diff options
author | John Hurliman | 2009-10-14 11:44:17 -0700 |
---|---|---|
committer | John Hurliman | 2009-10-14 11:44:17 -0700 |
commit | 4b5a2f8c024b63f75b122916f6322f2f04d79f42 (patch) | |
tree | e4c3b1d086a70c6d50b91bca6f61a08b77b65188 /OpenSim/Region | |
parent | * Minimized the number of times textures are pulled off the priority queue (diff) | |
parent | Merge branch 'master' into htb-throttle (diff) | |
download | opensim-SC-4b5a2f8c024b63f75b122916f6322f2f04d79f42.zip opensim-SC-4b5a2f8c024b63f75b122916f6322f2f04d79f42.tar.gz opensim-SC-4b5a2f8c024b63f75b122916f6322f2f04d79f42.tar.bz2 opensim-SC-4b5a2f8c024b63f75b122916f6322f2f04d79f42.tar.xz |
Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into htb-throttle
Diffstat (limited to 'OpenSim/Region')
14 files changed, 592 insertions, 128 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs index 9ded390..b53a2fb 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | |||
@@ -31,6 +31,7 @@ using OpenMetaverse; | |||
31 | using OpenMetaverse.Imaging; | 31 | using OpenMetaverse.Imaging; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Framework.Interfaces; | 33 | using OpenSim.Region.Framework.Interfaces; |
34 | using OpenSim.Region.Framework.Scenes.Hypergrid; | ||
34 | using OpenSim.Services.Interfaces; | 35 | using OpenSim.Services.Interfaces; |
35 | using log4net; | 36 | using log4net; |
36 | using System.Reflection; | 37 | using System.Reflection; |
@@ -54,6 +55,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
54 | public UUID TextureID; | 55 | public UUID TextureID; |
55 | public IJ2KDecoder J2KDecoder; | 56 | public IJ2KDecoder J2KDecoder; |
56 | public IAssetService AssetService; | 57 | public IAssetService AssetService; |
58 | public UUID AgentID; | ||
59 | public IHyperAssetService HyperAssets; | ||
57 | public OpenJPEG.J2KLayerInfo[] Layers; | 60 | public OpenJPEG.J2KLayerInfo[] Layers; |
58 | public bool IsDecoded; | 61 | public bool IsDecoded; |
59 | public bool HasAsset; | 62 | public bool HasAsset; |
@@ -373,6 +376,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
373 | UUID assetID = UUID.Zero; | 376 | UUID assetID = UUID.Zero; |
374 | if (asset != null) | 377 | if (asset != null) |
375 | assetID = asset.FullID; | 378 | assetID = asset.FullID; |
379 | else if ((HyperAssets != null) && (sender != HyperAssets)) | ||
380 | { | ||
381 | // Try the user's inventory, but only if it's different from the regions' | ||
382 | string userAssets = HyperAssets.GetUserAssetServer(AgentID); | ||
383 | if ((userAssets != string.Empty) && (userAssets != HyperAssets.GetSimAssetServer())) | ||
384 | { | ||
385 | m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", id); | ||
386 | AssetService.Get(userAssets + "/" + id, HyperAssets, AssetReceived); | ||
387 | return; | ||
388 | } | ||
389 | } | ||
376 | 390 | ||
377 | AssetDataCallback(assetID, asset); | 391 | AssetDataCallback(assetID, asset); |
378 | 392 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 9afff5a..8487adc 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -43,6 +43,7 @@ using OpenSim.Framework.Communications.Cache; | |||
43 | using OpenSim.Framework.Statistics; | 43 | using OpenSim.Framework.Statistics; |
44 | using OpenSim.Region.Framework.Interfaces; | 44 | using OpenSim.Region.Framework.Interfaces; |
45 | using OpenSim.Region.Framework.Scenes; | 45 | using OpenSim.Region.Framework.Scenes; |
46 | using OpenSim.Region.Framework.Scenes.Hypergrid; | ||
46 | using OpenSim.Services.Interfaces; | 47 | using OpenSim.Services.Interfaces; |
47 | using Timer=System.Timers.Timer; | 48 | using Timer=System.Timers.Timer; |
48 | using AssetLandmark = OpenSim.Framework.AssetLandmark; | 49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
@@ -319,6 +320,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
319 | /// OnQueueEmpty event is triggered for the texture category</summary> | 320 | /// OnQueueEmpty event is triggered for the texture category</summary> |
320 | protected int m_textureSendLimit = 20; | 321 | protected int m_textureSendLimit = 20; |
321 | protected IAssetService m_assetService; | 322 | protected IAssetService m_assetService; |
323 | private IHyperAssetService m_hyperAssets; | ||
324 | |||
322 | 325 | ||
323 | #endregion Class Members | 326 | #endregion Class Members |
324 | 327 | ||
@@ -377,6 +380,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
377 | 380 | ||
378 | m_scene = scene; | 381 | m_scene = scene; |
379 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 382 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
383 | m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>(); | ||
380 | m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>(); | 384 | m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>(); |
381 | m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>()); | 385 | m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>()); |
382 | m_channelVersion = Utils.StringToBytes(scene.GetSimulatorVersion()); | 386 | m_channelVersion = Utils.StringToBytes(scene.GetSimulatorVersion()); |
@@ -6895,7 +6899,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6895 | #endregion | 6899 | #endregion |
6896 | 6900 | ||
6897 | //handlerTextureRequest = null; | 6901 | //handlerTextureRequest = null; |
6898 | |||
6899 | for (int i = 0; i < imageRequest.RequestImage.Length; i++) | 6902 | for (int i = 0; i < imageRequest.RequestImage.Length; i++) |
6900 | { | 6903 | { |
6901 | if (OnRequestTexture != null) | 6904 | if (OnRequestTexture != null) |
@@ -6906,7 +6909,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6906 | args.PacketNumber = imageRequest.RequestImage[i].Packet; | 6909 | args.PacketNumber = imageRequest.RequestImage[i].Packet; |
6907 | args.Priority = imageRequest.RequestImage[i].DownloadPriority; | 6910 | args.Priority = imageRequest.RequestImage[i].DownloadPriority; |
6908 | args.requestSequence = imageRequest.Header.Sequence; | 6911 | args.requestSequence = imageRequest.Header.Sequence; |
6909 | |||
6910 | //handlerTextureRequest = OnRequestTexture; | 6912 | //handlerTextureRequest = OnRequestTexture; |
6911 | 6913 | ||
6912 | //if (handlerTextureRequest != null) | 6914 | //if (handlerTextureRequest != null) |
@@ -6929,10 +6931,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6929 | // Validate inventory transfers | 6931 | // Validate inventory transfers |
6930 | // Has to be done here, because AssetCache can't do it | 6932 | // Has to be done here, because AssetCache can't do it |
6931 | // | 6933 | // |
6932 | 6934 | UUID taskID = UUID.Zero; | |
6933 | if (transfer.TransferInfo.SourceType == 3) | 6935 | if (transfer.TransferInfo.SourceType == 3) |
6934 | { | 6936 | { |
6935 | UUID taskID = new UUID(transfer.TransferInfo.Params, 48); | 6937 | taskID = new UUID(transfer.TransferInfo.Params, 48); |
6936 | UUID itemID = new UUID(transfer.TransferInfo.Params, 64); | 6938 | UUID itemID = new UUID(transfer.TransferInfo.Params, 64); |
6937 | UUID requestID = new UUID(transfer.TransferInfo.Params, 80); | 6939 | UUID requestID = new UUID(transfer.TransferInfo.Params, 80); |
6938 | if (!(((Scene)m_scene).Permissions.BypassPermissions())) | 6940 | if (!(((Scene)m_scene).Permissions.BypassPermissions())) |
@@ -7003,7 +7005,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7003 | 7005 | ||
7004 | //m_assetCache.AddAssetRequest(this, transfer); | 7006 | //m_assetCache.AddAssetRequest(this, transfer); |
7005 | 7007 | ||
7006 | MakeAssetRequest(transfer); | 7008 | MakeAssetRequest(transfer, taskID); |
7007 | 7009 | ||
7008 | /* RequestAsset = OnRequestAsset; | 7010 | /* RequestAsset = OnRequestAsset; |
7009 | if (RequestAsset != null) | 7011 | if (RequestAsset != null) |
@@ -10210,7 +10212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10210 | return String.Empty; | 10212 | return String.Empty; |
10211 | } | 10213 | } |
10212 | 10214 | ||
10213 | public void MakeAssetRequest(TransferRequestPacket transferRequest) | 10215 | public void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID) |
10214 | { | 10216 | { |
10215 | UUID requestID = UUID.Zero; | 10217 | UUID requestID = UUID.Zero; |
10216 | if (transferRequest.TransferInfo.SourceType == 2) | 10218 | if (transferRequest.TransferInfo.SourceType == 2) |
@@ -10222,12 +10224,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10222 | { | 10224 | { |
10223 | //inventory asset request | 10225 | //inventory asset request |
10224 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); | 10226 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); |
10225 | //m_log.Debug("asset request " + requestID); | 10227 | //m_log.Debug("[XXX] inventory asset request " + requestID); |
10228 | //if (taskID == UUID.Zero) // Agent | ||
10229 | // if (m_scene is HGScene) | ||
10230 | // { | ||
10231 | // m_log.Debug("[XXX] hg asset request " + requestID); | ||
10232 | // // We may need to fetch the asset from the user's asset server into the local asset server | ||
10233 | // HGAssetMapper mapper = ((HGScene)m_scene).AssetMapper; | ||
10234 | // mapper.Get(requestID, AgentId); | ||
10235 | // } | ||
10226 | } | 10236 | } |
10227 | 10237 | ||
10228 | //check to see if asset is in local cache, if not we need to request it from asset server. | 10238 | //check to see if asset is in local cache, if not we need to request it from asset server. |
10229 | //m_log.Debug("asset request " + requestID); | 10239 | //m_log.Debug("asset request " + requestID); |
10230 | 10240 | ||
10231 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 10241 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
10232 | 10242 | ||
10233 | } | 10243 | } |
@@ -10238,12 +10248,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10238 | 10248 | ||
10239 | UUID requestID = UUID.Zero; | 10249 | UUID requestID = UUID.Zero; |
10240 | byte source = 2; | 10250 | byte source = 2; |
10241 | if (transferRequest.TransferInfo.SourceType == 2) | 10251 | if ((transferRequest.TransferInfo.SourceType == 2) || (transferRequest.TransferInfo.SourceType == 2222)) |
10242 | { | 10252 | { |
10243 | //direct asset request | 10253 | //direct asset request |
10244 | requestID = new UUID(transferRequest.TransferInfo.Params, 0); | 10254 | requestID = new UUID(transferRequest.TransferInfo.Params, 0); |
10245 | } | 10255 | } |
10246 | else if (transferRequest.TransferInfo.SourceType == 3) | 10256 | else if ((transferRequest.TransferInfo.SourceType == 3) || (transferRequest.TransferInfo.SourceType == 3333)) |
10247 | { | 10257 | { |
10248 | //inventory asset request | 10258 | //inventory asset request |
10249 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); | 10259 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); |
@@ -10251,10 +10261,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10251 | //m_log.Debug("asset request " + requestID); | 10261 | //m_log.Debug("asset request " + requestID); |
10252 | } | 10262 | } |
10253 | 10263 | ||
10254 | // FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right. | ||
10255 | if (null == asset) | 10264 | if (null == asset) |
10256 | { | 10265 | { |
10266 | if ((m_hyperAssets != null) && (transferRequest.TransferInfo.SourceType < 2000)) | ||
10267 | { | ||
10268 | // Try the user's inventory, but only if it's different from the regions' | ||
10269 | string userAssets = m_hyperAssets.GetUserAssetServer(AgentId); | ||
10270 | if ((userAssets != string.Empty) && (userAssets != m_hyperAssets.GetSimAssetServer())) | ||
10271 | { | ||
10272 | m_log.DebugFormat("[CLIENT]: asset {0} not found in local asset storage. Trying user's storage.", id); | ||
10273 | if (transferRequest.TransferInfo.SourceType == 2) | ||
10274 | transferRequest.TransferInfo.SourceType = 2222; // marker | ||
10275 | else if (transferRequest.TransferInfo.SourceType == 3) | ||
10276 | transferRequest.TransferInfo.SourceType = 3333; // marker | ||
10277 | |||
10278 | m_assetService.Get(userAssets + "/" + id, transferRequest, AssetReceived); | ||
10279 | return; | ||
10280 | } | ||
10281 | } | ||
10282 | |||
10257 | //m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID); | 10283 | //m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID); |
10284 | |||
10285 | // FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right. | ||
10258 | return; | 10286 | return; |
10259 | } | 10287 | } |
10260 | 10288 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs index 9d36cff..25542ab 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs | |||
@@ -59,6 +59,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
59 | private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer()); | 59 | private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer()); |
60 | private object m_syncRoot = new object(); | 60 | private object m_syncRoot = new object(); |
61 | 61 | ||
62 | private IHyperAssetService m_hyperAssets; | ||
63 | |||
62 | public LLClientView Client { get { return m_client; } } | 64 | public LLClientView Client { get { return m_client; } } |
63 | public AssetBase MissingImage { get { return m_missingImage; } } | 65 | public AssetBase MissingImage { get { return m_missingImage; } } |
64 | 66 | ||
@@ -74,6 +76,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
74 | m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client"); | 76 | m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client"); |
75 | 77 | ||
76 | m_j2kDecodeModule = pJ2kDecodeModule; | 78 | m_j2kDecodeModule = pJ2kDecodeModule; |
79 | m_hyperAssets = client.Scene.RequestModuleInterface<IHyperAssetService>(); | ||
77 | } | 80 | } |
78 | 81 | ||
79 | /// <summary> | 82 | /// <summary> |
@@ -146,6 +149,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
146 | imgrequest = new J2KImage(this); | 149 | imgrequest = new J2KImage(this); |
147 | imgrequest.J2KDecoder = m_j2kDecodeModule; | 150 | imgrequest.J2KDecoder = m_j2kDecodeModule; |
148 | imgrequest.AssetService = m_assetCache; | 151 | imgrequest.AssetService = m_assetCache; |
152 | imgrequest.AgentID = m_client.AgentId; | ||
153 | imgrequest.HyperAssets = m_hyperAssets; | ||
149 | imgrequest.DiscardLevel = newRequest.DiscardLevel; | 154 | imgrequest.DiscardLevel = newRequest.DiscardLevel; |
150 | imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber); | 155 | imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber); |
151 | imgrequest.Priority = newRequest.Priority; | 156 | imgrequest.Priority = newRequest.Priority; |
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index b81ab41..4041b63 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -43,6 +43,7 @@ using Mono.Addins; | |||
43 | using OpenMetaverse; | 43 | using OpenMetaverse; |
44 | 44 | ||
45 | using OpenSim.Framework; | 45 | using OpenSim.Framework; |
46 | using OpenSim.Framework.Console; | ||
46 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
47 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
48 | using OpenSim.Services.Interfaces; | 49 | using OpenSim.Services.Interfaces; |
@@ -54,7 +55,7 @@ using OpenSim.Services.Interfaces; | |||
54 | namespace Flotsam.RegionModules.AssetCache | 55 | namespace Flotsam.RegionModules.AssetCache |
55 | { | 56 | { |
56 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 57 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
57 | public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache | 58 | public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache, IAssetService |
58 | { | 59 | { |
59 | private static readonly ILog m_log = | 60 | private static readonly ILog m_log = |
60 | LogManager.GetLogger( | 61 | LogManager.GetLogger( |
@@ -102,6 +103,11 @@ namespace Flotsam.RegionModules.AssetCache | |||
102 | 103 | ||
103 | private System.Timers.Timer m_CachCleanTimer = new System.Timers.Timer(); | 104 | private System.Timers.Timer m_CachCleanTimer = new System.Timers.Timer(); |
104 | 105 | ||
106 | private IAssetService m_AssetService = null; | ||
107 | private List<Scene> m_Scenes = new List<Scene>(); | ||
108 | |||
109 | private bool m_DeepScanBeforePurge = false; | ||
110 | |||
105 | public FlotsamAssetCache() | 111 | public FlotsamAssetCache() |
106 | { | 112 | { |
107 | m_InvalidChars.AddRange(Path.GetInvalidPathChars()); | 113 | m_InvalidChars.AddRange(Path.GetInvalidPathChars()); |
@@ -121,6 +127,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
121 | public void Initialise(IConfigSource source) | 127 | public void Initialise(IConfigSource source) |
122 | { | 128 | { |
123 | IConfig moduleConfig = source.Configs["Modules"]; | 129 | IConfig moduleConfig = source.Configs["Modules"]; |
130 | |||
124 | 131 | ||
125 | if (moduleConfig != null) | 132 | if (moduleConfig != null) |
126 | { | 133 | { |
@@ -195,7 +202,13 @@ namespace Flotsam.RegionModules.AssetCache | |||
195 | 202 | ||
196 | m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", 30000); | 203 | m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", 30000); |
197 | 204 | ||
198 | 205 | m_DeepScanBeforePurge = assetConfig.GetBoolean("DeepScanBeforePurge", false); | |
206 | |||
207 | MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand); | ||
208 | MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the file and/or memory cache", HandleConsoleCommand); | ||
209 | MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand); | ||
210 | MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand); | ||
211 | |||
199 | } | 212 | } |
200 | } | 213 | } |
201 | } | 214 | } |
@@ -213,16 +226,23 @@ namespace Flotsam.RegionModules.AssetCache | |||
213 | if (m_Enabled) | 226 | if (m_Enabled) |
214 | { | 227 | { |
215 | scene.RegisterModuleInterface<IImprovedAssetCache>(this); | 228 | scene.RegisterModuleInterface<IImprovedAssetCache>(this); |
229 | m_Scenes.Add(scene); | ||
216 | 230 | ||
217 | //scene.AddCommand(this, "flotsamcache", "", "Display a list of console commands for the Flotsam Asset Cache", HandleConsoleCommand); | 231 | if (m_AssetService == null) |
218 | scene.AddCommand(this, "flotsamcache counts", "flotsamcache counts", "Display the number of cached assets", HandleConsoleCommand); | 232 | { |
219 | scene.AddCommand(this, "flotsamcache clearmem", "flotsamcache clearmem", "Remove all assets cached in memory", HandleConsoleCommand); | 233 | m_AssetService = scene.RequestModuleInterface<IAssetService>(); |
220 | scene.AddCommand(this, "flotsamcache clearfile", "flotsamcache clearfile", "Remove all assets cached on disk", HandleConsoleCommand); | 234 | |
235 | } | ||
221 | } | 236 | } |
222 | } | 237 | } |
223 | 238 | ||
224 | public void RemoveRegion(Scene scene) | 239 | public void RemoveRegion(Scene scene) |
225 | { | 240 | { |
241 | if (m_Enabled) | ||
242 | { | ||
243 | scene.UnregisterModuleInterface<IImprovedAssetCache>(this); | ||
244 | m_Scenes.Remove(scene); | ||
245 | } | ||
226 | } | 246 | } |
227 | 247 | ||
228 | public void RegionLoaded(Scene scene) | 248 | public void RegionLoaded(Scene scene) |
@@ -442,31 +462,47 @@ namespace Flotsam.RegionModules.AssetCache | |||
442 | if (m_LogLevel >= 2) | 462 | if (m_LogLevel >= 2) |
443 | m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString()); | 463 | m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString()); |
444 | 464 | ||
465 | // Purge all files last accessed prior to this point | ||
466 | DateTime purgeLine = DateTime.Now - m_FileExpiration; | ||
467 | |||
468 | // An optional deep scan at this point will ensure assets present in scenes, | ||
469 | // or referenced by objects in the scene, but not recently accessed | ||
470 | // are not purged. | ||
471 | if (m_DeepScanBeforePurge) | ||
472 | { | ||
473 | CacheScenes(); | ||
474 | } | ||
475 | |||
445 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) | 476 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) |
446 | { | 477 | { |
447 | CleanExpiredFiles(dir); | 478 | CleanExpiredFiles(dir, purgeLine); |
448 | } | 479 | } |
449 | } | 480 | } |
450 | 481 | ||
451 | /// <summary> | 482 | /// <summary> |
452 | /// Recurses through specified directory checking for expired asset files and deletes them. Also removes empty directories. | 483 | /// Recurses through specified directory checking for asset files last |
484 | /// accessed prior to the specified purge line and deletes them. Also | ||
485 | /// removes empty tier directories. | ||
453 | /// </summary> | 486 | /// </summary> |
454 | /// <param name="dir"></param> | 487 | /// <param name="dir"></param> |
455 | private void CleanExpiredFiles(string dir) | 488 | private void CleanExpiredFiles(string dir, DateTime purgeLine) |
456 | { | 489 | { |
490 | |||
457 | foreach (string file in Directory.GetFiles(dir)) | 491 | foreach (string file in Directory.GetFiles(dir)) |
458 | { | 492 | { |
459 | if (DateTime.Now - File.GetLastAccessTime(file) > m_FileExpiration) | 493 | if (File.GetLastAccessTime(file) < purgeLine) |
460 | { | 494 | { |
461 | File.Delete(file); | 495 | File.Delete(file); |
462 | } | 496 | } |
463 | } | 497 | } |
464 | 498 | ||
499 | // Recurse into lower tiers | ||
465 | foreach (string subdir in Directory.GetDirectories(dir)) | 500 | foreach (string subdir in Directory.GetDirectories(dir)) |
466 | { | 501 | { |
467 | CleanExpiredFiles(subdir); | 502 | CleanExpiredFiles(subdir, purgeLine); |
468 | } | 503 | } |
469 | 504 | ||
505 | // Check if a tier directory is empty, if so, delete it | ||
470 | int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length; | 506 | int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length; |
471 | if (dirSize == 0) | 507 | if (dirSize == 0) |
472 | { | 508 | { |
@@ -478,6 +514,11 @@ namespace Flotsam.RegionModules.AssetCache | |||
478 | } | 514 | } |
479 | } | 515 | } |
480 | 516 | ||
517 | /// <summary> | ||
518 | /// Determines the filename for an AssetID stored in the file cache | ||
519 | /// </summary> | ||
520 | /// <param name="id"></param> | ||
521 | /// <returns></returns> | ||
481 | private string GetFileName(string id) | 522 | private string GetFileName(string id) |
482 | { | 523 | { |
483 | // Would it be faster to just hash the darn thing? | 524 | // Would it be faster to just hash the darn thing? |
@@ -496,14 +537,23 @@ namespace Flotsam.RegionModules.AssetCache | |||
496 | return Path.Combine(path, id); | 537 | return Path.Combine(path, id); |
497 | } | 538 | } |
498 | 539 | ||
540 | /// <summary> | ||
541 | /// Writes a file to the file cache, creating any nessesary | ||
542 | /// tier directories along the way | ||
543 | /// </summary> | ||
544 | /// <param name="filename"></param> | ||
545 | /// <param name="asset"></param> | ||
499 | private void WriteFileCache(string filename, AssetBase asset) | 546 | private void WriteFileCache(string filename, AssetBase asset) |
500 | { | 547 | { |
501 | Stream stream = null; | 548 | Stream stream = null; |
549 | |||
502 | // Make sure the target cache directory exists | 550 | // Make sure the target cache directory exists |
503 | string directory = Path.GetDirectoryName(filename); | 551 | string directory = Path.GetDirectoryName(filename); |
552 | |||
504 | // Write file first to a temp name, so that it doesn't look | 553 | // Write file first to a temp name, so that it doesn't look |
505 | // like it's already cached while it's still writing. | 554 | // like it's already cached while it's still writing. |
506 | string tempname = Path.Combine(directory, Path.GetRandomFileName()); | 555 | string tempname = Path.Combine(directory, Path.GetRandomFileName()); |
556 | |||
507 | try | 557 | try |
508 | { | 558 | { |
509 | if (!Directory.Exists(directory)) | 559 | if (!Directory.Exists(directory)) |
@@ -563,6 +613,11 @@ namespace Flotsam.RegionModules.AssetCache | |||
563 | } | 613 | } |
564 | } | 614 | } |
565 | 615 | ||
616 | /// <summary> | ||
617 | /// Scan through the file cache, and return number of assets currently cached. | ||
618 | /// </summary> | ||
619 | /// <param name="dir"></param> | ||
620 | /// <returns></returns> | ||
566 | private int GetFileCacheCount(string dir) | 621 | private int GetFileCacheCount(string dir) |
567 | { | 622 | { |
568 | int count = Directory.GetFiles(dir).Length; | 623 | int count = Directory.GetFiles(dir).Length; |
@@ -575,55 +630,180 @@ namespace Flotsam.RegionModules.AssetCache | |||
575 | return count; | 630 | return count; |
576 | } | 631 | } |
577 | 632 | ||
633 | /// <summary> | ||
634 | /// This notes the last time the Region had a deep asset scan performed on it. | ||
635 | /// </summary> | ||
636 | /// <param name="RegionID"></param> | ||
637 | private void StampRegionStatusFile(UUID RegionID) | ||
638 | { | ||
639 | string RegionCacheStatusFile = Path.Combine(m_CacheDirectory, "RegionStatus_" + RegionID.ToString() + ".fac"); | ||
640 | if (File.Exists(RegionCacheStatusFile)) | ||
641 | { | ||
642 | File.SetLastWriteTime(RegionCacheStatusFile, DateTime.Now); | ||
643 | } | ||
644 | else | ||
645 | { | ||
646 | File.WriteAllText(RegionCacheStatusFile, "Please do not delete this file unless you are manually clearing your Flotsam Asset Cache."); | ||
647 | } | ||
648 | } | ||
649 | |||
650 | /// <summary> | ||
651 | /// Iterates through all Scenes, doing a deep scan through assets | ||
652 | /// to cache all assets present in the scene or referenced by assets | ||
653 | /// in the scene | ||
654 | /// </summary> | ||
655 | /// <returns></returns> | ||
656 | private int CacheScenes() | ||
657 | { | ||
658 | UuidGatherer gatherer = new UuidGatherer(m_AssetService); | ||
659 | |||
660 | Dictionary<UUID, int> assets = new Dictionary<UUID, int>(); | ||
661 | foreach (Scene s in m_Scenes) | ||
662 | { | ||
663 | StampRegionStatusFile(s.RegionInfo.RegionID); | ||
664 | |||
665 | s.ForEachSOG(delegate(SceneObjectGroup e) | ||
666 | { | ||
667 | gatherer.GatherAssetUuids(e, assets); | ||
668 | } | ||
669 | ); | ||
670 | } | ||
671 | |||
672 | foreach (UUID assetID in assets.Keys) | ||
673 | { | ||
674 | string filename = GetFileName(assetID.ToString()); | ||
675 | |||
676 | if (File.Exists(filename)) | ||
677 | { | ||
678 | File.SetLastAccessTime(filename, DateTime.Now); | ||
679 | } | ||
680 | else | ||
681 | { | ||
682 | m_AssetService.Get(assetID.ToString()); | ||
683 | } | ||
684 | } | ||
685 | |||
686 | return assets.Keys.Count; | ||
687 | } | ||
688 | |||
689 | /// <summary> | ||
690 | /// Deletes all cache contents | ||
691 | /// </summary> | ||
692 | private void ClearFileCache() | ||
693 | { | ||
694 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) | ||
695 | { | ||
696 | try | ||
697 | { | ||
698 | Directory.Delete(dir, true); | ||
699 | } | ||
700 | catch (Exception e) | ||
701 | { | ||
702 | LogException(e); | ||
703 | } | ||
704 | } | ||
705 | |||
706 | foreach (string file in Directory.GetFiles(m_CacheDirectory)) | ||
707 | { | ||
708 | try | ||
709 | { | ||
710 | File.Delete(file); | ||
711 | } | ||
712 | catch (Exception e) | ||
713 | { | ||
714 | LogException(e); | ||
715 | } | ||
716 | } | ||
717 | } | ||
718 | |||
578 | #region Console Commands | 719 | #region Console Commands |
579 | private void HandleConsoleCommand(string module, string[] cmdparams) | 720 | private void HandleConsoleCommand(string module, string[] cmdparams) |
580 | { | 721 | { |
581 | if (cmdparams.Length == 2) | 722 | if (cmdparams.Length >= 2) |
582 | { | 723 | { |
583 | string cmd = cmdparams[1]; | 724 | string cmd = cmdparams[1]; |
584 | switch (cmd) | 725 | switch (cmd) |
585 | { | 726 | { |
586 | case "count": | 727 | case "status": |
587 | case "counts": | 728 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache : {0} assets", m_MemoryCache.Count); |
588 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache : {0}", m_MemoryCache.Count); | ||
589 | 729 | ||
590 | int fileCount = GetFileCacheCount(m_CacheDirectory); | 730 | int fileCount = GetFileCacheCount(m_CacheDirectory); |
591 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0}", fileCount); | 731 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount); |
592 | 732 | ||
593 | break; | 733 | foreach ( string s in Directory.GetFiles(m_CacheDirectory, "*.fac" ) ) |
734 | { | ||
735 | m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:"); | ||
736 | |||
737 | string RegionID = s.Remove(0,s.IndexOf("_")).Replace(".fac",""); | ||
738 | DateTime RegionDeepScanTMStamp = File.GetLastWriteTime(s); | ||
739 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Region: {0}, {1}", RegionID, RegionDeepScanTMStamp.ToString("MM/dd/yyyy hh:mm:ss")); | ||
740 | } | ||
594 | 741 | ||
595 | case "clearmem": | ||
596 | m_MemoryCache.Clear(); | ||
597 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache Cleared, there are now {0} items in the memory cache", m_MemoryCache.Count); | ||
598 | break; | 742 | break; |
599 | 743 | ||
600 | case "clearfile": | 744 | case "clear": |
601 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) | 745 | if (cmdparams.Length < 3) |
602 | { | 746 | { |
603 | try | 747 | m_log.Warn("[FLOTSAM ASSET CACHE] Please specify memory and/or file cache."); |
604 | { | 748 | break; |
605 | Directory.Delete(dir, true); | ||
606 | } | ||
607 | catch (Exception e) | ||
608 | { | ||
609 | LogException(e); | ||
610 | } | ||
611 | } | 749 | } |
612 | 750 | foreach (string s in cmdparams) | |
613 | foreach (string file in Directory.GetFiles(m_CacheDirectory)) | ||
614 | { | 751 | { |
615 | try | 752 | if (s.ToLower() == "memory") |
616 | { | 753 | { |
617 | File.Delete(file); | 754 | m_MemoryCache.Clear(); |
755 | m_log.Info("[FLOTSAM ASSET CACHE] Memory cache cleared."); | ||
618 | } | 756 | } |
619 | catch (Exception e) | 757 | else if (s.ToLower() == "file") |
620 | { | 758 | { |
621 | LogException(e); | 759 | ClearFileCache(); |
760 | m_log.Info("[FLOTSAM ASSET CACHE] File cache cleared."); | ||
622 | } | 761 | } |
623 | } | 762 | } |
763 | break; | ||
764 | |||
765 | |||
766 | case "assets": | ||
767 | m_log.Info("[FLOTSAM ASSET CACHE] Caching all assets, in all scenes."); | ||
768 | |||
769 | Util.FireAndForget(delegate { | ||
770 | int assetsCached = CacheScenes(); | ||
771 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Completed Scene Caching, {0} assets found.", assetsCached); | ||
772 | |||
773 | }); | ||
624 | 774 | ||
625 | break; | 775 | break; |
626 | 776 | ||
777 | case "expire": | ||
778 | |||
779 | |||
780 | if (cmdparams.Length >= 3) | ||
781 | { | ||
782 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Invalid parameters for Expire, please specify a valid date & time", cmd); | ||
783 | break; | ||
784 | } | ||
785 | |||
786 | string s_expirationDate = ""; | ||
787 | DateTime expirationDate; | ||
788 | |||
789 | if (cmdparams.Length > 3) | ||
790 | { | ||
791 | s_expirationDate = string.Join(" ", cmdparams, 2, cmdparams.Length - 2); | ||
792 | } | ||
793 | else | ||
794 | { | ||
795 | s_expirationDate = cmdparams[2]; | ||
796 | } | ||
797 | |||
798 | if (!DateTime.TryParse(s_expirationDate, out expirationDate)) | ||
799 | { | ||
800 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] {0} is not a valid date & time", cmd); | ||
801 | break; | ||
802 | } | ||
803 | |||
804 | CleanExpiredFiles(m_CacheDirectory, expirationDate); | ||
805 | |||
806 | break; | ||
627 | default: | 807 | default: |
628 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Unknown command {0}", cmd); | 808 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Unknown command {0}", cmd); |
629 | break; | 809 | break; |
@@ -631,13 +811,66 @@ namespace Flotsam.RegionModules.AssetCache | |||
631 | } | 811 | } |
632 | else if (cmdparams.Length == 1) | 812 | else if (cmdparams.Length == 1) |
633 | { | 813 | { |
634 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache counts - Display the number of cached assets"); | 814 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache status - Display cache status"); |
635 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearmem - Remove all assets cached in memory"); | 815 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearmem - Remove all assets cached in memory"); |
636 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearfile - Remove all assets cached on disk"); | 816 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearfile - Remove all assets cached on disk"); |
817 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache cachescenes - Attempt a deep cache of all assets in all scenes"); | ||
818 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache <datetime> - Purge assets older then the specified date & time"); | ||
637 | 819 | ||
638 | } | 820 | } |
639 | } | 821 | } |
640 | 822 | ||
641 | #endregion | 823 | #endregion |
824 | |||
825 | #region IAssetService Members | ||
826 | |||
827 | |||
828 | public AssetMetadata GetMetadata(string id) | ||
829 | { | ||
830 | AssetBase asset = Get(id); | ||
831 | return asset.Metadata; | ||
832 | } | ||
833 | |||
834 | public byte[] GetData(string id) | ||
835 | { | ||
836 | AssetBase asset = Get(id); | ||
837 | return asset.Data; | ||
838 | } | ||
839 | |||
840 | public bool Get(string id, object sender, AssetRetrieved handler) | ||
841 | { | ||
842 | AssetBase asset = Get(id); | ||
843 | handler(id, sender, asset); | ||
844 | return true; | ||
845 | } | ||
846 | |||
847 | public string Store(AssetBase asset) | ||
848 | { | ||
849 | if ((asset.FullID == null) || (asset.FullID == UUID.Zero)) | ||
850 | { | ||
851 | asset.FullID = UUID.Random(); | ||
852 | } | ||
853 | |||
854 | Cache(asset); | ||
855 | |||
856 | return asset.ID; | ||
857 | |||
858 | } | ||
859 | |||
860 | public bool UpdateContent(string id, byte[] data) | ||
861 | { | ||
862 | AssetBase asset = Get(id); | ||
863 | asset.Data = data; | ||
864 | Cache(asset); | ||
865 | return true; | ||
866 | } | ||
867 | |||
868 | public bool Delete(string id) | ||
869 | { | ||
870 | Expire(id); | ||
871 | return true; | ||
872 | } | ||
873 | |||
874 | #endregion | ||
642 | } | 875 | } |
643 | } \ No newline at end of file | 876 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs index 7b4e374..0aa753d 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs | |||
@@ -31,6 +31,7 @@ using System; | |||
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications.Cache; | ||
34 | using OpenSim.Server.Base; | 35 | using OpenSim.Server.Base; |
35 | using OpenSim.Region.Framework.Interfaces; | 36 | using OpenSim.Region.Framework.Interfaces; |
36 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
@@ -40,7 +41,7 @@ using OpenMetaverse; | |||
40 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | 41 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset |
41 | { | 42 | { |
42 | public class HGAssetBroker : | 43 | public class HGAssetBroker : |
43 | ISharedRegionModule, IAssetService | 44 | ISharedRegionModule, IAssetService, IHyperAssetService |
44 | { | 45 | { |
45 | private static readonly ILog m_log = | 46 | private static readonly ILog m_log = |
46 | LogManager.GetLogger( | 47 | LogManager.GetLogger( |
@@ -50,6 +51,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
50 | private IAssetService m_GridService; | 51 | private IAssetService m_GridService; |
51 | private IAssetService m_HGService; | 52 | private IAssetService m_HGService; |
52 | 53 | ||
54 | private Scene m_aScene; | ||
55 | private string m_LocalAssetServiceURI; | ||
56 | |||
53 | private bool m_Enabled = false; | 57 | private bool m_Enabled = false; |
54 | 58 | ||
55 | public Type ReplaceableInterface | 59 | public Type ReplaceableInterface |
@@ -114,6 +118,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
114 | return; | 118 | return; |
115 | } | 119 | } |
116 | 120 | ||
121 | m_LocalAssetServiceURI = assetConfig.GetString("AssetServerURI", string.Empty); | ||
122 | if (m_LocalAssetServiceURI == string.Empty) | ||
123 | { | ||
124 | IConfig netConfig = source.Configs["Network"]; | ||
125 | m_LocalAssetServiceURI = netConfig.GetString("asset_server_url", string.Empty); | ||
126 | } | ||
127 | |||
128 | if (m_LocalAssetServiceURI != string.Empty) | ||
129 | m_LocalAssetServiceURI = m_LocalAssetServiceURI.Trim('/'); | ||
130 | |||
117 | m_Enabled = true; | 131 | m_Enabled = true; |
118 | m_log.Info("[HG ASSET CONNECTOR]: HG asset broker enabled"); | 132 | m_log.Info("[HG ASSET CONNECTOR]: HG asset broker enabled"); |
119 | } | 133 | } |
@@ -132,8 +146,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
132 | { | 146 | { |
133 | if (!m_Enabled) | 147 | if (!m_Enabled) |
134 | return; | 148 | return; |
149 | |||
150 | m_aScene = scene; | ||
135 | 151 | ||
136 | scene.RegisterModuleInterface<IAssetService>(this); | 152 | scene.RegisterModuleInterface<IAssetService>(this); |
153 | scene.RegisterModuleInterface<IHyperAssetService>(this); | ||
137 | } | 154 | } |
138 | 155 | ||
139 | public void RemoveRegion(Scene scene) | 156 | public void RemoveRegion(Scene scene) |
@@ -344,5 +361,30 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
344 | else | 361 | else |
345 | return m_GridService.Delete(id); | 362 | return m_GridService.Delete(id); |
346 | } | 363 | } |
364 | |||
365 | #region IHyperAssetService | ||
366 | |||
367 | public string GetUserAssetServer(UUID userID) | ||
368 | { | ||
369 | CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(userID); | ||
370 | if ((uinfo != null) && (uinfo.UserProfile != null)) | ||
371 | { | ||
372 | if ((uinfo.UserProfile.UserAssetURI == string.Empty) || (uinfo.UserProfile.UserAssetURI == "")) | ||
373 | return m_LocalAssetServiceURI; | ||
374 | return uinfo.UserProfile.UserAssetURI.Trim('/'); | ||
375 | } | ||
376 | else | ||
377 | { | ||
378 | // we don't know anyting about this user | ||
379 | return string.Empty; | ||
380 | } | ||
381 | } | ||
382 | |||
383 | public string GetSimAssetServer() | ||
384 | { | ||
385 | return m_LocalAssetServiceURI; | ||
386 | } | ||
387 | |||
388 | #endregion | ||
347 | } | 389 | } |
348 | } | 390 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs index 148331b..1422add 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs | |||
@@ -759,6 +759,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
759 | 759 | ||
760 | } | 760 | } |
761 | 761 | ||
762 | |||
762 | protected bool IsLocalRegion(ulong handle) | 763 | protected bool IsLocalRegion(ulong handle) |
763 | { | 764 | { |
764 | return m_LocalScenes.ContainsKey(handle); | 765 | return m_LocalScenes.ContainsKey(handle); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs index bd32f3b..811569f 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs | |||
@@ -159,6 +159,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
159 | /// <returns>true if the item was successfully added</returns> | 159 | /// <returns>true if the item was successfully added</returns> |
160 | public bool AddItem(InventoryItemBase item) | 160 | public bool AddItem(InventoryItemBase item) |
161 | { | 161 | { |
162 | if (item == null) | ||
163 | return false; | ||
164 | |||
162 | if (item.Folder == UUID.Zero) | 165 | if (item.Folder == UUID.Zero) |
163 | { | 166 | { |
164 | InventoryFolderBase f = GetFolderForType(item.Owner, (AssetType)item.AssetType); | 167 | InventoryFolderBase f = GetFolderForType(item.Owner, (AssetType)item.AssetType); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs index fd1a759..f073f32 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs | |||
@@ -386,7 +386,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
386 | return false; | 386 | return false; |
387 | 387 | ||
388 | if (IsLocalGridUser(item.Owner)) | 388 | if (IsLocalGridUser(item.Owner)) |
389 | { | ||
389 | return m_GridService.AddItem(item); | 390 | return m_GridService.AddItem(item); |
391 | } | ||
390 | else | 392 | else |
391 | { | 393 | { |
392 | UUID sessionID = GetSessionID(item.Owner); | 394 | UUID sessionID = GetSessionID(item.Owner); |
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs index 05d19a2..6499915 100644 --- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs | |||
@@ -343,7 +343,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
343 | 343 | ||
344 | lock (scene.WestBorders) | 344 | lock (scene.WestBorders) |
345 | { | 345 | { |
346 | scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West | 346 | |
347 | |||
348 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | ||
347 | 349 | ||
348 | // Trigger auto teleport to root region | 350 | // Trigger auto teleport to root region |
349 | scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | 351 | scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; |
@@ -410,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
410 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 412 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
411 | lock (scene.SouthBorders) | 413 | lock (scene.SouthBorders) |
412 | { | 414 | { |
413 | scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south | 415 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south |
414 | scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | 416 | scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; |
415 | scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | 417 | scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; |
416 | } | 418 | } |
@@ -481,7 +483,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
481 | 483 | ||
482 | lock (scene.SouthBorders) | 484 | lock (scene.SouthBorders) |
483 | { | 485 | { |
484 | scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south | 486 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south |
485 | scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | 487 | scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; |
486 | scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | 488 | scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; |
487 | } | 489 | } |
@@ -503,7 +505,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
503 | 505 | ||
504 | lock (scene.WestBorders) | 506 | lock (scene.WestBorders) |
505 | { | 507 | { |
506 | scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West | 508 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West |
507 | scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | 509 | scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; |
508 | scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | 510 | scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; |
509 | } | 511 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IHyperService.cs b/OpenSim/Region/Framework/Interfaces/IHyperService.cs new file mode 100644 index 0000000..51ea28a --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IHyperService.cs | |||
@@ -0,0 +1,37 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using OpenMetaverse; | ||
29 | |||
30 | namespace OpenSim.Region.Framework.Interfaces | ||
31 | { | ||
32 | public interface IHyperAssetService | ||
33 | { | ||
34 | string GetUserAssetServer(UUID userID); | ||
35 | string GetSimAssetServer(); | ||
36 | } | ||
37 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs index b6fa41d..244ac3b 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | |||
@@ -35,6 +35,7 @@ using OpenSim.Framework; | |||
35 | using OpenSim.Framework.Communications.Cache; | 35 | using OpenSim.Framework.Communications.Cache; |
36 | using OpenSim.Framework.Communications.Clients; | 36 | using OpenSim.Framework.Communications.Clients; |
37 | using OpenSim.Region.Framework.Scenes.Serialization; | 37 | using OpenSim.Region.Framework.Scenes.Serialization; |
38 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Services.Interfaces; | 39 | using OpenSim.Services.Interfaces; |
39 | 40 | ||
40 | //using HyperGrid.Framework; | 41 | //using HyperGrid.Framework; |
@@ -52,13 +53,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
52 | 53 | ||
53 | private Scene m_scene; | 54 | private Scene m_scene; |
54 | 55 | ||
55 | private IHyperlinkService m_hyper; | 56 | private IHyperAssetService m_hyper; |
56 | IHyperlinkService HyperlinkService | 57 | IHyperAssetService HyperlinkAssets |
57 | { | 58 | { |
58 | get | 59 | get |
59 | { | 60 | { |
60 | if (m_hyper == null) | 61 | if (m_hyper == null) |
61 | m_hyper = m_scene.RequestModuleInterface<IHyperlinkService>(); | 62 | m_hyper = m_scene.RequestModuleInterface<IHyperAssetService>(); |
62 | return m_hyper; | 63 | return m_hyper; |
63 | } | 64 | } |
64 | } | 65 | } |
@@ -99,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
99 | 100 | ||
100 | if (asset != null) | 101 | if (asset != null) |
101 | { | 102 | { |
102 | m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID); | 103 | m_log.DebugFormat("[HGScene]: Copied asset {0} from {1} to local asset server. ", asset.ID, url); |
103 | return asset; | 104 | return asset; |
104 | } | 105 | } |
105 | return null; | 106 | return null; |
@@ -129,6 +130,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
129 | } | 130 | } |
130 | 131 | ||
131 | m_scene.AssetService.Store(asset1); | 132 | m_scene.AssetService.Store(asset1); |
133 | m_log.DebugFormat("[HGScene]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url); | ||
132 | } | 134 | } |
133 | return true; | 135 | return true; |
134 | } | 136 | } |
@@ -167,34 +169,32 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
167 | 169 | ||
168 | public void Get(UUID assetID, UUID ownerID) | 170 | public void Get(UUID assetID, UUID ownerID) |
169 | { | 171 | { |
170 | if (!HyperlinkService.IsLocalUser(ownerID)) | 172 | // Get the item from the remote asset server onto the local AssetCache |
173 | // and place an entry in m_assetMap | ||
174 | |||
175 | string userAssetURL = HyperlinkAssets.GetUserAssetServer(ownerID); | ||
176 | if ((userAssetURL != string.Empty) && (userAssetURL != HyperlinkAssets.GetSimAssetServer())) | ||
171 | { | 177 | { |
172 | // Get the item from the remote asset server onto the local AssetCache | 178 | m_log.Debug("[HGScene]: Fetching object " + assetID + " from asset server " + userAssetURL); |
173 | // and place an entry in m_assetMap | 179 | AssetBase asset = FetchAsset(userAssetURL, assetID); |
174 | 180 | ||
175 | string userAssetURL = UserAssetURL(ownerID); | 181 | if (asset != null) |
176 | if (userAssetURL != null) | ||
177 | { | 182 | { |
178 | m_log.Debug("[HGScene]: Fetching object " + assetID + " to asset server " + userAssetURL); | 183 | // OK, now fetch the inside. |
179 | AssetBase asset = FetchAsset(userAssetURL, assetID); | 184 | Dictionary<UUID, int> ids = new Dictionary<UUID, int>(); |
185 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL); | ||
186 | uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); | ||
187 | foreach (UUID uuid in ids.Keys) | ||
188 | FetchAsset(userAssetURL, uuid); | ||
189 | |||
190 | m_log.DebugFormat("[HGScene]: Successfully fetched asset {0} from asset server {1}", asset.ID, userAssetURL); | ||
180 | 191 | ||
181 | if (asset != null) | ||
182 | { | ||
183 | m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL); | ||
184 | |||
185 | // OK, now fetch the inside. | ||
186 | Dictionary<UUID, int> ids = new Dictionary<UUID, int>(); | ||
187 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL); | ||
188 | uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); | ||
189 | foreach (UUID uuid in ids.Keys) | ||
190 | FetchAsset(userAssetURL, uuid); | ||
191 | } | ||
192 | else | ||
193 | m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL); | ||
194 | } | 192 | } |
195 | else | 193 | else |
196 | m_log.Warn("[HGScene]: Unable to locate foreign user's asset server"); | 194 | m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL); |
197 | } | 195 | } |
196 | else | ||
197 | m_log.Debug("[HGScene]: user's asset server is the local region's asset server"); | ||
198 | } | 198 | } |
199 | 199 | ||
200 | //public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo) | 200 | //public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo) |
@@ -225,44 +225,38 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
225 | 225 | ||
226 | public void Post(UUID assetID, UUID ownerID) | 226 | public void Post(UUID assetID, UUID ownerID) |
227 | { | 227 | { |
228 | if (!HyperlinkService.IsLocalUser(ownerID)) | ||
229 | { | ||
230 | // Post the item from the local AssetCache onto the remote asset server | 228 | // Post the item from the local AssetCache onto the remote asset server |
231 | // and place an entry in m_assetMap | 229 | // and place an entry in m_assetMap |
232 | 230 | ||
233 | string userAssetURL = UserAssetURL(ownerID); | 231 | string userAssetURL = HyperlinkAssets.GetUserAssetServer(ownerID); |
234 | if (userAssetURL != null) | 232 | if ((userAssetURL != string.Empty) && (userAssetURL != HyperlinkAssets.GetSimAssetServer())) |
233 | { | ||
234 | m_log.Debug("[HGScene]: Posting object " + assetID + " to asset server " + userAssetURL); | ||
235 | AssetBase asset = m_scene.AssetService.Get(assetID.ToString()); | ||
236 | if (asset != null) | ||
235 | { | 237 | { |
236 | m_log.Debug("[HGScene]: Posting object " + assetID + " to asset server " + userAssetURL); | 238 | Dictionary<UUID, int> ids = new Dictionary<UUID, int>(); |
237 | AssetBase asset = m_scene.AssetService.Get(assetID.ToString()); | 239 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty); |
238 | if (asset != null) | 240 | uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); |
241 | foreach (UUID uuid in ids.Keys) | ||
239 | { | 242 | { |
240 | Dictionary<UUID, int> ids = new Dictionary<UUID, int>(); | 243 | asset = m_scene.AssetService.Get(uuid.ToString()); |
241 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty); | 244 | if (asset == null) |
242 | uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); | 245 | m_log.DebugFormat("[HGScene]: Could not find asset {0}", uuid); |
243 | foreach (UUID uuid in ids.Keys) | 246 | else |
244 | { | ||
245 | asset = m_scene.AssetService.Get(uuid.ToString()); | ||
246 | if (asset != null) | ||
247 | m_log.DebugFormat("[HGScene]: Posting {0} {1}", asset.Type.ToString(), asset.Name); | ||
248 | else | ||
249 | m_log.DebugFormat("[HGScene]: Could not find asset {0}", uuid); | ||
250 | PostAsset(userAssetURL, asset); | 247 | PostAsset(userAssetURL, asset); |
251 | } | 248 | } |
252 | 249 | ||
253 | if (ids.Count > 0) // maybe it succeeded... | 250 | // maybe all pieces got there... |
254 | m_log.DebugFormat("[HGScene]: Successfully posted item {0} to remote asset server {1}", assetID, userAssetURL); | 251 | m_log.DebugFormat("[HGScene]: Successfully posted item {0} to asset server {1}", assetID, userAssetURL); |
255 | else | ||
256 | m_log.WarnFormat("[HGScene]: Could not post asset {0} to remote asset server {1}", assetID, userAssetURL); | ||
257 | 252 | ||
258 | } | ||
259 | else | ||
260 | m_log.Debug("[HGScene]: Something wrong with asset, it could not be found"); | ||
261 | } | 253 | } |
262 | else | 254 | else |
263 | m_log.Warn("[HGScene]: Unable to locate foreign user's asset server"); | 255 | m_log.DebugFormat("[HGScene]: Something wrong with asset {0}, it could not be found", assetID); |
264 | |||
265 | } | 256 | } |
257 | else | ||
258 | m_log.Debug("[HGScene]: user's asset server is local region's asset server"); | ||
259 | |||
266 | } | 260 | } |
267 | 261 | ||
268 | #endregion | 262 | #endregion |
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs index 8fe3565..6f7f34f 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs | |||
@@ -32,6 +32,7 @@ using OpenMetaverse; | |||
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Framework.Communications; | 33 | using OpenSim.Framework.Communications; |
34 | using OpenSim.Framework.Communications.Cache; | 34 | using OpenSim.Framework.Communications.Cache; |
35 | using OpenSim.Region.Framework.Interfaces; | ||
35 | 36 | ||
36 | namespace OpenSim.Region.Framework.Scenes.Hypergrid | 37 | namespace OpenSim.Region.Framework.Scenes.Hypergrid |
37 | { | 38 | { |
@@ -41,6 +42,21 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
42 | 43 | ||
43 | private HGAssetMapper m_assMapper; | 44 | private HGAssetMapper m_assMapper; |
45 | public HGAssetMapper AssetMapper | ||
46 | { | ||
47 | get { return m_assMapper; } | ||
48 | } | ||
49 | |||
50 | private IHyperAssetService m_hyper; | ||
51 | private IHyperAssetService HyperAssets | ||
52 | { | ||
53 | get | ||
54 | { | ||
55 | if (m_hyper == null) | ||
56 | m_hyper = RequestModuleInterface<IHyperAssetService>(); | ||
57 | return m_hyper; | ||
58 | } | ||
59 | } | ||
44 | 60 | ||
45 | #endregion | 61 | #endregion |
46 | 62 | ||
@@ -140,6 +156,16 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
140 | 156 | ||
141 | } | 157 | } |
142 | 158 | ||
159 | protected override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver) | ||
160 | { | ||
161 | string userAssetServer = HyperAssets.GetUserAssetServer(sender); | ||
162 | if ((userAssetServer != string.Empty) && (userAssetServer != HyperAssets.GetSimAssetServer())) | ||
163 | m_assMapper.Get(item.AssetID, sender); | ||
164 | |||
165 | userAssetServer = HyperAssets.GetUserAssetServer(receiver); | ||
166 | if ((userAssetServer != string.Empty) && (userAssetServer != HyperAssets.GetSimAssetServer())) | ||
167 | m_assMapper.Post(item.AssetID, receiver); | ||
168 | } | ||
143 | 169 | ||
144 | #endregion | 170 | #endregion |
145 | 171 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 1917228..0cb5682 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -408,7 +408,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
408 | public virtual InventoryItemBase GiveInventoryItem( | 408 | public virtual InventoryItemBase GiveInventoryItem( |
409 | UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId) | 409 | UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId) |
410 | { | 410 | { |
411 | Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); | 411 | //Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); |
412 | 412 | ||
413 | InventoryItemBase item = new InventoryItemBase(itemId, senderId); | 413 | InventoryItemBase item = new InventoryItemBase(itemId, senderId); |
414 | item = InventoryService.GetItem(item); | 414 | item = InventoryService.GetItem(item); |
@@ -472,7 +472,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
472 | itemCopy.SalePrice = item.SalePrice; | 472 | itemCopy.SalePrice = item.SalePrice; |
473 | itemCopy.SaleType = item.SaleType; | 473 | itemCopy.SaleType = item.SaleType; |
474 | 474 | ||
475 | InventoryService.AddItem(itemCopy); | 475 | if (InventoryService.AddItem(itemCopy)) |
476 | TransferInventoryAssets(itemCopy, senderId, recipient); | ||
476 | 477 | ||
477 | if (!Permissions.BypassPermissions()) | 478 | if (!Permissions.BypassPermissions()) |
478 | { | 479 | { |
@@ -494,6 +495,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
494 | 495 | ||
495 | } | 496 | } |
496 | 497 | ||
498 | protected virtual void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver) | ||
499 | { | ||
500 | } | ||
501 | |||
497 | /// <summary> | 502 | /// <summary> |
498 | /// Give an entire inventory folder from one user to another. The entire contents (including all descendent | 503 | /// Give an entire inventory folder from one user to another. The entire contents (including all descendent |
499 | /// folders) is given. | 504 | /// folders) is given. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 1ca0267..9f14761 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1772,36 +1772,86 @@ namespace OpenSim.Region.Framework.Scenes | |||
1772 | 1772 | ||
1773 | Vector3 pos = attemptedPosition; | 1773 | Vector3 pos = attemptedPosition; |
1774 | 1774 | ||
1775 | int changeX = 1; | ||
1776 | int changeY = 1; | ||
1777 | |||
1775 | if (TestBorderCross(attemptedPosition + WestCross, Cardinals.W)) | 1778 | if (TestBorderCross(attemptedPosition + WestCross, Cardinals.W)) |
1776 | { | 1779 | { |
1777 | if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) | 1780 | if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) |
1778 | { | 1781 | { |
1779 | //Border crossedBorderx = GetCrossedBorder(attemptedPosition,Cardinals.W); | 1782 | |
1780 | //Border crossedBordery = GetCrossedBorder(attemptedPosition, Cardinals.S); | 1783 | Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W); |
1784 | |||
1785 | if (crossedBorderx.BorderLine.Z > 0) | ||
1786 | { | ||
1787 | pos.X = ((pos.X + crossedBorderx.BorderLine.Z)); | ||
1788 | changeX = (int)(crossedBorderx.BorderLine.Z /(int) Constants.RegionSize); | ||
1789 | } | ||
1790 | else | ||
1791 | pos.X = ((pos.X + Constants.RegionSize)); | ||
1792 | |||
1793 | Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | ||
1781 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | 1794 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) |
1782 | pos.X = ((pos.X + Constants.RegionSize)); | 1795 | |
1783 | pos.Y = ((pos.Y + Constants.RegionSize)); | 1796 | if (crossedBordery.BorderLine.Z > 0) |
1797 | { | ||
1798 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
1799 | } | ||
1800 | else | ||
1801 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
1802 | |||
1803 | |||
1804 | |||
1784 | newRegionHandle | 1805 | newRegionHandle |
1785 | = Util.UIntsToLong((uint)((thisx - 1) * Constants.RegionSize), | 1806 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), |
1786 | (uint)((thisy - 1) * Constants.RegionSize)); | 1807 | (uint)((thisy - changeY) * Constants.RegionSize)); |
1787 | // x - 1 | 1808 | // x - 1 |
1788 | // y - 1 | 1809 | // y - 1 |
1789 | } | 1810 | } |
1790 | else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) | 1811 | else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) |
1791 | { | 1812 | { |
1792 | pos.X = ((pos.X + Constants.RegionSize)); | 1813 | Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W); |
1793 | pos.Y = ((pos.Y - Constants.RegionSize)); | 1814 | |
1815 | if (crossedBorderx.BorderLine.Z > 0) | ||
1816 | { | ||
1817 | pos.X = ((pos.X + crossedBorderx.BorderLine.Z)); | ||
1818 | changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize); | ||
1819 | } | ||
1820 | else | ||
1821 | pos.X = ((pos.X + Constants.RegionSize)); | ||
1822 | |||
1823 | |||
1824 | Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | ||
1825 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
1826 | |||
1827 | if (crossedBordery.BorderLine.Z > 0) | ||
1828 | { | ||
1829 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
1830 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
1831 | } | ||
1832 | else | ||
1833 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
1834 | |||
1794 | newRegionHandle | 1835 | newRegionHandle |
1795 | = Util.UIntsToLong((uint)((thisx - 1) * Constants.RegionSize), | 1836 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), |
1796 | (uint)((thisy + 1) * Constants.RegionSize)); | 1837 | (uint)((thisy + changeY) * Constants.RegionSize)); |
1797 | // x - 1 | 1838 | // x - 1 |
1798 | // y + 1 | 1839 | // y + 1 |
1799 | } | 1840 | } |
1800 | else | 1841 | else |
1801 | { | 1842 | { |
1802 | pos.X = ((pos.X + Constants.RegionSize)); | 1843 | Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W); |
1844 | |||
1845 | if (crossedBorderx.BorderLine.Z > 0) | ||
1846 | { | ||
1847 | pos.X = ((pos.X + crossedBorderx.BorderLine.Z)); | ||
1848 | changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize); | ||
1849 | } | ||
1850 | else | ||
1851 | pos.X = ((pos.X + Constants.RegionSize)); | ||
1852 | |||
1803 | newRegionHandle | 1853 | newRegionHandle |
1804 | = Util.UIntsToLong((uint) ((thisx - 1)*Constants.RegionSize), | 1854 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), |
1805 | (uint) (thisy*Constants.RegionSize)); | 1855 | (uint) (thisy*Constants.RegionSize)); |
1806 | // x - 1 | 1856 | // x - 1 |
1807 | } | 1857 | } |
@@ -1810,11 +1860,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1810 | { | 1860 | { |
1811 | if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) | 1861 | if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) |
1812 | { | 1862 | { |
1863 | |||
1813 | pos.X = ((pos.X - Constants.RegionSize)); | 1864 | pos.X = ((pos.X - Constants.RegionSize)); |
1814 | pos.Y = ((pos.Y + Constants.RegionSize)); | 1865 | Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); |
1866 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
1867 | |||
1868 | if (crossedBordery.BorderLine.Z > 0) | ||
1869 | { | ||
1870 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
1871 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
1872 | } | ||
1873 | else | ||
1874 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
1875 | |||
1876 | |||
1815 | newRegionHandle | 1877 | newRegionHandle |
1816 | = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), | 1878 | = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), |
1817 | (uint)((thisy - 1) * Constants.RegionSize)); | 1879 | (uint)((thisy - changeY) * Constants.RegionSize)); |
1818 | // x + 1 | 1880 | // x + 1 |
1819 | // y - 1 | 1881 | // y - 1 |
1820 | } | 1882 | } |
@@ -1823,8 +1885,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1823 | pos.X = ((pos.X - Constants.RegionSize)); | 1885 | pos.X = ((pos.X - Constants.RegionSize)); |
1824 | pos.Y = ((pos.Y - Constants.RegionSize)); | 1886 | pos.Y = ((pos.Y - Constants.RegionSize)); |
1825 | newRegionHandle | 1887 | newRegionHandle |
1826 | = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), | 1888 | = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), |
1827 | (uint)((thisy + 1) * Constants.RegionSize)); | 1889 | (uint)((thisy + changeY) * Constants.RegionSize)); |
1828 | // x + 1 | 1890 | // x + 1 |
1829 | // y + 1 | 1891 | // y + 1 |
1830 | } | 1892 | } |
@@ -1832,16 +1894,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1832 | { | 1894 | { |
1833 | pos.X = ((pos.X - Constants.RegionSize)); | 1895 | pos.X = ((pos.X - Constants.RegionSize)); |
1834 | newRegionHandle | 1896 | newRegionHandle |
1835 | = Util.UIntsToLong((uint) ((thisx + 1)*Constants.RegionSize), | 1897 | = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), |
1836 | (uint) (thisy*Constants.RegionSize)); | 1898 | (uint) (thisy*Constants.RegionSize)); |
1837 | // x + 1 | 1899 | // x + 1 |
1838 | } | 1900 | } |
1839 | } | 1901 | } |
1840 | else if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) | 1902 | else if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) |
1841 | { | 1903 | { |
1842 | pos.Y = ((pos.Y + Constants.RegionSize)); | 1904 | Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); |
1905 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
1906 | |||
1907 | if (crossedBordery.BorderLine.Z > 0) | ||
1908 | { | ||
1909 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
1910 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
1911 | } | ||
1912 | else | ||
1913 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
1914 | |||
1843 | newRegionHandle | 1915 | newRegionHandle |
1844 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - 1) * Constants.RegionSize)); | 1916 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - changeY) * Constants.RegionSize)); |
1845 | // y - 1 | 1917 | // y - 1 |
1846 | } | 1918 | } |
1847 | else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) | 1919 | else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) |
@@ -1849,7 +1921,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1849 | 1921 | ||
1850 | pos.Y = ((pos.Y - Constants.RegionSize)); | 1922 | pos.Y = ((pos.Y - Constants.RegionSize)); |
1851 | newRegionHandle | 1923 | newRegionHandle |
1852 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize)); | 1924 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + changeY) * Constants.RegionSize)); |
1853 | // y + 1 | 1925 | // y + 1 |
1854 | } | 1926 | } |
1855 | 1927 | ||