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authorJeff Ames2009-03-31 02:00:33 +0000
committerJeff Ames2009-03-31 02:00:33 +0000
commit54ccca1e2cb8af5d0fdc420f64574a7d7b13c94b (patch)
treef0bf3e10df71075f7a3d9552578679fe0cfdd477 /OpenSim/Region
parentCommitting the changed binaries to get jhurliman's patch into our repo (diff)
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Update svn properties, add copyright header, formatting cleanup.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Hypergrid/HGStandaloneInventoryModule.cs330
-rw-r--r--OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs506
-rw-r--r--OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs64
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs56
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs1
6 files changed, 477 insertions, 482 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index 56eb508..a521ead 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -184,7 +184,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
184 bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>( 184 bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>(
185 "POST", m_RestURL+"/SaveMessage/", im); 185 "POST", m_RestURL+"/SaveMessage/", im);
186 186
187 if(im.dialog == (byte)InstantMessageDialog.MessageFromAgent) 187 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
188 { 188 {
189 IClientAPI client = FindClient(new UUID(im.fromAgentID)); 189 IClientAPI client = FindClient(new UUID(im.fromAgentID));
190 if (client == null) 190 if (client == null)
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneInventoryModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneInventoryModule.cs
index 525dda7..a1306cd 100644
--- a/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneInventoryModule.cs
+++ b/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneInventoryModule.cs
@@ -1,165 +1,165 @@
1/** 1/**
2 * Copyright (c) 2008, Contributors. All rights reserved. 2 * Copyright (c) 2008, Contributors. All rights reserved.
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without modification, 5 * Redistribution and use in source and binary forms, with or without modification,
6 * are permitted provided that the following conditions are met: 6 * are permitted provided that the following conditions are met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright notice, 8 * * Redistributions of source code must retain the above copyright notice,
9 * this list of conditions and the following disclaimer. 9 * this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above copyright notice, 10 * * Redistributions in binary form must reproduce the above copyright notice,
11 * this list of conditions and the following disclaimer in the documentation 11 * this list of conditions and the following disclaimer in the documentation
12 * and/or other materials provided with the distribution. 12 * and/or other materials provided with the distribution.
13 * * Neither the name of the Organizations nor the names of Individual 13 * * Neither the name of the Organizations nor the names of Individual
14 * Contributors may be used to endorse or promote products derived from 14 * Contributors may be used to endorse or promote products derived from
15 * this software without specific prior written permission. 15 * this software without specific prior written permission.
16 * 16 *
17 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 17 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL 19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
20 * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 20 * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE 21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
22 * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 22 * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
23 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 23 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
24 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 24 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
25 * OF THE POSSIBILITY OF SUCH DAMAGE. 25 * OF THE POSSIBILITY OF SUCH DAMAGE.
26 * 26 *
27 */ 27 */
28 28
29using System; 29using System;
30using System.Collections; 30using System.Collections;
31using System.Collections.Generic; 31using System.Collections.Generic;
32using System.Reflection; 32using System.Reflection;
33using log4net; 33using log4net;
34using Nini.Config; 34using Nini.Config;
35using OpenMetaverse; 35using OpenMetaverse;
36using OpenSim.Data; 36using OpenSim.Data;
37using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Communications; 38using OpenSim.Framework.Communications;
39using OpenSim.Framework.Communications.Cache; 39using OpenSim.Framework.Communications.Cache;
40using OpenSim.Framework.Communications.Services; 40using OpenSim.Framework.Communications.Services;
41using Caps = OpenSim.Framework.Communications.Capabilities.Caps; 41using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
42using LLSDHelpers = OpenSim.Framework.Communications.Capabilities.LLSDHelpers; 42using LLSDHelpers = OpenSim.Framework.Communications.Capabilities.LLSDHelpers;
43using OpenSim.Framework.Servers; 43using OpenSim.Framework.Servers;
44using OpenSim.Framework.Servers.Interfaces; 44using OpenSim.Framework.Servers.Interfaces;
45using OpenSim.Region.Framework.Interfaces; 45using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 46using OpenSim.Region.Framework.Scenes;
47using OpenSim.Region.CoreModules.Communications.REST; 47using OpenSim.Region.CoreModules.Communications.REST;
48 48
49using OpenMetaverse.StructuredData; 49using OpenMetaverse.StructuredData;
50 50
51namespace OpenSim.Region.CoreModules.Hypergrid 51namespace OpenSim.Region.CoreModules.Hypergrid
52{ 52{
53 public class HGStandaloneInventoryModule : IRegionModule 53 public class HGStandaloneInventoryModule : IRegionModule
54 { 54 {
55 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 55 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
56 private static bool initialized = false; 56 private static bool initialized = false;
57 private static bool enabled = false; 57 private static bool enabled = false;
58 58
59 private bool m_doLookup = false; 59 private bool m_doLookup = false;
60 Scene m_scene; 60 Scene m_scene;
61 HGInventoryService m_inventoryService; 61 HGInventoryService m_inventoryService;
62 InventoryServiceBase m_inventoryBase; 62 InventoryServiceBase m_inventoryBase;
63 63
64 public bool DoLookup 64 public bool DoLookup
65 { 65 {
66 get { return m_doLookup; } 66 get { return m_doLookup; }
67 set { m_doLookup = value; } 67 set { m_doLookup = value; }
68 } 68 }
69 69
70 #region IRegionModule interface 70 #region IRegionModule interface
71 71
72 public void Initialise(Scene scene, IConfigSource config) 72 public void Initialise(Scene scene, IConfigSource config)
73 { 73 {
74 if (!initialized) 74 if (!initialized)
75 { 75 {
76 initialized = true; 76 initialized = true;
77 m_scene = scene; 77 m_scene = scene;
78 78
79 // This module is only on for standalones 79 // This module is only on for standalones
80 enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false); 80 enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
81 } 81 }
82 } 82 }
83 83
84 public void PostInitialise() 84 public void PostInitialise()
85 { 85 {
86 if (enabled) 86 if (enabled)
87 { 87 {
88 m_log.Info("[HGStandaloneInvModule]: Starting..."); 88 m_log.Info("[HGStandaloneInvModule]: Starting...");
89 //m_inventoryService = new InventoryService(m_scene); 89 //m_inventoryService = new InventoryService(m_scene);
90 m_inventoryBase = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService; 90 m_inventoryBase = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService;
91 91
92 m_inventoryService = new HGInventoryService(m_inventoryBase, 92 m_inventoryService = new HGInventoryService(m_inventoryBase,
93 ((AssetServerBase)m_scene.CommsManager.AssetCache.AssetServer).AssetProviderPlugin, 93 ((AssetServerBase)m_scene.CommsManager.AssetCache.AssetServer).AssetProviderPlugin,
94 (UserManagerBase)m_scene.CommsManager.UserService, m_scene.CommsManager.HttpServer, 94 (UserManagerBase)m_scene.CommsManager.UserService, m_scene.CommsManager.HttpServer,
95 m_scene.CommsManager.NetworkServersInfo.InventoryURL); 95 m_scene.CommsManager.NetworkServersInfo.InventoryURL);
96 96
97 AddHttpHandlers(m_scene.CommsManager.HttpServer); 97 AddHttpHandlers(m_scene.CommsManager.HttpServer);
98 m_inventoryService.AddHttpHandlers(); 98 m_inventoryService.AddHttpHandlers();
99 } 99 }
100 } 100 }
101 101
102 public void Close() 102 public void Close()
103 { 103 {
104 } 104 }
105 105
106 public string Name 106 public string Name
107 { 107 {
108 get { return "HGStandaloneInventoryModule"; } 108 get { return "HGStandaloneInventoryModule"; }
109 } 109 }
110 110
111 public bool IsSharedModule 111 public bool IsSharedModule
112 { 112 {
113 get { return true; } 113 get { return true; }
114 } 114 }
115 115
116 #endregion 116 #endregion
117 117
118 public virtual void AddHttpHandlers(IHttpServer httpServer) 118 public virtual void AddHttpHandlers(IHttpServer httpServer)
119 { 119 {
120 120
121 httpServer.AddStreamHandler( 121 httpServer.AddStreamHandler(
122 new RestDeserialiseSecureHandler<Guid, InventoryCollection>( 122 new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
123 "POST", "/GetInventory/", m_inventoryService.GetUserInventory, CheckAuthSession)); 123 "POST", "/GetInventory/", m_inventoryService.GetUserInventory, CheckAuthSession));
124 124
125 httpServer.AddStreamHandler( 125 httpServer.AddStreamHandler(
126 new RestDeserialiseSecureHandler<InventoryFolderBase, bool>( 126 new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
127 "POST", "/NewFolder/", m_inventoryBase.AddFolder, CheckAuthSession)); 127 "POST", "/NewFolder/", m_inventoryBase.AddFolder, CheckAuthSession));
128 128
129 httpServer.AddStreamHandler( 129 httpServer.AddStreamHandler(
130 new RestDeserialiseSecureHandler<InventoryFolderBase, bool>( 130 new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
131 "POST", "/UpdateFolder/", m_inventoryBase.UpdateFolder, CheckAuthSession)); 131 "POST", "/UpdateFolder/", m_inventoryBase.UpdateFolder, CheckAuthSession));
132 132
133 httpServer.AddStreamHandler( 133 httpServer.AddStreamHandler(
134 new RestDeserialiseSecureHandler<InventoryFolderBase, bool>( 134 new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
135 "POST", "/MoveFolder/", m_inventoryBase.MoveFolder, CheckAuthSession)); 135 "POST", "/MoveFolder/", m_inventoryBase.MoveFolder, CheckAuthSession));
136 136
137 httpServer.AddStreamHandler( 137 httpServer.AddStreamHandler(
138 new RestDeserialiseSecureHandler<InventoryFolderBase, bool>( 138 new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
139 "POST", "/PurgeFolder/", m_inventoryBase.PurgeFolder, CheckAuthSession)); 139 "POST", "/PurgeFolder/", m_inventoryBase.PurgeFolder, CheckAuthSession));
140 140
141 httpServer.AddStreamHandler( 141 httpServer.AddStreamHandler(
142 new RestDeserialiseSecureHandler<InventoryItemBase, bool>( 142 new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
143 "POST", "/NewItem/", m_inventoryBase.AddItem, CheckAuthSession)); 143 "POST", "/NewItem/", m_inventoryBase.AddItem, CheckAuthSession));
144 144
145 httpServer.AddStreamHandler( 145 httpServer.AddStreamHandler(
146 new RestDeserialiseSecureHandler<InventoryItemBase, bool>( 146 new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
147 "POST", "/DeleteItem/", m_inventoryBase.DeleteItem, CheckAuthSession)); 147 "POST", "/DeleteItem/", m_inventoryBase.DeleteItem, CheckAuthSession));
148 148
149 } 149 }
150 150
151 /// <summary> 151 /// <summary>
152 /// Check that the source of an inventory request for a particular agent is a current session belonging to 152 /// Check that the source of an inventory request for a particular agent is a current session belonging to
153 /// that agent. 153 /// that agent.
154 /// </summary> 154 /// </summary>
155 /// <param name="session_id"></param> 155 /// <param name="session_id"></param>
156 /// <param name="avatar_id"></param> 156 /// <param name="avatar_id"></param>
157 /// <returns></returns> 157 /// <returns></returns>
158 public bool CheckAuthSession(string session_id, string avatar_id) 158 public bool CheckAuthSession(string session_id, string avatar_id)
159 { 159 {
160 return true; 160 return true;
161 } 161 }
162 162
163 } 163 }
164 164
165} 165}
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs
index 9e134be..f0e957b 100644
--- a/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs
+++ b/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs
@@ -1,253 +1,253 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Net; 31using System.Net;
32using System.Reflection; 32using System.Reflection;
33using System.Text.RegularExpressions; 33using System.Text.RegularExpressions;
34using log4net; 34using log4net;
35using Nini.Config; 35using Nini.Config;
36using OpenMetaverse; 36using OpenMetaverse;
37using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Communications; 38using OpenSim.Framework.Communications;
39using OpenSim.Framework.Communications.Services; 39using OpenSim.Framework.Communications.Services;
40using OpenSim.Framework.Communications.Cache; 40using OpenSim.Framework.Communications.Cache;
41using OpenSim.Framework.Communications.Capabilities; 41using OpenSim.Framework.Communications.Capabilities;
42using OpenSim.Framework.Servers.Interfaces; 42using OpenSim.Framework.Servers.Interfaces;
43using OpenSim.Region.Framework.Scenes; 43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Region.Framework.Interfaces; 44using OpenSim.Region.Framework.Interfaces;
45 45
46namespace OpenSim.Region.CoreModules.Hypergrid 46namespace OpenSim.Region.CoreModules.Hypergrid
47{ 47{
48 public class HGStandaloneLoginModule : IRegionModule, ILoginServiceToRegionsConnector 48 public class HGStandaloneLoginModule : IRegionModule, ILoginServiceToRegionsConnector
49 { 49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 51
52 protected List<Scene> m_scenes = new List<Scene>(); 52 protected List<Scene> m_scenes = new List<Scene>();
53 protected Scene m_firstScene; 53 protected Scene m_firstScene;
54 54
55 protected bool m_enabled = false; // Module is only enabled if running in standalone mode 55 protected bool m_enabled = false; // Module is only enabled if running in standalone mode
56 56
57 57
58 public bool RegionLoginsEnabled 58 public bool RegionLoginsEnabled
59 { 59 {
60 get 60 get
61 { 61 {
62 if (m_firstScene != null) 62 if (m_firstScene != null)
63 { 63 {
64 return m_firstScene.CommsManager.GridService.RegionLoginsEnabled; 64 return m_firstScene.CommsManager.GridService.RegionLoginsEnabled;
65 } 65 }
66 else 66 else
67 { 67 {
68 return false; 68 return false;
69 } 69 }
70 } 70 }
71 } 71 }
72 72
73 protected HGLoginAuthService m_loginService; 73 protected HGLoginAuthService m_loginService;
74 74
75 #region IRegionModule Members 75 #region IRegionModule Members
76 76
77 public void Initialise(Scene scene, IConfigSource source) 77 public void Initialise(Scene scene, IConfigSource source)
78 { 78 {
79 if (m_firstScene == null) 79 if (m_firstScene == null)
80 { 80 {
81 m_firstScene = scene; 81 m_firstScene = scene;
82 82
83 IConfig startupConfig = source.Configs["Startup"]; 83 IConfig startupConfig = source.Configs["Startup"];
84 if (startupConfig != null) 84 if (startupConfig != null)
85 { 85 {
86 m_enabled = !startupConfig.GetBoolean("gridmode", false); 86 m_enabled = !startupConfig.GetBoolean("gridmode", false);
87 } 87 }
88 88
89 if (m_enabled) 89 if (m_enabled)
90 { 90 {
91 m_log.Debug("[HGLogin] HGlogin module enabled"); 91 m_log.Debug("[HGLogin] HGlogin module enabled");
92 bool authenticate = true; 92 bool authenticate = true;
93 string welcomeMessage = "Welcome to OpenSim"; 93 string welcomeMessage = "Welcome to OpenSim";
94 IConfig standaloneConfig = source.Configs["StandAlone"]; 94 IConfig standaloneConfig = source.Configs["StandAlone"];
95 if (standaloneConfig != null) 95 if (standaloneConfig != null)
96 { 96 {
97 authenticate = standaloneConfig.GetBoolean("accounts_authenticate", true); 97 authenticate = standaloneConfig.GetBoolean("accounts_authenticate", true);
98 welcomeMessage = standaloneConfig.GetString("welcome_message"); 98 welcomeMessage = standaloneConfig.GetString("welcome_message");
99 } 99 }
100 100
101 //TODO: fix casting. 101 //TODO: fix casting.
102 LibraryRootFolder rootFolder = m_firstScene.CommsManager.UserProfileCacheService.LibraryRoot as LibraryRootFolder; 102 LibraryRootFolder rootFolder = m_firstScene.CommsManager.UserProfileCacheService.LibraryRoot as LibraryRootFolder;
103 103
104 IHttpServer httpServer = m_firstScene.CommsManager.HttpServer; 104 IHttpServer httpServer = m_firstScene.CommsManager.HttpServer;
105 105
106 //TODO: fix the casting of the user service, maybe by registering the userManagerBase with scenes, or refactoring so we just need a IUserService reference 106 //TODO: fix the casting of the user service, maybe by registering the userManagerBase with scenes, or refactoring so we just need a IUserService reference
107 m_loginService = new HGLoginAuthService((UserManagerBase)m_firstScene.CommsManager.UserService, welcomeMessage, m_firstScene.CommsManager.InterServiceInventoryService, m_firstScene.CommsManager.NetworkServersInfo, authenticate, rootFolder, this); 107 m_loginService = new HGLoginAuthService((UserManagerBase)m_firstScene.CommsManager.UserService, welcomeMessage, m_firstScene.CommsManager.InterServiceInventoryService, m_firstScene.CommsManager.NetworkServersInfo, authenticate, rootFolder, this);
108 108
109 httpServer.AddXmlRPCHandler("hg_login", m_loginService.XmlRpcLoginMethod); 109 httpServer.AddXmlRPCHandler("hg_login", m_loginService.XmlRpcLoginMethod);
110 httpServer.AddXmlRPCHandler("hg_new_auth_key", m_loginService.XmlRpcGenerateKeyMethod); 110 httpServer.AddXmlRPCHandler("hg_new_auth_key", m_loginService.XmlRpcGenerateKeyMethod);
111 httpServer.AddXmlRPCHandler("hg_verify_auth_key", m_loginService.XmlRpcVerifyKeyMethod); 111 httpServer.AddXmlRPCHandler("hg_verify_auth_key", m_loginService.XmlRpcVerifyKeyMethod);
112 112
113 } 113 }
114 } 114 }
115 115
116 if (m_enabled) 116 if (m_enabled)
117 { 117 {
118 AddScene(scene); 118 AddScene(scene);
119 } 119 }
120 } 120 }
121 121
122 public void PostInitialise() 122 public void PostInitialise()
123 { 123 {
124 124
125 } 125 }
126 126
127 public void Close() 127 public void Close()
128 { 128 {
129 129
130 } 130 }
131 131
132 public string Name 132 public string Name
133 { 133 {
134 get { return "HGStandaloneLoginModule"; } 134 get { return "HGStandaloneLoginModule"; }
135 } 135 }
136 136
137 public bool IsSharedModule 137 public bool IsSharedModule
138 { 138 {
139 get { return true; } 139 get { return true; }
140 } 140 }
141 141
142 #endregion 142 #endregion
143 143
144 protected void AddScene(Scene scene) 144 protected void AddScene(Scene scene)
145 { 145 {
146 lock (m_scenes) 146 lock (m_scenes)
147 { 147 {
148 if (!m_scenes.Contains(scene)) 148 if (!m_scenes.Contains(scene))
149 { 149 {
150 m_scenes.Add(scene); 150 m_scenes.Add(scene);
151 } 151 }
152 } 152 }
153 } 153 }
154 154
155 public bool NewUserConnection(ulong regionHandle, AgentCircuitData agent) 155 public bool NewUserConnection(ulong regionHandle, AgentCircuitData agent)
156 { 156 {
157 return true; 157 return true;
158 } 158 }
159 159
160 public void LogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message) 160 public void LogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message)
161 { 161 {
162 Scene scene; 162 Scene scene;
163 if (TryGetRegion(regionHandle, out scene)) 163 if (TryGetRegion(regionHandle, out scene))
164 { 164 {
165 scene.HandleLogOffUserFromGrid(AvatarID, RegionSecret, message); 165 scene.HandleLogOffUserFromGrid(AvatarID, RegionSecret, message);
166 } 166 }
167 } 167 }
168 168
169 public RegionInfo RequestNeighbourInfo(ulong regionhandle) 169 public RegionInfo RequestNeighbourInfo(ulong regionhandle)
170 { 170 {
171 Scene scene; 171 Scene scene;
172 if (TryGetRegion(regionhandle, out scene)) 172 if (TryGetRegion(regionhandle, out scene))
173 { 173 {
174 return scene.RegionInfo; 174 return scene.RegionInfo;
175 } 175 }
176 return null; 176 return null;
177 } 177 }
178 178
179 public RegionInfo RequestClosestRegion(string region) 179 public RegionInfo RequestClosestRegion(string region)
180 { 180 {
181 Scene scene; 181 Scene scene;
182 if (TryGetRegion(region, out scene)) 182 if (TryGetRegion(region, out scene))
183 { 183 {
184 return scene.RegionInfo; 184 return scene.RegionInfo;
185 } 185 }
186 return null; 186 return null;
187 } 187 }
188 188
189 public RegionInfo RequestNeighbourInfo(UUID regionID) 189 public RegionInfo RequestNeighbourInfo(UUID regionID)
190 { 190 {
191 Scene scene; 191 Scene scene;
192 if (TryGetRegion(regionID, out scene)) 192 if (TryGetRegion(regionID, out scene))
193 { 193 {
194 return scene.RegionInfo; 194 return scene.RegionInfo;
195 } 195 }
196 return null; 196 return null;
197 } 197 }
198 198
199 protected bool TryGetRegion(ulong regionHandle, out Scene scene) 199 protected bool TryGetRegion(ulong regionHandle, out Scene scene)
200 { 200 {
201 lock (m_scenes) 201 lock (m_scenes)
202 { 202 {
203 foreach (Scene nextScene in m_scenes) 203 foreach (Scene nextScene in m_scenes)
204 { 204 {
205 if (nextScene.RegionInfo.RegionHandle == regionHandle) 205 if (nextScene.RegionInfo.RegionHandle == regionHandle)
206 { 206 {
207 scene = nextScene; 207 scene = nextScene;
208 return true; 208 return true;
209 } 209 }
210 } 210 }
211 } 211 }
212 212
213 scene = null; 213 scene = null;
214 return false; 214 return false;
215 } 215 }
216 216
217 protected bool TryGetRegion(UUID regionID, out Scene scene) 217 protected bool TryGetRegion(UUID regionID, out Scene scene)
218 { 218 {
219 lock (m_scenes) 219 lock (m_scenes)
220 { 220 {
221 foreach (Scene nextScene in m_scenes) 221 foreach (Scene nextScene in m_scenes)
222 { 222 {
223 if (nextScene.RegionInfo.RegionID == regionID) 223 if (nextScene.RegionInfo.RegionID == regionID)
224 { 224 {
225 scene = nextScene; 225 scene = nextScene;
226 return true; 226 return true;
227 } 227 }
228 } 228 }
229 } 229 }
230 230
231 scene = null; 231 scene = null;
232 return false; 232 return false;
233 } 233 }
234 234
235 protected bool TryGetRegion(string regionName, out Scene scene) 235 protected bool TryGetRegion(string regionName, out Scene scene)
236 { 236 {
237 lock (m_scenes) 237 lock (m_scenes)
238 { 238 {
239 foreach (Scene nextScene in m_scenes) 239 foreach (Scene nextScene in m_scenes)
240 { 240 {
241 if (nextScene.RegionInfo.RegionName == regionName) 241 if (nextScene.RegionInfo.RegionName == regionName)
242 { 242 {
243 scene = nextScene; 243 scene = nextScene;
244 return true; 244 return true;
245 } 245 }
246 } 246 }
247 } 247 }
248 248
249 scene = null; 249 scene = null;
250 return false; 250 return false;
251 } 251 }
252 } 252 }
253} 253}
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
index dedd37f..f9059e0 100644
--- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -66,18 +66,17 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
66 /// <param name="data"></param> 66 /// <param name="data"></param>
67 public void ReturnData(UUID id, byte[] data) 67 public void ReturnData(UUID id, byte[] data)
68 { 68 {
69 DynamicTextureUpdater updater = null;
69 70
70 DynamicTextureUpdater updater = null; 71 lock (Updaters)
71
72 lock(Updaters)
73 { 72 {
74 if (Updaters.ContainsKey(id)) 73 if (Updaters.ContainsKey(id))
75 { 74 {
76 updater = Updaters[id]; 75 updater = Updaters[id];
77 } 76 }
78 } 77 }
79 78
80 if(updater != null) 79 if (updater != null)
81 { 80 {
82 if (RegisteredScenes.ContainsKey(updater.SimUUID)) 81 if (RegisteredScenes.ContainsKey(updater.SimUUID))
83 { 82 {
@@ -86,27 +85,26 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
86 } 85 }
87 } 86 }
88 87
89 if(updater.UpdateTimer == 0) 88 if (updater.UpdateTimer == 0)
90 { 89 {
91 lock(Updaters) 90 lock (Updaters)
92 { 91 {
93 if (!Updaters.ContainsKey(updater.UpdaterID)) 92 if (!Updaters.ContainsKey(updater.UpdaterID))
94 { 93 {
95 Updaters.Remove(updater.UpdaterID); 94 Updaters.Remove(updater.UpdaterID);
96 } 95 }
97 } 96 }
98 } 97 }
99
100 } 98 }
101 99
102 public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, 100 public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
103 string extraParams, int updateTimer) 101 string extraParams, int updateTimer)
104 { 102 {
105 return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255); 103 return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255);
106 } 104 }
107 105
108 public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, 106 public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
109 string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) 107 string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
110 { 108 {
111 if (RenderPlugins.ContainsKey(contentType)) 109 if (RenderPlugins.ContainsKey(contentType))
112 { 110 {
@@ -123,12 +121,12 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
123 updater.BlendWithOldTexture = SetBlending; 121 updater.BlendWithOldTexture = SetBlending;
124 updater.FrontAlpha = AlphaValue; 122 updater.FrontAlpha = AlphaValue;
125 123
126 lock(Updaters) 124 lock (Updaters)
127 { 125 {
128 if (!Updaters.ContainsKey(updater.UpdaterID)) 126 if (!Updaters.ContainsKey(updater.UpdaterID))
129 { 127 {
130 Updaters.Add(updater.UpdaterID, updater); 128 Updaters.Add(updater.UpdaterID, updater);
131 } 129 }
132 } 130 }
133 131
134 RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); 132 RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams);
@@ -138,13 +136,13 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
138 } 136 }
139 137
140 public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, 138 public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
141 string extraParams, int updateTimer) 139 string extraParams, int updateTimer)
142 { 140 {
143 return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255); 141 return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255);
144 } 142 }
145 143
146 public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, 144 public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
147 string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) 145 string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
148 { 146 {
149 if (RenderPlugins.ContainsKey(contentType)) 147 if (RenderPlugins.ContainsKey(contentType))
150 { 148 {
@@ -159,12 +157,12 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
159 updater.BlendWithOldTexture = SetBlending; 157 updater.BlendWithOldTexture = SetBlending;
160 updater.FrontAlpha = AlphaValue; 158 updater.FrontAlpha = AlphaValue;
161 159
162 lock(Updaters) 160 lock (Updaters)
163 { 161 {
164 if (!Updaters.ContainsKey(updater.UpdaterID)) 162 if (!Updaters.ContainsKey(updater.UpdaterID))
165 { 163 {
166 Updaters.Add(updater.UpdaterID, updater); 164 Updaters.Add(updater.UpdaterID, updater);
167 } 165 }
168 } 166 }
169 167
170 RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); 168 RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
@@ -173,7 +171,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
173 return UUID.Zero; 171 return UUID.Zero;
174 } 172 }
175 173
176
177 public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize, 174 public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
178 out double xSize, out double ySize) 175 out double xSize, out double ySize)
179 { 176 {
@@ -307,7 +304,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
307 part.ScheduleFullUpdate(); 304 part.ScheduleFullUpdate();
308 305
309 scene.CommsManager.AssetCache.ExpireAsset(oldID); 306 scene.CommsManager.AssetCache.ExpireAsset(oldID);
310
311 } 307 }
312 308
313 private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) 309 private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 3c1b87f..e32f1b4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4998,29 +4998,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4998 4998
4999 if (dir.x == 0) 4999 if (dir.x == 0)
5000 { 5000 {
5001 if (dir.y == 0) 5001 if (dir.y == 0)
5002 { 5002 {
5003 // Direction vector is 0,0 so return 5003 // Direction vector is 0,0 so return
5004 // false since we're staying in the sim 5004 // false since we're staying in the sim
5005 return 0; 5005 return 0;
5006 } 5006 }
5007 else 5007 else
5008 { 5008 {
5009 // Y is the only valid direction 5009 // Y is the only valid direction
5010 edge.y = dir.y / Math.Abs(dir.y); 5010 edge.y = dir.y / Math.Abs(dir.y);
5011 } 5011 }
5012 } 5012 }
5013 else 5013 else
5014 { 5014 {
5015 LSL_Float mag; 5015 LSL_Float mag;
5016 if (dir.x > 0) 5016 if (dir.x > 0)
5017 { 5017 {
5018 mag = (Constants.RegionSize - pos.x) / dir.x; 5018 mag = (Constants.RegionSize - pos.x) / dir.x;
5019 } 5019 }
5020 else 5020 else
5021 { 5021 {
5022 mag = (pos.x/dir.x); 5022 mag = (pos.x/dir.x);
5023 } 5023 }
5024 5024
5025 mag = Math.Abs(mag); 5025 mag = Math.Abs(mag);
5026 5026
@@ -5028,7 +5028,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5028 5028
5029 if (edge.y > Constants.RegionSize || edge.y < 0) 5029 if (edge.y > Constants.RegionSize || edge.y < 0)
5030 { 5030 {
5031 // Y goes out of bounds first 5031 // Y goes out of bounds first
5032 edge.y = dir.y / Math.Abs(dir.y); 5032 edge.y = dir.y / Math.Abs(dir.y);
5033 } 5033 }
5034 else 5034 else
@@ -5039,18 +5039,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5039 } 5039 }
5040 } 5040 }
5041 5041
5042 List<SimpleRegionInfo> neighbors = World.CommsManager.GridService.RequestNeighbours(World.RegionInfo.RegionLocX, World.RegionInfo.RegionLocY); 5042 List<SimpleRegionInfo> neighbors = World.CommsManager.GridService.RequestNeighbours(World.RegionInfo.RegionLocX, World.RegionInfo.RegionLocY);
5043 5043
5044 uint neighborX = World.RegionInfo.RegionLocX + (uint)dir.x; 5044 uint neighborX = World.RegionInfo.RegionLocX + (uint)dir.x;
5045 uint neighborY = World.RegionInfo.RegionLocY + (uint)dir.y; 5045 uint neighborY = World.RegionInfo.RegionLocY + (uint)dir.y;
5046 5046
5047 foreach (SimpleRegionInfo sri in neighbors) 5047 foreach (SimpleRegionInfo sri in neighbors)
5048 { 5048 {
5049 if (sri.RegionLocX == neighborX && sri.RegionLocY == neighborY) 5049 if (sri.RegionLocX == neighborX && sri.RegionLocY == neighborY)
5050 return 0; 5050 return 0;
5051 } 5051 }
5052 5052
5053 return 1; 5053 return 1;
5054 } 5054 }
5055 5055
5056 /// <summary> 5056 /// <summary>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index 09351fd..5353fc9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -49,7 +49,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
49 { 49 {
50 return localID.ToString() + itemID.ToString(); 50 return localID.ToString() + itemID.ToString();
51 } 51 }
52
53 52
54 private class TimerClass 53 private class TimerClass
55 { 54 {