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authorTeravus Ovares2008-02-21 14:51:39 +0000
committerTeravus Ovares2008-02-21 14:51:39 +0000
commit640ad259d4ee1bd9cdf56714f857811c73b09383 (patch)
tree4209df9e4abdebe7ed8d178e48b4e5f7ecd9fed2 /OpenSim/Region
parentScriptEngine changes in locking. Another step in direction of shared threads. (diff)
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* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs11
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs6
2 files changed, 6 insertions, 11 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index f44c160..7e88479 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -139,10 +139,9 @@ namespace OpenSim.Region.Physics.Manager
139 139
140 if (handler != null) 140 if (handler != null)
141 { 141 {
142 lock (handler) 142
143 {
144 handler(); 143 handler();
145 } 144
146 } 145 }
147 } 146 }
148 147
@@ -154,10 +153,7 @@ namespace OpenSim.Region.Physics.Manager
154 OutOfBounds handler = OnOutOfBounds; 153 OutOfBounds handler = OnOutOfBounds;
155 if (handler != null) 154 if (handler != null)
156 { 155 {
157 lock (handler)
158 {
159 handler(pos); 156 handler(pos);
160 }
161 } 157 }
162 } 158 }
163 159
@@ -167,10 +163,7 @@ namespace OpenSim.Region.Physics.Manager
167 163
168 if (handler != null) 164 if (handler != null)
169 { 165 {
170 lock (handler)
171 {
172 handler(e); 166 handler(e);
173 }
174 } 167 }
175 168
176 } 169 }
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index a8ee20d..b3780fd 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -1272,7 +1272,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1272 { 1272 {
1273 foreach (OdeCharacter actor in _characters) 1273 foreach (OdeCharacter actor in _characters)
1274 { 1274 {
1275 actor.Move(timeStep); 1275 if (actor != null)
1276 actor.Move(timeStep);
1276 } 1277 }
1277 1278
1278 collision_optimized(timeStep); 1279 collision_optimized(timeStep);
@@ -1300,7 +1301,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1300 1301
1301 foreach (OdeCharacter actor in _characters) 1302 foreach (OdeCharacter actor in _characters)
1302 { 1303 {
1303 actor.UpdatePositionAndVelocity(); 1304 if (actor != null)
1305 actor.UpdatePositionAndVelocity();
1304 } 1306 }
1305 1307
1306 if (!ode.lockquery()) 1308 if (!ode.lockquery())