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authorJustin Clark-Casey (justincc)2012-12-14 23:42:23 +0000
committerJustin Clark-Casey (justincc)2012-12-14 23:42:23 +0000
commit56ec177b3b5b8f5b30d1024cfe6fbf8c59e36c6f (patch)
treedb599463ef539e904d78276d2c8854bd26e011fb /OpenSim/Region
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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minor: Add commented out log lines to ScenePresenceAnimator for future debug use (such as logging anim pack contents sent to clients)
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index bb33f07..5b16b67 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -26,9 +26,10 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Threading;
30using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Linq;
31using System.Reflection; 31using System.Reflection;
32using System.Threading;
32using log4net; 33using log4net;
33using OpenMetaverse; 34using OpenMetaverse;
34using OpenSim.Framework; 35using OpenSim.Framework;
@@ -113,6 +114,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation
113 if (m_scenePresence.IsChildAgent) 114 if (m_scenePresence.IsChildAgent)
114 return; 115 return;
115 116
117// m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Removing animation {0} for {1}", animID, m_scenePresence.Name);
118
116 if (m_animations.Remove(animID)) 119 if (m_animations.Remove(animID))
117 SendAnimPack(); 120 SendAnimPack();
118 } 121 }
@@ -503,6 +506,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation
503 if (m_scenePresence.IsChildAgent) 506 if (m_scenePresence.IsChildAgent)
504 return; 507 return;
505 508
509// m_log.DebugFormat(
510// "[SCENE PRESENCE ANIMATOR]: Sending anim pack with animations '{0}', sequence '{1}', uuids '{2}'",
511// string.Join(",", Array.ConvertAll<UUID, string>(animations, a => a.ToString())),
512// string.Join(",", Array.ConvertAll<int, string>(seqs, s => s.ToString())),
513// string.Join(",", Array.ConvertAll<UUID, string>(objectIDs, o => o.ToString())));
514
506 m_scenePresence.Scene.ForEachClient( 515 m_scenePresence.Scene.ForEachClient(
507 delegate(IClientAPI client) 516 delegate(IClientAPI client)
508 { 517 {