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author | UbitUmarov | 2012-06-13 01:51:22 +0100 |
---|---|---|
committer | UbitUmarov | 2012-06-13 01:51:22 +0100 |
commit | 4027c8e9c9999f1b2fbb9ee921aa02525d569318 (patch) | |
tree | a3c6f8095d595b9f351f6f80f6d48f3acb63b660 /OpenSim/Region | |
parent | *TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Ch... (diff) | |
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Fixed llGetObjectDetails(), OBJECT_ROT for sitting avatars case, plus 'cosmetics' and added some parts costs information.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 32 |
1 files changed, 23 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 891d4d6..9772c5a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -11800,6 +11800,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11800 | 11800 | ||
11801 | LSL_List ret = new LSL_List(); | 11801 | LSL_List ret = new LSL_List(); |
11802 | UUID key = new UUID(); | 11802 | UUID key = new UUID(); |
11803 | |||
11804 | |||
11803 | if (UUID.TryParse(id, out key)) | 11805 | if (UUID.TryParse(id, out key)) |
11804 | { | 11806 | { |
11805 | ScenePresence av = World.GetScenePresence(key); | 11807 | ScenePresence av = World.GetScenePresence(key); |
@@ -11817,13 +11819,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11817 | ret.Add(new LSL_String("")); | 11819 | ret.Add(new LSL_String("")); |
11818 | break; | 11820 | break; |
11819 | case ScriptBaseClass.OBJECT_POS: | 11821 | case ScriptBaseClass.OBJECT_POS: |
11820 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11822 | Vector3 avpos = av.AbsolutePosition; |
11823 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
11821 | break; | 11824 | break; |
11822 | case ScriptBaseClass.OBJECT_ROT: | 11825 | case ScriptBaseClass.OBJECT_ROT: |
11823 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11826 | Quaternion avrot = av.Rotation; |
11827 | if(av.ParentID != 0 && av.ParentPart != null) | ||
11828 | { | ||
11829 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11830 | } | ||
11831 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
11824 | break; | 11832 | break; |
11825 | case ScriptBaseClass.OBJECT_VELOCITY: | 11833 | case ScriptBaseClass.OBJECT_VELOCITY: |
11826 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11834 | Vector3 avvel = av.Velocity; |
11835 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
11827 | break; | 11836 | break; |
11828 | case ScriptBaseClass.OBJECT_OWNER: | 11837 | case ScriptBaseClass.OBJECT_OWNER: |
11829 | ret.Add(new LSL_String(id)); | 11838 | ret.Add(new LSL_String(id)); |
@@ -11879,17 +11888,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11879 | case ScriptBaseClass.OBJECT_NAME: | 11888 | case ScriptBaseClass.OBJECT_NAME: |
11880 | ret.Add(new LSL_String(obj.Name)); | 11889 | ret.Add(new LSL_String(obj.Name)); |
11881 | break; | 11890 | break; |
11882 | case ScriptBaseClass.OBJECT_DESC: | 11891 | case ScriptBaseClass.OBJECT_DESC: |
11883 | ret.Add(new LSL_String(obj.Description)); | 11892 | ret.Add(new LSL_String(obj.Description)); |
11884 | break; | 11893 | break; |
11885 | case ScriptBaseClass.OBJECT_POS: | 11894 | case ScriptBaseClass.OBJECT_POS: |
11886 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11895 | Vector3 opos = obj.AbsolutePosition; |
11896 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
11887 | break; | 11897 | break; |
11888 | case ScriptBaseClass.OBJECT_ROT: | 11898 | case ScriptBaseClass.OBJECT_ROT: |
11889 | ret.Add(new LSL_Rotation(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W)); | 11899 | Quaternion orot = obj.RotationOffset; |
11900 | ret.Add(new LSL_Rotation(orot.X, orot.Y, orot.Z, orot.W)); | ||
11890 | break; | 11901 | break; |
11891 | case ScriptBaseClass.OBJECT_VELOCITY: | 11902 | case ScriptBaseClass.OBJECT_VELOCITY: |
11892 | ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z)); | 11903 | Vector3 ovel = obj.Velocity; |
11904 | ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z)); | ||
11893 | break; | 11905 | break; |
11894 | case ScriptBaseClass.OBJECT_OWNER: | 11906 | case ScriptBaseClass.OBJECT_OWNER: |
11895 | ret.Add(new LSL_String(obj.OwnerID.ToString())); | 11907 | ret.Add(new LSL_String(obj.OwnerID.ToString())); |
@@ -11927,17 +11939,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11927 | // The value returned in SL for normal prims is prim count | 11939 | // The value returned in SL for normal prims is prim count |
11928 | ret.Add(new LSL_Integer(0)); | 11940 | ret.Add(new LSL_Integer(0)); |
11929 | break; | 11941 | break; |
11942 | |||
11943 | // costs below may need to be diferent for root parts, need to check | ||
11930 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11944 | case ScriptBaseClass.OBJECT_SERVER_COST: |
11931 | // The value returned in SL for normal prims is prim count | 11945 | // The value returned in SL for normal prims is prim count |
11932 | ret.Add(new LSL_Float(0)); | 11946 | ret.Add(new LSL_Float(0)); |
11933 | break; | 11947 | break; |
11934 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11948 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
11935 | // The value returned in SL for normal prims is prim count * 0.06 | 11949 | // The value returned in SL for normal prims is prim count * 0.06 |
11936 | ret.Add(new LSL_Float(0)); | 11950 | ret.Add(new LSL_Float(obj.StreamingCost)); |
11937 | break; | 11951 | break; |
11938 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11952 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
11939 | // The value returned in SL for normal prims is prim count | 11953 | // The value returned in SL for normal prims is prim count |
11940 | ret.Add(new LSL_Float(0)); | 11954 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
11941 | break; | 11955 | break; |
11942 | default: | 11956 | default: |
11943 | // Invalid or unhandled constant. | 11957 | // Invalid or unhandled constant. |