aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
authorDiva Canto2009-08-13 14:10:12 -0700
committerDiva Canto2009-08-13 14:10:12 -0700
commit5246dc33dcfc51b7ebb19b269159df3991029350 (patch)
treeaf1a8fa9e0f6408b3280e0165080ac0d580597d9 /OpenSim/Region
parentInventory redirects from CachedUserInfo to InventoryService COMPLETE! (diff)
downloadopensim-SC-5246dc33dcfc51b7ebb19b269159df3991029350.zip
opensim-SC-5246dc33dcfc51b7ebb19b269159df3991029350.tar.gz
opensim-SC-5246dc33dcfc51b7ebb19b269159df3991029350.tar.bz2
opensim-SC-5246dc33dcfc51b7ebb19b269159df3991029350.tar.xz
Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' starting to get on my nerves.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs22
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs24
13 files changed, 49 insertions, 49 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index aaa236c..a3e275d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -6611,7 +6611,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6611 { 6611 {
6612 //InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(itemID); 6612 //InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(itemID);
6613 IInventoryService invService = m_scene.RequestModuleInterface<IInventoryService>(); 6613 IInventoryService invService = m_scene.RequestModuleInterface<IInventoryService>();
6614 InventoryItemBase assetRequestItem = invService.QueryItem(new InventoryItemBase(itemID)); 6614 InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(itemID));
6615 if (assetRequestItem == null) 6615 if (assetRequestItem == null)
6616 { 6616 {
6617 assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID); 6617 assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 547f923..582beee 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
130 } 130 }
131 else 131 else
132 { 132 {
133 InventoryItemBase baseItem = invService.QueryItem(new InventoryItemBase(appearance.Wearables[i].ItemID)); 133 InventoryItemBase baseItem = invService.GetItem(new InventoryItemBase(appearance.Wearables[i].ItemID));
134 134
135 if (baseItem != null) 135 if (baseItem != null)
136 { 136 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
index e61648c..a68db1b 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
65 { 65 {
66 IInventoryService invService = m_scene.InventoryService; 66 IInventoryService invService = m_scene.InventoryService;
67 67
68 InventoryItemBase item = invService.QueryItem(new InventoryItemBase(gestureId)); 68 InventoryItemBase item = invService.GetItem(new InventoryItemBase(gestureId));
69 if (item != null) 69 if (item != null)
70 { 70 {
71 item.Flags = 1; 71 item.Flags = 1;
@@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
80 { 80 {
81 IInventoryService invService = m_scene.InventoryService; 81 IInventoryService invService = m_scene.InventoryService;
82 82
83 InventoryItemBase item = invService.QueryItem(new InventoryItemBase(gestureId)); 83 InventoryItemBase item = invService.GetItem(new InventoryItemBase(gestureId));
84 if (item != null) 84 if (item != null)
85 { 85 {
86 item.Flags = 0; 86 item.Flags = 0;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index b5650fd..5315c11 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -258,7 +258,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
258 258
259 UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip 259 UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
260 260
261 InventoryItemBase item = invService.QueryItem(new InventoryItemBase(inventoryEntityID)); 261 InventoryItemBase item = invService.GetItem(new InventoryItemBase(inventoryEntityID));
262 InventoryFolderBase folder = null; 262 InventoryFolderBase folder = null;
263 263
264 if (item != null && trashFolder != null) 264 if (item != null && trashFolder != null)
@@ -271,7 +271,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
271 } 271 }
272 else 272 else
273 { 273 {
274 folder = invService.QueryFolder(new InventoryFolderBase(inventoryEntityID)); 274 folder = invService.GetFolder(new InventoryFolderBase(inventoryEntityID));
275 275
276 if (folder != null & trashFolder != null) 276 if (folder != null & trashFolder != null)
277 { 277 {
@@ -428,7 +428,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
428 428
429 // Fetch from service 429 // Fetch from service
430 // 430 //
431 folder = invService.QueryFolder(folder); 431 folder = invService.GetFolder(folder);
432 if (folder == null) 432 if (folder == null)
433 { 433 {
434 m_log.Debug("[INVENTORY TRANSFER] Can't find folder to give"); 434 m_log.Debug("[INVENTORY TRANSFER] Can't find folder to give");
@@ -458,7 +458,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
458 458
459 // Fetch from service 459 // Fetch from service
460 // 460 //
461 item = invService.QueryItem(item); 461 item = invService.GetItem(item);
462 if (item == null) 462 if (item == null)
463 { 463 {
464 m_log.Debug("[INVENTORY TRANSFER] Can't find item to give"); 464 m_log.Debug("[INVENTORY TRANSFER] Can't find item to give");
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
index 375faf5..0526bc4 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
@@ -184,9 +184,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
184 /// <returns>true if the item was successfully deleted</returns> 184 /// <returns>true if the item was successfully deleted</returns>
185 public abstract bool DeleteItem(InventoryItemBase item); 185 public abstract bool DeleteItem(InventoryItemBase item);
186 186
187 public abstract InventoryItemBase QueryItem(InventoryItemBase item); 187 public abstract InventoryItemBase GetItem(InventoryItemBase item);
188 188
189 public abstract InventoryFolderBase QueryFolder(InventoryFolderBase folder); 189 public abstract InventoryFolderBase GetFolder(InventoryFolderBase folder);
190 190
191 /// <summary> 191 /// <summary>
192 /// Does the given user have an inventory structure? 192 /// Does the given user have an inventory structure?
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
index 62b9bed..db4e7f4 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
@@ -387,13 +387,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
387 } 387 }
388 } 388 }
389 389
390 public override InventoryItemBase QueryItem(InventoryItemBase item) 390 public override InventoryItemBase GetItem(InventoryItemBase item)
391 { 391 {
392 if (item == null) 392 if (item == null)
393 return null; 393 return null;
394 394
395 if (IsLocalGridUser(item.Owner)) 395 if (IsLocalGridUser(item.Owner))
396 return m_GridService.QueryItem(item); 396 return m_GridService.GetItem(item);
397 else 397 else
398 { 398 {
399 UUID sessionID = GetSessionID(item.Owner); 399 UUID sessionID = GetSessionID(item.Owner);
@@ -402,13 +402,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
402 } 402 }
403 } 403 }
404 404
405 public override InventoryFolderBase QueryFolder(InventoryFolderBase folder) 405 public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
406 { 406 {
407 if (folder == null) 407 if (folder == null)
408 return null; 408 return null;
409 409
410 if (IsLocalGridUser(folder.Owner)) 410 if (IsLocalGridUser(folder.Owner))
411 return m_GridService.QueryFolder(folder); 411 return m_GridService.GetFolder(folder);
412 else 412 else
413 { 413 {
414 UUID sessionID = GetSessionID(folder.Owner); 414 UUID sessionID = GetSessionID(folder.Owner);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index 6efe903..ccf06d1 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -292,14 +292,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
292 return m_InventoryService.DeleteItem(item); 292 return m_InventoryService.DeleteItem(item);
293 } 293 }
294 294
295 public override InventoryItemBase QueryItem(InventoryItemBase item) 295 public override InventoryItemBase GetItem(InventoryItemBase item)
296 { 296 {
297 return m_InventoryService.QueryItem(item); 297 return m_InventoryService.GetItem(item);
298 } 298 }
299 299
300 public override InventoryFolderBase QueryFolder(InventoryFolderBase folder) 300 public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
301 { 301 {
302 return m_InventoryService.QueryFolder(folder); 302 return m_InventoryService.GetFolder(folder);
303 } 303 }
304 304
305 /// <summary> 305 /// <summary>
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
index f87aab9..4f19573 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
@@ -273,7 +273,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
273 return m_RemoteConnector.DeleteItem(item.Owner.ToString(), item, sessionID); 273 return m_RemoteConnector.DeleteItem(item.Owner.ToString(), item, sessionID);
274 } 274 }
275 275
276 public override InventoryItemBase QueryItem(InventoryItemBase item) 276 public override InventoryItemBase GetItem(InventoryItemBase item)
277 { 277 {
278 if (item == null) 278 if (item == null)
279 return null; 279 return null;
@@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
282 return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID); 282 return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
283 } 283 }
284 284
285 public override InventoryFolderBase QueryFolder(InventoryFolderBase folder) 285 public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
286 { 286 {
287 if (folder == null) 287 if (folder == null)
288 return null; 288 return null;
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 8f99395..9c71b41 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -966,7 +966,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
966 if (objectID == UUID.Zero) // User inventory 966 if (objectID == UUID.Zero) // User inventory
967 { 967 {
968 IInventoryService invService = m_scene.InventoryService; 968 IInventoryService invService = m_scene.InventoryService;
969 InventoryItemBase assetRequestItem = invService.QueryItem(new InventoryItemBase(notecard)); 969 InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(notecard));
970 if (assetRequestItem == null) // Library item 970 if (assetRequestItem == null) // Library item
971 { 971 {
972 assetRequestItem = scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard); 972 assetRequestItem = scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard);
@@ -1385,7 +1385,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1385 if (objectID == UUID.Zero) // User inventory 1385 if (objectID == UUID.Zero) // User inventory
1386 { 1386 {
1387 IInventoryService invService = m_scene.InventoryService; 1387 IInventoryService invService = m_scene.InventoryService;
1388 InventoryItemBase assetRequestItem = invService.QueryItem(new InventoryItemBase(script)); 1388 InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(script));
1389 if (assetRequestItem == null) // Library item 1389 if (assetRequestItem == null) // Library item
1390 { 1390 {
1391 assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(script); 1391 assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(script);
@@ -1479,7 +1479,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1479 if (objectID == UUID.Zero) // User inventory 1479 if (objectID == UUID.Zero) // User inventory
1480 { 1480 {
1481 IInventoryService invService = m_scene.InventoryService; 1481 IInventoryService invService = m_scene.InventoryService;
1482 InventoryItemBase assetRequestItem = invService.QueryItem(new InventoryItemBase(notecard)); 1482 InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(notecard));
1483 if (assetRequestItem == null) // Library item 1483 if (assetRequestItem == null) // Library item
1484 { 1484 {
1485 assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard); 1485 assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard);
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
index 1b93f46..dd6928f 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
@@ -119,7 +119,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
119 { 119 {
120 InventoryItemBase item = new InventoryItemBase(itemID); 120 InventoryItemBase item = new InventoryItemBase(itemID);
121 item.Owner = remoteClient.AgentId; 121 item.Owner = remoteClient.AgentId;
122 item = InventoryService.QueryItem(item); 122 item = InventoryService.GetItem(item);
123 //if (item == null) 123 //if (item == null)
124 //{ // Fetch the item 124 //{ // Fetch the item
125 // item = new InventoryItemBase(); 125 // item = new InventoryItemBase();
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index cd91e8c..a941a74 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -140,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes
140 /// <returns></returns> 140 /// <returns></returns>
141 public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) 141 public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
142 { 142 {
143 InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); 143 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
144 144
145 if (item != null) 145 if (item != null)
146 { 146 {
@@ -315,7 +315,7 @@ namespace OpenSim.Region.Framework.Scenes
315 public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, 315 public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
316 UUID itemID, InventoryItemBase itemUpd) 316 UUID itemID, InventoryItemBase itemUpd)
317 { 317 {
318 InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); 318 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
319 319
320 if (item != null) 320 if (item != null)
321 { 321 {
@@ -408,7 +408,7 @@ namespace OpenSim.Region.Framework.Scenes
408 { 408 {
409 Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); 409 Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
410 410
411 InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemId)); 411 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemId));
412 412
413 if ((item != null) && (item.Owner == senderId)) 413 if ((item != null) && (item.Owner == senderId))
414 { 414 {
@@ -505,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes
505 UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId) 505 UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId)
506 { 506 {
507 //// Retrieve the folder from the sender 507 //// Retrieve the folder from the sender
508 InventoryFolderBase folder = InventoryService.QueryFolder(new InventoryFolderBase(folderId)); 508 InventoryFolderBase folder = InventoryService.GetFolder(new InventoryFolderBase(folderId));
509 if (null == folder) 509 if (null == folder)
510 { 510 {
511 m_log.ErrorFormat( 511 m_log.ErrorFormat(
@@ -558,7 +558,7 @@ namespace OpenSim.Region.Framework.Scenes
558 558
559 if (item == null) 559 if (item == null)
560 { 560 {
561 item = InventoryService.QueryItem(new InventoryItemBase(oldItemID)); 561 item = InventoryService.GetItem(new InventoryItemBase(oldItemID));
562 562
563 if (item == null) 563 if (item == null)
564 { 564 {
@@ -636,7 +636,7 @@ namespace OpenSim.Region.Framework.Scenes
636 m_log.DebugFormat( 636 m_log.DebugFormat(
637 "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); 637 "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId);
638 638
639 InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); 639 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
640 640
641 if (item != null) 641 if (item != null)
642 { 642 {
@@ -1224,7 +1224,7 @@ namespace OpenSim.Region.Framework.Scenes
1224 UUID copyID = UUID.Random(); 1224 UUID copyID = UUID.Random();
1225 if (itemID != UUID.Zero) 1225 if (itemID != UUID.Zero)
1226 { 1226 {
1227 InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); 1227 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
1228 1228
1229 // Try library 1229 // Try library
1230 if (null == item) 1230 if (null == item)
@@ -1287,7 +1287,7 @@ namespace OpenSim.Region.Framework.Scenes
1287 1287
1288 if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory 1288 if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
1289 { 1289 {
1290 InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); 1290 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
1291 1291
1292 // Try library 1292 // Try library
1293 // XXX clumsy, possibly should be one call 1293 // XXX clumsy, possibly should be one call
@@ -1673,7 +1673,7 @@ namespace OpenSim.Region.Framework.Scenes
1673 if (DeRezAction.SaveToExistingUserInventoryItem == action) 1673 if (DeRezAction.SaveToExistingUserInventoryItem == action)
1674 { 1674 {
1675 item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID); 1675 item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID);
1676 item = InventoryService.QueryItem(item); 1676 item = InventoryService.GetItem(item);
1677 1677
1678 //item = userInfo.RootFolder.FindItem( 1678 //item = userInfo.RootFolder.FindItem(
1679 // objectGroup.RootPart.FromUserInventoryItemID); 1679 // objectGroup.RootPart.FromUserInventoryItemID);
@@ -1834,7 +1834,7 @@ namespace OpenSim.Region.Framework.Scenes
1834 1834
1835 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); 1835 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
1836 1836
1837 InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); 1837 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
1838 1838
1839 if (item != null) 1839 if (item != null)
1840 { 1840 {
@@ -1984,7 +1984,7 @@ namespace OpenSim.Region.Framework.Scenes
1984 BypassRayCast, bRayEndIsIntersection,true,scale, false); 1984 BypassRayCast, bRayEndIsIntersection,true,scale, false);
1985 1985
1986 // Rez object 1986 // Rez object
1987 InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); 1987 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
1988 1988
1989 if (item != null) 1989 if (item != null)
1990 { 1990 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index e2debe5..bcc9bcb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -382,7 +382,7 @@ namespace OpenSim.Region.Framework.Scenes
382 return; 382 return;
383 } 383 }
384 384
385 InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); 385 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
386 386
387 if (item != null) 387 if (item != null)
388 { 388 {
@@ -516,7 +516,7 @@ namespace OpenSim.Region.Framework.Scenes
516 public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID) 516 public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
517 { 517 {
518 InventoryFolderBase folder = new InventoryFolderBase(folderID); 518 InventoryFolderBase folder = new InventoryFolderBase(folderID);
519 folder = InventoryService.QueryFolder(folder); 519 folder = InventoryService.GetFolder(folder);
520 if (folder != null) 520 if (folder != null)
521 { 521 {
522 folder.ParentID = parentID; 522 folder.ParentID = parentID;
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index af2753c..f28352c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -1020,11 +1020,11 @@ namespace OpenSim.Region.Framework.Scenes
1020 1020
1021 public bool WaitForCallback(UUID id) 1021 public bool WaitForCallback(UUID id)
1022 { 1022 {
1023 int count = 20; 1023 int count = 200;
1024 while (m_agentsInTransit.Contains(id) && count-- > 0) 1024 while (m_agentsInTransit.Contains(id) && count-- > 0)
1025 { 1025 {
1026 //m_log.Debug(" >>> Waiting... " + count); 1026 //m_log.Debug(" >>> Waiting... " + count);
1027 Thread.Sleep(1000); 1027 Thread.Sleep(100);
1028 } 1028 }
1029 1029
1030 if (count > 0) 1030 if (count > 0)
@@ -1141,16 +1141,16 @@ namespace OpenSim.Region.Framework.Scenes
1141 { 1141 {
1142 pos = pos + (agent.Velocity); 1142 pos = pos + (agent.Velocity);
1143 1143
1144 CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID); 1144 //CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
1145 if (userInfo != null) 1145 //if (userInfo != null)
1146 { 1146 //{
1147 userInfo.DropInventory(); 1147 // userInfo.DropInventory();
1148 } 1148 //}
1149 else 1149 //else
1150 { 1150 //{
1151 m_log.WarnFormat("[SCENE COMM]: No cached user info found for {0} {1} on leaving region {2}", 1151 // m_log.WarnFormat("[SCENE COMM]: No cached user info found for {0} {1} on leaving region {2}",
1152 agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName); 1152 // agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName);
1153 } 1153 //}
1154 1154
1155 //bool crossingSuccessful = 1155 //bool crossingSuccessful =
1156 // CrossToNeighbouringRegion(neighbourHandle, agent.ControllingClient.AgentId, pos, 1156 // CrossToNeighbouringRegion(neighbourHandle, agent.ControllingClient.AgentId, pos,