diff options
author | Justin Clark-Casey (justincc) | 2013-09-16 23:26:13 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2013-09-16 23:26:13 +0100 |
commit | 2603a2891bd6e4e20d9169c4a74eaabf9b44fba0 (patch) | |
tree | 4ba1adb7c908936629f5fa055ce9ac1cfc3dff6f /OpenSim/Region | |
parent | Fix bug where using PRIM_LINK_TARGET with only two remaining list items (e.g.... (diff) | |
download | opensim-SC-2603a2891bd6e4e20d9169c4a74eaabf9b44fba0.zip opensim-SC-2603a2891bd6e4e20d9169c4a74eaabf9b44fba0.tar.gz opensim-SC-2603a2891bd6e4e20d9169c4a74eaabf9b44fba0.tar.bz2 opensim-SC-2603a2891bd6e4e20d9169c4a74eaabf9b44fba0.tar.xz |
Reinsert comments about possible race conditions when sending bulk inventory updates on non-flag clothing editing
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index c4b07a5..69b5f43 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -512,6 +512,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
512 | // This MAY be problematic, if it is, another solution | 512 | // This MAY be problematic, if it is, another solution |
513 | // needs to be found. If inventory item flags are updated | 513 | // needs to be found. If inventory item flags are updated |
514 | // the viewer's notion of the item needs to be refreshed. | 514 | // the viewer's notion of the item needs to be refreshed. |
515 | // | ||
516 | // In other situations we cannot send out a bulk update here, since this will cause editing of clothing to start | ||
517 | // failing frequently. Possibly this is a race with a separate transaction that uploads the asset. | ||
515 | if (sendUpdate) | 518 | if (sendUpdate) |
516 | remoteClient.SendBulkUpdateInventory(item); | 519 | remoteClient.SendBulkUpdateInventory(item); |
517 | } | 520 | } |