aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2013-07-26 01:04:16 +0100
committerJustin Clark-Casey (justincc)2013-07-26 01:04:16 +0100
commit1fabdcc43cc2d62ff03888166582b25884056e94 (patch)
tree9bcf463ff48ccd98c87dc76c5efc0f3b988c9d39 /OpenSim/Region
parentIncreased the wait time to 15 secs. In a 0.7.5 standalone where the effect wa... (diff)
downloadopensim-SC-1fabdcc43cc2d62ff03888166582b25884056e94.zip
opensim-SC-1fabdcc43cc2d62ff03888166582b25884056e94.tar.gz
opensim-SC-1fabdcc43cc2d62ff03888166582b25884056e94.tar.bz2
opensim-SC-1fabdcc43cc2d62ff03888166582b25884056e94.tar.xz
If a returning teleport starts to reuse a downgraded child connection that was a previous root agent, do not close that child agent at the end of the 15 sec teleport timer.
This prevents an issue if the user teleports back to the neighbour simulator of a source before 15 seconds have elapsed. This more closely emulates observed linden behaviour, though the timeout there is 50 secs and applies to all the pre-teleport agents. Currently sticks a DoNotClose flag on ScenePresence though this may be temporary as possibly it could be incorporated into the ETM state machine
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs29
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs7
3 files changed, 34 insertions, 12 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index ea2d9b5..31db778 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1054,7 +1054,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1054 // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR 1054 // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR
1055 // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. 1055 // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS.
1056 Thread.Sleep(15000); 1056 Thread.Sleep(15000);
1057 sp.Scene.IncomingCloseAgent(sp.UUID, false); 1057
1058 if (!sp.DoNotClose)
1059 {
1060 sp.Scene.IncomingCloseAgent(sp.UUID, false);
1061 }
1062 else
1063 {
1064 sp.DoNotClose = false;
1065 }
1058 } 1066 }
1059 else 1067 else
1060 // now we have a child agent in this region. 1068 // now we have a child agent in this region.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 84fdef0..f4622b6 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3682,19 +3682,26 @@ namespace OpenSim.Region.Framework.Scenes
3682 { 3682 {
3683 ScenePresence sp = GetScenePresence(agent.AgentID); 3683 ScenePresence sp = GetScenePresence(agent.AgentID);
3684 3684
3685 if (sp != null && !sp.IsChildAgent) 3685 if (sp != null)
3686 { 3686 {
3687 // We have a zombie from a crashed session. 3687 if (!sp.IsChildAgent)
3688 // Or the same user is trying to be root twice here, won't work. 3688 {
3689 // Kill it. 3689 // We have a zombie from a crashed session.
3690 m_log.WarnFormat( 3690 // Or the same user is trying to be root twice here, won't work.
3691 "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", 3691 // Kill it.
3692 sp.Name, sp.UUID, RegionInfo.RegionName); 3692 m_log.WarnFormat(
3693 3693 "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
3694 if (sp.ControllingClient != null) 3694 sp.Name, sp.UUID, RegionInfo.RegionName);
3695 sp.ControllingClient.Close(true); 3695
3696 if (sp.ControllingClient != null)
3697 sp.ControllingClient.Close(true);
3696 3698
3697 sp = null; 3699 sp = null;
3700 }
3701 else
3702 {
3703 sp.DoNotClose = true;
3704 }
3698 } 3705 }
3699 3706
3700 // Optimistic: add or update the circuit data with the new agent circuit data and teleport flags. 3707 // Optimistic: add or update the circuit data with the new agent circuit data and teleport flags.
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f9190d9..d3e1946 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -717,6 +717,13 @@ namespace OpenSim.Region.Framework.Scenes
717 } 717 }
718 } 718 }
719 719
720 /// <summary>
721 /// Used by the entity transfer module to signal when the presence should not be closed because a subsequent
722 /// teleport is reusing the connection.
723 /// </summary>
724 /// <remarks>May be refactored or move somewhere else soon.</remarks>
725 public bool DoNotClose { get; set; }
726
720 private float m_speedModifier = 1.0f; 727 private float m_speedModifier = 1.0f;
721 728
722 public float SpeedModifier 729 public float SpeedModifier