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author | KittoFlora | 2009-11-26 20:37:08 +0100 |
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committer | KittoFlora | 2009-11-26 20:37:08 +0100 |
commit | 5dedacca3c9692948f29f5198dd444efe7c8526d (patch) | |
tree | 8fac64e888fb094b703a0090f3c0ac45a0cf79e9 /OpenSim/Region | |
parent | Fixed animation sequencing: SitHere, Falling, Stand/Walk etc. Login Init (diff) | |
download | opensim-SC-5dedacca3c9692948f29f5198dd444efe7c8526d.zip opensim-SC-5dedacca3c9692948f29f5198dd444efe7c8526d.tar.gz opensim-SC-5dedacca3c9692948f29f5198dd444efe7c8526d.tar.bz2 opensim-SC-5dedacca3c9692948f29f5198dd444efe7c8526d.tar.xz |
First attempt at mult-sit on large single prims.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 91 |
1 files changed, 58 insertions, 33 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a65b84b..e677cfd 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -117,6 +117,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | public Vector4 CollisionPlane = Vector4.UnitW; | 117 | public Vector4 CollisionPlane = Vector4.UnitW; |
118 | 118 | ||
119 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | 119 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation |
120 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
120 | private Vector3 m_lastPosition; | 121 | private Vector3 m_lastPosition; |
121 | private Quaternion m_lastRotation; | 122 | private Quaternion m_lastRotation; |
122 | private Vector3 m_lastVelocity; | 123 | private Vector3 m_lastVelocity; |
@@ -1644,9 +1645,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1644 | { | 1645 | { |
1645 | AddToPhysicalScene(false); | 1646 | AddToPhysicalScene(false); |
1646 | } | 1647 | } |
1647 | |||
1648 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1648 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); |
1649 | m_parentPosition = Vector3.Zero; | 1649 | m_parentPosition = Vector3.Zero; |
1650 | //Console.WriteLine("Stand Pos {0}", m_pos); | ||
1650 | 1651 | ||
1651 | m_parentID = 0; | 1652 | m_parentID = 0; |
1652 | SendFullUpdateToAllClients(); | 1653 | SendFullUpdateToAllClients(); |
@@ -1740,21 +1741,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
1740 | 1741 | ||
1741 | //Console.WriteLine("SendSitResponse offset=" + offset + " UnOccup=" + SitTargetUnOccupied + | 1742 | //Console.WriteLine("SendSitResponse offset=" + offset + " UnOccup=" + SitTargetUnOccupied + |
1742 | // " TargSet=" + SitTargetisSet); | 1743 | // " TargSet=" + SitTargetisSet); |
1743 | 1744 | // Sit analysis rewritten by KF 091125 | |
1744 | if (SitTargetisSet && SitTargetUnOccupied) | 1745 | if (SitTargetisSet) // scipted sit |
1745 | { | 1746 | { |
1746 | part.SetAvatarOnSitTarget(UUID); | 1747 | if (SitTargetUnOccupied) |
1747 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1748 | { |
1748 | sitOrientation = avSitOrientation; | 1749 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1749 | autopilot = false; // Jump direct to scripted llSitPos() | 1750 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1750 | } | 1751 | sitOrientation = avSitOrientation; // Change rotatione to the scripted one |
1752 | autopilot = false; // Jump direct to scripted llSitPos() | ||
1753 | } | ||
1754 | else return; | ||
1755 | } | ||
1756 | else // Not Scripted | ||
1757 | { | ||
1758 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) // large prim | ||
1759 | { | ||
1760 | Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
1761 | m_avUnscriptedSitPos = offset * partIRot; // sit where clicked | ||
1762 | pos = part.AbsolutePosition + (offset * partIRot); | ||
1763 | } | ||
1764 | else // small prim | ||
1765 | { | ||
1766 | if (SitTargetUnOccupied) | ||
1767 | { | ||
1768 | m_avUnscriptedSitPos = Vector3.Zero; // Sit on unoccupied small prim center | ||
1769 | pos = part.AbsolutePosition; | ||
1770 | } | ||
1771 | else return; // occupied small | ||
1772 | } // end large/small | ||
1773 | } // end Scripted/not | ||
1751 | 1774 | ||
1752 | pos = part.AbsolutePosition + offset; // Region position where clicked | ||
1753 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | ||
1754 | //{ | ||
1755 | // offset = pos; | ||
1756 | //autopilot = false; | ||
1757 | //} | ||
1758 | if (m_physicsActor != null) | 1775 | if (m_physicsActor != null) |
1759 | { | 1776 | { |
1760 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1777 | // If we're not using the client autopilot, we're immediately warping the avatar to the location |
@@ -1887,8 +1904,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1887 | { | 1904 | { |
1888 | // Non-scripted sit by Kitto Flora 21Nov09 | 1905 | // Non-scripted sit by Kitto Flora 21Nov09 |
1889 | // Calculate angle of line from prim to Av | 1906 | // Calculate angle of line from prim to Av |
1890 | float y_diff = (m_avInitialPos.Y - part.AbsolutePosition.Y); | 1907 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; |
1891 | float x_diff = ( m_avInitialPos.X - part.AbsolutePosition.X); | 1908 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); |
1909 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
1892 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | 1910 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 |
1893 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | 1911 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 |
1894 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | 1912 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); |
@@ -1896,23 +1914,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
1896 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | 1914 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. |
1897 | // Av sits at world euler <0,0, z>, translated by part rotation | 1915 | // Av sits at world euler <0,0, z>, translated by part rotation |
1898 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | 1916 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click |
1899 | m_pos = new Vector3(0f, 0f, 0.05f) + | ||
1900 | (new Vector3(0.0f, 0f, 0.625f) * partIRot) + | ||
1901 | (new Vector3(0.25f, 0f, 0.0f) * m_bodyRot); // sit at center of prim | ||
1902 | m_parentPosition = part.AbsolutePosition; | 1917 | m_parentPosition = part.AbsolutePosition; |
1903 | //Set up raytrace to find top surface of prim | 1918 | if(m_avUnscriptedSitPos != Vector3.Zero) |
1904 | Vector3 size = part.Scale; | 1919 | { // sit where clicked on big prim |
1905 | float mag = 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | 1920 | m_pos = m_avUnscriptedSitPos + (new Vector3(0.0f, 0f, 0.625f) * partIRot); |
1906 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | 1921 | } |
1907 | Vector3 down = new Vector3(0f, 0f, -1f); | 1922 | else |
1908 | m_scene.PhysicsScene.RaycastWorld( | 1923 | { // sit at center of small prim |
1909 | start, // Vector3 position, | 1924 | m_pos = new Vector3(0f, 0f, 0.05f) + |
1910 | down, // Vector3 direction, | 1925 | (new Vector3(0.0f, 0f, 0.625f) * partIRot) + |
1911 | mag, // float length, | 1926 | (new Vector3(0.25f, 0f, 0.0f) * m_bodyRot); |
1912 | SitAltitudeCallback); // retMethod | 1927 | //Set up raytrace to find top surface of prim |
1913 | } | 1928 | Vector3 size = part.Scale; |
1914 | } | 1929 | float mag = 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); |
1915 | else | 1930 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); |
1931 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
1932 | m_scene.PhysicsScene.RaycastWorld( | ||
1933 | start, // Vector3 position, | ||
1934 | down, // Vector3 direction, | ||
1935 | mag, // float length, | ||
1936 | SitAltitudeCallback); // retMethod | ||
1937 | } // end small/big | ||
1938 | } // end scripted/not | ||
1939 | } | ||
1940 | else // no Av | ||
1916 | { | 1941 | { |
1917 | return; | 1942 | return; |
1918 | } | 1943 | } |