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author | UbitUmarov | 2012-04-24 05:42:47 +0100 |
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committer | UbitUmarov | 2012-04-24 05:42:47 +0100 |
commit | 1848ceac955e3b41130edbd0cf33bdcc6186d9f8 (patch) | |
tree | 3ac7d1a909421dee72d6c78889fa4fadd52a20f2 /OpenSim/Region | |
parent | display heatbeat sleep time in stats. This may not be good for general use, ... (diff) | |
download | opensim-SC-1848ceac955e3b41130edbd0cf33bdcc6186d9f8.zip opensim-SC-1848ceac955e3b41130edbd0cf33bdcc6186d9f8.tar.gz opensim-SC-1848ceac955e3b41130edbd0cf33bdcc6186d9f8.tar.bz2 opensim-SC-1848ceac955e3b41130edbd0cf33bdcc6186d9f8.tar.xz |
"save the catgirls"
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | 18 |
2 files changed, 13 insertions, 18 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 32a98b4..a9a4cda 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1391,10 +1391,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1391 | int previousFrameTick; | 1391 | int previousFrameTick; |
1392 | int maintc; | 1392 | int maintc; |
1393 | int sleepMS; | 1393 | int sleepMS; |
1394 | int framestart; | ||
1394 | 1395 | ||
1395 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) | 1396 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) |
1396 | { | 1397 | { |
1397 | maintc = Util.EnvironmentTickCount(); | 1398 | framestart = Util.EnvironmentTickCount(); |
1398 | ++Frame; | 1399 | ++Frame; |
1399 | 1400 | ||
1400 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | 1401 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
@@ -1481,7 +1482,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1481 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1482 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1482 | //} | 1483 | //} |
1483 | 1484 | ||
1484 | frameMS = Util.EnvironmentTickCountSubtract(maintc); | 1485 | // frameMS = Util.EnvironmentTickCountSubtract(maintc); |
1485 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1486 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
1486 | 1487 | ||
1487 | // if (Frame%m_update_avatars == 0) | 1488 | // if (Frame%m_update_avatars == 0) |
@@ -1496,7 +1497,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1496 | 1497 | ||
1497 | // frameMS currently records work frame times, not total frame times (work + any required sleep to | 1498 | // frameMS currently records work frame times, not total frame times (work + any required sleep to |
1498 | // reach min frame time. | 1499 | // reach min frame time. |
1499 | StatsReporter.addFrameMS(frameMS); | 1500 | // StatsReporter.addFrameMS(frameMS); |
1500 | 1501 | ||
1501 | StatsReporter.addAgentMS(agentMS); | 1502 | StatsReporter.addAgentMS(agentMS); |
1502 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | 1503 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); |
@@ -1553,17 +1554,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1553 | 1554 | ||
1554 | previousFrameTick = m_lastFrameTick; | 1555 | previousFrameTick = m_lastFrameTick; |
1555 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1556 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1556 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1557 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart); |
1557 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1558 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1558 | 1559 | ||
1559 | m_firstHeartbeat = false; | 1560 | m_firstHeartbeat = false; |
1560 | 1561 | ||
1562 | |||
1561 | sleepMS = Util.EnvironmentTickCount(); | 1563 | sleepMS = Util.EnvironmentTickCount(); |
1564 | |||
1562 | if (maintc > 0) | 1565 | if (maintc > 0) |
1563 | Thread.Sleep(maintc); | 1566 | Thread.Sleep(maintc); |
1564 | 1567 | ||
1565 | sleepMS = Util.EnvironmentTickCountSubtract(sleepMS); | 1568 | sleepMS = Util.EnvironmentTickCountSubtract(sleepMS); |
1569 | frameMS = Util.EnvironmentTickCountSubtract(framestart); | ||
1566 | StatsReporter.addSleepMS(sleepMS); | 1570 | StatsReporter.addSleepMS(sleepMS); |
1571 | StatsReporter.addFrameMS(frameMS); | ||
1567 | 1572 | ||
1568 | // Optionally warn if a frame takes double the amount of time that it should. | 1573 | // Optionally warn if a frame takes double the amount of time that it should. |
1569 | if (DebugUpdates | 1574 | if (DebugUpdates |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index e9589b8..94f1b15 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -253,24 +253,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
253 | physfps = 0; | 253 | physfps = 0; |
254 | 254 | ||
255 | #endregion | 255 | #endregion |
256 | |||
257 | //Our time dilation is 0.91 when we're running a full speed, | ||
258 | // therefore to make sure we get an appropriate range, | ||
259 | // we have to factor in our error. (0.10f * statsUpdateFactor) | ||
260 | // multiplies the fix for the error times the amount of times it'll occur a second | ||
261 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) | ||
262 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. | ||
263 | |||
264 | // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change | ||
265 | // values to X-per-second values. | ||
266 | |||
267 | float factor = 1 / statsUpdateFactor; | 256 | float factor = 1 / statsUpdateFactor; |
268 | if (reportedFPS <= 0) | 257 | if (reportedFPS <= 0) |
269 | reportedFPS = 1; | 258 | reportedFPS = 1; |
270 | 259 | ||
271 | float perframe = 1.0f / (float)reportedFPS; | 260 | float perframe = 1.0f / (float)reportedFPS; |
272 | 261 | ||
273 | float TotalFrameTime = 1000.0f * statsUpdateFactor * perframe; | 262 | float TotalFrameTime = m_frameMS * perframe; |
274 | 263 | ||
275 | float targetframetime = 1100.0f / (float)m_nominalReportedFps; | 264 | float targetframetime = 1100.0f / (float)m_nominalReportedFps; |
276 | 265 | ||
@@ -279,7 +268,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
279 | sparetime = 0; | 268 | sparetime = 0; |
280 | else | 269 | else |
281 | { | 270 | { |
282 | sparetime = TotalFrameTime - m_frameMS * perframe; | 271 | sparetime = m_frameMS - m_physicsMS - m_agentMS; |
272 | sparetime *= perframe; | ||
283 | if (sparetime < 0) | 273 | if (sparetime < 0) |
284 | sparetime = 0; | 274 | sparetime = 0; |
285 | else if (sparetime > TotalFrameTime) | 275 | else if (sparetime > TotalFrameTime) |
@@ -290,7 +280,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
290 | // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS; | 280 | // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS; |
291 | // m_imageMS m_netMS are not included in m_frameMS | 281 | // m_imageMS m_netMS are not included in m_frameMS |
292 | 282 | ||
293 | m_otherMS = m_frameMS - m_physicsMS - m_agentMS; | 283 | m_otherMS = m_frameMS - m_physicsMS - m_agentMS - m_sleeptimeMS; |
294 | if (m_otherMS < 0) | 284 | if (m_otherMS < 0) |
295 | m_otherMS = 0; | 285 | m_otherMS = 0; |
296 | 286 | ||