diff options
author | John Hurliman | 2009-10-23 01:02:36 -0700 |
---|---|---|
committer | John Hurliman | 2009-10-23 01:02:36 -0700 |
commit | 588361e2a2398b963871762c2b5485c6a086cf47 (patch) | |
tree | 5be2c6705096817c599075da4e12a0e9b0a4c841 /OpenSim/Region | |
parent | Added VS2010 support to Prebuild and created runprebuild2010.bat (diff) | |
download | opensim-SC-588361e2a2398b963871762c2b5485c6a086cf47.zip opensim-SC-588361e2a2398b963871762c2b5485c6a086cf47.tar.gz opensim-SC-588361e2a2398b963871762c2b5485c6a086cf47.tar.bz2 opensim-SC-588361e2a2398b963871762c2b5485c6a086cf47.tar.xz |
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
Diffstat (limited to 'OpenSim/Region')
13 files changed, 308 insertions, 284 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 5acf25f..e81ff4b 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -4434,6 +4434,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4434 | protected virtual void RegisterLocalPacketHandlers() | 4434 | protected virtual void RegisterLocalPacketHandlers() |
4435 | { | 4435 | { |
4436 | AddLocalPacketHandler(PacketType.LogoutRequest, Logout); | 4436 | AddLocalPacketHandler(PacketType.LogoutRequest, Logout); |
4437 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate); | ||
4437 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect); | 4438 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect); |
4438 | AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached); | 4439 | AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached); |
4439 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate); | 4440 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate); |
@@ -4446,6 +4447,75 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4446 | 4447 | ||
4447 | #region Packet Handlers | 4448 | #region Packet Handlers |
4448 | 4449 | ||
4450 | private bool HandleAgentUpdate(IClientAPI sener, Packet Pack) | ||
4451 | { | ||
4452 | if (OnAgentUpdate != null) | ||
4453 | { | ||
4454 | bool update = false; | ||
4455 | AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack; | ||
4456 | |||
4457 | #region Packet Session and User Check | ||
4458 | if (agenUpdate.AgentData.SessionID != SessionId || agenUpdate.AgentData.AgentID != AgentId) | ||
4459 | return false; | ||
4460 | #endregion | ||
4461 | |||
4462 | AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData; | ||
4463 | |||
4464 | // We can only check when we have something to check | ||
4465 | // against. | ||
4466 | |||
4467 | if (lastarg != null) | ||
4468 | { | ||
4469 | update = | ||
4470 | ( | ||
4471 | (x.BodyRotation != lastarg.BodyRotation) || | ||
4472 | (x.CameraAtAxis != lastarg.CameraAtAxis) || | ||
4473 | (x.CameraCenter != lastarg.CameraCenter) || | ||
4474 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | ||
4475 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | ||
4476 | (x.ControlFlags != lastarg.ControlFlags) || | ||
4477 | (x.Far != lastarg.Far) || | ||
4478 | (x.Flags != lastarg.Flags) || | ||
4479 | (x.State != lastarg.State) || | ||
4480 | (x.HeadRotation != lastarg.HeadRotation) || | ||
4481 | (x.SessionID != lastarg.SessionID) || | ||
4482 | (x.AgentID != lastarg.AgentID) | ||
4483 | ); | ||
4484 | } | ||
4485 | else | ||
4486 | update = true; | ||
4487 | |||
4488 | // These should be ordered from most-likely to | ||
4489 | // least likely to change. I've made an initial | ||
4490 | // guess at that. | ||
4491 | |||
4492 | if (update) | ||
4493 | { | ||
4494 | AgentUpdateArgs arg = new AgentUpdateArgs(); | ||
4495 | arg.AgentID = x.AgentID; | ||
4496 | arg.BodyRotation = x.BodyRotation; | ||
4497 | arg.CameraAtAxis = x.CameraAtAxis; | ||
4498 | arg.CameraCenter = x.CameraCenter; | ||
4499 | arg.CameraLeftAxis = x.CameraLeftAxis; | ||
4500 | arg.CameraUpAxis = x.CameraUpAxis; | ||
4501 | arg.ControlFlags = x.ControlFlags; | ||
4502 | arg.Far = x.Far; | ||
4503 | arg.Flags = x.Flags; | ||
4504 | arg.HeadRotation = x.HeadRotation; | ||
4505 | arg.SessionID = x.SessionID; | ||
4506 | arg.State = x.State; | ||
4507 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; | ||
4508 | lastarg = arg; // save this set of arguments for nexttime | ||
4509 | if (handlerAgentUpdate != null) | ||
4510 | OnAgentUpdate(this, arg); | ||
4511 | |||
4512 | handlerAgentUpdate = null; | ||
4513 | } | ||
4514 | } | ||
4515 | |||
4516 | return true; | ||
4517 | } | ||
4518 | |||
4449 | private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack) | 4519 | private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack) |
4450 | { | 4520 | { |
4451 | MoneyTransferRequestPacket money = (MoneyTransferRequestPacket)Pack; | 4521 | MoneyTransferRequestPacket money = (MoneyTransferRequestPacket)Pack; |
@@ -5631,77 +5701,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5631 | 5701 | ||
5632 | break; | 5702 | break; |
5633 | 5703 | ||
5634 | case PacketType.AgentUpdate: | ||
5635 | if (OnAgentUpdate != null) | ||
5636 | { | ||
5637 | bool update = false; | ||
5638 | AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack; | ||
5639 | |||
5640 | #region Packet Session and User Check | ||
5641 | if (m_checkPackets) | ||
5642 | { | ||
5643 | if (agenUpdate.AgentData.SessionID != SessionId || | ||
5644 | agenUpdate.AgentData.AgentID != AgentId) | ||
5645 | break; | ||
5646 | } | ||
5647 | #endregion | ||
5648 | |||
5649 | AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData; | ||
5650 | |||
5651 | // We can only check when we have something to check | ||
5652 | // against. | ||
5653 | |||
5654 | if (lastarg != null) | ||
5655 | { | ||
5656 | update = | ||
5657 | ( | ||
5658 | (x.BodyRotation != lastarg.BodyRotation) || | ||
5659 | (x.CameraAtAxis != lastarg.CameraAtAxis) || | ||
5660 | (x.CameraCenter != lastarg.CameraCenter) || | ||
5661 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | ||
5662 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | ||
5663 | (x.ControlFlags != lastarg.ControlFlags) || | ||
5664 | (x.Far != lastarg.Far) || | ||
5665 | (x.Flags != lastarg.Flags) || | ||
5666 | (x.State != lastarg.State) || | ||
5667 | (x.HeadRotation != lastarg.HeadRotation) || | ||
5668 | (x.SessionID != lastarg.SessionID) || | ||
5669 | (x.AgentID != lastarg.AgentID) | ||
5670 | ); | ||
5671 | } | ||
5672 | else | ||
5673 | update = true; | ||
5674 | |||
5675 | // These should be ordered from most-likely to | ||
5676 | // least likely to change. I've made an initial | ||
5677 | // guess at that. | ||
5678 | |||
5679 | if (update) | ||
5680 | { | ||
5681 | AgentUpdateArgs arg = new AgentUpdateArgs(); | ||
5682 | arg.AgentID = x.AgentID; | ||
5683 | arg.BodyRotation = x.BodyRotation; | ||
5684 | arg.CameraAtAxis = x.CameraAtAxis; | ||
5685 | arg.CameraCenter = x.CameraCenter; | ||
5686 | arg.CameraLeftAxis = x.CameraLeftAxis; | ||
5687 | arg.CameraUpAxis = x.CameraUpAxis; | ||
5688 | arg.ControlFlags = x.ControlFlags; | ||
5689 | arg.Far = x.Far; | ||
5690 | arg.Flags = x.Flags; | ||
5691 | arg.HeadRotation = x.HeadRotation; | ||
5692 | arg.SessionID = x.SessionID; | ||
5693 | arg.State = x.State; | ||
5694 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; | ||
5695 | lastarg = arg; // save this set of arguments for nexttime | ||
5696 | if (handlerAgentUpdate != null) | ||
5697 | OnAgentUpdate(this, arg); | ||
5698 | |||
5699 | handlerAgentUpdate = null; | ||
5700 | } | ||
5701 | |||
5702 | } | ||
5703 | break; | ||
5704 | |||
5705 | case PacketType.AgentAnimation: | 5704 | case PacketType.AgentAnimation: |
5706 | AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack; | 5705 | AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack; |
5707 | 5706 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs index 9387bce..61b6d65 100644 --- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs | |||
@@ -96,12 +96,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule | |||
96 | else | 96 | else |
97 | { | 97 | { |
98 | bool foundResult = false; | 98 | bool foundResult = false; |
99 | string resultstring = ""; | 99 | string resultstring = String.Empty; |
100 | List<ScenePresence> allav = DeadAvatar.Scene.GetScenePresences(); | 100 | ScenePresence[] allav = DeadAvatar.Scene.GetScenePresences(); |
101 | try | 101 | try |
102 | { | 102 | { |
103 | foreach (ScenePresence av in allav) | 103 | for (int i = 0; i < allav.Length; i++) |
104 | { | 104 | { |
105 | ScenePresence av = allav[i]; | ||
106 | |||
105 | if (av.LocalId == killerObjectLocalID) | 107 | if (av.LocalId == killerObjectLocalID) |
106 | { | 108 | { |
107 | av.ControllingClient.SendAlertMessage("You fragged " + DeadAvatar.Firstname + " " + DeadAvatar.Lastname); | 109 | av.ControllingClient.SendAlertMessage("You fragged " + DeadAvatar.Firstname + " " + DeadAvatar.Lastname); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs index ebebaf9..72ec869 100644 --- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs | |||
@@ -85,10 +85,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
85 | 85 | ||
86 | public void SendAlertToUser(string firstName, string lastName, string message, bool modal) | 86 | public void SendAlertToUser(string firstName, string lastName, string message, bool modal) |
87 | { | 87 | { |
88 | List<ScenePresence> presenceList = m_scene.GetScenePresences(); | 88 | ScenePresence[] presenceList = m_scene.GetScenePresences(); |
89 | 89 | ||
90 | foreach (ScenePresence presence in presenceList) | 90 | for (int i = 0; i < presenceList.Length; i++) |
91 | { | 91 | { |
92 | ScenePresence presence = presenceList[i]; | ||
93 | |||
92 | if (presence.Firstname == firstName && presence.Lastname == lastName) | 94 | if (presence.Firstname == firstName && presence.Lastname == lastName) |
93 | { | 95 | { |
94 | presence.ControllingClient.SendAgentAlertMessage(message, modal); | 96 | presence.ControllingClient.SendAgentAlertMessage(message, modal); |
@@ -99,10 +101,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
99 | 101 | ||
100 | public void SendGeneralAlert(string message) | 102 | public void SendGeneralAlert(string message) |
101 | { | 103 | { |
102 | List<ScenePresence> presenceList = m_scene.GetScenePresences(); | 104 | ScenePresence[] presenceList = m_scene.GetScenePresences(); |
103 | 105 | ||
104 | foreach (ScenePresence presence in presenceList) | 106 | for (int i = 0; i < presenceList.Length; i++) |
105 | { | 107 | { |
108 | ScenePresence presence = presenceList[i]; | ||
109 | |||
106 | if (!presence.IsChildAgent) | 110 | if (!presence.IsChildAgent) |
107 | presence.ControllingClient.SendAlertMessage(message); | 111 | presence.ControllingClient.SendAlertMessage(message); |
108 | } | 112 | } |
@@ -150,10 +154,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
150 | public void SendNotificationToUsersInRegion( | 154 | public void SendNotificationToUsersInRegion( |
151 | UUID fromAvatarID, string fromAvatarName, string message) | 155 | UUID fromAvatarID, string fromAvatarName, string message) |
152 | { | 156 | { |
153 | List<ScenePresence> presenceList = m_scene.GetScenePresences(); | 157 | ScenePresence[] presences = m_scene.GetScenePresences(); |
154 | 158 | ||
155 | foreach (ScenePresence presence in presenceList) | 159 | for (int i = 0; i < presences.Length; i++) |
156 | { | 160 | { |
161 | ScenePresence presence = presences[i]; | ||
157 | if (!presence.IsChildAgent) | 162 | if (!presence.IsChildAgent) |
158 | presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message); | 163 | presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message); |
159 | } | 164 | } |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 3bb162e..e3a395e 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -414,9 +414,12 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
414 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) | 414 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) |
415 | { | 415 | { |
416 | // Get a fresh list that will not change as people get teleported away | 416 | // Get a fresh list that will not change as people get teleported away |
417 | List<ScenePresence> prescences = m_scene.GetScenePresences(); | 417 | ScenePresence[] presences = m_scene.GetScenePresences(); |
418 | foreach (ScenePresence p in prescences) | 418 | |
419 | for (int i = 0; i < presences.Length; i++) | ||
419 | { | 420 | { |
421 | ScenePresence p = presences[i]; | ||
422 | |||
420 | if (p.UUID != senderID) | 423 | if (p.UUID != senderID) |
421 | { | 424 | { |
422 | // make sure they are still there, we could be working down a long list | 425 | // make sure they are still there, we could be working down a long list |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4b87f92..d5e3445 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -253,7 +253,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
253 | protected int m_fps = 10; | 253 | protected int m_fps = 10; |
254 | protected int m_frame = 0; | 254 | protected int m_frame = 0; |
255 | protected float m_timespan = 0.089f; | 255 | protected float m_timespan = 0.089f; |
256 | protected DateTime m_lastupdate = DateTime.Now; | 256 | protected DateTime m_lastupdate = DateTime.UtcNow; |
257 | 257 | ||
258 | private int m_update_physics = 1; | 258 | private int m_update_physics = 1; |
259 | private int m_update_entitymovement = 1; | 259 | private int m_update_entitymovement = 1; |
@@ -1014,7 +1014,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1014 | //#endif | 1014 | //#endif |
1015 | maintc = Environment.TickCount; | 1015 | maintc = Environment.TickCount; |
1016 | 1016 | ||
1017 | TimeSpan SinceLastFrame = DateTime.Now - m_lastupdate; | 1017 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; |
1018 | float physicsFPS = 0; | 1018 | float physicsFPS = 0; |
1019 | 1019 | ||
1020 | frameMS = Environment.TickCount; | 1020 | frameMS = Environment.TickCount; |
@@ -1137,7 +1137,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1137 | } | 1137 | } |
1138 | m_timedilation = tmpval; | 1138 | m_timedilation = tmpval; |
1139 | 1139 | ||
1140 | m_lastupdate = DateTime.Now; | 1140 | m_lastupdate = DateTime.UtcNow; |
1141 | } | 1141 | } |
1142 | maintc = Environment.TickCount - maintc; | 1142 | maintc = Environment.TickCount - maintc; |
1143 | maintc = (int)(m_timespan * 1000) - maintc; | 1143 | maintc = (int)(m_timespan * 1000) - maintc; |
@@ -3496,9 +3496,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3496 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) | 3496 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) |
3497 | { | 3497 | { |
3498 | ScenePresence presence; | 3498 | ScenePresence presence; |
3499 | 3499 | m_sceneGraph.TryGetAvatar(agentID, out presence); | |
3500 | lock (m_sceneGraph.ScenePresences) | ||
3501 | m_sceneGraph.ScenePresences.TryGetValue(agentID, out presence); | ||
3502 | 3500 | ||
3503 | if (presence != null) | 3501 | if (presence != null) |
3504 | { | 3502 | { |
@@ -3709,8 +3707,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3709 | Vector3 lookAt, uint teleportFlags) | 3707 | Vector3 lookAt, uint teleportFlags) |
3710 | { | 3708 | { |
3711 | ScenePresence sp; | 3709 | ScenePresence sp; |
3712 | lock (m_sceneGraph.ScenePresences) | 3710 | m_sceneGraph.TryGetAvatar(remoteClient.AgentId, out sp); |
3713 | m_sceneGraph.ScenePresences.TryGetValue(remoteClient.AgentId, out sp); | ||
3714 | 3711 | ||
3715 | if (sp != null) | 3712 | if (sp != null) |
3716 | { | 3713 | { |
@@ -4112,7 +4109,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4112 | /// This list is a new object, so it can be iterated over without locking. | 4109 | /// This list is a new object, so it can be iterated over without locking. |
4113 | /// </summary> | 4110 | /// </summary> |
4114 | /// <returns></returns> | 4111 | /// <returns></returns> |
4115 | public List<ScenePresence> GetScenePresences() | 4112 | public ScenePresence[] GetScenePresences() |
4116 | { | 4113 | { |
4117 | return m_sceneGraph.GetScenePresences(); | 4114 | return m_sceneGraph.GetScenePresences(); |
4118 | } | 4115 | } |
@@ -4159,15 +4156,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4159 | public void ForEachScenePresence(Action<ScenePresence> action) | 4156 | public void ForEachScenePresence(Action<ScenePresence> action) |
4160 | { | 4157 | { |
4161 | // We don't want to try to send messages if there are no avatars. | 4158 | // We don't want to try to send messages if there are no avatars. |
4162 | if (m_sceneGraph != null && m_sceneGraph.ScenePresences != null) | 4159 | if (m_sceneGraph != null) |
4163 | { | 4160 | { |
4164 | try | 4161 | try |
4165 | { | 4162 | { |
4166 | List<ScenePresence> presenceList = GetScenePresences(); | 4163 | ScenePresence[] presences = GetScenePresences(); |
4167 | foreach (ScenePresence presence in presenceList) | 4164 | for (int i = 0; i < presences.Length; i++) |
4168 | { | 4165 | action(presences[i]); |
4169 | action(presence); | ||
4170 | } | ||
4171 | } | 4166 | } |
4172 | catch (Exception e) | 4167 | catch (Exception e) |
4173 | { | 4168 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index deee6c3..db055f9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -66,7 +66,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
66 | 66 | ||
67 | #region Fields | 67 | #region Fields |
68 | 68 | ||
69 | protected internal Dictionary<UUID, ScenePresence> ScenePresences = new Dictionary<UUID, ScenePresence>(); | 69 | protected Dictionary<UUID, ScenePresence> m_scenePresences = new Dictionary<UUID, ScenePresence>(); |
70 | protected ScenePresence[] m_scenePresenceArray = new ScenePresence[0]; | ||
71 | |||
70 | // SceneObjects is not currently populated or used. | 72 | // SceneObjects is not currently populated or used. |
71 | //public Dictionary<UUID, SceneObjectGroup> SceneObjects; | 73 | //public Dictionary<UUID, SceneObjectGroup> SceneObjects; |
72 | protected internal EntityManager Entities = new EntityManager(); | 74 | protected internal EntityManager Entities = new EntityManager(); |
@@ -126,10 +128,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
126 | 128 | ||
127 | protected internal void Close() | 129 | protected internal void Close() |
128 | { | 130 | { |
129 | lock (ScenePresences) | 131 | lock (m_scenePresences) |
130 | { | 132 | { |
131 | ScenePresences.Clear(); | 133 | m_scenePresences.Clear(); |
134 | m_scenePresenceArray = new ScenePresence[0]; | ||
132 | } | 135 | } |
136 | |||
133 | lock (m_dictionary_lock) | 137 | lock (m_dictionary_lock) |
134 | { | 138 | { |
135 | SceneObjectGroupsByFullID.Clear(); | 139 | SceneObjectGroupsByFullID.Clear(); |
@@ -157,11 +161,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | 161 | ||
158 | protected internal void UpdatePresences() | 162 | protected internal void UpdatePresences() |
159 | { | 163 | { |
160 | List<ScenePresence> updateScenePresences = GetScenePresences(); | 164 | ScenePresence[] updateScenePresences = GetScenePresences(); |
161 | foreach (ScenePresence pres in updateScenePresences) | 165 | for (int i = 0; i < updateScenePresences.Length; i++) |
162 | { | 166 | updateScenePresences[i].Update(); |
163 | pres.Update(); | ||
164 | } | ||
165 | } | 167 | } |
166 | 168 | ||
167 | protected internal float UpdatePhysics(double elapsed) | 169 | protected internal float UpdatePhysics(double elapsed) |
@@ -190,15 +192,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
190 | 192 | ||
191 | protected internal void UpdateScenePresenceMovement() | 193 | protected internal void UpdateScenePresenceMovement() |
192 | { | 194 | { |
193 | List<ScenePresence> moveEntities = GetScenePresences(); | 195 | ScenePresence[] moveEntities = GetScenePresences(); |
194 | 196 | for (int i = 0; i < moveEntities.Length; i++) | |
195 | foreach (EntityBase entity in moveEntities) | 197 | moveEntities[i].UpdateMovement(); |
196 | { | ||
197 | //cfk. This throws occaisional exceptions on a heavily used region | ||
198 | //and I added this null check to try to preclude the exception. | ||
199 | if (entity != null) | ||
200 | entity.UpdateMovement(); | ||
201 | } | ||
202 | } | 198 | } |
203 | 199 | ||
204 | #endregion | 200 | #endregion |
@@ -645,9 +641,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
645 | 641 | ||
646 | Entities[presence.UUID] = presence; | 642 | Entities[presence.UUID] = presence; |
647 | 643 | ||
648 | lock (ScenePresences) | 644 | lock (m_scenePresences) |
649 | { | 645 | { |
650 | ScenePresences[presence.UUID] = presence; | 646 | if (!m_scenePresences.ContainsKey(presence.UUID)) |
647 | { | ||
648 | m_scenePresences.Add(presence.UUID, presence); | ||
649 | |||
650 | // Create a new array of ScenePresence references | ||
651 | int oldLength = m_scenePresenceArray.Length; | ||
652 | ScenePresence[] newArray = new ScenePresence[oldLength + 1]; | ||
653 | Array.Copy(m_scenePresenceArray, newArray, oldLength); | ||
654 | newArray[oldLength] = presence; | ||
655 | m_scenePresenceArray = newArray; | ||
656 | } | ||
657 | else | ||
658 | { | ||
659 | m_scenePresences[presence.UUID] = presence; | ||
660 | |||
661 | // Do a linear search through the array of ScenePresence references | ||
662 | // and update the modified entry | ||
663 | for (int i = 0; i < m_scenePresenceArray.Length; i++) | ||
664 | { | ||
665 | if (m_scenePresenceArray[i].UUID == presence.UUID) | ||
666 | { | ||
667 | m_scenePresenceArray[i] = presence; | ||
668 | break; | ||
669 | } | ||
670 | } | ||
671 | } | ||
651 | } | 672 | } |
652 | } | 673 | } |
653 | 674 | ||
@@ -663,16 +684,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
663 | agentID); | 684 | agentID); |
664 | } | 685 | } |
665 | 686 | ||
666 | lock (ScenePresences) | 687 | lock (m_scenePresences) |
667 | { | 688 | { |
668 | if (!ScenePresences.Remove(agentID)) | 689 | if (m_scenePresences.Remove(agentID)) |
690 | { | ||
691 | // Copy all of the elements from the previous array | ||
692 | // into the new array except the removed element | ||
693 | int oldLength = m_scenePresenceArray.Length; | ||
694 | ScenePresence[] newArray = new ScenePresence[oldLength - 1]; | ||
695 | int j = 0; | ||
696 | for (int i = 0; i < m_scenePresenceArray.Length; i++) | ||
697 | { | ||
698 | ScenePresence presence = m_scenePresenceArray[i]; | ||
699 | if (presence.UUID != agentID) | ||
700 | { | ||
701 | newArray[j] = presence; | ||
702 | ++j; | ||
703 | } | ||
704 | } | ||
705 | m_scenePresenceArray = newArray; | ||
706 | } | ||
707 | else | ||
669 | { | 708 | { |
670 | m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 709 | m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
671 | } | 710 | } |
672 | // else | ||
673 | // { | ||
674 | // m_log.InfoFormat("[SCENE] Removed scene presence {0} from scene presences list", agentID); | ||
675 | // } | ||
676 | } | 711 | } |
677 | } | 712 | } |
678 | 713 | ||
@@ -704,20 +739,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
704 | 739 | ||
705 | public void RecalculateStats() | 740 | public void RecalculateStats() |
706 | { | 741 | { |
707 | List<ScenePresence> SPList = GetScenePresences(); | 742 | ScenePresence[] presences = GetScenePresences(); |
708 | int rootcount = 0; | 743 | int rootcount = 0; |
709 | int childcount = 0; | 744 | int childcount = 0; |
710 | 745 | ||
711 | foreach (ScenePresence user in SPList) | 746 | for (int i = 0; i < presences.Length; i++) |
712 | { | 747 | { |
748 | ScenePresence user = presences[i]; | ||
713 | if (user.IsChildAgent) | 749 | if (user.IsChildAgent) |
714 | childcount++; | 750 | ++childcount; |
715 | else | 751 | else |
716 | rootcount++; | 752 | ++rootcount; |
717 | } | 753 | } |
754 | |||
718 | m_numRootAgents = rootcount; | 755 | m_numRootAgents = rootcount; |
719 | m_numChildAgents = childcount; | 756 | m_numChildAgents = childcount; |
720 | |||
721 | } | 757 | } |
722 | 758 | ||
723 | public int GetChildAgentCount() | 759 | public int GetChildAgentCount() |
@@ -767,12 +803,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
767 | /// locking is required to iterate over it. | 803 | /// locking is required to iterate over it. |
768 | /// </summary> | 804 | /// </summary> |
769 | /// <returns></returns> | 805 | /// <returns></returns> |
770 | protected internal List<ScenePresence> GetScenePresences() | 806 | protected internal ScenePresence[] GetScenePresences() |
771 | { | 807 | { |
772 | lock (ScenePresences) | 808 | return m_scenePresenceArray; |
773 | { | ||
774 | return new List<ScenePresence>(ScenePresences.Values); | ||
775 | } | ||
776 | } | 809 | } |
777 | 810 | ||
778 | protected internal List<ScenePresence> GetAvatars() | 811 | protected internal List<ScenePresence> GetAvatars() |
@@ -817,14 +850,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
817 | // No locking of scene presences here since we're passing back a list... | 850 | // No locking of scene presences here since we're passing back a list... |
818 | 851 | ||
819 | List<ScenePresence> result = new List<ScenePresence>(); | 852 | List<ScenePresence> result = new List<ScenePresence>(); |
820 | List<ScenePresence> ScenePresencesList = GetScenePresences(); | 853 | ScenePresence[] scenePresences = GetScenePresences(); |
821 | 854 | ||
822 | foreach (ScenePresence avatar in ScenePresencesList) | 855 | for (int i = 0; i < scenePresences.Length; i++) |
823 | { | 856 | { |
857 | ScenePresence avatar = scenePresences[i]; | ||
824 | if (filter(avatar)) | 858 | if (filter(avatar)) |
825 | { | ||
826 | result.Add(avatar); | 859 | result.Add(avatar); |
827 | } | ||
828 | } | 860 | } |
829 | 861 | ||
830 | return result; | 862 | return result; |
@@ -839,9 +871,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
839 | { | 871 | { |
840 | ScenePresence sp; | 872 | ScenePresence sp; |
841 | 873 | ||
842 | lock (ScenePresences) | 874 | lock (m_scenePresences) |
843 | { | 875 | { |
844 | ScenePresences.TryGetValue(agentID, out sp); | 876 | m_scenePresences.TryGetValue(agentID, out sp); |
845 | } | 877 | } |
846 | 878 | ||
847 | return sp; | 879 | return sp; |
@@ -1000,48 +1032,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1000 | 1032 | ||
1001 | protected internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) | 1033 | protected internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) |
1002 | { | 1034 | { |
1003 | ScenePresence presence; | 1035 | lock (m_scenePresences) |
1004 | 1036 | return m_scenePresences.TryGetValue(avatarId, out avatar); | |
1005 | lock (ScenePresences) | ||
1006 | { | ||
1007 | if (ScenePresences.TryGetValue(avatarId, out presence)) | ||
1008 | { | ||
1009 | avatar = presence; | ||
1010 | return true; | ||
1011 | |||
1012 | //if (!presence.IsChildAgent) | ||
1013 | //{ | ||
1014 | // avatar = presence; | ||
1015 | // return true; | ||
1016 | //} | ||
1017 | //else | ||
1018 | //{ | ||
1019 | // m_log.WarnFormat( | ||
1020 | // "[INNER SCENE]: Requested avatar {0} could not be found in scene {1} since it is only registered as a child agent!", | ||
1021 | // avatarId, m_parentScene.RegionInfo.RegionName); | ||
1022 | //} | ||
1023 | } | ||
1024 | } | ||
1025 | |||
1026 | avatar = null; | ||
1027 | return false; | ||
1028 | } | 1037 | } |
1029 | 1038 | ||
1030 | protected internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | 1039 | protected internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) |
1031 | { | 1040 | { |
1032 | lock (ScenePresences) | 1041 | ScenePresence[] presences = GetScenePresences(); |
1042 | |||
1043 | for (int i = 0; i < presences.Length; i++) | ||
1033 | { | 1044 | { |
1034 | foreach (ScenePresence presence in ScenePresences.Values) | 1045 | ScenePresence presence = presences[i]; |
1046 | |||
1047 | if (!presence.IsChildAgent) | ||
1035 | { | 1048 | { |
1036 | if (!presence.IsChildAgent) | 1049 | if (String.Compare(avatarName, presence.ControllingClient.Name, true) == 0) |
1037 | { | 1050 | { |
1038 | string name = presence.ControllingClient.Name; | 1051 | avatar = presence; |
1039 | 1052 | return true; | |
1040 | if (String.Compare(avatarName, name, true) == 0) | ||
1041 | { | ||
1042 | avatar = presence; | ||
1043 | return true; | ||
1044 | } | ||
1045 | } | 1053 | } |
1046 | } | 1054 | } |
1047 | } | 1055 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 3097929..dfaa7ea 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -411,41 +411,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
411 | /// <param name="newDebug"></param> | 411 | /// <param name="newDebug"></param> |
412 | public void SetDebugPacketLevelOnCurrentScene(int newDebug) | 412 | public void SetDebugPacketLevelOnCurrentScene(int newDebug) |
413 | { | 413 | { |
414 | ForEachCurrentScene(delegate(Scene scene) | 414 | ForEachCurrentScene( |
415 | { | 415 | delegate(Scene scene) |
416 | List<ScenePresence> scenePresences = scene.GetScenePresences(); | 416 | { |
417 | ScenePresence[] scenePresences = scene.GetScenePresences(); | ||
418 | |||
419 | for (int i = 0; i < scenePresences.Length; i++) | ||
420 | { | ||
421 | ScenePresence scenePresence = scenePresences[i]; | ||
417 | 422 | ||
418 | foreach (ScenePresence scenePresence in scenePresences) | 423 | if (!scenePresence.IsChildAgent) |
419 | { | 424 | { |
420 | if (!scenePresence.IsChildAgent) | 425 | m_log.ErrorFormat("Packet debug for {0} {1} set to {2}", |
421 | { | 426 | scenePresence.Firstname, |
422 | m_log.ErrorFormat("Packet debug for {0} {1} set to {2}", | 427 | scenePresence.Lastname, |
423 | scenePresence.Firstname, | 428 | newDebug); |
424 | scenePresence.Lastname, | ||
425 | newDebug); | ||
426 | 429 | ||
427 | scenePresence.ControllingClient.SetDebugPacketLevel(newDebug); | 430 | scenePresence.ControllingClient.SetDebugPacketLevel(newDebug); |
428 | } | 431 | } |
429 | } | 432 | } |
430 | }); | 433 | } |
434 | ); | ||
431 | } | 435 | } |
432 | 436 | ||
433 | public List<ScenePresence> GetCurrentSceneAvatars() | 437 | public List<ScenePresence> GetCurrentSceneAvatars() |
434 | { | 438 | { |
435 | List<ScenePresence> avatars = new List<ScenePresence>(); | 439 | List<ScenePresence> avatars = new List<ScenePresence>(); |
436 | 440 | ||
437 | ForEachCurrentScene(delegate(Scene scene) | 441 | ForEachCurrentScene( |
438 | { | 442 | delegate(Scene scene) |
439 | List<ScenePresence> scenePresences = scene.GetScenePresences(); | ||
440 | |||
441 | foreach (ScenePresence scenePresence in scenePresences) | ||
442 | { | 443 | { |
443 | if (!scenePresence.IsChildAgent) | 444 | ScenePresence[] scenePresences = scene.GetScenePresences(); |
445 | |||
446 | for (int i = 0; i < scenePresences.Length; i++) | ||
444 | { | 447 | { |
445 | avatars.Add(scenePresence); | 448 | ScenePresence scenePresence = scenePresences[i]; |
449 | if (!scenePresence.IsChildAgent) | ||
450 | avatars.Add(scenePresence); | ||
446 | } | 451 | } |
447 | } | 452 | } |
448 | }); | 453 | ); |
449 | 454 | ||
450 | return avatars; | 455 | return avatars; |
451 | } | 456 | } |
@@ -456,7 +461,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
456 | 461 | ||
457 | ForEachCurrentScene(delegate(Scene scene) | 462 | ForEachCurrentScene(delegate(Scene scene) |
458 | { | 463 | { |
459 | List<ScenePresence> scenePresences = scene.GetScenePresences(); | 464 | ScenePresence[] scenePresences = scene.GetScenePresences(); |
460 | presences.AddRange(scenePresences); | 465 | presences.AddRange(scenePresences); |
461 | }); | 466 | }); |
462 | 467 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 69b3ded..4f19761 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1182,8 +1182,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1182 | { | 1182 | { |
1183 | // part.Inventory.RemoveScriptInstances(); | 1183 | // part.Inventory.RemoveScriptInstances(); |
1184 | 1184 | ||
1185 | List<ScenePresence> avatars = Scene.GetScenePresences(); | 1185 | ScenePresence[] avatars = Scene.GetScenePresences(); |
1186 | for (int i = 0; i < avatars.Count; i++) | 1186 | for (int i = 0; i < avatars.Length; i++) |
1187 | { | 1187 | { |
1188 | if (avatars[i].ParentID == LocalId) | 1188 | if (avatars[i].ParentID == LocalId) |
1189 | { | 1189 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 32171a0..7193002 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1077,8 +1077,8 @@ if (m_shape != null) { | |||
1077 | 1077 | ||
1078 | private void SendObjectPropertiesToClient(UUID AgentID) | 1078 | private void SendObjectPropertiesToClient(UUID AgentID) |
1079 | { | 1079 | { |
1080 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); | 1080 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
1081 | for (int i = 0; i < avatars.Count; i++) | 1081 | for (int i = 0; i < avatars.Length; i++) |
1082 | { | 1082 | { |
1083 | // Ugly reference :( | 1083 | // Ugly reference :( |
1084 | if (avatars[i].UUID == AgentID) | 1084 | if (avatars[i].UUID == AgentID) |
@@ -1140,8 +1140,8 @@ if (m_shape != null) { | |||
1140 | /// </summary> | 1140 | /// </summary> |
1141 | public void AddFullUpdateToAllAvatars() | 1141 | public void AddFullUpdateToAllAvatars() |
1142 | { | 1142 | { |
1143 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); | 1143 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
1144 | for (int i = 0; i < avatars.Count; i++) | 1144 | for (int i = 0; i < avatars.Length; i++) |
1145 | { | 1145 | { |
1146 | avatars[i].SceneViewer.QueuePartForUpdate(this); | 1146 | avatars[i].SceneViewer.QueuePartForUpdate(this); |
1147 | } | 1147 | } |
@@ -1165,8 +1165,8 @@ if (m_shape != null) { | |||
1165 | /// Terse updates | 1165 | /// Terse updates |
1166 | public void AddTerseUpdateToAllAvatars() | 1166 | public void AddTerseUpdateToAllAvatars() |
1167 | { | 1167 | { |
1168 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); | 1168 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
1169 | for (int i = 0; i < avatars.Count; i++) | 1169 | for (int i = 0; i < avatars.Length; i++) |
1170 | { | 1170 | { |
1171 | avatars[i].SceneViewer.QueuePartForUpdate(this); | 1171 | avatars[i].SceneViewer.QueuePartForUpdate(this); |
1172 | } | 1172 | } |
@@ -1894,24 +1894,24 @@ if (m_shape != null) { | |||
1894 | } | 1894 | } |
1895 | else | 1895 | else |
1896 | { | 1896 | { |
1897 | List<ScenePresence> avlist = m_parentGroup.Scene.GetScenePresences(); | 1897 | ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); |
1898 | if (avlist != null) | 1898 | |
1899 | for (int i = 0; i < avlist.Length; i++) | ||
1899 | { | 1900 | { |
1900 | foreach (ScenePresence av in avlist) | 1901 | ScenePresence av = avlist[i]; |
1902 | |||
1903 | if (av.LocalId == localId) | ||
1901 | { | 1904 | { |
1902 | if (av.LocalId == localId) | 1905 | DetectedObject detobj = new DetectedObject(); |
1903 | { | 1906 | detobj.keyUUID = av.UUID; |
1904 | DetectedObject detobj = new DetectedObject(); | 1907 | detobj.nameStr = av.ControllingClient.Name; |
1905 | detobj.keyUUID = av.UUID; | 1908 | detobj.ownerUUID = av.UUID; |
1906 | detobj.nameStr = av.ControllingClient.Name; | 1909 | detobj.posVector = av.AbsolutePosition; |
1907 | detobj.ownerUUID = av.UUID; | 1910 | detobj.rotQuat = av.Rotation; |
1908 | detobj.posVector = av.AbsolutePosition; | 1911 | detobj.velVector = av.Velocity; |
1909 | detobj.rotQuat = av.Rotation; | 1912 | detobj.colliderType = 0; |
1910 | detobj.velVector = av.Velocity; | 1913 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
1911 | detobj.colliderType = 0; | 1914 | colliding.Add(detobj); |
1912 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
1913 | colliding.Add(detobj); | ||
1914 | } | ||
1915 | } | 1915 | } |
1916 | } | 1916 | } |
1917 | } | 1917 | } |
@@ -1965,26 +1965,25 @@ if (m_shape != null) { | |||
1965 | } | 1965 | } |
1966 | else | 1966 | else |
1967 | { | 1967 | { |
1968 | List<ScenePresence> avlist = m_parentGroup.Scene.GetScenePresences(); | 1968 | ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); |
1969 | if (avlist != null) | 1969 | |
1970 | for (int i = 0; i < avlist.Length; i++) | ||
1970 | { | 1971 | { |
1971 | foreach (ScenePresence av in avlist) | 1972 | ScenePresence av = avlist[i]; |
1973 | |||
1974 | if (av.LocalId == localId) | ||
1972 | { | 1975 | { |
1973 | if (av.LocalId == localId) | 1976 | DetectedObject detobj = new DetectedObject(); |
1974 | { | 1977 | detobj.keyUUID = av.UUID; |
1975 | DetectedObject detobj = new DetectedObject(); | 1978 | detobj.nameStr = av.Name; |
1976 | detobj.keyUUID = av.UUID; | 1979 | detobj.ownerUUID = av.UUID; |
1977 | detobj.nameStr = av.Name; | 1980 | detobj.posVector = av.AbsolutePosition; |
1978 | detobj.ownerUUID = av.UUID; | 1981 | detobj.rotQuat = av.Rotation; |
1979 | detobj.posVector = av.AbsolutePosition; | 1982 | detobj.velVector = av.Velocity; |
1980 | detobj.rotQuat = av.Rotation; | 1983 | detobj.colliderType = 0; |
1981 | detobj.velVector = av.Velocity; | 1984 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
1982 | detobj.colliderType = 0; | 1985 | colliding.Add(detobj); |
1983 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
1984 | colliding.Add(detobj); | ||
1985 | } | ||
1986 | } | 1986 | } |
1987 | |||
1988 | } | 1987 | } |
1989 | } | 1988 | } |
1990 | } | 1989 | } |
@@ -2035,24 +2034,24 @@ if (m_shape != null) { | |||
2035 | } | 2034 | } |
2036 | else | 2035 | else |
2037 | { | 2036 | { |
2038 | List<ScenePresence> avlist = m_parentGroup.Scene.GetScenePresences(); | 2037 | ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); |
2039 | if (avlist != null) | 2038 | |
2039 | for (int i = 0; i < avlist.Length; i++) | ||
2040 | { | 2040 | { |
2041 | foreach (ScenePresence av in avlist) | 2041 | ScenePresence av = avlist[i]; |
2042 | |||
2043 | if (av.LocalId == localId) | ||
2042 | { | 2044 | { |
2043 | if (av.LocalId == localId) | 2045 | DetectedObject detobj = new DetectedObject(); |
2044 | { | 2046 | detobj.keyUUID = av.UUID; |
2045 | DetectedObject detobj = new DetectedObject(); | 2047 | detobj.nameStr = av.Name; |
2046 | detobj.keyUUID = av.UUID; | 2048 | detobj.ownerUUID = av.UUID; |
2047 | detobj.nameStr = av.Name; | 2049 | detobj.posVector = av.AbsolutePosition; |
2048 | detobj.ownerUUID = av.UUID; | 2050 | detobj.rotQuat = av.Rotation; |
2049 | detobj.posVector = av.AbsolutePosition; | 2051 | detobj.velVector = av.Velocity; |
2050 | detobj.rotQuat = av.Rotation; | 2052 | detobj.colliderType = 0; |
2051 | detobj.velVector = av.Velocity; | 2053 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
2052 | detobj.colliderType = 0; | 2054 | colliding.Add(detobj); |
2053 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2054 | colliding.Add(detobj); | ||
2055 | } | ||
2056 | } | 2055 | } |
2057 | } | 2056 | } |
2058 | } | 2057 | } |
@@ -2312,8 +2311,8 @@ if (m_shape != null) { | |||
2312 | /// </summary> | 2311 | /// </summary> |
2313 | public void SendFullUpdateToAllClients() | 2312 | public void SendFullUpdateToAllClients() |
2314 | { | 2313 | { |
2315 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); | 2314 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
2316 | for (int i = 0; i < avatars.Count; i++) | 2315 | for (int i = 0; i < avatars.Length; i++) |
2317 | { | 2316 | { |
2318 | // Ugly reference :( | 2317 | // Ugly reference :( |
2319 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, | 2318 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, |
@@ -2323,8 +2322,8 @@ if (m_shape != null) { | |||
2323 | 2322 | ||
2324 | public void SendFullUpdateToAllClientsExcept(UUID agentID) | 2323 | public void SendFullUpdateToAllClientsExcept(UUID agentID) |
2325 | { | 2324 | { |
2326 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); | 2325 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
2327 | for (int i = 0; i < avatars.Count; i++) | 2326 | for (int i = 0; i < avatars.Length; i++) |
2328 | { | 2327 | { |
2329 | // Ugly reference :( | 2328 | // Ugly reference :( |
2330 | if (avatars[i].UUID != agentID) | 2329 | if (avatars[i].UUID != agentID) |
@@ -2467,8 +2466,8 @@ if (m_shape != null) { | |||
2467 | /// </summary> | 2466 | /// </summary> |
2468 | public void SendTerseUpdateToAllClients() | 2467 | public void SendTerseUpdateToAllClients() |
2469 | { | 2468 | { |
2470 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); | 2469 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
2471 | for (int i = 0; i < avatars.Count; i++) | 2470 | for (int i = 0; i < avatars.Length; i++) |
2472 | { | 2471 | { |
2473 | SendTerseUpdateToClient(avatars[i].ControllingClient); | 2472 | SendTerseUpdateToClient(avatars[i].ControllingClient); |
2474 | } | 2473 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ccfffe7..77706ac 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -869,14 +869,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
869 | 869 | ||
870 | m_isChildAgent = false; | 870 | m_isChildAgent = false; |
871 | 871 | ||
872 | List<ScenePresence> AnimAgents = m_scene.GetScenePresences(); | 872 | ScenePresence[] animAgents = m_scene.GetScenePresences(); |
873 | foreach (ScenePresence p in AnimAgents) | 873 | for (int i = 0; i < animAgents.Length; i++) |
874 | { | 874 | { |
875 | if (p != this) | 875 | ScenePresence presence = animAgents[i]; |
876 | p.SendAnimPackToClient(ControllingClient); | 876 | |
877 | if (presence != this) | ||
878 | presence.SendAnimPackToClient(ControllingClient); | ||
877 | } | 879 | } |
878 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | ||
879 | 880 | ||
881 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | ||
880 | } | 882 | } |
881 | 883 | ||
882 | /// <summary> | 884 | /// <summary> |
@@ -2533,9 +2535,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2533 | { | 2535 | { |
2534 | m_perfMonMS = Environment.TickCount; | 2536 | m_perfMonMS = Environment.TickCount; |
2535 | 2537 | ||
2536 | List<ScenePresence> avatars = m_scene.GetScenePresences(); | 2538 | ScenePresence[] avatars = m_scene.GetScenePresences(); |
2537 | foreach (ScenePresence avatar in avatars) | 2539 | |
2540 | for (int i = 0; i < avatars.Length; i++) | ||
2538 | { | 2541 | { |
2542 | ScenePresence avatar = avatars[i]; | ||
2543 | |||
2539 | // only send if this is the root (children are only "listening posts" in a foreign region) | 2544 | // only send if this is the root (children are only "listening posts" in a foreign region) |
2540 | if (!IsChildAgent) | 2545 | if (!IsChildAgent) |
2541 | { | 2546 | { |
@@ -2553,7 +2558,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2553 | } | 2558 | } |
2554 | } | 2559 | } |
2555 | 2560 | ||
2556 | m_scene.StatsReporter.AddAgentUpdates(avatars.Count); | 2561 | m_scene.StatsReporter.AddAgentUpdates(avatars.Length); |
2557 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2562 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); |
2558 | 2563 | ||
2559 | //SendAnimPack(); | 2564 | //SendAnimPack(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 669189d..56d4d28 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -7227,13 +7227,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7227 | public LSL_Integer llGetNumberOfPrims() | 7227 | public LSL_Integer llGetNumberOfPrims() |
7228 | { | 7228 | { |
7229 | m_host.AddScriptLPS(1); | 7229 | m_host.AddScriptLPS(1); |
7230 | List<ScenePresence> presences = World.GetScenePresences(); | 7230 | ScenePresence[] presences = World.GetScenePresences(); |
7231 | if (presences.Count == 0) | 7231 | if (presences.Length == 0) |
7232 | return 0; | 7232 | return 0; |
7233 | 7233 | ||
7234 | int avatarCount = 0; | 7234 | int avatarCount = 0; |
7235 | foreach (ScenePresence presence in presences) | 7235 | for (int i = 0; i < presences.Length; i++) |
7236 | { | 7236 | { |
7237 | ScenePresence presence = presences[i]; | ||
7238 | |||
7237 | if (!presence.IsChildAgent && presence.ParentID != 0) | 7239 | if (!presence.IsChildAgent && presence.ParentID != 0) |
7238 | { | 7240 | { |
7239 | if (m_host.ParentGroup.HasChildPrim(presence.ParentID)) | 7241 | if (m_host.ParentGroup.HasChildPrim(presence.ParentID)) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index a09c8db..ee01c3c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -404,7 +404,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
404 | 404 | ||
405 | private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) | 405 | private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) |
406 | { | 406 | { |
407 | List<ScenePresence> Presences; | 407 | List<ScenePresence> presences; |
408 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 408 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
409 | 409 | ||
410 | // If this is an avatar sense by key try to get them directly | 410 | // If this is an avatar sense by key try to get them directly |
@@ -414,16 +414,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
414 | ScenePresence p = m_CmdManager.m_ScriptEngine.World.GetScenePresence(ts.keyID); | 414 | ScenePresence p = m_CmdManager.m_ScriptEngine.World.GetScenePresence(ts.keyID); |
415 | if (p == null) | 415 | if (p == null) |
416 | return sensedEntities; | 416 | return sensedEntities; |
417 | Presences = new List<ScenePresence>(); | 417 | presences = new List<ScenePresence>(); |
418 | Presences.Add(p); | 418 | presences.Add(p); |
419 | } | 419 | } |
420 | else | 420 | else |
421 | { | 421 | { |
422 | Presences = m_CmdManager.m_ScriptEngine.World.GetScenePresences(); | 422 | presences = new List<ScenePresence>(m_CmdManager.m_ScriptEngine.World.GetScenePresences()); |
423 | } | 423 | } |
424 | 424 | ||
425 | // If nobody about quit fast | 425 | // If nobody about quit fast |
426 | if (Presences.Count == 0) | 426 | if (presences.Count == 0) |
427 | return sensedEntities; | 427 | return sensedEntities; |
428 | 428 | ||
429 | SceneObjectPart SensePoint = ts.host; | 429 | SceneObjectPart SensePoint = ts.host; |
@@ -440,8 +440,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
440 | Vector3 toRegionPos; | 440 | Vector3 toRegionPos; |
441 | double dis; | 441 | double dis; |
442 | 442 | ||
443 | foreach (ScenePresence presence in Presences) | 443 | for (int i = 0; i < presences.Count; i++) |
444 | { | 444 | { |
445 | ScenePresence presence = presences[i]; | ||
445 | bool keep = true; | 446 | bool keep = true; |
446 | 447 | ||
447 | if (presence.IsDeleted) | 448 | if (presence.IsDeleted) |
diff --git a/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs b/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs index d7c39a3..704b74f 100644 --- a/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs +++ b/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs | |||
@@ -68,11 +68,11 @@ namespace OpenSim.Region.UserStatistics | |||
68 | HTMLUtil.OL_O(ref output, ""); | 68 | HTMLUtil.OL_O(ref output, ""); |
69 | foreach (Scene scene in all_scenes) | 69 | foreach (Scene scene in all_scenes) |
70 | { | 70 | { |
71 | List<ScenePresence> avatarInScene = scene.GetScenePresences(); | 71 | ScenePresence[] avatarInScene = scene.GetScenePresences(); |
72 | 72 | ||
73 | HTMLUtil.LI_O(ref output, ""); | 73 | HTMLUtil.LI_O(ref output, String.Empty); |
74 | output.Append(scene.RegionInfo.RegionName); | 74 | output.Append(scene.RegionInfo.RegionName); |
75 | HTMLUtil.OL_O(ref output, ""); | 75 | HTMLUtil.OL_O(ref output, String.Empty); |
76 | foreach (ScenePresence av in avatarInScene) | 76 | foreach (ScenePresence av in avatarInScene) |
77 | { | 77 | { |
78 | Dictionary<string,string> queues = new Dictionary<string, string>(); | 78 | Dictionary<string,string> queues = new Dictionary<string, string>(); |
@@ -81,7 +81,7 @@ namespace OpenSim.Region.UserStatistics | |||
81 | IStatsCollector isClient = (IStatsCollector) av.ControllingClient; | 81 | IStatsCollector isClient = (IStatsCollector) av.ControllingClient; |
82 | queues = decodeQueueReport(isClient.Report()); | 82 | queues = decodeQueueReport(isClient.Report()); |
83 | } | 83 | } |
84 | HTMLUtil.LI_O(ref output, ""); | 84 | HTMLUtil.LI_O(ref output, String.Empty); |
85 | output.Append(av.Name); | 85 | output.Append(av.Name); |
86 | output.Append(" "); | 86 | output.Append(" "); |
87 | output.Append((av.IsChildAgent ? "Child" : "Root")); | 87 | output.Append((av.IsChildAgent ? "Child" : "Root")); |
@@ -96,12 +96,12 @@ namespace OpenSim.Region.UserStatistics | |||
96 | (int) av.AbsolutePosition.Z)); | 96 | (int) av.AbsolutePosition.Z)); |
97 | } | 97 | } |
98 | Dictionary<string, int> throttles = DecodeClientThrottles(av.ControllingClient.GetThrottlesPacked(1)); | 98 | Dictionary<string, int> throttles = DecodeClientThrottles(av.ControllingClient.GetThrottlesPacked(1)); |
99 | 99 | ||
100 | HTMLUtil.UL_O(ref output, ""); | 100 | HTMLUtil.UL_O(ref output, String.Empty); |
101 | 101 | ||
102 | foreach (string throttlename in throttles.Keys) | 102 | foreach (string throttlename in throttles.Keys) |
103 | { | 103 | { |
104 | HTMLUtil.LI_O(ref output, ""); | 104 | HTMLUtil.LI_O(ref output, String.Empty); |
105 | output.Append(throttlename); | 105 | output.Append(throttlename); |
106 | output.Append(":"); | 106 | output.Append(":"); |
107 | output.Append(throttles[throttlename].ToString()); | 107 | output.Append(throttles[throttlename].ToString()); |