket) NewPack; 2237 PacketAckPacket ackPacket = (PacketAckPacket) NewPack;
2242 2238
2243 lock (NeedAck) 2239 lock (m_needAck)
2244 { 2240 {
2245 foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets) 2241 foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
2246 { 2242 {
2247 NeedAck.Remove(block.ID); 2243 m_needAck.Remove(block.ID);
2248 } 2244 }
2249 } 2245 }
2250 } 2246 }
@@ -2261,7 +2257,7 @@ namespace OpenSim.Region.ClientStack
2261 QueItem item = new QueItem(); 2257 QueItem item = new QueItem();
2262 item.Packet = NewPack; 2258 item.Packet = NewPack;
2263 item.Incoming = true; 2259 item.Incoming = true;
2264 PacketQueue.Enqueue(item); 2260 m_packetQueue.Enqueue(item);
2265 } 2261 }
2266 } 2262 }
2267 2263
@@ -2271,7 +2267,7 @@ namespace OpenSim.Region.ClientStack
2271 item.Packet = NewPack; 2267 item.Packet = NewPack;
2272 item.Incoming = false; 2268 item.Incoming = false;
2273 item.throttleType = throttlePacketType; // Packet throttle type 2269 item.throttleType = throttlePacketType; // Packet throttle type
2274 PacketQueue.Enqueue(item); 2270 m_packetQueue.Enqueue(item);
2275 } 2271 }
2276 2272
2277 # region Low Level Packet Methods 2273 # region Low Level Packet Methods
@@ -2291,10 +2287,10 @@ namespace OpenSim.Region.ClientStack
2291 /* 2287 /*
2292 if (Pack.Header.Reliable) 2288 if (Pack.Header.Reliable)
2293 { 2289 {
2294 lock (PendingAcks) 2290 lock (m_pendingAcks)
2295 { 2291 {
2296 uint sequence = (uint)Pack.Header.Sequence; 2292 uint sequence = (uint)Pack.Header.m_sequence;
2297 if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; } 2293 if (!m_pendingAcks.ContainsKey(sequence)) { m_pendingAcks[sequence] = sequence; }
2298 } 2294 }
2299 }*/ 2295 }*/
2300 } 2296 }
@@ -2303,9 +2299,9 @@ namespace OpenSim.Region.ClientStack
2303 { 2299 {
2304 int now = System.Environment.TickCount; 2300 int now = System.Environment.TickCount;
2305 2301
2306 lock (NeedAck) 2302 lock (m_needAck)
2307 { 2303 {
2308 foreach (Packet packet in NeedAck.Values) 2304 foreach (Packet packet in m_needAck.Values)
2309 { 2305 {
2310 if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) 2306 if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
2311 { 2307 {
@@ -2321,11 +2317,11 @@ namespace OpenSim.Region.ClientStack
2321 2317
2322 protected void SendAcks() 2318 protected void SendAcks()
2323 { 2319 {
2324 lock (PendingAcks) 2320 lock (m_pendingAcks)
2325 { 2321 {
2326 if (PendingAcks.Count > 0) 2322 if (m_pendingAcks.Count > 0)
2327 { 2323 {
2328 if (PendingAcks.Count > 250) 2324 if (m_pendingAcks.Count > 250)
2329 { 2325 {
2330 // FIXME: Handle the odd case where we have too many pending ACKs queued up 2326 // FIXME: Handle the odd case where we have too many pending ACKs queued up
2331 MainLog.Instance.Verbose("NETWORK", "Too many ACKs queued up!"); 2327 MainLog.Instance.Verbose("NETWORK", "Too many ACKs queued up!");
@@ -2336,9 +2332,9 @@ namespace OpenSim.Region.ClientStack
2336 2332
2337 int i = 0; 2333 int i = 0;
2338 PacketAckPacket acks = new PacketAckPacket(); 2334 PacketAckPacket acks = new PacketAckPacket();
2339 acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count]; 2335 acks.Packets = new PacketAckPacket.PacketsBlock[m_pendingAcks.Count];
2340 2336
2341 foreach (uint ack in PendingAcks.Values) 2337 foreach (uint ack in m_pendingAcks.Values)
2342 { 2338 {
2343 acks.Packets[i] = new PacketAckPacket.PacketsBlock(); 2339 acks.Packets[i] = new PacketAckPacket.PacketsBlock();
2344 acks.Packets[i].ID = ack; 2340 acks.Packets[i].ID = ack;
@@ -2348,7 +2344,7 @@ namespace OpenSim.Region.ClientStack
2348 acks.Header.Reliable = false; 2344 acks.Header.Reliable = false;
2349 OutPacket(acks, ThrottleOutPacketType.Unknown); 2345 OutPacket(acks, ThrottleOutPacketType.Unknown);
2350 2346
2351 PendingAcks.Clear(); 2347 m_pendingAcks.Clear();
2352 } 2348 }
2353 } 2349 }
2354 } 2350 }
@@ -2714,7 +2710,7 @@ namespace OpenSim.Region.ClientStack
2714 if (OnObjectDescription != null) 2710 if (OnObjectDescription != null)
2715 { 2711 {
2716 OnObjectDescription(this, objDes.ObjectData[i].LocalID, 2712 OnObjectDescription(this, objDes.ObjectData[i].LocalID,
2717 enc.GetString(objDes.ObjectData[i].Description)); 2713 m_encoding.GetString(objDes.ObjectData[i].Description));
2718 } 2714 }
2719 } 2715 }
2720 break; 2716 break;
@@ -2724,7 +2720,7 @@ namespace OpenSim.Region.ClientStack
2724 { 2720 {
2725 if (OnObjectName != null) 2721 if (OnObjectName != null)
2726 { 2722 {
2727 OnObjectName(this, objName.ObjectData[i].LocalID, enc.GetString(objName.ObjectData[i].Name)); 2723 OnObjectName(this, objName.ObjectData[i].LocalID, m_encoding.GetString(objName.ObjectData[i].Name));
2728 } 2724 }
2729 } 2725 }
2730 break; 2726 break;
@@ -3189,7 +3185,7 @@ namespace OpenSim.Region.ClientStack
3189 3185
3190 case PacketType.AgentThrottle: 3186 case PacketType.AgentThrottle:
3191 AgentThrottlePacket atpack = (AgentThrottlePacket)Pack; 3187 AgentThrottlePacket atpack = (AgentThrottlePacket)Pack;
3192 PacketQueue.SetThrottleFromClient(atpack.Throttle.Throttles); 3188 m_packetQueue.SetThrottleFromClient(atpack.Throttle.Throttles);
3193 break; 3189 break;
3194 3190
3195 #endregion 3191 #endregion
diff --git a/OpenSim/Region/ClientStack/PacketQueue.cs b/OpenSim/Region/ClientStack/PacketQueue.cs
index b1a649c..4c9295e 100644
--- a/OpenSim/Region/ClientStack/PacketQueue.cs
+++ b/OpenSim/Region/ClientStack/PacketQueue.cs
@@ -177,7 +177,7 @@ namespace OpenSim.Region.ClientStack
177 lock(this) { 177 lock(this) {
178 while (PacketsWaiting()) 178 while (PacketsWaiting())
179 { 179 {
180 //Now comes the fun part.. we dump all our elements into PacketQueue that we've saved up. 180 //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up.
181 if (ResendOutgoingPacketQueue.Count > 0) 181 if (ResendOutgoingPacketQueue.Count > 0)
182 { 182 {
183 SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue()); 183 SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue());
@@ -261,7 +261,7 @@ namespace OpenSim.Region.ClientStack
261 (throttleLoops <= MaxThrottleLoops)) 261 (throttleLoops <= MaxThrottleLoops))
262 { 262 {
263 throttleLoops++; 263 throttleLoops++;
264 //Now comes the fun part.. we dump all our elements into PacketQueue that we've saved up. 264 //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up.
265 if (ResendThrottle.UnderLimit() && ResendOutgoingPacketQueue.Count > 0) 265 if (ResendThrottle.UnderLimit() && ResendOutgoingPacketQueue.Count > 0)
266 { 266 {
267 QueItem qpack = ResendOutgoingPacketQueue.Dequeue(); 267 QueItem qpack = ResendOutgoingPacketQueue.Dequeue();
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs
index 945bb82..39c3d32 100644
--- a/OpenSim/Region/ClientStack/PacketServer.cs
+++ b/OpenSim/Region/ClientStack/PacketServer.cs
@@ -27,6 +27,7 @@
27*/ 27*/
28using System.Net; 28using System.Net;
29using System.Net.Sockets; 29using System.Net.Sockets;
30using libsecondlife;
30using libsecondlife.Packets; 31using libsecondlife.Packets;
31using OpenSim.Framework; 32using OpenSim.Framework;
32using OpenSim.Framework.Communications.Cache; 33using OpenSim.Framework.Communications.Cache;
@@ -67,10 +68,10 @@ namespace OpenSim.Region.ClientStack
67 68
68 protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, 69 protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack,
69 ClientManager clientManager, IScene scene, AssetCache assetCache, 70 ClientManager clientManager, IScene scene, AssetCache assetCache,
70 PacketServer packServer, AgentCircuitManager authenSessions) 71 PacketServer packServer, AgentCircuitManager authenSessions, LLUUID agentId, LLUUID sessionId, uint circuitCode)
71 { 72 {
72 return 73 return
73 new ClientView(remoteEP, initialcirpack, clientManager, scene, assetCache, packServer, authenSessions); 74 new ClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode );
74 } 75 }
75 76
76 public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, 77 public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache,
@@ -85,7 +86,7 @@ namespace OpenSim.Region.ClientStack
85 else 86 else
86 { 87 {
87 newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this, 88 newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this,
88 authenticateSessionsClass); 89 authenticateSessionsClass, useCircuit.CircuitCode.ID, useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code);
89 90
90 m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser); 91 m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser);
91 92