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author | Teravus Ovares (Dan Olivares) | 2009-08-30 00:22:38 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-08-30 00:22:38 -0400 |
commit | 59c8a02a24fb04313ede77ba926da29ed43ec6cd (patch) | |
tree | 5c9323176ea50518fe309bd1caf8c58bc4dcc5b7 /OpenSim/Region | |
parent | Merge branch 'master' of ssh://MyConnection/var/git/opensim (diff) | |
download | opensim-SC-59c8a02a24fb04313ede77ba926da29ed43ec6cd.zip opensim-SC-59c8a02a24fb04313ede77ba926da29ed43ec6cd.tar.gz opensim-SC-59c8a02a24fb04313ede77ba926da29ed43ec6cd.tar.bz2 opensim-SC-59c8a02a24fb04313ede77ba926da29ed43ec6cd.tar.xz |
* When the RegionCombinerModule is off, make borders have an infinite aabb perpendicular to the cardinal
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs | 22 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 10 |
2 files changed, 26 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs index 381d5ec..79c9839 100644 --- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs | |||
@@ -28,7 +28,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
28 | { | 28 | { |
29 | IConfig myConfig = source.Configs["Startup"]; | 29 | IConfig myConfig = source.Configs["Startup"]; |
30 | enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false); | 30 | enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false); |
31 | 31 | //enabledYN = true; | |
32 | } | 32 | } |
33 | 33 | ||
34 | public void Close() | 34 | public void Close() |
@@ -41,6 +41,26 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
41 | if (!enabledYN) | 41 | if (!enabledYN) |
42 | return; | 42 | return; |
43 | 43 | ||
44 | Border northBorder = new Border(); | ||
45 | northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | ||
46 | northBorder.CrossDirection = Cardinals.N; | ||
47 | scene.NorthBorders[0] = northBorder; | ||
48 | |||
49 | Border southBorder = new Border(); | ||
50 | southBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //---> | ||
51 | southBorder.CrossDirection = Cardinals.S; | ||
52 | scene.SouthBorders[0] = southBorder; | ||
53 | |||
54 | Border eastBorder = new Border(); | ||
55 | eastBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | ||
56 | eastBorder.CrossDirection = Cardinals.E; | ||
57 | scene.EastBorders[0] = eastBorder; | ||
58 | |||
59 | Border westBorder = new Border(); | ||
60 | westBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //---> | ||
61 | westBorder.CrossDirection = Cardinals.W; | ||
62 | scene.WestBorders[0] = westBorder; | ||
63 | |||
44 | RegionConnections regionConnections = new RegionConnections(); | 64 | RegionConnections regionConnections = new RegionConnections(); |
45 | regionConnections.ConnectedRegions = new List<RegionData>(); | 65 | regionConnections.ConnectedRegions = new List<RegionData>(); |
46 | regionConnections.RegionScene = scene; | 66 | regionConnections.RegionScene = scene; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3e573cf..e66f1e6 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -489,22 +489,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
489 | { | 489 | { |
490 | BordersLocked = true; | 490 | BordersLocked = true; |
491 | Border northBorder = new Border(); | 491 | Border northBorder = new Border(); |
492 | northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | 492 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- |
493 | northBorder.CrossDirection = Cardinals.N; | 493 | northBorder.CrossDirection = Cardinals.N; |
494 | NorthBorders.Add(northBorder); | 494 | NorthBorders.Add(northBorder); |
495 | 495 | ||
496 | Border southBorder = new Border(); | 496 | Border southBorder = new Border(); |
497 | southBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //---> | 497 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> |
498 | southBorder.CrossDirection = Cardinals.S; | 498 | southBorder.CrossDirection = Cardinals.S; |
499 | SouthBorders.Add(southBorder); | 499 | SouthBorders.Add(southBorder); |
500 | 500 | ||
501 | Border eastBorder = new Border(); | 501 | Border eastBorder = new Border(); |
502 | eastBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | 502 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- |
503 | eastBorder.CrossDirection = Cardinals.E; | 503 | eastBorder.CrossDirection = Cardinals.E; |
504 | EastBorders.Add(eastBorder); | 504 | EastBorders.Add(eastBorder); |
505 | 505 | ||
506 | Border westBorder = new Border(); | 506 | Border westBorder = new Border(); |
507 | westBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //---> | 507 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> |
508 | westBorder.CrossDirection = Cardinals.W; | 508 | westBorder.CrossDirection = Cardinals.W; |
509 | WestBorders.Add(westBorder); | 509 | WestBorders.Add(westBorder); |
510 | BordersLocked = false; | 510 | BordersLocked = false; |
@@ -3354,7 +3354,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3354 | Utils.LongToUInts(regionHandle, out regionX, out regionY); | 3354 | Utils.LongToUInts(regionHandle, out regionX, out regionY); |
3355 | 3355 | ||
3356 | int shiftx = (int) regionX - (int) m_regInfo.RegionLocX * (int)Constants.RegionSize; | 3356 | int shiftx = (int) regionX - (int) m_regInfo.RegionLocX * (int)Constants.RegionSize; |
3357 | int shifty = (int)regionY - (int)m_regInfo.RegionLocY * (int)Constants.RegionSize; | 3357 | int shifty = (int) regionY - (int) m_regInfo.RegionLocY * (int)Constants.RegionSize; |
3358 | 3358 | ||
3359 | position.X += shiftx; | 3359 | position.X += shiftx; |
3360 | position.Y += shifty; | 3360 | position.Y += shifty; |